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Posts with tag Frost-Resistance

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

Insider Trader: Assessing the gear-crafting trades


Insider Trader is your inside line on making, selling, buying and using player-made products.

In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials.

Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well:
  • Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1.
  • Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw.
  • Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability.
To balance this out, one would assume that the gear-crafting professions of Leatherworking, Tailoring and Blacksmithing must be incredibly useful, if not lucrative. Unfortunately, this is not necessarily the case. This week, Insider Trader will be discussing the state of these professions. For a similar assessment of Engineering, check out The state of Engineering in 3.1.

I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!

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Filed under: Blacksmithing, Leatherworking, Tailoring, Analysis / Opinion, Features, Leveling, Making money, Enchants, Insider Trader (Professions)

Ready Check: Guide to Naxxramas (Sapphiron)

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we're heading to Sapphiron and Kel'Thuzad to visit a few old friends, complete Naxxramas, and wonder to ourselves why everyone on the server has a Journey's End but us.

Welcome back! With the Spider Quarter, Construct Quarter, Plague Quarter, and Death Knight Quarter out of your way, the teleport to Sapphiron's room (and from there, Kel'Thuzad) will become available. There's no trash to worry about, just two big, ugly bosses between you and the completion of Naxxramas. Tonight we'll deal with Sapphiron; tomorrow we'll head in to finish off the big lich himself.

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Filed under: Analysis / Opinion, How-tos, Features, Raiding, Bosses, Guides, Wrath of the Lich King, Ready Check (Raiding)

The Queue: Frost resistance, hot or not?


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

We're very light today, as most Mondays are. Coming off the weekend when everyone is playing instead of reading we're pretty short on questions that aren't repeats! No need for elongated excuses, though. Let's dig into the few questions we do have.

Phyalt
asked...

As a healing Priest should I be worried about frost resist going into Naxx?

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Filed under: Analysis / Opinion, The Queue

Insider Trader: Highlights of Wrath crafting, Tailoring edition


Insider Trader is your inside line on making, selling, buying and using player-made products.

Wrath of the Lich King has changed many things about the professions we all know and sometimes love. Last week, Insider Trader looked at the highlights of the Leatherworking and Blacksmithing professions, showing you what's new, how to plan out your leveling, and what you can look forward to at what points.

This week, Tailoring is up for discussion. There are faction recipes and dropped recipes, as well as highlights from your trainer that you won't want to miss. Here is a quick summary:
  • New and improved exclusive spellthreads for enchanting your pants.
  • A 20-slot bag and a 22-slot bag.
  • A slow flying carpet mount as well as an epic one.
  • Specialty cloth for epic gear.
  • Frost resistance gear.
  • An 8-piece PvP pseudo-set.
  • Exclusive cloak enchants.
  • Special threads that you can sell for a profit.
  • Soul shard and enchanting bags with 32 slots.

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Filed under: Tailoring, Items, How-tos, Economy, Expansions, Features, Leveling, Factions, Guides, Making money, Enchants, Insider Trader (Professions), Wrath of the Lich King

New racial abilities for Wrath


It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.

Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]

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Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King

Ask a Beta Tester: More Titan's Grip

We're back again with today's round of Ask a Beta Tester questions. I tried to answer as many as I could, but time is a fickle mistress and I was going to write some sort of metaphor here but I can't think of one, so if you would all be so kind, come up with one for me. If I didn't get to your question today, don't worry, we'll be doing these for as long as there are questions left to answer. Just post it in the comments section below, and we'll try to get to it as soon as we can.

Jamesisgreat asked: How much gold are you getting rewarded per quest on average? I mean is it worth us saving up our gold for Wrath or are quests going to reward 100g a pop or something?

Most quests throughout the starter zones give around 5g each, though group quests offer more. On top of that there are the green rewards you don't use that you can vendor, so you don't need to save a lot of money. I advise saving up a little bit though, because questing to 80 is not going to get you the (roughly) 8,000g you'll want to buy the ring that ports you to Dalaran. You won't be totally broke at 80 if you don't save money now, but you won't be able to run around and buy whatever you want either. Northrend is a big place, so that ring will be nice even if you only use it for the portal. You can be free to set your hearth elsewhere.

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Filed under: Warrior, Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King

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