To those who are asking: Release date of WoW: War Crimes is May 6, 2014 or it will be on sale at StarFest in Denver 10-12 Sat. May 3!- Christie Golden (@ChristieGolden) April 17, 2014
Posts with tag Garrosh-Hellscream
What do you do when you've lost everything -- your friends, your family, your home, even the essence of what made you ... well, you? Jaina Proudmoore has undergone this transformation in Mists of Pandaria, and come out the other side a drastically changed woman as a result. After the successful defeat of Deathwing in Cataclysm, Jaina and her coastal city were the unfortunate target of the very faction she's spent years of her life trying to unsuccessfully champion. In the end, Jaina lost everything.
But where does that leave a leader, a diplomat, an advisor, a friend? It's an arguably dark place, but it's also arguable that this was just the character development Jaina needed. As a character, Jaina hadn't really had a lot of progression in her personality since she was introduced all the way back in Warcraft III. Wrath of the Lich King saw the beginnings of what would ultimately be a push into a dark place from which no one, not even a Proudmoore, could emerge unscathed.
@tomrom83 Garrosh heirlooms have "bad luck protection" - you should start to see more and more each week as you get more kills.- Watcher (@WatcherDev) April 10, 2014
@tomrom83 Yeah, separate items, so separate chances. You wouldn't want getting a Flex heirloom to hurt your Normal chance. Keep at it. Soon!- Watcher (@WatcherDev) April 10, 2014
I'd love to know a little more about how bad luck protection works, too. How unlucky do you have to be, does getting one drop completely reset its count no matter how long that drop took to happen? How's your luck? For clarity, these heirlooms only drop from Flex and above.
Filed under: Raiding
Second verse, same as the first - we're talking warriors of lore and story in the Warcraft universe. What does it take to get on either of these lists?
- Don't obviously be a member of another class. I skirted the edge of this one for last week's list, but not this week - these are the warriors. No Bolvars, no Turalyons, no Rexxars or the like. If you cast spells or skulk in the shadows or are a death knight, you're not on this list. Sorry, Highlord Alexandros Mograine, but you were a paladin, and you don't count. Maiev Shadowsong definitely uses stealth, she's out.
- You have to be somehow more iconic than the badasses on last week's list. That means, in my opinion, you're more important in terms of lore than Muradin Bronzebeard, Baine Bloodhoof, and Broxigar the Red. That's not an easy bar to jump over.
- Those are my criteria. I just think lists with less than three points on them look weird.
However, it appears that War Crimes, the newest novel from Christie Golden, already has an audiobook version of the novel planned -- an entry for the audiobook edition has been found on Amazon. Scott Brick, the voice behind the audiobook renditions of Wolfheart, Dawn of the Aspects, and Shadows of the Horde will be lending his voice to War Crimes as well. Although there is no release date nor price currently listed for the audiobook, those interested can sign up to be notified when the audiobook release is available for purchase.
For more on War Crimes, the tale of Garrosh Hellscream's trial, check out our exclusive interview with author Christie Golden from last year's BlizzCon -- and while you're at it, there are not one but two excerpts from the novel now available for reading.
The war between Alliance and Horde has been the thematic highlight of Mists of Pandaria. Certainly Pandaria itself has held its share of mysteries, but those mysteries have been repeatedly plundered, the continent's horrors unleashed, all in the name of war. It's a war that's been a long time coming -- tensions between the Alliance and Horde have been slowly rising ever since the wintery days of Northrend, the frozen peaks of Icecrown.
And it was in the chill air of Northrend that we first met a character who would become one of the more important players of the Mists expansion. Nazgrim had an innocent enough start in the Horde storyline, simply one of many questgivers up in Northrend. But as the expansions continued to roll out, Nazgrim's role grew substantially, until, at last, he was found fighting for the wrong side, defending Garrosh Hellscream's citadel to his last inevitable breath.
But who was Nazgrim, really? Were there any merits to his choices, given that they ultimately brought about his demise? Was Nazgrim's life, his career, a vain exercise in futility?
Each hero is given a brief descriptive summary detailing their place in Warcraft's history, and each rank is justified by one of three panelists quizzed for the column. What makes it interesting is that from a Hearthstone standpoint, the order isn't really quite where I think it should be. Mage decks, for example, are absolutely devastating if they get the right cards -- and I've had my cards thrown right back at me by more than one incredibly clever set of combos from a priest deck. The rogue deck is particularly devastating when used correctly as well.
This one isn't your usual Tinfoil Hat edition - it is going to be one of the weirder ones. Why, you may ask? Well, it's because of Heroes of the Storm, the upcoming Blizzard DOTA style game. And specifically, how that game interacts with Warlords of Draenor. You see, I'm starting to believe that our travel to Draenor is only the beginning of a much longer, much stranger trip that will have us dealing with the consequences of actions we undertook long before - a travel through a crisis point of unimaginable, unfathomable extent.
The defeat of Deathwing in our world, the breaking of the future we saw in the End Time instance may have had further reaching consequences than we could have guessed. Our choices were simple - allow ourselves to die at the Destroyer's talons, or fight - but we still saw Nozdormu, the Aspect of Time, charged with maintaining time make choices that seem almost unfathomable. He chose to send us back to ultimately steal the Dragon Soul, to help us use it against Deathwing.
For a Sunday, you all sure were talkative yesterday! That's a good thing and I appreciate it.
I'm interested in why Garrosh didn't slaughter Gul'dan when he had the chance in WoD. He should know full well he's solely responsible for betraying the Orc, their culture, and later their entire race to the Burning Legion. Just because Garrosh stepped in, doesn't mean he won't betray again.
Last week, we explored the legendary quests offered by Wrathion in detail, and managed to come up with some interesting theories regarding his purpose in Pandaria. No matter which way you look at it, what Wrathion says and what he actually does are two fairly different things. There's a story lying there, waiting to be discovered -- and while we've all been paying attention to what Pandaria has to offer, and the war between Alliance and Horde, Wrathion's clearly been working his own agenda.
But he's only two years old at this point. He's far from a fully grown dragon, yet he seems to be pulling together complicated strategies and plans like they're nothing at all. Certainly he may be a dragon, but is a dragon that young out of the shell really going to be that advanced? Wrathion would certainly like us to believe it. The problem is that we simply don't have any evidence to back up the story he's told us -- nor do we have any evidence of how he should be acting. He may be two, he may say he's a black dragon, but this "dragon" might in fact be something far more important than he claims -- more important than even he knows.
Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.
The kill is filmed from the perspective of a DK, though, frost DPS Cize, and shows the entire kill from start to eventual finish. What's surprising is that they don't seem to hit the apparent enrage timer, with the fight lasting 14 minutes and 27 seconds. Their team was Cize, ilvl 576, as well as Lyzian, a prot paladin (572), Vayce, a discipline priest (575), Vranis, a fire mage (569) and Depression, a combat rogue (573). The armory is having some issues which are preventing me from seeing the characters today.
The kill took them 30 attempts, and the logs can be found on World of Logs.
[Thanks for the tip, fate47!]
It's been fascinating to read the responses. Many feature similar themes and ideas, but there is endless variation on the theme. As I did a few weeks ago with the forum at large, I've picked five of my favorite stories from the thread and listed them below. There are many more than these that deserve attention, but time is short and I am but one person. Please feel free to comment with some of your own favorites, as well!
Sorry about that auto-play video yesterday, everyone. We thought we'd fixed it earlier in the day, but apparently not!
I don't remember seeing an answer... what happens to garrisons in the next expansion? I know it's at least 2 years off but isn't it a waste to spend all this time building up a garrison then wow 7.0 comes out and poof they are useless. I understand gear being outdated, buff items... but garrisons aren't an item per say but an extension of our tools and utilities. Was it mentioned anywhere that we will be able to call u-haul or something and move these around?
It occurred to me while writing last week's Know Your Lore about Zaela and the Dragonmaw Clan that there are a lot of orcish clans out there, many of which we'll be encountering in Warlords of Draenor. There are well over twenty different clans, each with different histories, and there may be just as many smaller, minor clans that we don't know about, or more. Players familiar with Warcraft lore likely recognize the names of these clans, even if they aren't exactly certain who's who.
But for players new to Warcraft lore, or players that haven't played any game other than WoW, the giant list of various clans and the little notes we heard of clan history from BlizzCon may be pretty confusing, to say the least. Just who are all these orcish clans, which ones are we likely to see in Warlords, and which ones likely won't make an appearance?
We've covered the original game's story, gone to Outland to recap the Burning Crusade, and spent two weeks recapping the events of the Lich King's contumely. Now, we find ourselves facing the dragon that broke the world.
Deathwing's power came in equal measure from the Titans themselves and the Old Gods who opposed them. From the Titan Khaz'goroth Deathwing was granted the role of Aspect of Earth, lord over the land and all beneath it. From the Old Gods imprisoned within the deep earth, Deathwing gained the strength of a kind of madness, a mania with destroying that which he had been set to guard. Rejecting his nature as Aspect of Earth, he would in time dedicate himself to the death of all things living on the surface of Azeroth.
Even before the Lich King's return, Deathwing was taking steps. His prime consort, Sinestra, used the madness of Illidan to cover her own actions, convincing the Dragonmaw chieftain Mor'ghor to give into her keeping a clutch of Netherwing dragon eggs - essentially the eggs of her own descendents, as the Netherwing were born from black dragon eggs Deathwing left behind on Draenor before it was destroyed, exposing the eggs to the raw chaotic magic of the Twisting Nether. In turn, after Sinestra's experiments on the eggs in Grim Batol failed, Deathwing transported a clutch to the Obsidian Sanctim - these dragons were destroyed by the same adventurers who would ultimately kill Malygos. Yet these were hardly the only such eggs warped by Deathwing - a raid on the Ruby Sanctum would reveal that Twilight Dragons now served Deathwing, born from his experiments on the Nether eggs.
All of this was merely preamble. While the situation in Northrend died down following Arthas' death and the secret elevation of the new Lich King, the world had no time to rest. Deathwing had rested in Deepholm since his defeat by the other aspects. Now, he would rest no longer.