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Posts with tag Gear

Mists of Pandaria Beta: Item upgrade strings surface

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Two interesting new client strings were unearthed early this morning on MMO-Champion related to the elusive item upgrade system that Blizzard has yet to completely flesh out for players. Valor points are changing their focus in Mists of Pandaria, to be used as a way to upgrade existing gear rather than being used to buy all-new pieces. This new system has yet be comprehensively explained, and these new client strings are our first hint at the system's actual implementation.

The basic understanding of the item upgrade system is that justice points will be used to purchase the first pieces of gear from vendors, and valor points will be used to turn that gear into better gear. What this hopefully means is that rather than having two vendors selling the same items with different stats, we can have a justice vendor who sells you items and then upgrades them via some interface dealie with valor points. Hopefully, the number of vendors decreases, because right now it's sort of a pain.
ITEM
  • ITEM_UPGRADE - Item Upgrade
ITEM_UPGRADE
  • ITEM_UPGRADE_DESCRIPTION - Use your valor points to upgrade a weapon or piece of armor that is level 375 or higher.
Honestly, I've been under the impression that Blizzard itself still had the system in flux, so anything being said about just wasn't set in stone. Now, with new client strings and references to upgrading your raid items, it looks like the system is closer to completion.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Raiding, Mists of Pandaria

Ghostcrawler explains spec-specific quest rewards in MoP

If you've been following the Mists of Pandaria beta at all, you may have heard that questing players discovered that they were only getting one choice for quest reward items. Many recent MMOs such as SW:TOR use this model; it's generally agreed that the system of multiple possible quest rewards is yet another "bad player trap," like Ghostcrawler described lots of talents pre-Cataclysm. Players can miss out on quest rewards accidentally, and since there's no in-game way of switching your quest rewards, well, that can be a headache (especially since reports say that GMs are no longer switching quest items for you).

When asked about the issue on the beta forums, Ghostcrawler offered a pretty reasoned explanation for the change. He says that most quests with green rewards will only give you one choice (that matches your current spec). However, there'll also be vendors in every zone from whom you can buy sets of gear that aren't quite up to the item level of quest rewards in that zone, so you can fill in itemization holes or help bolster an off spec a little more. Quests that offer blue rewards will usually offer rewards for any spec your class can be, giving you some flexibility when it comes to rare rewards. Also, Mists of Pandaria questing is more non-linear than Cataclysm's, so you'll be able to hit up a different zone in the event that you need gear for a specific level range.

Ghostcrawler's full response (and an image of one of the vendors) is after the break.

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Filed under: Mists of Pandaria

The Care and Feeding of Warriors: Warrior mistakes to avoid

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

One of the interesting things about my current astonishing obsession with transmogrification and all things related to it has been seeing older itemization. You know, strength and agility plate. Warrior tier 6 is lousy with agility. That's a legacy of the past, of course, and as the design of the game moves ever onward, artifacts like that are left in its wake. After all, most level 70 warriors nowadays move straight to Northrend dungeons and are not likely to look at Black Temple until much later, when farming for transmog gear. The stats aren't important enough to go back and redesign the set.

What I really find interesting about this is seeing where the class has been, not just visually but also in terms of design. It's kind of like archaeology (the actual field of inquiry, not the in-game profession) or paleontology, reconstructing the class and its roots from the remainders of what it wore. Granted, I was there, so to a degree it's like excavating Pompeii with an immortal who survived the volcanic eruption of Vesuvius and keeps grumping about how people in his day didn't complain when they were buried in pyroclastic material. Which is a complete lie, by the way, we did nothing but complain about it. But I digress.

The warrior class has come a long way in seven years, and the artifacts of past design lie strewn about. New players and even old veterans can be forgiven for making a few mistakes based on the rubble. Let's go over a few.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

Breakfast Topic: Has the early Cataclysm gearing model failed?

Near the end of Wrath of the Lich King, there was a real feeling that gearing had gotten out of control, between unintentionally heightened ilevels (due to the introduction of heroic modes early in the expansion), a raid-wide buff that made the penultimate raid of the expansion easily puggable (until Arthas), and ridiculously simple heroic 5-mans and Emblems of Triumph that allowed you to gear out your freshly leveled alt in high-ilevel epics.

When Cataclysm launched, part of the intent between the fairly difficult heroic 5-mans and the fact that they dropped ilevel 346 blue items was that Blizzard wanted to slow down gearing. This worked; the roadblock created by early Cataclysm heroics for casual players did serve to slow down gearing. For the first time in years, full epic-geared characters were seen as more of a rare occurrence than a staple of your average AFKer in Orgrimmar.

Fast forward to last Saturday, where I decided to transfer my blue-geared death knight (who hit 85 and was subsequently forgotten in March) to my main's server to make use of her professions. On a whim, I decided to see how long it could take to gear her. By Sunday night, she had tanked Madness of Deathwing in Raid Finder, was in three-piece tier 13, and was one item away from being in full 378 or higher epics.

It seems clear to me now that the original Cataclysm model for gearing has failed, and the roadblocks originally put in place to prevent quickly gearing alts are no longer in place. That said, I don't mind it, and I don't think Blizzard minds it. Getting gear is fun, even on an alt that's only supposed to be used for running around Tol Barad picking flowers and mining ore. I like having four characters at 380+ ilevel, and it served me well when my guild recently needed me to main-change from my mage back to my shaman to heal. So yes, the original gearing model for Cataclysm does seem to have failed -- but is that really such a bad thing?

Filed under: Breakfast Topics

Spiritual Guidance: The 7 best shadow priest trinkets in patch 4.3

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration. He loves Lisa Simpson, and when he grows up, he's going to marry her!

I've said it before, and I'll say it again: Gearing in Cataclysm is a no-brainer. Blizzard finally gets the needs of different classes and seems to be making gear that we actually want. Spirit plus haste gear is all over the place. So is mastery plus haste gear. And since almost everything worth getting has red sockets, we don't even need to do the math on what gem to use. And even with the "wrong" gear, reforging can make it almost as good as a best in slot.

There's one place where gearing up is still somewhat of a challenge, and that's the trinket slot. Instead of flat secondary stats, trinkets typically rely on procs with unspoken internal cooldowns and hard-to-theorycraft bonus damage.

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Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: The new tanking gear of patch 4.3

Begging the valor point vendor
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Last week, we talked about what you needed to know to prepare for the dawning of the Hour of Twilight. Now let's talk about what shiny new purples you can expect to rip from the still-warm carcasses that will lie in your wake as your cut a swath through the new content.

Our itemization goals haven't changed since 4.2. Mastery is still king, and threat stats are still to be avoided. In the list below, I didn't list the gear in any particular order, so don't expect the top choice to be the best. Indeed, the best piece will depend on how much mastery you have and thus how close you are to block cap.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Ol' Grumpy and the grimoire of gear inflation

Hello again, everybody. I'm Ol' Grumpy. You might remember me from such posts as Ol' Grumpy and the Goblet of Firelands adjustments or Ol' Grumpy's guide to outdated content and you. This time, we're going to be talking about what gear inflation is, how it happens, and why something eventually has to be done about it.

Gear inflation has actually been a concern of mine since about halfway through Wrath of the Lich King's expansion cycle. Back then, it was armor penetration that really set off my gear inflation warning bells, a stat that's since gone the way of the dodo. If you remember ArP, you remember that it start acting extremely weird at higher gear levels and often had to be adjusted and capped to keep it from doing things like reducing target armor into the negative.

In essence, for a brief period after Ulduar dropped, ArP could actually cause your target to have negative armor values so that their damage taken was increased by a percentage instead of just reduced by a percentage. This was very wonky. It was quickly capped and the stat adjusted. But by ICC levels of gear, it was possible again to reach 100% ArP, and doing so was absolutely your best bet as a melee DPS.

Now, let's be honest: Gear inflation is the inevitable by-product of a game where one increases in power via leveling and gaining new gear. It must happen. If you simply look at gear from original World of Warcraft's 1 to 60 game, you'll see that gear steadily increases in power and that raid gear from MC to BWL/AQ and to the now-vanished Naxxramas-40 steadily increases in power. Indeed, Naxx-40 gear was such an upgrade in power that it was roughly as strong as blue drops from level 70 instances. You could raid Karazhan in Naxx-40 gear. The Burning Crusade dealt with gear inflation differently than its successors did because it could.

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Filed under: Analysis / Opinion, News items, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Patch 4.3 PTR: Valor point gear gallery

If you've been wondering what the new patch 4.3 PTR update had in store for you, well, wonder no more. It had gear in store for you. Yes, there are titles and mounts as well, and that's all very nice. But if you, like me, have a black, shriveled gemstone for a heart that screams out its demoniacal lust for more and more and more gear, well, patch 4.3 has you covered.

What follows is a cavalcade of screenshots from the valor point vendors that are standing there right now on the patch 4.3 PTR, just waiting for you to come buy their wares. Which you can't do yet because they just reset valor points on the PTR ... but you know what I mean. Thrill to hats, relics, wands, boots, belts, chestpieces and other items. There are more items than I could get screenshots of, to be honest, so enjoy these 60 or so screenshots and let them whet your appetite for more.




Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Analysis / Opinion, News items, Cataclysm

Patch 4.3: Shaman tier 13 armor revealed

Continuing with the trend of patch 4.3 tier 13 previews, today shaman get to see what their upcoming tier set looks like. As with the warrior, warlock, and druid sets before it, the shaman set is incredibly detailed. In fact, I'd highly suggest checking out the full-size image in the gallery below to get a closer look at it. The set is called Spiritwalker's Vestments -- pretty aptly named.

Blizzard Entertainment
The best shaman sets are a mix of the animal and the elemental. This tier combines huge wolf-skull shoulder pads, bone fetishes, and fur with glowing shards of amber crystal. The entire set is lashed together with lengths of rope and heavily stitched leather, which lends the set a savage bearing.

So what do you think? I like it, myself -- so far, tier 13 seems to be embracing the heart of what makes a class. Warriors have battle-hardened armor taken from their greatest kill, warlocks embrace the dark and tainted magics through robes reminiscent of the Old Gods, druids literally wear nature, and now shaman are a hail to the primal days of shaman past. It definitely makes me curious as to what's next.




Filed under: Shaman, Blizzard, Cataclysm

Patch 4.3: Druid tier 13 armor revealed

So far, the final raid of Cataclysm looks like it is shaping up to be one of the most epic tiers of content we have experienced yet. Warriors and warlocks have gotten previews of their new armor sets coming in patch 4.3, as well as associated transmogrification-centric retrospectives on their previous armor iterations. Druids, your time is now. Sadly, the armor set does not yet have its associated name.

We originally surmised that the druid armor would be based on the green dragon aspect Ysera, as the warrior tier was based on an aspect. Looks like we were wrong-ish. Druid tier 13 looks great, somewhat inspired by the world tree Nordrassil, and I'm sure all of the resto druids who actually get to see it most of the time will be very, very happy. I cannot wait to see what it looks like on a Troll, to be honest.

Gallery: DruidTier13



Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Druid, Blizzard, Cataclysm

Blizzard issues transmogrification system clarifications

Transmogrification Preview
The new transmogrification system announced this week will allow players to change the appearance of their gear without losing the stats associated with them. This new system will be launching with patch 4.3. For everything you need to know about transmogrification, check out our Queue FAQ on the system, as well as Blizzard's official preview.

Many players had questions, however, about the minutiae of the system. Will players be able to convert weapons to legendary skins that they have completed or found? Will there be alternative ways to find cool set items without having to go back to the old content and farm for it? What about some of the gear that isn't available anymore or hard to get? Can we use silly items with the transmogrification system? Blizzard's Kaivax and Zarhym took to the forums to issue some clarifications on these questions and more.

Players will need to have both items, the item to be worn and the item to be used as the model, for transmogrification to work. There will not be free presets of gear to choose from, so you will need the pieces you want to wear in the transmogrification process. Also, Blizzard is exploring new, alternative ways to distribute older gear like the death knight starter armor and the old dungeon tier sets. Blizzard also wants to respect the hard work of the artists, so we may not be able to use silly items, such as fish that are daggers and what-not. Hit the jump for lots of blue posts.

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Filed under: Cataclysm

Lichborne: Buy your death knight some patch 4.2 valor gear

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Now that patch 4.2 has been out a few weeks, if you've been faithfully raiding or queuing up for your random dungeons, you should have a pretty good chunk of valor points ready for use. That means it's time to start thinking seriously about what you should buy. This week, we'll be taking a look at the new valor point gear from patch 4.2 and figuring out what each brings to the table for you.

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Filed under: Death Knight, (Death Knight) Lichborne

The Care and Feeding of Warriors: Firelands reputation rewards

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Patch 4.2 is still here. And we're all rolling through the Firelands, some of us already on heroic modes, some of us still clearing some bosses, others working on the dailies. Something for everyone. Today, we're going to talk about the loot you can get out of the Firelands without actually getting a single drop from a boss. Some of these rewards require you to kill trash for rep (or even bosses, in the case of Avengers of Hyjal rewards past honored), but others you can get through Marks of the World Tree or even from the Thrall quest line added in patch 4.2.

Before we talk about all that, though, I have to say that if you're able to raid Firelands, even on a limited schedule, you really should. These are some of the best-designed, most well thought-out boss encounters I've seen in years of playing the game. Trash runs are absolutely puggable (and the trash drops are worth pugging for, as last week covered); a coordinated group in 359 epics from tier 11 raids absolutely can do the first four bosses and can probably learn to do Baleroc in a week or two. There's no reason to avoid this raid. It's fun, well-designed, and within your grasp. Of the five bosses I've now seen, none of them is so easy as to be boring nor so hard as to be daunting.

Now, let's talk about gear you can get before or just after setting foot in here.

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Filed under: Warrior, Raiding, (Warrior) The Care and Feeding of Warriors, Cataclysm

Spiritual Guidance: Gearing up a shadow priest in Patch 4.2

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him (and even those who don't, provided they drop shiny purple epics on the way down).

To some, patch 4.2 represented a great new opportunity to explore new content, including an "interesting" new quest chain involving "World-Shaman" Thrall and a new daily questing hub/zone, the Molten Front. To others, it was a chance to make money hand over fist on the auction house. To us shadow priests hoping to be the best we can be in the new Firelands raid, however, patch 4.2 means grinding.

Hyjal dailies. Firelands trash. ZA/ZG runs. Sweet, familiar, awful grinding.

For the most intrepid of grinders, your pain-inducing effort has finally borne fruit -- some of us already have the valor points saved up to buy an item at our faction's vendor in Stormwind or Orgrimmar. But what exactly should we be buying? Is the Molten Front grind worth it? And where exactly do you find the best pieces of equipment for your patch 4.2 shadow priest?

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Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

The Care and Feeding of Warriors: Firelands non-heroic raid gear

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Patch 4.2 is here. As I indicated last week, this week I will be discussing Firelands gear options for warriors. I expect I will have to do at least three weeks to cover all the possible upgrades for both DPSers and tanks, especially with Avengers of Hyjal rep rewards, regular and then heroic Firelands raid gear. If we get it done faster, that'll be nice.

Also, I'm a tauren now. That's right, I'm playing Horde again. I do still love worgen, but for now, I'm a tauren. I got a pretty necklace this week. It's one of the things I would like to tell you about. So let's talk about Firelands.

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Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Cataclysm

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