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Posts with tag Gladiator

How to transmogrify your mail wearer into a glimmering gladiator

Upgrading your armor proficiency in WoW is a pretty forgettable aspect of the game, but to the transmogrification enthusiast, it creates some potentially interesting looks for level-capped players who wear mail. Mail worn before level 40 is intended to be worn by warriors and paladins and thus has a very different aesthetic than the green and gray mail that hunters and shaman are accustomed to.

The look above is an all-mail set created with hunters and shaman in mind, especially those who are sick of looking like earthy animal lovers all the time. By combining a few utilitarian-looking accessories with several pieces from an extravagant level 30 armor set known as Glimmering Mail, we're able to create the look of a flashy celebrity gladiator who is ready to win the crowd once more.

Want to recreate this look?

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Filed under: Transmogrification

World of Wardrobe: Going out in Outland for tier 4

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how.

Now that we've finished our whirlwind tour of Medivh's home and have two pieces of tier 4 in our pockets to show for it, it's time to head to the main highlight of The Burning Crusade expansion and dig up the rest of it. While Karazhan existed on Azeroth, the rest of tier 4 exists in Outland, scattered between two smaller raids -- the lairs of the pitlord Magtheridon and Gruul the Dragonkiller. Both raids were mercifully short when compared to the length of Karazhan, but both required some precision timing by raids to complete successfully.

Last week, we touched a little on attunement chains for The Burning Crusade. Long, arduous and a complete pain for those trying to get in on raiding late in the game, the attunement chains in Burning Crusade were systematically removed as the expansion went on. For those who jumped into raiding when The Burning Crusade was launched, however, both Gruul and Magtheridon were required kills to get to the next level of raiding content with the next tier of raiding gear.

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Filed under: World of Wardrobe

The OverAchiever: Mountain O' Mounts from PVP

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, you have to die before I get a new chocobo. Regrettable, but ...

We're back with the Mountain O' Mounts series, and today we're going to examine the 10 mounts available to each faction as a result of slaughtering everything and everyone in your path. If you're the type of player who likes to put the "war" back in Warcraft, you'll enjoy the array of options available to a dedicated mercenary.

Also read:

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Filed under: Achievements, The Overachiever

Breakfast Topic: Your predictions for arena season eight

In season seven, we saw beast cleave (beast mastery hunter + enhancement shaman + holy paladin) win the majority of high-profile tournaments and become quite popular. Very few saw it coming. Beast cleave, of course, got handed several nerfs (only one of which was serious) which many considered a death knell, but the composition is still very strong. Towards the end of season seven, protection warriors (and to a lesser extent, protection paladins) were the new flavor-of-the-month craze. Again, almost no one saw it coming.

The new season is slated to be quite different from previous arena seasons in WotLK. Resilience is getting a huge boost in effectiveness, increasing the benefit of wearing PvP gear in arenas. Some people (even on arena junkies) are stating that PvE gear will be even better in PvP because of the change. The idea is that arena players can get away with donning more loot from dragons because the added resilience benefit will make up for the forfeited survivability. While I might be wrong here, that sounds like terrible logic.

One gladiator is predicting the shift to more survivability will benefit warlocks, warriors, and druids. The same poster believes mages and rogues will be harmed, while everyone else will keep status quo.

So, I ask you, breakfast readers: What are your predictions for arena season eight?

Filed under: Analysis / Opinion, PvP, Breakfast Topics, Wrath of the Lich King

Arena season 7 end date announced

Bornakk has just announced that Arena Season 7 is about to end. The planned end date is January 19. Avoid or delay any realm transfer plans on your arena characters until the process is over if you think you can obtain an arena-specific title and/or the Relentless Gladiator's Frostwyrm. During the one week grace period after the end of the season, rated matches will not be in effect.

Season 8 is expected to start one week after the current season ends, which means we expect it to begin on January 26. When the new season begins, your team ratings, personal ratings and arena points will be wiped clean. Your matchmaking rating and honor points will be untouched.

This also means that Toravon the Ice Watcher will be available to us soon. He is the fourth (and final) boss in the Vault of Archavon.

Good luck to those of you who are competing for the rewards!

Filed under: News items, Arena

High-Rated PvPers do the robot


We've gotten a bunch of tips recently that claim some very e-famous PvPers are botting in BGs. If you aren't familiar with the term "botting," Dictionary.com provides us with the following definitions of bot:

    1. Bot:
      –noun
      the larva of a botfly.
    2. Bot:
      –noun (Australian Slang)
      a person who cadges; scrounger.
    3. Bot:
      –noun
      a device or piece of software that can execute commands, reply to messages, or perform routine tasks, as online searches, either automatically or with minimal human intervention (often used in combination): intelligent infobots; shopping bots that help consumers find the best prices.

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Filed under: Cheats, PvP, Wrath of the Lich King, Battlegrounds, Rumors

Blood Sport: Season 7 - The Death of 2v2 [Updated]


Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Season seven is here! The new season brings the same familiar arena combat that we've come to know, love, and sometimes hate. However, the season of the Relentless Gladiator also has many meaningful changes for arena enthusiasts.
  • Abandonment of 2v2 bracket rewards.
  • New ratings requirements on gear.
  • Match Making Rating - is it still busted?
The 2v2 bracket is experiencing a significant revamping

Before season seven had started, 2v2 rewards were slated to be completely cut. 3.2 patch notes indicated that Relentless Gladiator gear could only be purchased if a player met the requirements with their 3v3 or 5v5. 2v2 teams, however, could still be used to purchase the previous season's gear (Furious Gladiator gear).

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Filed under: Items, News items, PvP, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

The Queue: Simple things

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today is a day of, apparently, quick questions and quick answers. Most of the questions asked were fairly straightforward and not particularly involved. Whether that's a good thing or a bad thing is really up to you, but it is what it is: simple. I planned to embed a cartoon at the top of this video, but the aspect ratio made it gigantic if I used our standard width, so there's a link instead.

whalt asked...

"Any idea if prior season PvP weapons will ever be available from honor/arena points and not require an arena rating like the old Glad weapons were back in BC?"

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Filed under: Analysis / Opinion, The Queue

The Colosseum: Ninchuu the Hunter

The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.

Gladiator Ninchuu is one of the new breed of Hunters doing battle with success in the last two seasons. While Burning Crusades could be considered a dark time for the class, confining the masters of ranged weapons to the slow, highly technical "drain team," Wrath of the Lich King has introduced several different interesting possibilities for the Hunter.

Ninchuu took the time to talk with us about the Hunter class, how they relate to other classes, and how he conducts his time in the Arena. He's got some especially great tips about how Arena hopefuls should be aware of their mindset when stepping foot in the virtual squared circle.

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Filed under: Analysis / Opinion, The Colosseum

Arcane Brilliance: Gearing your Mage for PvP



Each week Arcane Brilliance sits around, thinking of things to put in this opening paragraph. Arcane Brilliance considers many things. Then Arcane Brilliance usually ends up going for the easy Warlock joke, because let's face it, Warlocks are pretty low-hanging fruit, and Arcane Brilliance is lazy.

Of all the new stuff patch 3.1 brought us, perhaps this single most significant change was the addition of dual specs. Suddenly everybody and their second cousins can tank (or think they can tank), and every Druid/Paladin/Shaman has a resto/holy spec waiting in the wings. Everybody rolls on everything in every dungeon because they're "gearing up for their second spec"...or third spec...or whatever.

Mages don't have multiple roles to fill. We can't use our second talent spec slot for a tank or healer build. Our choices are and always have been DPS or DPS, just as God intended. And so, the advent of dual specs have instead opened up a different kind of door for a lot of Mages: PvP.

For the first time, we can keep our mana-efficient, DPS-maximized raiding build, and still have a second PvP-centric build on stand-by. A lot of Mages are taking advantage of this, and many are taking their first real steps into the strange and somewhat intimidating world of player-versus-player combat. For the Mage making that first foray into PvP, the culture shock can be very real, and the gear gap can seem insurmountable.

Fear not. Arcane Brilliance is here to tell you how to quickly and easily close that gap. Click the link below, and we'll have you mounting Warlock heads on your wall in no time.

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Filed under: Mage, Patches, Items, Analysis / Opinion, Tips, How-tos, PvP, Guides, Classes, (Mage) Arcane Brilliance, Battlegrounds, Arena

The evolutionary design of Arena gear


When we reported on MMO Champion's sneak peek at the new Furious Gladiator gear, you might have found that new Arena sets were somewhat familiar. They should be. Arena Season 6 item sets are slight variations on a theme. Most of the pieces are recolored versions of the Season 5 multi-tier sets, but the head and shoulder pieces are entirely new models.

What many players who don't like the sets seem to miss on is that this is something entirely new in the game. Blizzard has always done recolored versions of armor, but this is the first time by my reckoning that they have done evolutionary tier gear. [EDIT: This isn't entirely true. Reader Suzaku pointed out that the leather armor from Level 60 PvP sets evolved. My bad on missing out on that.] When I first encountered Blizzard's new multi-tiered PvP gear system, I was apprehensive about the next season's gear because I was afraid it would be difficult to match pieces visually. Arena gear had, prior to Season 5, been mere recolors of PvE raid sets, so there was no contuity from the one season to the next.

The problem with that was upgrading from one season's set to the other created visual clashes. As much as we like to min/max, PvPers like to look good, too. Enter Season 5 and the multi-tier gear system. There were three different sets of gear but all of them melded seamlessly into the other, with minor discrepancies in color. The introduction of an entirely new set of gear with completely different designs in Season 6 would have invalidated not just one but three sets of gear. However, the new design philosophy builds upon the older models, evolving -- as Alex put it -- like Azerothian Pokemon.

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Filed under: Items, Analysis / Opinion, PvP, Arena

Breakfast Topic: New Year's Resolutions

Happy New Year, everyone! It's 2009, and this marks our first post of the year! I specifically locked everyone else out of the WoW Insider HQ so I would have the honor of writing it. Not before I asked them an important question, though. What were their New Year's resolutions for 2009? No, no, not those boring resolutions like "don't drink soda" or "watch less TV" or "stop eating babies." Nobody cares about that stuff. I mean their WoW resolutions!

My resolution? Get better at PvP. I'm shooting high and want an arena title. I've never really been into PvP, whether it be battlegrounds or arenas, but it's really the one area of play I haven't had much success in. So I'm gonna give it my all, and I'm not going to do things halfway. I'll settle for nothing less than Gladiator. Okay, okay, I'll accept Duelist, but that's as low as this fella goes.

As for the rest of our team...

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Filed under: Analysis / Opinion, Events, Breakfast Topics

Wrath 101: Resilience at Level 80


The current trend in Arena matches nowadays are quick and dirty fights that last no more than a minute. Perhaps two at best. This is because of the prevalence and dominance of burst damage, which Blizzard acknowledges. This is in contrast with the latter seasons of Arenas where matches were drawn out and crowd control, mana draining, and exceptional healing dominated matches. Blizzard is aware of this trend but say they want to observe things first until players get more Resilience.

One common question I've been asked and often seen thrown in the general and trade channels is "what is the new Resilience cap?" The answer isn't a straightforward one. It's important to first understand what Resilience means and why it's so important for PvP. Resilience is the character attribute that reduces the chance a player will get hit by a critical strike, reduces the damage done by critical strikes and damage over time effects, and reduces the amount drained by mana draining effects. It's an awesome mechanic and is probably my favorite item stat. More Resilience means higher survivability in PvP, but conversely -- because it takes up valuable stat points -- means players generally deal less damage than players dressed up in PvE gear.

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Filed under: Items, PvP, Guides, Arena

The Art of War(craft): The limbo season

Welcome to the most worthless Season ever. This Arena period, not technically a season because there are no associated rewards, is a season in limbo. The end-of-season rewards for Season 4 have been handed out -- incorrectly in some cases -- and there is no scheduled end to the current one with no new gear will be released for Level 70 players. Unlike in the past, this season has an indefinite end for Level 70 players and no foreseeable continuity with future Arena Seasons which will be focused on Level 80 play.

Ironically, this is also the best season for a lot of players to catch up on their Arena gear. For one thing, the top Arena players no longer have anything to play for. Most have already gotten full Brutal Gladiator sets, their titles and / or mounts, and have no incentive to continue participating in Arenas. Because Arena points are wiped the moment a character levels to 71, players who have all the gear have no point in accumulating it. Because there are no end-of-season rewards, ratings don't mean anything. Lastly, dedicated Arena players typically use one season to gear up for the next. Because the next stage of meaningful competitive play is at Level 80, this makes the current season's gear useless for future Arena PvP.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Arena

Season 4 arena titles awarded incorrectly

The top arena teams of Season 4 have been eagerly awaiting the arrival of their rewards since the launch of patch 3.0.2, but things haven't turned out quite right. The Customer Service forum is full of reports of titles not being handed out correctly, and an ongoing Blizzard investigation into the matter. A little digging of our own (and a firsthand account from our Rogue guru Chase Christian) confirms that there's a problem, but obviously we don't know the cause.

In a lot of cases, the top (the tippy-top, the #1) team in a bracket is receiving the title of Duelist, when they should be getting Brutal Gladiator and their Netherdrake pets. Players with a rating of 2100 or higher are earning only the Challenger title in some cases, and I think it's very, very safe to say that those players would be in a bracket higher than just the top 35%. Season 4 is not exactly known for having a glut of people nearing the 2200 needed for shoulders.

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Filed under: Analysis / Opinion, Bugs, Blizzard, Arena

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