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Posts with tag Glyph-of-Corruption

Spiritual Guidance: Lightwell vs. Lightspring, plus new priest glyph and talent animations

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

The latest build on the Mists of Pandaria beta allowed players to purchase the newly implemented major and minor glyphs we spoke about two weeks ago. In the video above, you'll find animations for Glyph of Shadowy Friends, Glyph of Lightspring, Glyph of the Heavens, Glyph of Holy Resurrection, and Glyph of the Val'kyr. Is it just me, or does it look like Lightspring is casting mini Penance balls at its target? Perhaps there is a tiny disc priest trapped inside every Lightspring ... Hmm.

While we're on the topic of Lightspring, there has been an interesting development since the glyph was first announced. Originally, it looked like Lightspring would heal players for less than Lightwell, a sort of toll for the fact that Lightspring was automated. In the latest beta build, however, it now looks like the HoTs from both Lightwell and Lightspring will heal for the same amount over time.

I'm guessing the developers decided there wasn't much reason to reduce the amount of healing Lightspring does per tick since the 5 seconds of downtime between each heal is a limitation in itself. By only allowing the Lightspring to heal once every 5 seconds, the heal isn't any better than a single-target heal from another player, save for the fact that it will work while you're doing other things.

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Filed under: Priest, (Priest) Spiritual Guidance

The Queue: Crossroads


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

This queue is certified Panadaran free.

Enjoy it while it lasts.

Today's reading music The Crossroads by Bone Thugs-N-Harmony. Every time I'm in the Crossroads I think of that song.

Yokumgang asked...

"Why can't we bandage while bleeding?"

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Filed under: Warlock, Instances, Raiding, The Queue

Blood Pact: Raiding as Affliction


I'm stubborn. I am. Even though Blizzard have themselves admitted that Affliction's rotation just might be a little too complex, I insist on sticking with it. Partially because it's fun and partially because it really does give the highest returns once our gear gets up to par. My gear is slowly starting to improve, and one Valorous Plagueheart piece away from the 4-piece Life Tap spirit bonus which should help quite a bit. The new Ritual of Summoning -- which some of my guildies have dubbed the TV from Hell -- has impressed everyone and I feel somewhat useful again. Specially if people die during the run to Loatheb's room.

Let's for a moment forget that Survival Hunters are in the equation. We do this for our sanity. For now, let's focus on getting our own performance up to par. The spec I use for raids is a 53/ 0/ 18 as opposed to the more popular 56/ 0/ 15, but I've found it gives tremendous returns with just a few talent points allocated in some talents. It's been difficult, but it's slowly becoming rewarding. I say slowly because it must be noted that some classes scale better and faster with gear and the raid. Let's take a quick look at the build right after the jump.

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Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact

Blood Pact: Affliction and Demonology in Patch 3.0.2


It's easy to be disappointed with Warlocks, really. The best tree we have right now is Affliction, and is just really fun to play while dealing incredible damage. This is sad news for a lot of players who enjoyed playing Demonology or liked pressing their Shadow Bolt button with a dead Succubus. For one thing, going deep Demonology nets us a half-baked 51-point talent (more on that later) and killing off your Succubus for 10% more Shadow damage doesn't seem as compelling anymore.

To top it all off, we're simply squishier than ever in PvP. We've lost Stamina, lowered survivability, and need to make major sacrifices in PvP if we're to pursue deep Affliction or Destruction. Thankfully, Blizzard recognized this and -- according to Ghostcrawler -- will be making an important change to Soul Link by increasing the damage absorbed to 20%. It will still be inacessible if we take 51-point talents at Level 70, but it should be alright by Level 80. Unfortunately, when we finally get there, we'll be sharing gear with lowlife Mages and Priests. I mean that literally -- those guys simply used to have lower life totals.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

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