So many goodies in Patch 3.1
, I don't know where to start. Okay, I do know where to start... we looked at some class changes
. Now, though, it's time to examine the glyphs of the new patch. We've got some gems here...
Glyph of Incinerate - Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)
A no-nonsense increase in DPS to replace a glyph that nobody ever took? Why not? Considering Incinerate spam is part of Destruction's deal, this is a pleasant glyph to have.Glyph of Imp
- Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)
This significantly packs more punch into an Imp's firepower. A solid choice of glyph for Destruction Warlocks who already invest points in Improved Imp
, Demonic Power
, and Empowered Imp
. It's like having a machine gun. A very talkative, smart-lipped machine gun.
Glyph of Haunt *new* - The bonus damage granted by your Haunt spell is increased by an additional 3%.
Although Haunt was nerfed to apply exclusively to shadow damage, this glyph is hands down the best glyph choice for Affliction Warlocks.
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Filed under: Warlock, Patches, Analysis / Opinion