So many goodies in
Patch 3.1, I don't know where to start. Okay, I do know where to start... we looked at
some class changes. Now, though, it's time to examine the glyphs of the new patch. We've got some gems here...
Glyph of Incinerate -
Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)A no-nonsense increase in DPS to replace a glyph that nobody ever took? Why not? Considering Incinerate spam is part of Destruction's deal, this is a pleasant glyph to have.
Glyph of Imp -
Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)This significantly packs more punch into an Imp's firepower. A solid choice of glyph for Destruction Warlocks who already invest points in
Improved Imp,
Demonic Power, and
Empowered Imp. It's like having a machine gun. A very talkative, smart-lipped machine gun.
Glyph of Haunt *new* -
The bonus damage granted by your Haunt spell is increased by an additional 3%.Although Haunt was nerfed to apply exclusively to shadow damage, this glyph is hands down the best glyph choice for Affliction Warlocks.
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Filed under: Warlock, Patches, Analysis / Opinion