Breakfast Topic: To Instance or Not to Instance
If you've spent much time at all adventuring around Azeroth, you understand the concept of instancing - non-shared areas of the world that you will only see your own party members in. Each has its own advantages - non-instanced parts of the world can make you feel as though you're within a bustling world full of numerous players with whom you can interact. Alternately, instanced areas can provide experiences that are always available to everyone, regardless of how many players may wish to to kill the monsters within. There doesn't seem to be any hard and fast rule about what is or is not instanced in World of Warcraft. For example, Onyxia lurks inside an instance of her own, while the four green dragons - encounters that involve killing a similar number of monsters of similar difficulty to Onyxia - are not instanced. Certainly this makes each of the encounters have a different challenge.But what do you think about instancing? Is it overdone, underdone, or just right in World of Warcraft? Do you prefer running through a private instance encounter, or racing against others to achieve the same goals?
Filed under: Breakfast Topics

While you can hardly pass a day without seeing several threads in Blizzard's
For Molten Core and Blackwing Lair, fire resistance is of supreme importance. As a non-tank, I tend to hover in
the 100-150 range throughout MC (depending on the fight, of course!) and in BWL there are fights that are a lot easier
once you clear 250. And though that may sound like quite a lot of fire resist, there are numerous options for a
new level 60 preparing to hit Molten Core for the first time - there's an item or two in almost every instance that can
help boost your FR. But as the gates of Ahn'Qiraj 



