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Posts with tag Grom

Know Your Lore: Warriors of Azeroth and beyond, Part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Second verse, same as the first - we're talking warriors of lore and story in the Warcraft universe. What does it take to get on either of these lists?
  1. Don't obviously be a member of another class. I skirted the edge of this one for last week's list, but not this week - these are the warriors. No Bolvars, no Turalyons, no Rexxars or the like. If you cast spells or skulk in the shadows or are a death knight, you're not on this list. Sorry, Highlord Alexandros Mograine, but you were a paladin, and you don't count. Maiev Shadowsong definitely uses stealth, she's out.
  2. You have to be somehow more iconic than the badasses on last week's list. That means, in my opinion, you're more important in terms of lore than Muradin Bronzebeard, Baine Bloodhoof, and Broxigar the Red. That's not an easy bar to jump over.
  3. Those are my criteria. I just think lists with less than three points on them look weird.
Let's get started on the list.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Know Your Lore: The others of Draenor

Genasaur - from Blizzcon Concept Art
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Draenor, like Azeroth, is populated by more than just one sapient people. We've talked at length about the orcs who were born on Draenor, and the draenei who landed there and named the world as their refuge. But there were others. Some have vanished entirely since the creation of Outland, while others escaped to Azeroth or continued to exist on the remnant continent itself, floating in the Twisting Nether.

Thus, our trip to this new Draenor will allow us to come face to face with beings we barely know, as they were before the destruction Ner'zhul unleashed, and with beings we've never met or seen, entities of legend. While we still don't know exactly what we'll find on Draenor (I'm sure it will be savage) we have enough clues to start talking about the denizens of that unknown (to us) world.

So, who were these others?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Otherworldly mysteries

Image
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Draenor has always interested me. Note that I didn't say Outland, which is a part of the former world Draenor. While Outland itself is very interesting in its own right, one of the things I find fascinating about Draenor is that we do not know what it looked like. While we have a good understanding of one large continent (of which most survived as Outland), we don't know the entirety of that continent, nor do we know whether or not any other pieces of the lost red world survived.

What we do know is that Draenor died when Ner'zhul, the former elder shaman and de facto ruler of the Horde remnants that survived Gul'dan's treachery and Doomhammer's defeat, tried to use stolen magical artifacts to open portals to new worlds, hoping to find one to lead his people to settle on. He did this because the warlock magics taught to Gul'dan by Kil'jaeden had effectively rendered Draenor unlivable.

While Draenor was the homeworld of the orcish people, who evolved there, it was not named by them. Rather, it was the draenei fleeing the Burning Legion who gave the world its name. Draenor means "exile's refuge" in the eredun language. In addition, it was the arrival of the draenei and the naaru that led to the entrenched ancestor worship of the orcish people, as K'ure's tomb in Oshu'gun (the remains of the draenei vessel) attracted the spirits of the deceased to it. In turn, these spirits deliberately created a religion among their own descendents that would venerate K'ure's resting place, weaving orc and draenei together spiritually.

Draenor was a world of its own, and we barely knew it. And it's not the only world we know about in the Warcraft cosmos with strange, unexplained mysteries.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore: The orcs, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Their name is on the freaking box. The very first Warcraft product ever released is called Warcraft: Orcs & Humans. Orcs get top billing. In terms of pure history in the Warcraft setting, orcs have a lot to discuss. In their time, they've gone from a shamanistic society of hunters defending itself from the hostile gronn and ogres to a united war machine led by a figurehead, to a demon-blood drunk engine of genocide and finally out the other side, to a shamanistic society that keeps elements of the war machine alive.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Third War, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we covered the campaign of Prince Arthas Menethil across Northrend, the destruction of his soul and subversion of his homeland under the forces of the Lich King, and the summoning of the demon lord Archimonde into Azeroth. Dalaran was destroyed, most of the ancient kingdom of Lordaeron annihilated, and the forces of the Scourge placed under the direct control of Tichondrius, a trusted dreadlord. This left Arthas and Kel'Thuzad at loose ends just as the Lich King had anticipated, for he had plans of his own for his most powerful minions that didn't involve them working for the Burning Legion. Ner'zhul, the spirit that had been twisted and deformed by the Legion's master manipulator Kil'jaeden, had nothing but bile, scorn and contempt for his purported masters and sought to use his influence as the Lich King to free himself from their control.

As the Legion and its Scourge army prepared for the next move of its invasion, other forces had gathered and made their own plans to deal with the coming darkness. Both the young orc warchief Thrall and the human mage Jaina Proudmoore had been driven by the words of a mysterious prophet to gather as many of their people as they could. Each made their own independent journeys across the large sea to the west, not knowing what lay across its waters. And each separately encountered the legacy of a time long since lost to history. For unknown to them, to the west lay Kalimdor, the land of eternal starlight, and on its shores, both groups would find a new future and the ultimate battle against an old enemy.

For it was on the slopes of the mountain named Hyjal that the World Tree Nordrassil grew over the successor to the Well of Eternity, the same font of power that the Legion had fought to possess 10,000 years earlier. And it was that World Tree that Archimonde and his forces would ultimately seek to destroy.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Grommash Hellscream


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the destroyer. Drinker of demon blood, first slave of Mannoroth, he who ushered in the Blood Curse and the bloody haze of rage and battle frenzy it woke in the orcish heart. He was in the vanguard of the army that stormed Shattrath, the last and greatest of the draenei cities, and no axe can be said to have slaughtered more of them. No hand was more stained, not Gorefiend, not Deadeye, not Bladefist. In a sea of names that denote battle hardened warriors, his name stands out.

He is the savior. He is the last survivor leading his people when most of their kind were imprisoned and defeated. He was the one who showed the young Thrall a free orc, taught him their language and pointed him to those who would show him his ultimate destiny. Tripped up by his fury and guilt, twice he stumbled back toward the blood haze that dominated his people, the curse he himself brought upon them. Finally, goaded beyond endurance, it is the same bellicose anger that has granted him his greatest successes and his greatest failure that frees his people.

Grom Hellscream drank the demon Mannoroth's blood and led his people into slavery. Grom Hellscream slew the demon Mannoroth and led his people out of slavery. Few beings can be said to be the best and worst of their people at once -- but then again, few people can say they are the Giant's Heart.

Who was Grommash Hellscream?

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Filed under: Lore, Know your Lore

Know Your Lore: The Third War part one

There's always more lore to discover here at Know Your Lore.

I had intended to go over the events of the novel Day of the Dragon this week, but I decided to save that for a more Cataclysm oriented post and instead work on this, the final of our overview of the wars that made the Warcraft setting. In a very real way, Wrath of the Lich King is basically a third chapter in the saga of the Third War that unfolded in the Reign of Chaos and Frozen Throne storylines. Furthermore, while a great many aspects of the setting debuted before it, the Third War introduced the Kaldorei, or night elves, to the setting, helped bring the Burning Legion to prominence, first showed us the Draenei, and otherwise helped set the stage for the world of Azeroth as it appeared when World of Warcraft launched.

You can trace the existence of the Forsaken, the loyalty of the Trolls and Tauren to the formerly purely Orcish Horde under Thrall, the establishing of a human colony on Theramore Isle, and even the activities of former and current luminaries such as Illidan Stormrage, Kael'thas Sunstrider, and even the Lich King himself to the events of the Third War.

It's hard to say when, exactly, the Third War actually began, since it was really a rather complicated affair. Certainly, the capture of Ner'zhul by Kil'jaeden and his transformation into the Lich King is of great importance to the Third War, but it's not the beginning of that comflict. Not even the moment when a nascent Lich King was hurled into the glaciers of Northrend can be called the start of the Third War, nor the moment when the sorcerer Kel'Thuzad answered the summons of that dread entity and made his way north to become the kernel of the Cult of the Damned. These moments are all important, for without them there would have been no Third War, but they are not the war's starting point.

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Filed under: Lore, Know your Lore

A critical examination of Garrosh Hellscream


I hate to admit it, but he's starting to grow on me. Yes, he's an arrogant, petulant, mercurial and often ridiculously bellicose orc who has no direct reason for his ridiculous hatred of humans, but he's also out there doing things, which is more than certain other orc heroes can claim. Even if some people think a basic campfire could lead the Horde better than he could. It's possible that the fact everyone hates him made me want to give him another look, I'm weird that way.

Yes, I'm talking about Garrosh Hellscream. Everyone's favorite "Oh I hate that guy" guy. And to be frank from the first time my Tauren Warrior stepped off of his kodo in front of the fire in Garadar I've kind of disliked him. He was whiny, dismissive, and petulant, (yes, I said it twice, you're lucky I didn't just type it 3000 times) and frankly even after I went through one of the longest (in terms of what it had me do, anyway) quest chains in BC to finally, finally get Thrall to come out and slap some sense into the kid (which he did with a kicking lightshow - remember Laser Floyd? Yeah, even Laser Floyd didn't have demon lords) I didn't like the new, reinvigorated Garrosh any more than I liked him before. Granted, I didn't expect to ever see him again.

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Filed under: Analysis / Opinion, Odds and ends, Lore

Know Your Lore: Thrall (part 2)

Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.

Many moons ago, Matthew Rossi began a look at Thrall, one of the most beloved heroes in Warcraft. It was only the first half of Thrall and Grom's Radical Adventure and in a shocking turn of events, most of you actually want us to finish what we started! Man, slavedrivers, the whole lot of ya.

If you haven't read part one of the Thrall saga, you should probably do so. If you have read it, here's a quick recap of what went down so far: Thrall is the son of Durotan, former chieftain of the Frostwolves, who refused to drink the Blood of Mannoroth and was killed because he called Gul'dan a jerk. Aedalas Blackmoore, a drunkard with a lot of power, kept Thrall alive and raised him to be a tool to be used to gather more power for himself. Thrall made friends with Teretha Foxton in his days at Blackmoore's Durnholde Keep, and when Thrall escaped Durnholde many years later, Blackmoore cut off Taretha's head and threw it at the freshly-named Warchief of the New Horde. Thrall rejected this oh-so-kind gift and killed Blackmoore. If you need the details that go in between those notes, well, part one is just over there. Let's move on to the Third War and beyond, shall we?

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Filed under: Analysis / Opinion, Blizzard, Lore, Know your Lore

Father's Day in Azeroth: A salute to the fathers of Warcraft lore

http://www.sxc.hu/browse.phtml?f=view&id=1019543So it's Father's Day, the time when we all pay homage to the fathers or father figures in our lives, and thank them for all that they do. While we can't say for sure if they celebrate Father's Day in Azeroth, too, there's a lot of people in Azeroth and Outland who have reason to think back on their dads today. Many dads of Azeroth have affected their children's lives or been affected by them. The ramifications of the interactions of these fathers and children have then in turn affected the lore and story of Warcraft in ways great and small.

Therefore, in honor of the holiday, let's look at 10 famous and not-so-famous dads of Warcraft lore (listed in no particular order).

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Filed under: Analysis / Opinion, Lore, RP

Know Your Lore: Grom Hellscream

Illidan, Medivh, Deathwing -- Know Your Lore has been kind of focused on villians so far, with a good reason. Villains are cool. I'd rather have the Burning Legion backing me up than the Cenarion Circle, and drinking with Illidan sounds more fun than with Malfurion. But sometimes there are heroes who are not only good, but also extremely cool. That is the case with this week's Know Your Lore subject, Grom Hellscream.

Who: Grommash Hellscream.

What: Chieftain of the Warsong orcs.

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Filed under: Horde, Orcs, Features, Lore, Know your Lore

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