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Cataclysm beta: Paladins in build 12984

In the middle of the night, a new build for the PTR and beta got pushed to the patch servers, but it hasn't been marked as ready for download at the time of this writing (it might be at the time of this reading, though). Several classes have received major changes (including six new talents scattered across druid specs), while others simply got a collection of damage tweaks. Paladins appear to be somewhere in between those.

Most of our changes are small tweaks and talent reorganizations, but a few are obvious balancing passes. While there is a new talent for holy, it's just another of the spirit-to-hit conversion talents that other classes have seen. This could, however, mean a possible comeback of the shockadin -- but I'll leave that for Chase to speculate on tomorrow when he covers the holy changes in more depth.

Some quick excerpts from the patch notes, with everything after the break:
  • The holy tree gets a spirit-to-hit conversion talent.
  • Holy Light's healing has decreased by 25% and mana cost has increased to 9%.
  • Divine Purpose proc rate has lowered to 20%.

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Filed under: Paladin, Cataclysm

The Light and How to Swing It: Prot talents in Cataclysm

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

If you saw my column last week, you'll notice that I've been less than thrilled with the way the protection tree had been progressing in the beta. Sure, things have been getting better, but it has felt as if the whole tree is fairly unsettled. With the latest build, we're finally starting to see things get a little smoother and the mechanics to make a little bit more sense. Keeping Holy Shield up is easier than in previous builds, and a lot of depth to the types of strategies we can have while tanking has greatly improved. Also, our mastery bonus has been official revealed.

I'm going to use the same type of disclaimer that I did on the ret talents article. These may not be the talents we'll end up seeing when the expansion hits, but they're getting there. Some talents will look pretty close to how they exist currently, while others have absolutely nothing to do with their current versions. Let's go take a look.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

The Light and How To Swing It: Build you own TTRadin


Hi folks, it's me again. Somehow, Liz's computer got unplugged from the Light at the last minute and wiped her draft for this week clean. The task has fallen upon me once to swing the Light and wreak havoc upon these pages with blood and fury. Or something like that. In the wake of the admittedly lackluster (what, no giant GMs or gnome-transfigurations or demons run amuck?) second take on the TTR stress test, I've decided to write up the experience about making your own Paladin on the Tournament Test Realm, aka the TTRadin. If you haven't logged on to the TTR, now's a good time to download the PTR client and get yourself started.

Paladin without the pain

If you've never played a Paladin before, the TTR is an excellent way to experience some Paladin goodness without having to go through the entire leveling experience -- some parts of which even self-confessed altaholic and column co-writer Chris Jahosky admits to having a dislike for. Of course, leveling is part of the education process, so don't expect to know all the abilities and talents a Paladin -- or any class you make, for that matter -- right off the bat if you don't have a max-level character of that class on the live servers. That said, making a character on the TTR is well worth the effort and is definitely something any player can use to explore their options. Getting a taste of a max-level character, in our case a Paladin (this is a Paladin column, after all), is something players can learn from.

So where do we start? We have the usual racial choices: Human, Dwarf, or Draenei for the Alliance; and Blood Elf for the Horde. Because it isn't a PvP server by definition, you can make an Alliance and a Horde character. The tournament server also isn't like the live realms in that there are no quests or NPCs aside from the trainers, vendors, and arena representatives. I haven't explored the tournament realm completely, but it's safe to assume that it's a barren world. The NPCs are all Goblins, by the way, which is a bit unsettling and bizarre. There are few things stranger than seeing little green men and women in full Tier 2.

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Filed under: Paladin, Analysis / Opinion, PvP, (Paladin) The Light and How to Swing It, Arena

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