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Posts with tag Guldan

Know Your Lore: Gul'dan, the soul of evil

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Every villain in the Warcraft universe has a story behind why exactly they're a villain. For some, it was the corruption of the Old Gods that slowly drove them mad. For others, it was the promise of great power by agents of the Burning Legion. But it's rare that we see a villain that is simply a villain without any kind of outside influence. Garrosh Hellscream is one of the better villains in Warcraft solely because he does evil things, but doesn't believe that they are evil -- instead, he believes that they are simply the right thing to do.

But before Garrosh Hellscream was an orc who pretty much represented pure, unmitigated evil in its most concentrated form. He knew the corruption of his entire race was at stake, and he went ahead and traded it for the one thing he craved above all else -- power. Gul'dan may not have come from bloodlines that boasted glory, but he was ridiculously intelligent, cunning, and cruel. To Gul'dan, it wasn't about performing evil deeds. It was about amassing as much power and prestige as he could -- and the rest of the world could burn, for all he cared.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Shattrath City and the Lost

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Standing in Outland as a sanctuary capital shared by both Alliance and Horde, Shattrath City isn't exactly much to look at. The city is divided into several different sections, housing a variety of occupants from draenei to arakkoa to everything in between -- refugees, for the most part. In Warlords of Draenor, we'll finally see Shattrath as it was in its glory days. A coastal city, a museum metropolis, described as an architectural marvel. Unfortunately, the city will also be occupied by the Iron Horde.

The events that turned Shattrath from shining capital of the draenei to the ruins we're familiar with today are steeped in tragedy that still affects the draenei race to this day. Certainly there was sorrow to be found in the fall of the city -- but its fall, and the fall of the other draenei cities scattered around Draenor, were also directly responsible for the evolution of the draenei race as we know it.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Hearthstone heroes ranked not by power, but by lore

Hearthstone news site Liquidhearth posted a pretty interesting rank list yesterday. The site primarily focuses on the game-related side of Hearthstone -- arenas, deck builds, card abilities and the like -- however, this particular article looks at not the individual cards, but the heroes featured on Hearthstone's nine available decks. The list is laid out and ranked not by the relative power of the class deck, but by the place they stand in Warcraft lore.

Each hero is given a brief descriptive summary detailing their place in Warcraft's history, and each rank is justified by one of three panelists quizzed for the column. What makes it interesting is that from a Hearthstone standpoint, the order isn't really quite where I think it should be. Mage decks, for example, are absolutely devastating if they get the right cards -- and I've had my cards thrown right back at me by more than one incredibly clever set of combos from a priest deck. The rogue deck is particularly devastating when used correctly as well.

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Filed under: Lore, Hearthstone Insider

Know Your Lore: Durotan, son of Garad

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Durotan, son of Garad, chieftain of the Frostwolf Clan. A mighty warrior to be certain, yet there is far more to Durotan than what is widely known. Yes, he was a warrior, but he was also a conflicted soul, one who could only watch from the sidelines as the height of orcish civilization crumbled under the influence of the Burning Legion. Durotan may never have fully understood exactly what happened to the orcish race, but it affected him deeply.

Yet Durotan's most notable legacy is his son, Thrall. Found by humans, raised as a gladiator, liberating the orcish race and rallying a new Horde by his side. When Thrall took the new Horde to Kalimdor, he named the land they settled on Durotan, after his father -- a father who likely would have been very proud of his son. In Warlords, we'll see Durotan again -- Horde players will have the unique opportunity to work with this legend of the past, surprisingly alive and well. What kind of orc is Durotan -- and what will he think of his son?

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Filed under: Lore, Know your Lore

The Queue: Garrosh, Gul'dan, and other madness

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

For a Sunday, you all sure were talkative yesterday! That's a good thing and I appreciate it.

MasterX asked:

I'm interested in why Garrosh didn't slaughter Gul'dan when he had the chance in WoD. He should know full well he's solely responsible for betraying the Orc, their culture, and later their entire race to the Burning Legion. Just because Garrosh stepped in, doesn't mean he won't betray again.

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Filed under: Analysis / Opinion, The Queue

Know Your Lore: A guide to the orc clans of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It occurred to me while writing last week's Know Your Lore about Zaela and the Dragonmaw Clan that there are a lot of orcish clans out there, many of which we'll be encountering in Warlords of Draenor. There are well over twenty different clans, each with different histories, and there may be just as many smaller, minor clans that we don't know about, or more. Players familiar with Warcraft lore likely recognize the names of these clans, even if they aren't exactly certain who's who.

But for players new to Warcraft lore, or players that haven't played any game other than WoW, the giant list of various clans and the little notes we heard of clan history from BlizzCon may be pretty confusing, to say the least. Just who are all these orcish clans, which ones are we likely to see in Warlords, and which ones likely won't make an appearance?

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Filed under: Lore, Know your Lore, Warlords of Draenor

What If: Clash of the Frozen Thrones

I love doing lore columns, and I really enjoy doing Tinfoil Hat Editions of Know Your Lore -- I like the process of finding all the loose threads from expansions past and pulling them together in a way that is just weird enough to feasibly work. Sometimes, however, I come up with ideas that are just a little too far out there for a Tinfoil Hat Edition. Certainly they're interesting enough, but feasible? Not in the slightest.

When it comes to Warlords of Draenor, there are a lot of questions that haven't been answered. This is to be expected. We haven't even seen the beta for the expansion yet. We have absolutely no idea where that story is going to lead, other than commentary at BlizzCon suggesting that it will directly feed into the expansion following. Yet that tiny little comment, along with some thinking about Warlords itself gave me a theory regarding the next expansion. No, not Warlords -- I'm talking about the expansion after that.

It's entirely implausible of course, which is why I'm not sticking it in the Know Your Lore column. But what the heck, let's take a moment and ask ourselves what if -- and consider the possibility of Azeroth's greatest villain reborn.

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Filed under: Analysis / Opinion, Lore, Warlords of Draenor

The Queue: Gul'dan IS.

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Skipping straight to the questions today, because I have a long answer incoming.

DanielMitchell asks:
Do you agree with me that Gul'Dan should be the big bad of WoD? Every other end boss has had an excuse for their evil, they were corrupted. Illidan by fel energy, Arthas by Frostmourne and Ner'Zhul, Deathwing by the Old Gods, and Garrosh by the Sha. Gul'Dan is just evil, not sympathetic, just evil


Garrosh wasn't corrupted by the Sha. He wasn't even corrupted by the Heart of Y'Shaarj - it had a kind of malevolent memory to it, but it was the heart of a dead thing, it was not applying its will to Garrosh. What Garrosh Hellscream did, he did of his own free will, without being controlled or possessed by an outside influence, out of the sincere belief that it was the best way to help his people. If anything, Garrosh's greatest failing is that he's myopic - he cares primarily, indeed almost exclusively, about orcs and the orcish people. So you are mistaken in your assumption that Garrosh was corrupted - to him, the Heart of Y'Shaarj was a weapon, it would be like you stabbing me and someone arguing that you were corrupted by the knife.

As for whether or not Gul'dan should be the big bad of the next expansion - frankly, I would worry that the next expansion has too much already going on to give Gul'dan the focus he deserves.

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Filed under: The Queue, Warlords of Draenor

Know Your Lore: Draka, daughter of Kelkar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thrall named the ship Draka's Fury after his mother. It was the ship that should have taken him without trouble to the heart of the Maelstrom during Cataclysm, but the ship was intercepted by an Alliance fleet and destroyed. It's been stated here and there that Thrall named the ship as a tribute to his mother, and to the strong orc women in his life -- but there's a problem with that. Thrall didn't know his mother at all, really. When he was just an infant, both Draka and his father Durotan were killed, betrayed by their own kind, and Thrall left to die. He named the ship after the strength of a mother that he never really knew at all.

But Draka was far from weak, in her prime -- and to her mate Durotan, she was the epitome of everything an orc woman should be. Strong, wise, brave, unwilling to bend or break, Draka spent the entirety of her childhood defying everyone's expectations, and continued to do so until the day she died. In Warlords of Draenor, we'll finally get a chance to meet Thrall's mother and father in person. We know who Durotan is, but who was that orc woman standing at his side, and what made her so incredibly special?

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Filed under: Lore, Know your Lore

Who we will and won't see in Warlords of Draenor

Warlords of Draenor, the next WoW expansion, comes complete with a storyline that has players asking plenty of questions. Featuring an all-star cast of previous RTS characters, Warlords delves into an alternate version of reality, a version in which the orc chieftains never drank the Blood of Mannoroth, instead choosing to band together in the Iron Horde. In this version of reality -- a splinter of reality that shouldn't really exist -- the orcs and draenei are still at war, and that entire splinter of reality is being connected to our own via the Dark Portal.

This has been raising all kinds of questions regarding who exactly we'll see on the other side of that portal. What about Azeroth, in that version of reality? What about Deathwing and his kin? What about the Velen leading the draenei at that point in time, what about younger Garrosh? Will there be duplicates of orcs who have since made their homes on Azeroth, after traveling through the Dark Portal? Will the Alliance Expedition be stranded on this version of Draenor? Just who are we going to see over there, and who won't be making an appearance?

While we don't have all the answers, we have more than enough to start filling in the blanks.

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Filed under: Lore, Warlords of Draenor

BlizzCon 2013: World of Warcraft Adventure Continues Q&A

The World of Warcraft: The Adventure Continues panel during Friday's action-packed BlizzCon featured Lead Narrative Designer Dave Kosak giving a short presentation on the story behind the new expansion, Warlords of Draenor. Along with the history lesson, which was summed up by Matthew Rossi, the panel also featured a brief Q&A session that wasn't advertised in the program, but proved to be a pretty good list of questions and answers about the new expansion and what we can expect to see.

Along with some clarifications on whether or not this is a time travel expansion (it isn't), there are also a few new lore reveals regarding the next expansion, and some tasty tidbits of odds and ends that have yet to be addressed. Read on for the full list of questions -- some of the answers may surprise you.

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Filed under: Lore, BlizzCon

Know Your Lore: The warlords of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Originally, Draenor was a planet with a nigh-uneventful history until a series of progressively more incredible and unusual events, brought to the world from outside sources, plunged it into chaos. According to what we knew -- which was admittedly very little -- the orc clans of Draenor had no issues with the rest of the world, or with each other. There may have been the occasional squabbles between clans, but there was nothing remotely resembling full out war ... at least nothing that's been recorded in history as we know it. However, the announcement of Warlords of Draenor seems to indicate a big history lesson is on the way.

Draenor's history, one distinct moment in time has been altered, creating a separate fork -- a bubble of time, if you will -- that has changed the fates of these old heroes. So who are the Warlords of Draenor? We have their names. What we don't have is the new history revealed in the expansion just yet. But even in the original timeline, these orc warlords each had different, unique histories that all tied in together, courtesy of the Burning Legion's meddling and influence.

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Filed under: Lore, Know your Lore

Know Your Lore: The History of Draenor

Adam's project
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It may not be Azeroth, but it's got a history just as rich and just as convoluted. In the Warcraft universe, the planet Draenor plays a secondary role to Azeroth in terms of storyline -- consider it something like a sister planet, one whose history is irrevocably entwined with Azeroth's. Although these days Draenor exists as a mere shell of what it once was, Draenor, its inhabitants, and its fate are all one of the most significant pieces of Warcraft lore out there. After all, if there were no Draenor, there would be no First or Second wars. There would be no Horde.

Why is this planet so important? It certainly didn't have very much to do with the original inhabitants. In fact, Draenor would have likely lived on in obscurity were it not for the strange, peaceful settlers from another world. Peaceful they may have been, but they had a history they could not escape -- a past that forever linked them with the Burning Legion ... and the Burning Legion knows little of forgiveness or mercy for those that incur its wrath.

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Filed under: Lore, Know your Lore

Know Your Lore: The History of the Warchief

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This post exists because of the massive spoilers in this link, but the post itself will be spoiler free. As long as you don't click on that spoiler-heavy link, you will not see any spoilers in this post. (Edit - actually, there's one spoiler at the very end of the post - it's clearly marked as such, and it is a minor spoiler at best, but it is there. Let that guide your actions.) Instead, we're going to talk about the position of Warchief - how it came to be, how it evolved and then devolved, and how Garrosh Hellscream's reign as Warchief set the stage for what could be a completely new direction for his successor (whose identity I will not discuss).

The position of Warchief actually began as a complete figurehead, and the first orc to hold that position, Blackhand the Destroyer, was placed in that position due to his combination of physical fearsomeness and egocentric self-aggrandizement - so easily was he misled and directed by Gul'dan, head of the Shadow Council and architect of the Horde, that he never once proved himself a threat sufficient for Gul'dan to ever consider replacing him. It's not that Blackhand was either a fool or an idiot, he was in fact a canny tactician and a respected warrior. He simply believed his own hype - so convinced was he in his own superiority that when Gul'dan presented to him that he would be a respected equal and his position as Warchief would be one of real power, he believed it, because he believed in himself. Throughout the war with the draenei and later, the invasion of Azeroth, Blackhand ruled as Warchief and allowed himself to listen to Gul'dan's words - allowed himself to listen because they were telling him what he wanted to hear.

Even as the humans balked the orcs, and Blackhand's series of victories became defeats, he continued to listen to Gul'dan. This would be his downfall.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Mists of Pandaria

What If: Shadows of the Assassin

What If Shadows of the Assassin
When we last left off with the what-if challenges, Rossi wrote up a perfectly delightful idea for the premise of Shandris Feathermoon being a main antagonist for an expansion, then left me with the notorious half-orc assassin Garona Halforcen for my next challenge. One would think it'd be easy enough to build an expansion around someone who makes a habit of stabbing people, but Garona has essentially been a non-entity since we last saw her, briefly, in the Twilight Highlands.

Her absence from the final fight with Cho'gall was noticeable. One would think that she'd be more than happy to pitch in and help defeat the creature that had been controlling her the majority of her life, forcing her to do things that colored her fate in such a way that she's been forced into hiding. Yet ... Garona wasn't there. In fact, she's all but disappeared. Which makes one wonder ... how much of Garona is, in fact, Garona -- and what would she do if given the unique opportunity to change her fate?

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Filed under: Analysis / Opinion, Lore

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