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Know Your Lore: What if Stormwind had won the First War?

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What if ...?

It's one of the most dangerous two-word phrases in the English language, my friends. What if leads us down roads strewn with nevers, could have and didn't after didn't.

This week, we're going to look at what would have happened if a few decisions had been made differently. What if Stormwind had never fallen? What if the Horde had lost the First War? On the surface, it seems like an easy question to answer. Stormwind never falls and Varian Wrynn's dad Llane gets to stay king with his heart inside his chest. Everyone's happy, right? (Well, everyone but the orcs.)

But the world would be vastly different without the rise of the Horde to prominence on Azeroth. Without the disastrous defeat of one of humanity's nations, there would be no Alliance of Lordaeron, no Thrall, no Second War, no death of Gul'dan at the Tomb of Sargeras, no Alliance Expedition, no destruction of Draenor by Ner'zhul's reckless sorcery -- the closer one gets to the present-day World of Warcraft, the more unrecognizable it becomes.

We can't answer for every possibility. We can't establish an absolutely canonical scenario for what would have happened, and we'd be fools to try. But we can look at the ramifications of the First War and consider their immediate implications and what would have come from them.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The orcs, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It's less important to go over the history of the orcs in terms of the wars of Azeroth. We've done it, many times. What's interesting to discuss is the orcish acclimation to Azeroth, and furthermore, Azeroth's acclimation to the orcs.

The orcs have changed during their time on Azeroth from a nation of blood-drunk servants of evil to a people leading a faction that seeks global dominance in the name of a legacy they've invented for themselves. Orcs today have a warrior culture that comprises elements from Blackhand's Horde, their past on Draenor, and a great deal derived from Thrall's efforts to create unity and give his people a culture again. While the modern orcish nation is led by Garrosh Hellscream, a brown Mag'har orc, it cannot be said that most orcs of the Horde really understand Draenor. The Second War ended more than 20 years ago, and many of the orcs of today are the children of those who fought in it.

This must be understood: Many orcs alive today on Azeroth have never even seen Draenor. Those who did last saw it 20 years ago. Azeroth is their home as far as they're concerned, either the only home they've ever known or the one they've known for decades. From the perspective of most orcs, Draenor is effectively gone. Oh, many of them are aware that Outland exists, and there are those orcs who have been there in recent years, but most orcs living today have never seen it at worst and saw it decades ago at best. To them, Draenor is nearly a myth, and Garrosh Hellscream becomes a mythic figure as a actual brown orc, an uncorrupted Mag'har who lived most of his life on that long-lost homeworld. It is this, as much as his lineage as the son of Hellscream, that has made him a legend among the orcs of the Horde today.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The orcs, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

One of the problems in covering the history of the orcs is that after the Rise of the Horde period, we've done it already quite a few times. The history of the orcs is the history of the Horde. Just in covering Orgrim Doomhammer's life, we've covered the formation of the Horde to a great extent.

What's interesting when considering the orcs as a people is how they were betrayed by their own virtues. The orc tendency to revere the spirits, their genius at preserving clan individuality yet coming together in times of crisis, their willingness to respect their elders and heed their wisdom -- all of these traits were twisted under first Ner'zhul and then Gul'dan. While Ner'zhul was proud, even arrogant, his initial actions in kindling the war against the draenei were sincere. He believed that the spirit of his dead wife Rulkan had returned to warn him of the draenei threat, accompanied by a "great one" who would teach Ner'zhul new magics to use to protect his people.

No matter Ner'zhul's flaws, it cannot be denied he was sincere. Yes, he hungered for power and respect (even though he was in fact powerful and respected) and yes, he prosecuted the war with the draenei when he really only had the word of Kil'jaeden that the draenei were evil and plotting against the orcs. And yes, Ner'zhul ignored for a time that he was losing the respect of the ancestor spirits and that the elements grew distant from him. He put himself ahead of his role as elder shaman. It cannot and should not be denied. But even in his most aggressive moments, Ner'zhul was neither blind nor a fool. He began to realize that his spiritual advisor, Kil'jaeden, resemble a draenei and hated Velen with a fervor the orc could barely comprehend. He began to wonder why the spirts would not speak to him.

And so he made his way to Oshu'gun.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The orcs, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Their name is on the freaking box. The very first Warcraft product ever released is called Warcraft: Orcs & Humans. Orcs get top billing. In terms of pure history in the Warcraft setting, orcs have a lot to discuss. In their time, they've gone from a shamanistic society of hunters defending itself from the hostile gronn and ogres to a united war machine led by a figurehead, to a demon-blood drunk engine of genocide and finally out the other side, to a shamanistic society that keeps elements of the war machine alive.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Brotherhood of the Horse

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They saved the people of Stormwind, and not only did it cost them their lives, but then their bodies were taken by the invaders and desecrated into Undead, used as unliving weapons possessed by Orc necrolytes. In life, these heroes fought the Orcs to a standstill and even drove them back at times. In death, their debased frames were the first death knights created by Gul'dan the warlock.

They earned heaven and were instead given hell. They were the Brotherhood of the Horse, the finest knights and warriors the Kingdom of Stormwind had to offer. Their greatest leader and last member died on Blackrock Mountain, and since his death, no one has raised their banner. They gave everything to save their world and received only a mockery of death in return.

Before this fate, however, they served their kingdom as its most elite -- the best soldiers it had, the most feared military force humanity could then muster, and they proved it time and again. During the First War, the Orcs learned fear when they heard their horses approach and died battling against their lances and greatswords. It was this prowess that made them the targets of Gul'dan's ire.

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Filed under: Warrior, Analysis / Opinion, Lore, Know your Lore, Death Knight

Know Your Lore: Anduin Lothar, the Lion of Azeroth (part 1)

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Anduin Lothar made the supreme sacrifice for his people. He lived for them, and he died for them, at the end of a long life dedicated to their welfare. He lived his entire life in the saddle, riding from adventure to duty, fighting first for himself and then for everyone he loved. Last of a bloodline that could claim to be the kings of all humanity, Lothar died not as a king but as a soldier fighting to save his world from those who had willingly sold their souls, their children's lives, and their world to the bloodlust of demons. In life, he had repeatedly balked their victory. In death, he secured his people's future.

There will never be a warrior as great as Lothar. No one, no man, no orc, no one can ever exceed his accomplishment. Uncompromising, he brought forth a compromise that welded together disparate races in a union to defend themselves and their world. Stern, he managed to nurture a band of heroes who would stride forth with his name on their lips and his example in their hearts to plant it as a standard on a foreign world. Aged and weary, he carried his best friend's nation and his best friend's treasured son to safety and brought both through the terrible storm to be returned to their rightful home.

Without Lothar, there would be no humanity left. Without Lothar, orc slaves to the Burning Legion would have destroyed all of the Eastern Kingdoms and, in thrall to their demon masters, laid waste to a second world. Without Lothar, everything changes. This is the life of the Lion of Azeroth.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Interbellum Part 3 - To rule a world

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So now the stage has been set. The exiles have all arrived on the blasted remnants of Draenor, once the home of the orcs and last refuge of the draenei. Following the events of Ner'zhul's attempt to lead the orcs away from their dying world, the planet was shattered and torn asunder, pulled violently into the Twisting Nether that Ner'zhul's portals linked to its surface. Now Outland, a world drifting in the nether, is the remains of that destroyed place. A world where natural laws are often suspended, it hung overripe waiting for a clawed hand to pluck it.

That hand belonged to Magtheridon. Second among the pit lords only to his master Mannoroth, Magtheridon was the one the Legion chose to conquer this world, unique among all the planets formerly taken and crushed by this army of demons. For Ner'zhul's portals still worked, making Outland a kind of nexus wherein the Legion could pull entire armies through at will and easily stage them for new conquests. Holding Outland therefore gave the Legion a strategic foothold, one they were loath to give up.

However, circumstances were unfolding that would lead to exactly that.

Part 1: Forcing Fate's Hand
Part 2: Into the Outland

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Know Your Lore: Interbellum part 1 - Forcing Fate's Hand

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you began playing World of Warcraft when the game came out, then you played through a period of interbellum. The Third War ended four years before World of Warcraft started, and the mortal races that banded together on the slopes of Mount Hyjal to defeat the Burning Legion were now beginning to approach a war footing once more.

We talked before about the Third War (in two parts, in fact), and in the next few weeks, we'll talk about the period between the Third War and the original story of WoW, the events of the 1-60 game that was remodeled in Cataclysm. Why did the people of Azeroth turn away from the unity established in the fight against the Burning Legion? Why did the former high elves turn away from their once-allies? Why did Illidan raise the naga? How did Arthas Menethil transition from a death knight into possibly the most powerful mortal-born entity ever to exist on the face of Azeroth? These were the times that blasted souls.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Garona: A Study on Stealth and Treachery, part 1


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
The stories of battle and victory have always been told, and in the past, it was up to the leaders of each assault to document the past. While fine leaders in war, these chieftains lacked the ability to convey those actions with written words. I present as an example:
"Thok go through shiny hole. Then me fall down, but me good. Me find many good things to eat. We find village. We mash them and eat their food. Thok stop now. Head hurt from write."
The fact that I am of both Orc and Human lineage, combined with the skills and schooling I have acquired from my journeys, has elevated me to the position I now hold. As chief interpreter to the Shadow Council, the duty of preserving the accounts of our conquering of this world and the eventual crusade into the land of Humanity, has fallen now upon my shoulders. I, Garona, now humbly present that history. . .

-- The Destiny of the Orcish Hordes
What kind of terror courses through you when your body will not respond to the thoughts in your mind? Garona Halforcen was originally introduced in Warcraft: Orcs & Humans. Throughout the course of the story, Garona continually referred to herself as half human. Garona's heritage was something that had been brought into question on more than one occasion in Warcraft lore. Since humans hadn't been seen on Draenor at that point in time, how could Garona be a full-grown half-orc by the time the Horde stepped through the Dark Portal?

Garona's life was relatively lonely on Draenor. She spent most of it traveling and learning the culture of the orcs. This caught the attention of the Shadow Council, which marveled at her intelligent and cunning. Judging her an invaluable asset, they recruited her as Gul'dan's personal spy and assassin. Despite her standing, she was still vastly alone; as a half-orc, she held no particular allegiance to any clan. It wasn't until she arrived on Azeroth with the rest of the orcs that her keen intelligence and mixed blood came into play.

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Filed under: Lore, Know your Lore

Know Your Lore: Orgrim Doomhammer, part 2


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

See last week's Know Your Lore: Orgrim Doomhammer, part 1.

When talking about the second Warchief of the Horde, a few salient facts must always be discussed.

Orgrim Doomhammer did not drink the demon blood. Frankly, as purely subjective and biased as it may be, I don't find the idea that, "Oh, well, they were addicted to the demon blood," is anything like an excuse for what the Horde did in the First and Second Wars. Objectively, the Horde burst through the Dark Portal, murdered everyone in their way (people who had never done anything to them), sacked whole cities, and in general were akin to a plague of gigantic green locusts. It's not forgivable simply because they willingly choose to slurp down on the ichor of Mannoroth first. Nor is Doomhammer any more laudable for having engaged in those selfsame actions without having drunk. Doomhammer never made even a token effort to parley with the humans. He saw them as vermin to be exterminated so that his people could have their fertile lands for their own, and had the Horde won the war Doomhammer waged across the Eastern Kingdoms, there is no doubt that he would have gleefully put the entire human race and its allies to the sword -- and entirely without the "curse" to in any way explain his actions.

Whatever else he may have been -- quick to anger, reluctant to challenge his people's direction as his old friend Durotan did, overly eager to display his own prowess (even if doing so meant becoming as battle-hungry as any blood-drinker) -- Doomhammer proved himself to be a superbly able tactician and relentless force both on the battlefield and off it. It must be said that the Horde came within a few hours of totally destroying Lordaeron as it had Stormwind. Pretty much every Forsaken active today would have lost someone to the orcish Horde of the time, and it was only the betrayal of and defection of Gul'dan that ultimately ended the Horde's chance for final victory.

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Filed under: Lore, Know your Lore

Know Your Lore: Orgrim Doomhammer, part 1


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the father of the modern Horde. His name became the name of the great city built by the orcs. He found in the son of his oldest friend a protegé who would lead his people, and he passed his family's greatest treasure down to ensure that prophecy was satisfied. To his people, he was one who never forsook them. No attempts to run away from the consequences of their actions, no dissembling -- simply forthright, pragmatic action. Alone of the Blackrock Clan, he refused the taint of the demon blood, yet found himself marked by it as it spread through his people. Called the Backstabber because he killed his direct superior, Blackhand the Destroyer, he ruled the Horde until its final defeat at Blackrock Mountain.

To his enemies, he was death. He beheaded his own chieftain and seized power in one brutal moment, crushing any opposition by the swift assassination of his enemies.He destroyed Stormwind and nearly brought down Lordaeron. He killed the majority of the warlocks of the Shadow Council and removed the position of Warchief from the role of a puppet ruler, leading the Horde in truth. He asked for no quarter and gave none. He countenanced the capture and forced breeding of the dragon queen Alexstrasza and her consort Tyranastrasz, using the juvenile dragons as mounts. He allowed Gul'dan to live, even though he suspected treachery, because the old warlock promised him a weapon that could counter the magics of the humans. He was never one to put his conscience ahead of what he saw as his duty; even as he suspected the orcs were being lied to and manipulated, he took part in the slaughter of the draenei. In the end, his own pragmatism cost him the victory in the Second War, as the treacherous Gul'dan proved that placing victory above all sometimes means giving someone too much rope -- Gul'dan's betrayal of the Horde in its moment of victory effectively destroyed all of the hard work of its Warchief.

Orgrim Doomhammer, last of the Doomhammer line, Warchief of the Horde, chief of the Blackrock, was an orc, give him all in all. You shall not look upon his like again.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Intermezzo Part Two - The Alliance Strikes Back


Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

Last week, we covered the events after the end of the Second War, when Ner'zhul and Teron Gorefiend led an attack on the Azerothian nations which held artifacts the former elder shaman believed he could use to open new portals on Draenor. These portals would be the salvation of the orcs who were doomed to a slow death as fel corruption slowly consumed the land.

In response to the Horde of Draenor's attacks (led by Gorefiend, Kilrogg Deadeye and Kargath Bladefist) and their theft of artifacts like the Book of Medivh and Eye of Dalaran, King Terenas Menethil ordered Turalyon and Khadgar to lead an expedition beyond the Dark Portal itself to determine what the Horde had planned.

This week, the Alliance Expedition takes the fight to the Horde, and we once again remind you that if you played through these events in WCII, things may have changed in the lore since. Please bear with us as we reconstruct the events surrounding the Alliance Expedition to Draenor. The Sons of Lothar against the Horde of Draenor.

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Filed under: Know your Lore

Know Your Lore: The Second War

Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

When last we got together over the nonexistent campfire to share stories of Azeroth and Draenor and the peoples of both, our heroes were either fleeing the destruction of Stormwind or destroying Stormwind, depending on who you think of as the heroes. Once again, the 'canonical' nature of these events has shifted somewhat from the time they were first presented to now, so bear with me if you see any inconsistencies as I attempt to work several disparate accounts together. Also, wow, did a lot happen in the Second War, so please forgive anything I miss or merely allude to from the Alliance and Old Horde KYL's.

We know that following the loss of Stormwind (and by following I mean that they could probably see the buildings burning as they sailed away) the survivors, led by Anduin Lothar, sailed north for Lordaeron and the court of King Terenas Menethil. It was this journey and Lothar's arrival that led Terenas and Lothar to begin the diplomatic work that created the Alliance of Lordaeron. It's important to keep in mind that, at the time, not many people actually knew much about the orcs aside from the survivors of Stormwind. King Llane Wrynn had an adviser who knew a lot about the orcs but that ultimately ended in Stormwind's destruction as we covered last week. Still, Lothar was the one person both connected enough through his descent from the ancient Arathi bloodline and knowledgeable enough about the enemy to command the military of this new Alliance.

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Filed under: Horde, Alliance, Human, Dwarves, Gnomes, Orcs, Trolls, Analysis / Opinion, Lore, Know your Lore, NPCs, Cataclysm

Know Your Lore: The First War


Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

In the past two weeks we've talked about the formation of the Old Horde on Draenor, and the resulting rise of the Alliance of Lordaeron to oppose them. Unfortunately we were forced to give the actual events of the wars slightly short shrift in the interest of being done someday. So this week, we cover the First War. (Note: there are spoilers for the original Warcraft game and several books and comic books contained in this post. Be warned if you continue to read it.)

When last we discussed the Old Horde, we mentioned that Gul'dan and his Shadow Council were feeling the strain after having been abandoned on a slowly dying world by Kil'jaeden after having apparently slain the draenei. As the demonic corruption slowly poisoned the land and turned the orcs (even orcs who hadn't partaken of the Blood of Mannoroth) a livid green color, two events occurred to forever change the fate of two worlds. The first was seemingly small: a plague known as the Blood Pox started spreading, forcing the establishment of a quarantine zone in Nagrand in the lands formerly held by the Frostwolf Clan. That clan, however, was no longer able to hold those lands due to the second and more immediately portentous event. Gul'dan was contacted by Medivh, the Guardian of Tirisfal and host to the essence of Sargeras himself, and offered to the dark orc warlock the one thing he truly craved.

Power.

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Filed under: Analysis / Opinion, Features, Lore, Know your Lore, NPCs

Know Your Lore: The Old Horde


Welcome to Know Your Lore, WoW.com's weekly column about the story behind the game we play.

Last week we discussed the formation of the Alliance in response to the Horde invasion of and destruction of the Kingdom of Azeroth via the Black Portal, and the Alliance's eventual triumph over the Horde, expedition to Draenor, and the events of Warcraft III that saw the destruction of Lordaeron and creation of a new order. This week, we talk about the events that caused those events.

Yes, this week we're discussing the origins of the Horde, that organization that began as the manipulated, deceived and then ultimately demonic blood addicted orcs of Draenor. It's not a simple tale: we've already told parts if it before when we discussed Gul'dan, Ner'zhul, Teron Gorefiend, Grom Hellscream and many others. It all really began untold thousands of years ago on the planet Argus, home world of the Eredar and their Draenei, or exiled, cousins. Thus, ironically, while the existence of the Horde caused the creation of the Alliance, it was an Alliance race that helped start the events that led to the creation of the Horde. Symmetry in origin.

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Filed under: Shaman, Warlock, Analysis / Opinion, News items, Features, Lore, Know your Lore, NPCs

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