The Art of War(craft): Gearing up for PvP

Over the past few months, my brother built a custom trail bike that he weighed down to the gram (it's about 10.12kg compared to the 15kg bike I currently use). It cost him something in the atmosphere of $3,000, and when I chided him about spending so much for it, he explained that since he doesn't have as much skill as other competitive bikers, he tries to make up for it with a better tool. It makes sense. Obviously, a superior athlete with a mediocre bicycle could and does outperform him in competitions, but he beats bikers of identical skill and athleticism with his new, lightweight, high-end bike.
What does this have to do with the World of Warcraft, you ask? Well, my brother's reasoning applies to gaming, as well. While natural talent and skill for video games isn't something you can achieve or obtain overnight (if at all), it's easy enough to take steps to improve your metagame. Just as characters get an advantage through in-game gear, players can get an advantage using real life gear.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Battlegrounds, Arena





