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Posts with tag HP

Phat Loot Phriday: Wisdom's Hold

Not all shields are for blocking. If you're a Shaman or a Pally, this caster shield is probably droolworthy.

Name: Wisdom's Hold (Wowhead, Thottbot, WoWDB)
Type: Epic Shield
Armor: 8130, 227 Block
Attributes:
  • +70 Stamina, +48 Intellect, which means lots of HP and Mana for you.
  • Improves crit strike by 40, haste by 47, and spell power by 75. Nice set of bonuses there, too.
  • And a blue socket, with a socket bonus of +5 spell power. It's a slight upgrade over Voice of Reason, the other big caster shield near endgame, but enough of an upgrade that you want this one if you can get it.

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Filed under: Paladin, Shaman, Items, Analysis / Opinion, How-tos, Raiding, Phat Loot Phriday

WoW bundled with WildTangent software on new PCs

WildTangent is a company that started up around ten years ago (they originally made game plugins for Winamp, if you remember that) that's recently gotten a reputation for "bloatware." They've made deals with PC manufacturers like Dell, HP, and Acer to bundle in their software on the harddrive when you buy it. (Most users familiar with PCs find these software bundles more of a nuisance than anything else.) But nevertheless, WildTangent claims up to 20 million users worldwide, and they continue to make deals, the most recent one being with none other than Blizzard. According to a press release on their website [PDF], World of Warcraft's trial downloader will now be included with all installs of WildTangent's ORB software, which means that whenever you buy a new computer from a dealer WildTangent has hooked up with, there'll be a program already installed on your PC that will let you download and play World of Warcraft, among the many other games WildTangent has already included.

This likely isn't targeted at you, dear audience -- odds are that you've already got the discs for WoW, and if you do buy a new PC, you'll probably still delete WildTangent's app and install WoW yourself. Instead, it's a stab at picking up new subscribers -- people who might not already know about World of Warcraft or PCs may see the icon on their new desktop, double click it, and find Azeroth for the first time. The press release even notes that WoW subscribers still in their trial month are counted as subscribers, so odds are this is a random attempt to pick up a few more subscribers from people who aren't willing to go get the game themselves.

There's one more thing to note here: Activision isn't mentioned at all.

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Filed under: Analysis / Opinion, Blizzard, Hardware

Insider Trader: Profession-specific buffs part 3

Mining
Miners are given Toughness, an ability that at max rank, awards +50 stamina. This is a lovely bonus for tanks! A tank's talents will take this well beyond +500 hp, and stamina is also multiplied by buffs and talents such as Blessing of Kings (and not all stats are). This is also going to be helpful in PvP, where stamina is especially important.

Herbalism
Herbalists get Lifeblood, a self-heal, that at max rank, awards +2000 HP over 5 seconds on a 3 minute cooldown. This can be used in or out of combat, and the spell effect entails flowers sprouting up from the ground all around the character.

It is difficult to gauge the actual benefit of this ability across classes and in different situations. In the last few seconds of a close fight, where it is you or them, even a small boost in HP could bump you up to victory. Then again, tanks benefit more from stamina due to talents that factor in your total stamina to then award you with extra stamina (Sacred Duty), increased power (Touched by the Light), and other benefits. It is also difficult to say whether an extra boost in damage might also be worth more than this small heal in a tough spot.

Almost all classes find this ability helpful while leveling and soloing. Raiders will often use it to top themselves off or buy some time until their next heal.

Skinning
Skinners become Masters of Anatomy, and gain 32 critical strike rating, which is equal to 0.70% crit. This is especially useful to classes who have talents that boost stats based on your crit rating, increase your crit by a %, or where your crit rating actually grants you other stats, such as mana for holy paladins.

The Skinning and Mining bonuses equate to about 2 gems worth of stats, and Lifeblood is all about how you use it.

Conclusion and Comparison
As you can see, for most of the professions, the benefits and stat increases are approximately equal. Let's use spell power to demonstrate this:
  • JC: +39.
  • Enchanting: +38.
  • Inscription: +37.
  • Tailoring: 250 SP for 15 seconds of every 45 seconds+. This averages to +83 SP in ideal conditions (meaning, it procs on your next heal after the cooldown is up). In fact, it will likely always be under, though somewhat near, this ideal. A more realistic average is +75 SP.
  • LW: +37.
  • Blacksmithing: +38.
  • Engineers: +18 and a parachute.
  • Alchemy: +37.
As you can see, the profession bonuses are basically equivalent, and this is true across each stat. There are some exceptions. As I noted earlier, the Engineering enchants are not only meant to increase your stats, but also combine your gadgets, absorbing them into your everyday armor. Without this absorption, the only way to use them would be to take off your super special raiding/PvP gear in favor of a piece of gear or trinket that you carry around for special occasions. Because of this convenience, they seem to eat up itemization points.

Still, there are several that are still worth taking, even over other options available for that slot. The Tailoring enchant noted above is currently being debated as OP, and may be subject to tweaking in the future. It is also worth noting that because this is a passive proc, it is not always going to be utilized. You might proc it near the end of a fight, for example, or when you're topping someone off between pulls, and waste most of the added spell power.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. Check out part 1 of this Guide to Profession-Specific Buffs!



Filed under: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Analysis / Opinion, Tips, PvP, Jewelcrafting, Features, Raiding, Guides, Buffs, Enchants, Insider Trader (Professions), Inscription

MLG Columbus Day Two concludes


The second day of competition at the Major League Gaming 2009 Pro Circuit has just wrapped up, with SK Gaming leading all teams with a 5-1 record followed closely by eMazing Gaming and Europe's Ensidia with identical 4-1 slates. The entire event was streamed live through MLG's site, as well as GotFrag and MMO Champion, and if you missed them there are short recaps of the matches over at GotFrag, as well as a brief match overview. The Arena Tournament uses a best-of-five format where no maps are played twice, which is a great concession to the fact that some team comps play better in particular maps.

Over $15,000 are at stake in the tournament, with the first place winner taking home $9,000. It's been an exciting two days so far, and even though the Rogue/Mage/Priest comp continues to exert its dominance in the format, the current environment has also opened up to relatively newer comps such as Rogue/Warlock/Shaman and Death Knight/Hunter/Paladin. Day three will see which team comes out on top and takes home the prize, with the rest of the matches in this roundrobin tournament streamed live tomorrow at 9am EST.

Filed under: Events, PvP, Arena

Ask a Beta Tester: More on mounts and other things


Welcome back to Ask a Beta Tester, where we answer your questions about the Wrath of the Lich King beta! Most of our answers are short and sweet today, and we'll get started with Molly's question...

What's the word on passenger mounts? Will they be a whole new level of riding skill, or will you simply purchase them individually? How much do these things cost?

They use the same riding skill as regular ground mounts, but they tend to be on the more expensive side. The Engineering-made Motorcycles will be up to the market to price, but Traveler's Tundra Mammoth costs 20,000g. So the cost of the mounts themselves is what's going to be harsh, not an added level of training. That last one carries three people, by the way.

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Filed under: Blacksmithing, Engineering, Wrath of the Lich King

The trouble with epics?

I must say, in all my forum travels, this is one of the more educated posts I have read in a long time. It is a well thought out piece of writing that goes over epics and their high damage output.

The post goes in to detail as to why tier-2 epics are overpowered from a damage output perspective and not enough damage absorption. The crazy part is when he compares a blue equipped mage versus a blue equipped hunter, or the same pair wearing MC epics - the mage can crit for 38% and 42% of the hunter's life, respectively. A BWL equipped mage can score a 71% crit on the hunter's hp. That is insane!

The poster also goes on to mention various ideas to bring things back into balance, which I applaud him for! Nothing will get a problem solved faster than having a solution attached to the complaint. While I think this isn't something we will see fixed quickly, hopefully Blizzard will take notice before they release the expansion (one of the solutions).

I also liked the idea of changing spell resistance to be more of a partial blockage of the damage (similar to AC and melee damage) rather than an all or nothing deal.

Kudos to Arash for such a fine post.

Filed under: Analysis / Opinion, Blizzard

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