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Posts with tag Haste

Stats 201: Getting your secondary stats just right

Though we did an article covering the game's basic stats that will guide you through leveling any character, once you hit level 90 you need to start considering your secondary stats. These stats, like hit and expertise, become more important when you stop leveling through content and gear to stop at top-tier content. Unfortunately, figuring out what these stats are, what they do, and what you need isn't exactly self-explanatory -- sometimes even requiring you to consult an addon or website to figure out whether a new piece of gear is really an upgrade.

Fortunately, Blizzard is working on simplifying the system with Warlords of Draenor, removing a some secondary stats and the ability to reforge gear -- which will make it a lot easier to tell what gear is an upgrade and start using it immediately. Unfortunately, if you're a new 90 or you've just boosted a new character to 90, you still have to deal with the current system, so we'll lay out just what the secondary stats on your gear mean -- and how to tweak them to your liking with reforging so you're ready to hop into LFR or whatever else you want to do.

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Filed under: WoW Rookie

The future of itemization

I've written long, eloquent defenses of reforging. And this week, I finally snapped. The fact that I have to reforge between my arms spec and my fury spec (and not just reforge, but regem) has finally broken me. I now take it all back - reforging sucks. It compensates for things that are flaws in the modern game, but I no longer find that charming. I just find it irritating that those faults exist and that we have a means to wallpaper over them doesn't change the fact that they exist.

In a way, my relationship with reforging mirrors my relationship with the old tanking scheme that existed before Mists of Pandaria - I knew there were flaws with threat generation, but I'd grown familiar with them. I understood that they were there and how to circumvent them. In the modern game, there are significant flaws with itemization, and reforging is that means to circumvent them, so I've been a big booster of and supporter of it ever since it was introduced back in Cataclysm. But I was wrong. Using reforging to sandpaper down the jagged edges where gear doesn't meet our needs doesn't change the fact that gear doesn't meet our needs - it merely conceals those edges.

We know that we're going to have two new stats - multistrike and readiness - in addition to critical strike, haste and mastery. None of these are caps in the same way that hit or expertise are (soon to be were) - we'll see how they work, but we already know some talents will affect them or be affected by them, like the upcoming Anger Management talent for warriors. So what I'm wondering is, are we finally going to see a situation where there's enough gear with stats individual classes want that we don't need a system to make up for gear's shortcomings? Or are we just going to have to make the best of bad itemization again, like we did back in Wrath?

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Filed under: Analysis / Opinion, Warlords of Draenor

The Care and Feeding of Warriors: To be the gladiator

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

With the departure of Ghostcrawler (Goodbye, Doctor Street, and may your next regeneration find you well) we now shift to obsessively watching Celestalon's twitter feed and picking apart anything he says about warriors like demented jackdaws. Everyone be nice and say hi. Anyway, he had some interesting things to say recently about warriors, one of which I've been saying all expansion (and, in fact, I also said in Wrath and Cataclysm) - namely, that haste is terrible for us.

I'm keen on seeing how they plan on improving it, of course. The spec where it really, sincerely needs that improvement and yesterday is protection, especially moving forward into the new gearing paradigm - when all stats are good for all specs and one set of gear will be intended to adapt when you switch specializations, having haste be worthless for protection warriors (as it currently is) is simply unacceptable. Frankly, the reason haste is so terrible for protection right now is that it makes effectively no contribution at all to protection's rage generation - prot gets rage from Shield Slam and Revenge, and a dribble from defensive stance (1 rage every 3 seconds) and that's it. Well, okay, we get some rage from Charge and whenever Sword and Board procs. None of that gets anything from haste.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Warlords of Draenor

Lichborne: Common death knight questions in patch 5.4

Lichborne Common Death Knight questions in patch 54
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.4 well underway, we're to the point where we can make some solid observations on the state of the class and take a look at what matters to death knights in this raiding tier. This week's column will attempt to answer some basic questions I've seen floating around the web from death knights about some of the basic realities of patch 5.4.

How are death knights in PvE?

Death knights, simply put, are doing pretty well. We're upper-middle of the pack DPS wise, which is a solidly comfortable place to be, and so far, there haven't been any hot fixes to change that. Frost is still edging out unholy on DPS for most fights, but unholy is close enough that you should be able to spec into it without being too much of a drain on your raid.

Death knight tanks are doing well, especially with a fix that allows Purgatory to "stack" with the legendary tank cloak proc. Assuming you have adequate stamina, mastery is still our best stat for survival, but Riposte ensures that if you need more threat, you can add some avoidance and get good DPS without sacrificing as much survivability as you otherwise would.

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Filed under: Death Knight, (Death Knight) Lichborne

Blood Pact: Warlock stats and set bonuses in patch 5.4

Blood Pact Warlock stats in patch 54 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill gets cleansed of disease and starts on a new rivalry.

*cough* *cough* *haaaaaack* Megan coughs violently into a clutch of raggy, mucused-up robes.

It's all good. I'm going to survive. The healers haven't cleansed me since that last time I dropped the Gateway still inside the windstorm, so I'm stuck to my cookie cooldown. I really don't blame them for that. But, I gotta say it was worth a little cough to see all the melee drop dead like that. Don't worry, I'm not cursed or anyth--

What is that. No -- THAT. Who the ... You guys let a mage in here?!

Well. *Megan steeples her fingers.* No matter. Warlocks are still better than those muffinmakers in patch 5.4.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Lichborne: The problem with Killing Machine and DPS stat weights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.4 coming along on the PTR, one thing that came into my brain as I reviewed the latest changes is thinking about what death knight issues weren't addressed, in this patch or others. Some class changes in this patch are inevitable, because you do want all classes to have a good experience and be well balanced going into the final raid of the expansion, the shining centerpiece of it all. At the same time, though, there's still problems, problems that may not be addressed until patch 6.0, if at all. Today, we're going to discuss one of those problems, namely, Killing Machine, and the deeper flaws it may magnify in the current frost death knight stat priority.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: DPS stats for tanking death knights

Lichborne DPS stats for tanking death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

So Rossi bought this up in his last column, and I feel like it is a valid question. If haste is a valid gearing strategy for Paladins, why shouldn't it be for the other tanks? The idea of haste and critical strike as being valid, even desirable stats for a tank seems almost anathema, but as of Mists, especially, it's worth a look. Paladins even have a gearing strategy built around haste. Are they the only ones? Should death knights be considering haste and critical strike rating? Should Blizzard be looking at ways to make haste and critical strike rating more desirable for tanks? We'll consider those questions this week.

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Filed under: Death Knight, (Death Knight) Lichborne

The Care and Feeding of Warriors: Itemization Concerns

The Care and Feeding of Warriors Itemization Concerns
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I admit the title is a fancy way for me to say I want to talk about a bunch of stuff, all related to warriors without dedicating the entire column to one of the topics. These things I want to discuss include:
  1. The ridiculous dependence on crit to the exclusion of pretty much all other DPS stats for fury.
  2. Warrior tank threat/DPS and how it holds back the class.
  3. The ridiculous amount of hit on Throne of Thunder gear.
  4. Why I'm still annoyed that haste does nothing for protection warriors.
I know I've been flogging that haste for protection horse for a while, but it just irks me to see two of the plate classes getting solid use out of haste/expertise or haste/mastery gear for their tank sets and we get nothing. Considering point #2 for warrior tanks (namely, that our DPS and thus threat is just way behind the other tanks) I find it absolutely maddening to see haste be so completely useless for protection warriors. It doesn't give us resources at all, due to the way rage regenerates in Defensive Stance - it doesn't even help us with our rage generators like Shield Slam and Revenge because haste does nothing for our GCD. I took a pair of haste legs for my tank set recently (they were still a huge upgrade, that's how bad my old tank legs were) and every time I look at that haste on them, and know I can't reforge all of it away, I get this lump in my gut where the snarky itemization elitist in me says haste? Really?

I hate that guy. I hate him even more because I know he's right. Haste has no business on my tanking gear because haste does nothing for a warrior tank. Nothing. We don't even generate rage from our autoattacks, so the miniscule increase in attack speed doesn't even avail us.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Blood Pact: Buffs and debuffs for warlocks and logs

Blood Pact Buffs and debuffs for warlocks and logs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is almost free for summer. Almost.

The last two weeks have been on simple topics like glancing at a raid parse on World of Logs (WoL) or looking at the various graphs WoL has. Before we dive into the actual combat log itself with the expression editor, I'm going to take a stop at what buffs and debuffs are going on in the fight. This information is still broad in scope and can apply to almost anyone, but it's still important foundation knowledge for warlocks and logs.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Find greater knowledge in elites' tricks

Blood Pact Exploring off the tricks of the elite MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill finally landed a heroic-mode soulwell this Ji-Kun kill.

Every time we hit Ji-Kun, I try to place a soulwell mid-air. There isn't any performance-breaking reason to do this other than pure amusement as raidmates try to "grab the cookie from my jar, young grasshopper." But it's possibly my favorite use of KJC so far.

This isn't an trick that requires super skill. Mostly, it's whether or not you can time your cast, your latency, and the wind that grabs you off Gastropod Boulevard.

But what I do like to do sometimes is watch elite players from the top guilds in the world do fights in a crazy or simply slightly different way. Usually this involves watching a lot of soloing videos: e.g, Spygnesy, who just uploaded a warlock solo of Ragnaros in Firelands. But when it comes to minor tips for huge meter wrecking, I love watching Sparkuggz of play.

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Blood Pact: The chaotic influence of haste

Blood Pact The chaotic influence of haste MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill may play affliction in-game, but really she's a destro 'lock IRL.

I'm starting to dislike hit rating again. Previously, with reforging, it was totally possible to sit there with 14.96%, 14.97%, 14.98%, 14.99%, or the occasional rare times I nearly hit fifteen-even, just off by a mere handful of rating points. Now, with the huge amounts of stats on our gear, I feel like we're approaching Wrath-era hit rating juggling, where a new piece means you're way under hit cap or way over hit cap.

This is not a fun stat balancing. Hit is coming back around to the pre-reforge era where it it's actually irritating to balance, not just annoying.

But I don't want to talk about spell hit this time. I want to talk about the very-coolness of haste.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: On the usefulness of SimulationCraft

Blood Pact On the usefulness of SimulationCraft MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill will tell you how she became the princess warlock of a continent called Pandaria by switching to saur'lock spec.

You know me: I play a warlock spec that starts with a 'D' only over several dozen copies of my cold, dead body. I'm diehard affliction whether the spec is on top or not. But that doesn't mean I don't ever pay attention to the DPS simulations. I just think the vocal playerbase hedges their bets a little too much on what comes out of the BiS heroic simulations.

Fortunately for me, Ghostcrawler also feels players put too much emphasis on SimulationCraft when it comes to spec balance in PvE. Does this mean SimulationCraft is not valuable? No, it just means that players should be more aware of what's going into a particular simulation and how to interpret whatever data comes out.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

The Light and How to Swing It: A not-so-hasty retreat

The Light and How to Swing It 52 roundup for protection
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Ghostcrawler created panicked ripples in the tankadin community when he unexpectedly declared on the forums that he had "plans to try and lower the value of haste relative to dodge and parry." I'm sure you, as I, have read over these quotes multiple times, so I won't repeat them all in full for the sake of not wasting the humble electrons shooting through your computer.

Nonetheless, the key takeaway is that he feels the main problem is paladin tanks are prioritizing haste, which wasn't supposed to be a major tanking stat, over dodge and parry. (More on that in a bit.) He foresees that a fix might have to involve a nerf to Shield of the Righteous, the primary beneficiary of our haste; though this would be accompanied by some kind of buff to keep our survivability level.

Likewise, GC is concerned with protection paladins taking haste plate out of the mouths of those specs it was designed for -- DPS death knights and paladins among them -- and thus causing unnecessary friction in a group. And, of course, he's worried that protection paladins might turn their nose at good tanking gear with dodge and parry stats, considering them garbage. (Again, we'll revisit this.)

Thankfully, the crab recognizes that above all, having haste as a tank is fun, and he claims he wants to preserve that. Which is great. So, let's look at this whole crazy mess, and figure out where we are and where this might leave us.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Rogues, spam, and haste

haste
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I spent the past weekend playing a new mech game, Hawken. One of the game's signature weapons is a powerful RPG, which has a short cooldown. During intense battles, I often found myself spamming my RPG button, just as I would spam Mutilate while playing my rogue. I wanted to make sure I used it as soon as it came off of cooldown. Unfortunately for me, pressing the button a second time once the RPG is airborne causes it to detonate prematurely, which usually resulted in the RPG's explosion damaging my mech instead of my target.

While raiding in Dragon Soul, combat was the spec du jour, you had to spam your Sinister Strike key. If you weren't fervently mashing the '2' button on your keyboard, your energy would cap and you'd be throwing away free DPS. What's worse is that combat's favorite stat was haste, which only served to exacerbate the issue. Rogues weren't spamming their keys because they were impatient, they were spamming their keys to do their job.

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Filed under: Rogue, (Rogue) Encrypted Text

Totem Talk: Restoration support totems and haste for restoration

Totem Talk Restoration support totems, haste, and racial bonuses Tuesday
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how.

Another exciting week has come and gone, with a new set of raid instances, new looking for raid and the promise of even more content to come. I don't know about you, but it feels like I barely have enough time to look at it all, let alone do it all!

There has been a lot of focus lately on our healing tool-kits, individual spell usage and our stats. We're definitely not without our problems, but instead of focusing on all the bad, I figured it would be good to focus on some of the diversity that we can bring to groups. Even though I'm disappointed about our totems becoming more like cooldowns and less like constant companions, I can still appreciate the new totems that have been added to our repertoire. Even though we're healers, it doesn't mean we can't have some extra utility, and that's always been a key feature of our class.

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Filed under: Shaman, (Shaman) Totem Talk

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