You just boosted your warlock to 90, and now we have all basic warlock at 90 laid out for you:
Posts with tag Hellfire
You just boosted your warlock to 90, and now we have all basic warlock at 90 laid out for you:
Before BlizzCon, I left off with the beginnings of how to put together your UI. While it would be easy to generate a post of macros and Weak Auras import strings, that wasn't my intent. User interfaces in WoW are varied and can be unique to the player, so I think it's a greater lesson to learn how you can design your UI to help you, rather than to help patchwork import settings together for you.
So while the setup of unit frames may have seemed incredibly basic to some readers, knowing where some set frames are helps you take control of how your targets are presented to you. Much like healers considering a raid frames grid to be a central part of a healing UI, having damage targets at the ready is a central if often subconscious part of a DPS UI. Today is another basic topic, but it too has a subtle effect on how a proper UI setup can aid in DPS.
CM Lore is back tonight with another post of spell changes in the next build for warlocks in the continuing discussion of the Kil'jaeden's Cunning and Mannoroth's Fury talent nerfs. After the break, you may read about a minor note about Rain of Fire generating less embers (specifics currently unknown), so that the developers can further discourage use of the spell in single-target situations.
Fel Flame is being reworked entirely: it will no longer extended DoTs and it has a 1.5 second cast time instead of being instant-cast. In return, Fel Flame will be castable while moving and has received a small damage buff. Haunt, in return, will go back to being interrupted by movement. Affliction is being further compensated for the loss of Malefic Grasp while moving by expectedly moving the damage done power back into Haunt and the three DoTs.
Finally, Kil'jaeden's Cunning and Mannoroth's Fury are both on a 1 minute cooldown (down from 1.5 minutes) but also a lowered duration of 10 seconds (down from 15 seconds). Mannoroth's Fury applies to only the main AoEs but it provides a 100% damage increase to the specific AoE spells as well as the expanded area.
We covered Karazhan's pets, mounts, and fun last week, so this week, we'll cover Serpentshrine Cavern and Tempest Keep in the continuing quest to colle--
No. Sorry. If you really thought I was going to skip this past week's bombshell of warlock PTR patch notes for collecting pets from retro raids, I will scold you later for having no faith in me. Let's talk level 90 talent problems.
Karazhan: the most beloved of retro raids. Players may put on the rose-colored glasses when they talk of how limited raiding was back in the Vanilla days, but Karazhan is often talked of with fondness. Going back is a pleasure, not a painful memory. It's with good reason -- the place is built like a castle tower, going up and up forever, and it's full of memorable mobs and scenery.
Karazhan also has some of the tier 4 Voidheart Raiment for warlocks, as well as a mount and now pets for everyone, so it's a weekly favorite of mine to visit.
When Mists of Pandaria goes live later this month, players will all begin leveling in the same zone for the first time since 2006. In Cataclysm and Wrath of the Lich King, Blizzard gave us two zones to choose from at the beginning of our adventures. Wrath split players up on either side of Northrend with Borean Tundra and Howling Fjord. Cataclysm's starting zones put players on different sides of the planet with Mount Hyjal and the less popular but unique underwater saga of Vashj'ir.
In contrast, The Burning Crusade's Hellfire Peninsula put us all on opposite sides of the street. That is not a joke. It is literally true -- see the image above! As you can guess, this led to problems. Let's look back at the Hellfire experience and try to gauge what we're in for when we arrive at the Jade Forest shortly after midnight on September 25.
Filed under: WoW Archivist
A bugged Nightfall won't stop me from enjoying the new Seed of Corruption. I am completely willing to channel Drain Soul on full-health trash just so I can get a 'burned Seed and 'burned Curse combo off on the next pack. Chaining Seeds together is too much fun to pass up.
With this new beta build, Mannoroth's Fury received a little nerf, and I thought about all the new AoE abilities for warlocks. Every spec has multiple AoE options now, both small-scale and large-scale. Even better, no spec feels like a mindless spamming anymore. Even affliction's constant casting of Seed requires a little setup.
But another reason is because I really like Hellfire Peninsula, now that I can fly around on it. I enjoy the Hellfire Citadel instances (tanked two today), and I go without heirlooms just so I can actually get upgrades from them. I even like seeking out and finding little quest hubs here and there, scattered about the zone.
Now, I didn't like Hellfire when I first went there in 2007. And I didn't like taking alts there during Wrath of the Lich King. But time has mellowed me on the zone. For one thing, it's some of the oldest questing content left in the game, and nostalgia has painted it with a rosy patina. I like catching up with Arator or seeing what Nazgrel is up to. And also, there's a touch of revenge in there now that I can easily solo Overlord. (I did actually manage to solo Arazzius on a level 63 DK when Wrath first came out, but now it's easy.) Plus, with transmog, you can't tell what a clown suit I'm wearing in that picture. It's awesome, really.
So how about you? Any zone you like against the consensus of the playerbase and perhaps all common sense?
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.
Anyways, have you ever wondered what it would be like if things in Word of Warcraft worked the way they did in real life? Like if for instance some large corporation made your Mechanostrider instead of that nice little Milli Featherwhistle? You could be minding your own business, enjoying a nice breeze from running through Nagrand when, Bam!
What do you think? Have you ever just thought about something like that? Standing there one day being shocked back to life and thinking "Gee, what if these jumper cables malfunctioned?" Maybe it's just me, but when I see my Engineering friend zooming around in his Turbo-Charged Flying Machine while I'm stuck on my poor, unflying kodo, I sometimes giggle at the thought of him crashing.
At least he's not our healer.
Phase 3 is now in full swing on many servers, including mine, and this time, we're working on taking the Sun's Reach Harbor as well as opening up the long awaited badge loot vendor. How do the quests stack up this time around? Does the near flawless run for great dailies from Quel'danas continue? I've had a few days to try out the runs, and I have to say that there's a few rough spots, but you can continue to grow your list of dailies with confidence as the new phases come on.
Enjoy your trawl through a feast of cleverly-placed pop-culture references, and you can visit BlizzPlanet for an exhaustive list of Burning Crusade Easter eggs if these whet your appetite for more! Don't forget that with our new gallery functions, you can hit the "Hi Res" button at the top right of the page if you want to see a photo in more detail.
Gallery: Burning Crusade Easter eggs
Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors.
Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.
Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.
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