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Posts with tag Hemet-Nesingwary

Mists of Pandaria Beta: The return of Hemet Nesingwary

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For those wondering where Hemet Nesingwary wandered off to after his illustrious Sholazar Basin appearance in Wrath of the Lich King, we now have the answer -- Pandaria, of course! Both Hemet and his son Hemet Jr. are currently camped out in the Valley of the Four Winds. Pandaria's a huge new land just waiting to be explored, and Hemet and son are there to explore it.

Well ... maybe not explore. The two of them are, however, ready and waiting for explorers both Alliance and Horde who'd like to gleefully murder some wildlife in mass quantities. Hemet's camp is far off the beaten path, and his quests are completely optional. Players who don't wander to that particular corner of the zone won't be missing any of the main storyline in Valley of the Four Winds.

Those who do choose to go adventure with Hemet and son, however, may encounter a surprise ...

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Filed under: Mists of Pandaria

Wrath 101: The Oracles and the Frenzyheart Tribe

Throughout the lifespan of Ask a Beta Tester (now The Queue), people have asked if there are any factions like the Aldor and Scryers. Are there two factions like that, you get to pick one or the other? The answer is yes, but they don't play as big of a role. They're less prime players of the expansion, and more lolcat comedy relief.

I'm convinced that this situation in Sholazar Basin isn't to be determined by which faction you like more, but which faction you hate less. The two warring factions are The Oracles and the Frenzyheart Tribe. The Oracles are a group of fully sentient, 'intelligent' gorlocs (a step up in murloc evolution) that unknowingly worship the Titans. The Frenzyheart Tribe are a tribe of wolvar (little wolverine men) and they're fairly new to Sholazar Basin. They're huge jerks that do jerk things and steal gorloc land like jerks. The gorlocs do have big, annoyingly floppy tongues though, so I guess it's justified.

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Filed under: Analysis / Opinion, Expansions, Factions, Guides, Wrath of the Lich King

New continent, old friends

We're waist deep in the content of Wrath by now, and despite the newness of the strange land, it all feels so familiar, too. Not only have we gone back to the gothic (yet sparkly) style of Old Azeroth, but we've been followed to Northrend by a whole lot of old friends.

I've been having a lot of fun bumping into 'old' NPCs and quest givers that I've helping out on my journey from 10 to 60, or 61 to 70. They add a real sense of progression and continuity to the world. I solved their problems years ago, and that's allowed them to move on in life, for better or for worse. It's also strangely heartwarming to see people I did quests for so long ago, like a little slice of nostalgia.

I've heard a few people hating on how many old world NPCs you run into in Northrend, complaining that Blizzard is just recycling old content. I quite seriously disagree in this case. Seeing NPCs progress in the world alongside us gives a much greater feeling of the world being a story, and as we go up in level, the world moves forward. I like it a lot, and I hope it continues into the next expansion, too.

We have an old gallery sitting around of some of the returning faces you'll see in Northrend, so you can check it out if you want. Be warned, there are some minor spoilers inside.

Filed under: Analysis / Opinion, Expansions, NPCs, Wrath of the Lich King

WoW Insider presents Sholazar Basin and Zul'Drak

Building up to Wrath's release, we've been showing you previews of each of the world zones of Northrend. Sholazar Basin and Zul'Drak are two of the remaining zones you probably haven't yet seen, so if you're interested, links to the galleries are below.

Sholazar Basin is Northrend's Un'goro Crater, and has a pleasing mix of the familiar and the unfamiliar. A testing grounds of sorts for the Titans, you run into a lot of unusual lifeforms here like the Oracles, a race of intelligent murloc-esque creatures who are at war with the Frenzyheart Tribe of Wolvar. This is also the new hunting ground of Hemet Nesingwary, and trust me when I say his quests aren't nearly as awful this time around.

Zul'Drak is the center of one of the last Troll Empires, home of the Drakkari Ice Trolls. Under heavy assault from the Scourge, the Drakkari Empire has pooled their resources and pulled back to their capital, using some rather desperate measures to ensure their survival. Your first major Argent Crusade quest hubs are in this zone, and our old friends of the Zandalar Tribe will be meeting up with us here as well.

Edit: As always, if you're trying to avoid any and all spoilers, these galleries are not for you. There are no heavy plot spoilers contained within, but there are some light ones. If you don't like spoilers, don't look.

Filed under: Analysis / Opinion, Expansions, Galleries, Wrath of the Lich King

Nesingwary's extinction plan (hasn't worked)

Players have been doing the math on the notorious Hemet Nesingwary (murderer of animals everywhere), and on the forums, Stubblez has figured out that if you follow all of Nesingwary's beast-killing instructions to the letter, you're responsible for murdering 278 of Azeroth and Outland's fauna. Of course, most players kill even more than that (and there are other quests that ask you to kill even more animals), but even if you take those total numbers and multiply them by the 10 million players Blizzard claims, you get two billion, seven hundred and eighty million animals, all slaughtered in the name of Nesingwary. And that doesn't even count alts.

Fortunately, as Neroblanc notes, all that killing hasn't actually thinned the Azerothian animal population at all -- if anything, the beasts in Stranglethorn Vale are herding thicker than they used to be. We'll have to nuke them from orbit just to get rid of all those Raptors down there.

But that, of course, doesn't keep the hippie animal lovers from fighting back -- as you might know by now, in the expansion Nesingwary is going to face some opposition in the form of D.E.H.T.A., or Druids for the Ethical and Humane Treatment of Animals. We have a feeling that Hemet's impeccable taste in leather and animal-skin based wear, not to mention his classic novel, probably won't be too much protection against the do-gooders.

Filed under: Analysis / Opinion, Fan stuff, Quests, Humor, Lore, NPCs, Wrath of the Lich King

Breakfast Topic: Does the levity mess up the lore?

Warning: Wrath spoilers ahead!

Blizzard's pretty good at Lore when they want to be, with the whole 2.4 storyline, the Battle of Ahn'Qiraj, and many epic storylines promising to come out of Northrend. At the same time, they also have their own offbeat brand of humor that is never far gone from their design philosophy, and it shows up in their stories too.

Sometimes it serves them well and adds a bit of levity, but other time, it seems to take on a life of its own, a life that can strangle what could have otherwise been something compelling and interesting. Zul'Aman is perhaps the most pertinent example. What could have been the last attempt of the Farstriders to shut down the troll menace threatening their people, what could have been a revival of the Troll killing tradition of the Arathi, or an examination of the High Elves who stayed loyal to the Alliance but still hate the Amani, instead turned into a cheap redneck treasure hunt. It killed much of the allure of the zone and turned what could have been a epic struggle against a former hero of the Horde into a run of the mill bunny bashing session.

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Filed under: Analysis / Opinion, Virtual selves, Breakfast Topics, Lore, RP, Wrath of the Lich King

Breakfast Topic: Lore and story progression via static NPCs

Hemet Nesingwary JrWhen the Burning Crusade first came out, veterans noticed a few things back on Azeroth: Some of our favorite NPCs had disappeared! The wandering Rexxar was replaced by a fellow name Rokaro, and Hemet Nesingwary left Stranglethorn, leaving his son, Hemet Nesingwary Jr., to take over the hunt. More recently, Lady Liadrin has come to Shattrath City, leaving behind Lord Solanar Bloodwrath to guide up and coming Blood Knights in her place. In order to move along a few story lines, Blizzard decided that it was worth moving NPCs to move along the story, and left other NPCs in place with minor alterations so that other people could still experience their old quests.

This, however, isn't the only way Blizzard has dealt with progressing story lines.

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Filed under: Analysis / Opinion, Breakfast Topics, Expansions, Lore, NPCs

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