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Posts with tag Heroism

Blood Pact: General warlock Weak Aura strings

trinket-spell-procs-affliction

All-Warlock

Curses

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Dark Soul

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Execute phase

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Holiday costume alert

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Shadow Bulwark

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Unending Resolve

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Gear and procs

Gear (group of everything)

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Heroism

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Intellect Potion

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Windsong enchant

dyK(raakkQCkkQAvsrPxbKIzbKQBHa7cL0Wq0XG0YaQNbfttextkTne6BQsghu6CuK1jffDqPYcrrpeczIqOUOiPnQk8riOgjeWjvLALqGEPirZei5Msr2PGFkfgkq4OaP0srqpLQPcvxvkQARsrHVsrzTsrL5sjTxYFPedgL6WGwSQOhtHjd4YkTzH6Zcz0IuNwsVgLy2QQBJc7wIFJ0WLQwUINJQPRY1f12bI(UiHXtP68ukRhcY(HOfQWLdfUo5C5GzLKvWYzihqoGWLBVrCmFp9GyYlmyXGTLyIjtMqjIvXeKGvUTgXX890JKxyBjbJHKysYlmejjvmbjyLV27HfGfqpLZ3FmiO1YjNzdC8gnbQuFGlhcauVkTa)wUPgfTdx46KpBuLwWT1VYJgAUxEjZaFQrr7Wvav(NcbeU8H(xHlNr(FvHRtNo5va59d1OzIKTz1caNwI0j3q4kGkC5z(owSPaP8mFhl2vGuoWYHxEG3YeAWs0qZfa9uohYyXx7xEwXu(tOblrdnxaqe9thHRaQcKS2QayfizTvbmkqYARcjkqYARo5WsLb8Q0IWLZawlcxoqEGxLwSC26x5Z(HxfKR8Zw)k3iZpkd5Cd4FTPaQCd6NoeQaQCBkqkNBa)RDfqLd)9PHkqk3G(PtNcOYH)(0qCB9RC(nWAu6tUb9thMkGk3G(PdcRaQC4Vpn8rUyiF2lpfKSJZfJRslMRFOrZY5Gos28dohOJKnW(pO5rIGizJK9SxEkizZp4CizdAqY2C9dnAwohj7MfjBG9FqZJeb3cGC7kqkFOh8wfiLdKh4vPf5OYZ81c83NgkM60j)MAu0ocxoVF))3aYrjtAjnjVazSCHRaQCZQfaoTePtEMVw497))gqmLhN)FUbSiMYnY8JYWs6kWk)QmwaDY5x1GfBiopWRsl6P8HEWRslka(fP8yA5K)yQies2G2meyGhejBCC5P3Au6tbuss5Fkeq4YZ81IXhY56P8H(xHlNr(FvHRtNCJpKZfUCETe9x5M1riOAGOukNr(FvHl3rGUM6cIPCZ6ieunqukft5GOduDi(DqmL3uhcNQykhXe28VrSykVPgHukMYbbHVt1XftD60j)j0GLOHMla4R9lpRC81(LNLB173)VZ4QGeEvAPbi35dTXTMQXV2ZxlEUipMoB0qZfa81(LNv(7YTtm0yT2baqlCRMTqw6YdKBfe0uStxEG8MwGk0AxEGCRD5bcgS8zJQ0cUT(v(T2V8SYbwo8Yd82h0zJgAUaONYngAVfBkqYAcQ8AbK7Wx9u(T2V8SYFxUDIHgR1oaaAHB1SfYsxEGCRGGMID6YdK30cuHw7YdKBTlpqSjYT3ioMVNcOMEjpMwoVIqRcOGLdbaQxLwGFl3uJI2HlCDYnOm6NLZ1t5va5MvlaCAjcjBZzm1Z8YH)(0qfqLhpqgRFd8GkGrEkQaxAfqjjLBq)0r4kawpEreSjIGFrKmHeTfRjtkMG2efWOhVic2erWVisMqI2I1ewftqBRcjkGQtUTgXX890dcsEHM8Qfl4wuIVisKmrXeKquEjZaFQrr7WvavEmD2OHMlaiI(PJWvavpW(Q1KPeWyjtiIsIn5LIjOfJcG1dSyj2AI0e22eIejsemgftqlgfWOaQcjkGQtoDQB5GxLwKJani8DZ1iG3bklVdnJuj0tvUXq7TyxbswtqL)eAWs0qZfGgXX89uaSofalC5z(owSPaP8mFhl2vGuoWYHxEG3YeAWs0qZfa9uohYyXx7xEwXu(tOblrdnxaqe9thHRaQcKS2QayfizTvbmkqYARcjkqYARo5WsLb8Q0IWLZawlcxo3a(x7kGk)S1VYnY8JYqoqEGxLwKJk3G(PdHkGkh(7tdXT1VY53aRrPp5a5bEvAXYzRFLp7hEvqUYH)(0qfiLBq)0Ptbu52uGuUDfiLBq)0bHvavo83Ng(ixmKp7LNcs2X5IXvPfZ1p0Oz5CqhjB(bNd0rYgy)h08irqKSrYE2lpfKS5hCoKSbnizBU(HgnlNJKDZIKnW(pO5rIGBbqUb9thMkGkFOh8wfiLZnG)1McOYZ81c83NgkM60j)MAu0ocxoVF))3aYrjtsaJrEbYy5cxbu5MvlaCAjsN8mFTW73))nGykpo))CdyrmLBK5hLHL0vGv(vzSa6KZVQbl2qCEGxLw0t5X0Yj)XuriKSbTziWapis244YtV1O0NcOKKY)uiGWLN5RfJpKZ1t5d9VcxoJ8)QcxNo5gFiNlC58Aj6VYnRJqq1arPuoJ8)QcxUJaDn1fet5M1riOAGOukMYbrhO6q87GykVPoeovXuoIjS5FJyXuEtncPumLdccFNQJlM60Pt(tOblrdnxaWx7xEw54R9lpl3Q3V)FNXvbj8Q0sdqUZhAJBnvJFTNVw8CrEmD2OHMla4R9lpR83LBNyOXATdaGw4wnBHS0Lhi3kiOPyNU8a5nTavO1U8a5w7Ydemy5mQZqhXu(SrvAb3w)k)w7xEw5alhE5bE7d6Srdnxa0t5X0zJgAUaGi6Nocxbu9a7RwtMsaJLmHikj2KxkMGwmkawpWILyRjstyBtisKirWyumbTyuaJcOkKOaQo51ci3HV6P8BTF5zL)UC7ednwRDaa0c3QzlKLU8a5wbbnf70LhiVPfOcT2Lhi3AxEGytKBVrCmFp9OLiytTOeX2ITfljj2xkMGKw5gdT3InfiznbvoeaOEvAb(TCtnkAhUW1j3GYOFwoxpLxbKBwTaWPLiKSnxAi)wZlh(7tdvavE8azS(nWdQag5POcCPvaLKuEmTCEfHwfqbl3G(PJWvavpsWIXekrutTGBtEHcgvXe0Irbm6rlyIyiXqI2c(1lsWGFPycAXOqIcO6KxYmWNAu0oCfqLBRrCmFp9GaSjjjTKMW0Acd6lWOVumbjyLtN6wo4vPf5iqdcF3Cnc4DGYY7qZivc9uLBm0El2vGK1eu5pHgSen0CbOrCmFpfaRtbmcxEMVJfBkqkpZ3XIDfiLdSC4Lh4TmHgSen0CbqpLZHmw81(LNvmLdlvgWRslcxodyTiC5Cd4FTPaQCd6NoeQaQCUb8V2vav(zRFLBK5hLHCd6NomvavoqEGxLwKJkh(7tdvGuUDfiLd)9PH426x58BG1O0NCd6NoDkGk3G(PdcRaQC4Vpn8rUyiF2lpfKSJZfJRslMRFOrZY5Gos28dohOJKnW(pO5rIGizJK9SxEkizZp4CizdAqY2C9dnAwohj7MfjBG9FqZJeb3cGCBkqkFOh8wfiLdKh4vPflNT(v(SF4vb5kpZxlWFFAOyQtN8BQrr7iC58(9)FdihLmPfLuEbYy5cxbu5MvlaCAjsN8mFTW73))nGykpo))CdyrmLBK5hLHL0vGv(vzSa6KZVQbl2qCEGxLw0t5d9GxLwuWeP8yA5K)yQies2G2meyGhejBCC5P3Au6tbuss5Fkeq4YZ81IXhY56P8H(xHlNr(FvHRtNCJpKZfUCETe9x5M1riOAGOukNr(FvHl3rGUM6cIPCZ6ieunqukft5GOduDi(DqmL3uhcNQykhXe28VrSykVPgHukMYbbHVt1XftD60j)j0GLOHMla4R9lpRC81(LNLB173)VZ4QGeEvAPbi35dTXTMQXV2ZxlEUipMoB0qZfa81(LNv(7YTtm0yT2baqlCRMTqw6YdKBfe0uStxEG8MwGk0AxEGCRD5bcgSCg1zOJykF2OkTGBRFLFR9lpRCGLdV8aV9bD2OHMla6PCJH2BXMcKSMGk)j0GLOHMlaiI(PJWvavbswBvaScKS2QagfizTvHefizTvN8sMb(uJI2HRaQ8BTF5zL)UC7ednwRDaa0c3QzlKLU8a5wbbnf70LhiVPfOcT2Lhi3AxEGytKBq)0r4kGQhetiIXKjsYwmjKGX0AsXe0IrbW6brtMWGfClgsmeXIcobSIjOnrHefq1jpMwoVIqRcOGLdbaQxLwGFl3uJI2HlCDYnOm6NLZ1t5va5MvlaCAjcjBZXaYVDSzE5WFFAOcOYJhiJ1VbEqfWipfvGlTcOKKYT3ioMVNEq0egumjyXa2KjuSTjevmbjTYT1ioMVNEqa2KKKwstyAnHb9fy0xkMGeSYRfqUdF1t5X0zJgAUaGi6Nocxbu9a7RwtMsaJLmHikj2KxkMGwmkawpWILyRjstyBtisKirWyumbTyuaJcOkKOaQo50PULdEvAroc0GW3nxJaEhOS8o0msLqpv5gdT3IDfiznbv(tOblrdnxaAehZ3tbW60jhKkGMGsQtc

Blood Pact is a weekly column detailing DOTs, demons and all the dastardly deeds done by warlocks. We'll coach you in the fine art of staying alive, help pick the best target for Dark Intent, and steer you through tier 13 set bonuses.

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Weak Aura strings for warlocks

trinket-spell-procs-affliction
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill dares to share her stash of Weak Auras with the internet.

Since I primarily take my own screenshots, we've seen my Weak Auras in action already. I've talked a little about how this addon and TellMeWhen can accomplish some of the same user interface goals. Now, we finally get around to the big request -- let's see some warlock Weak Aura strings.

The usual caveat applies here: these are my Weak Auras and they work fine for me within my own setup of playing a warlock that is unique to me. I'm sure someone will find my Burning Embers graphic irrelevant, but I remind you, to each her own.

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Filed under: Warlock, (Warlock) Blood Pact

Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

Lichborne Guide to PvE unholy death knights in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec.

Unholy basics

Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone.

Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Haste and spell hit issues in patch 4.0.1 and beyond


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Patch 4.0.3 and the Cataclysm expansion are approaching quickly, and frankly, we're in pretty good shape right now. Yes, there are issues you can point at in almost every tree that could be just a little better, but honestly, most of them are pretty minor. We're really solidly set up for leveling (if you don't mind leveling in a tank spec), dungeon running, and even the first tier of raiding, and for now we can feel pretty secure about ourselves (or at least about our class).

That said, there are almost always improvements to be made, and I do want to take a little bit of time to talk about the issue of the unholy tree's complicated love-hate relationship with haste. Now, you're still going to be stacking and gemming strength as much as possible when you gear up. Strength is still king, don't get me wrong, and you'll always want to get your melee hit capped out. But after that, haste pretty much rules for the roost for unholy. It vaults past critical strike rating and leaves mastery somewhere two or three miles down the road, it's so good.

This isn't too much of a problem at first glance. It's arguably a little boring stacking one secondary stat over others, but that's more or less a reality of gearing up a DPS. It's very rare that two secondary stats share equal billing. We did have a problem with reaching the GCD cap early on in the beta, but the addition of a GCD reduction element to Unholy Presence fixed that pretty handily.

That said, there's still two big problems, one of which primarily affects unholy, the other of which affects all three trees.

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Filed under: Death Knight, (Death Knight) Lichborne

Collecting Armor Sets: Dungeon set 2

For the longest time in vanilla World of Warcraft, players were content with collecting the dungeon set 1 pieces from Stratholme, Scholomance and Blackrock Spire. A purple item was a incredibly rare thing to see in the early days of WoW. It was a status symbol, a badge of pride for raiders who managed to band together to defeat Onyxia or brave the depths of Molten Core. With epic items soon came epic discontent, largely from casual players who either didn't have the time or the inclination to raid. As time went on and more raid dungeons were released, the complaining continued; players who were unable to dedicate the time needed to successfully complete a 40-man raid dungeon felt it was unfair that they could not obtain epic gear.

It was a valid complaint, but it took well over two years before Blizzard finally did something about it. About four months after the release of Ahn'Quiraj, Blizzard implemented Patch 1.10, "Storms of Azeroth." Among the fun changes like the introduction of weather in Azeroth and quest-experience-to-gold conversion at level 60, casual players finally received what they'd been asking for: a quest line that didn't require raiding and would allow them to upgrade their dungeon sets one into new ones that included epic gear. This set is called, appropriately enough, dungeon set 2.

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Filed under: Analysis / Opinion, RP

Totem Talk: Dual-wielding topics

Axes, maces, lightning, Windfury and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance and leads the guild Big Crits as the enhancement shaman Stoneybaby.

This week I'm dual wielding topics. Neither one was enough to keep you entertained, my lovely and intelligent readers, for a full week's worth of enhancement, but combined together I think we can accomplish something. Consider a Stormstrike post with fire elemental mechanics in one hand and Cataclysm changes in the other.

If you're firmly in the "don't tell me anything about Cataclysm" camp, then just read the first section and skip the rest, though all I'm talking about are the recent changes to the shaman talent trees. If you don't mind a sneak peek at enhancement 4.0 as it stands now, then enjoy!

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Filed under: Shaman, (Shaman) Totem Talk

Totem Talk: Cooldown management in ICC part 2


Rich Maloy lives and loves enhancement. Enhance is his main spec, his off spec, and his off-off spec. The other trees are there purely for his amusement. Whatever your shaman's spec, get your questions ready for the Totem Recall shaman roundtable on Raid Warning coming July 13. Send your questions in now to be answered by the top shaman from around Azeroth.

Last week we covered the Lower Spire of ICC and how enhancement shaman (or any damage-dealing class, for that matter) can maximize their cooldown usage. This week we'll use the 25% buff and power-clear the rest of the instance.

Rotface

Regular and Heroic Another fight where Heroism off the start is the best way to go. The oozes come out faster the lower his health gets, so my theory is to get as much damage on target early on. At the end, things are hectic and too much damage is lost as too many people are running around or dead. You can pre-pot here to have another Potion of Speed available to use later on in combat. An early Hero makes cooldown management easy; use at the beginning and then again at every opportunity.

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Filed under: Shaman, (Shaman) Totem Talk

WoW Rookie: When to use trinkets with Bloodlust / Heroism

New around here? We've got your back! See all our collected tips, tricks and how-to's for new players in the WoW Rookie Guide.

We're taking a break from bare-bones basics this week to address a topic that pops up for fresh level 80s who are still adjusting to their new curve of power. When is the best time to use long-cooldown abilities, trinkets or anything else that provides a massive, temporary boost in power? (The quick, easy answer: Regularly. Unused abilities that you're saving "just in case" tend to remain ... well, unused.) Things get more complicated, though, when you're juggling cooldowns in a raid group that's savvy to the benefits of a well-timed Heroism (Alliance) or Bloodlust (Horde). When is the right time to go for broke?
Dear Glorious WoW.com Writers,

I have a question on my mind that I suspect a lot of other people have on their minds as well. Should DPS pop their cooldowns/trinkets during Bloodlust or after Bloodlust? I would think you should stack your cooldowns with Bloodlust because you get the effect of them plus 30% haste, increasing their effect by that much. On the other hand, maybe the wiser option is to use cooldowns after bloodlust, so you have the effect of the Bloodlust then the effect of the cooldowns, which spreads it out a little more. What are factors in deciding to use cooldowns with Bloodlust or after Bloodlust? Does mana limits factor in to this at all? I can't find a straight answer on the internet anywhere, and was hoping you could provide me with one.

Thank you,
Bownzy of Blackwing Lair (US)
Join us for a quick roundup of thoughts from WoW.com staffers, after the break.

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Filed under: WoW Rookie

Ready Check: Cataclysm class changes and their effects on raiding, Part 2

The hot news for last couple of weeks has been all of the April previews for Cataclysm class changes. I do want to take a moment before we dive into more analysis to caveat that these are previews. They're not full and complete changes as much as a sneak peak into the brains of the developers. They're saying things like "intent" and "vision" and "what we have planned." The code's not all written, and it's not all been through beta testing. Heck, any of it could change between now and tomorrow, let alone between now and the time Cataclysm hits the shelves. So the important part is: don't panic.

That being said, these previews do give us a handful of insights into some new raid dynamics. I talked about new abilities like Leap of Faith and Vengeance in last week's Ready Check, but now that we have all of the previews out and published, there's even more to talk about. Let's start with that time-honored tank healers, the holy paladin.

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Filed under: Ready Check (Raiding)

Are Bloodlust/Heroism drums incoming?

If you're a shaman you're familiar with the "grar grar grar grar" sound of Bloodlust or the "ktang!" of Heroism, its Alliance counterpart. For a long time one of the complaints has been that you absolutely had to have a shaman along in order to gain access to this buff. Even when leatherworking drums and inscription scrolls were created for lesser versions of buffs like Blessing of Kings and Prayer of Fortitude, Bloodlust/Heroism were still a unique buff to the shaman class.

Is that going to change? A discussion on the forums leads to Ghostcrawler revealing that yes, they are considering allowing Bloodlust/Heroism be a buff one can gain through an item. Now, I'm torn. On the one hand, NO! Keep your filthy crafter fingers off of my precious! My precious! I'll kill you! I'll kill all of you! But on the other hand, it really isn't fair at this point that Bloodlust/Heroism is pretty much the only buff we can't get a lesser version of through crafted items. A 25% speed increase for 30 seconds (or even 35) would be weak enough in comparison to real Bloodlust that you wouldn't have to worry terribly about being replaced by a drum kit. I suppose. Man, I don't want you to have my Heroism. Like I said, I'm torn.

So what do you think oh why am I even asking we all know you want my precious. My precious!

Filed under: Shaman, Leatherworking, Analysis / Opinion, Classes, Inscription

The five classes of guilds

Blessing of Kings does a great job with this post of putting into words (and then extending) the idea of something we've talked about many times before: all guilds are not equal. He separates them into a kind of hierarchical class structure, with "Royalty" (guilds like Stars and Ensidia) at the top of the raiding game, going down to "Aristocracy" (guilds working on hard modes), "Gentry" (guilds who've cleared normal but haven't been able to do hard modes yet), "Bourgeoisie" (guilds working on normal), and the "Proletariat" (casual folks who haven't started raiding). I think he's squeezed things down a bit farther than he should -- I would call the "Bourgeoisie" level guilds still working on Ulduar and Naxx normal fights, as I think there are quite a few of those out there. But his points are strong -- there are bands of raiding guilds, partly by Blizzard's design and partly by mere fact that people approach the content in their own ways.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Blizzard, Instances, Raiding, Bosses, Leveling

Shifting Perspectives: Leveling 51-60



Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we haul ourselves to Outland and are shocked to discover that +spellpower sometimes comes on leather.


The above video is the result of an idle question I was asked recently by a friend: "So how much damage would you guys do in caster form meleeing?" I started to answer and then realized I had no idea. The notion of actually hitting something with a weapon is utterly foreign to the class. We have claws and a can of celestial pain for that nonsense if provoked, but still, the question was pretty interesting, particularly because after seeing Prinnygod's comment from last week I started to wonder about all the different ways you could level as a Druid if you deliberately avoided Cat and Moonkin. Sure, you'd be a gibbering wreck at the level cap, but that's beside the point. Blizzard once had a talent called Weapon Balance in the Balance tree that improved our melee damage with weapons by 10% -- they were expecting us to hit things. I wondered how that would have worked out if Druid talent trees had never been overhauled.

So I took my main to the mobs outside the Argent Tournament and smacked stuff while running a stopwatch. What you'll see here is a level 79 Frostbrood Whelp with 12,600 health which took me 34.4 seconds to kill, with two global cooldowns devoted to casting a Rejuvenation and then a Lifebloom. I'm currently on a Feral (Bear) spec and thus wearing gear that does help one's melee damage, mind you, but that still works out to a godawful 366.28 DPS. The moral of our little story can be found at the end of the video. Master of Arms is going to be a real trip.

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Filed under: Druid, Analysis / Opinion, Features, Leveling, Guides, (Druid) Shifting Perspectives

Priest Q & A: Healers remain indifferent

The Q & A for Priests just came out. The first section had Ghostcrawler cover a brief history and the Blizzard perspective of Priests. We used to be the absolute top of the line healer many years ago. At the present, we have been balanced to become on par with the other healing classes (Druids, Paladins, and Shamans). The crustacean one is bang on when he states that Priests have a wide variety of spells to respond to nearly any situation.

Let's get straight to it then. What do healing Priests have to look forward to?

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Filed under: Priest, Patches

The OverAchiever: Return of the Glory of the Hero

Well, my days of not taking you seriously are certainly coming to a middle. -- Firefly, "Our Mrs. Reynolds."

Just as a recap, this is what we've covered so far in the OverAchiever: Glory of the Hero series:
Having finished the first of the two "troll dungeons" in Wrath, let's head to the second: Gun'drak! Gun'drak is interesting in that it houses both the easiest heroic achievement and (arguably) the most annoying all at once, What the Eck? and Less-rabi respectivey. If you're planning on doing all of these achievements in one go (which may or may not be a good idea depending on group composition), I would recommend taking a group with a Bloodlust/Heroism (you may have seen me make mention of this point before) and several interrupts. A Shaman with Reverberation can be useful on Moorabi. You will also need an off-tank and off-healer for Share The Love.

Snakes, Why'd It Have to Be Snakes?

As a note, this achievement seems to be individually- rather than group-based; you can get it even if someone else gets wrapped. However, if you're interested in getting multiple people the achievement all at once, there are ways to ensure it doesn't happen at all.

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Filed under: Analysis / Opinion, Instances, Features, Bosses, Achievements, The Overachiever

WoW Insider Show Episode 89: Best Healer ever

Quite a week on the podcast last Saturday -- Alex Ziebart, Adam Holisky, Turpster and I spent a considerable amount of time answering your emails (talking about everything from whether VoA has been ruined with the new raid boss to the never-say-die issue about which tank is best to take with you), and when we finally did sit down to the Meat of the Show, there was a lot, there, too: an interview with Tom Chilton, who Val'anyr is for (and that crazy proc), and we even snuck in a little Bloodlust/Heroism talk. Listen in to the show on any of the links below.

And don't forget: this Wednesday at 6pm Eastern, we'll be doing the show at a special time, since I'm out of town next weekend. And our live video show will be going down on the 23rd at 3:30pm Eastern, so mark your calendars for that if you like.

Thanks for tuning in, and enjoy the show.

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Filed under: Druid, Paladin, Priest, Analysis / Opinion, Tips, Podcasts, Podcasting, Fan stuff, Virtual selves, Odds and ends, Blizzard, Instances, Raiding, WoW Insider Show

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