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Posts with tag Holy-Nova

Spiritual Guidance: From Power Word: Solace to Power Infusion, the latest on holy and discipline priests

Mists of Pandaria beta From Power Word Solace to Power Infusion, the latest on holy and discipline priests
Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen dabbles in shadow.

Since its introduction, the new level 45 priest talent, Power Word: Solace, has undergone several changes. First, it had the percentage of mana it returned per cast reduced from 2% to 1.5%. A little over a week after that, the percentage was buffed back up to 2% while the cast time was simultaneously nerfed from 1.5 seconds to 2 seconds. Then just last week, the cast time was lowered back to 1.5 seconds, while the amount of mana returned was lowered to a mere .7% per cast. Pretty crazy for one little spell, right?

As you'd expect, a lot of discussion has come up over the changes, with one thread on the official forums leading it all. In it, the original poster asks for an explanation behind the nerfs, saying that even though he hated using Power Word: Solace with a fiery passion, the talent was necessary for healing priests. Ghostcrawler (Lead Systems Developer Greg Street) responded soon after, explaining that the developers don't want Power Word: Solace to feel like the only option healing priests have, and they will nerf it until priests consider Mindbender and From Darkness, Comes Light viable alternatives.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Shadowfiends retire, more priest talent news from Mists beta

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Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Do you want to know the greatest and most amazing new thing priests are getting in Mists of Pandaria? It's a squid. Well, it could be an octopus, but I think it's a squid. It's called a Mindbender, and it's our new level 45 talent. The Mindbender is a flying, shadowy squid that serves as an improved version of (read: replacement for) our old pal, Shadowfiend. Our new squid friend does double the damage of Shadowfiend and thus returns twice as much mana. I can only assume the reason he can do this is because he latches onto the heads of our enemies and sucks out their brains, sort of like a Mind Flayer, the squid-faced monsters from Dungeons and Dragons with telekinetic powers. Mindbender, Mind Flayer ... That's right, Blizzard, I'm on to you.

Anyway, I imagine Squiddy will become the prime choice for healing priests in MoP because 1.) mana is mana, and 2.) the other level 45 talents are a bit lackluster. That will unfortunately mean leaving Shadowfiend at home, which is awfully sad, but I've painted up a scenario in my head where Shadowfiend tells me, "Look, Dawn, we've been raiding together for a few years now, and it's about time that I caught up on all the prime time television I've missed. There's Mad Men, Breaking Bad, and I've still only seen one episode of Game of Thrones. I need a break."

"OK, Shadowfiend," I say to it, "you can stay home this expansion."

"Thanks, dollface," it responds with Don Draper-esque charm and winks an eye at me I never knew it had.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: First hands-on look at the Mists of Pandaria shadow priest

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On alternate Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration.

Beta access, sweet, delicious beta access. After weeks of waiting, I'm finally in the Mists of Pandaria beta. And man, does it taste sweet. Sure, in reality, I'd only been waiting a few weeks to get in. But when you're not in the beta and it seems like everyone else is, those weeks can feel like an eternity.

But you likely don't care about my emotions (you cruel, sadistic readers, you). You care about shadow priests and the changes made to them in the beta. And believe me, there are a lot of changes to shadow priests coming for MoP.

Yeah, I know, we've discussed a lot of those changes here in Spiritual Guidance. But already, there are changes to those changes. And frankly, the latest batch of changes is shocking. Every single spell that we hold dear is seeing a major change to it. Shadow Word: Pain, Vampiric Touch, Vampiric Embrace, and even Shadowy Apparitions -- it seems no spell is safe.

Are these changes the end of the world? Maybe they are. But you should know by now that I'm not going to tell you anything definite about that until you follow me after the break.

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Filed under: Priest, (Priest) Spiritual Guidance, Mists of Pandaria

Spiritual Guidance: Monk healing vs. priest healing in Mists of Pandaria

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Well, I don't know about you, but I'm starting to feel pretty pumped up after Monday's release of the information from Blizzard's Mists of Pandaria press event. Some of the new zones are very striking, the pandaren ladies are absolutely adorable, and monks get an ability called Shuffle, which means we'll have an expansion full of Party Rock Anthem jokes to look forward to. Priests didn't see anything new on Monday, but with all the information released about mistweavers and monk healing in general, I thought I might make some comparisons to get a better idea about what priest healing is going to look like in MoP.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Prayer of Healing and secondary stats for Mists of Pandaria healers

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

I trust you all remember that three weeks ago, Blizzard developers stated that Prayer of Healing would no longer be available to priests of every spec. The spell was to become an ability exclusive to the holy tree, and in order to provide the discipline tree with adequate AoE healing, the developers were working on redesigning Holy Nova.

Well, as of earlier this week, it looks like discipline will be keeping Prayer of Healing in Mists of Pandaria after all. The developers made this statement on Tuesday.

Kaivax -- Talent update: Priests
Prayer of Healing can be used by Holy and Discipline once again. We realized that the goal of making Holy Nova an effective AE healing tool was problematic. It meant that we would have to change Holy Nova so thoroughly, that it was becoming a second Prayer of Healing. Remember: we aren't even in beta yet, and we want to retain as much opportunity as possible to respond to player feedback throughout the rest of this process. Things will change for priests, and every other class, over the coming weeks.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Further thoughts on priest healing in Pandaria

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

A few weeks back at BlizzCon 2011 when the Mists of Pandaria talents were first unveiled, I spoke at length with fellow priest Oestrus about her thoughts on the new talents. One of the things she proposed was very interesting to me, that the new talent system might spell the end of the strong distinction between disc and holy. The idea was that since holy and disc priests would be able to use each other's talents now, it might blur the edge between discipline and holy to a point that we'd start thinking of ourselves more as healing priests, rather than disc priests or holy priests.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: When I was your age ...

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Every so often, I'm hit with this brilliant idea that I should level another priest. It always sounds like a lot of fun at first, especially when I'm just toying around in the character creation screen making my new baby all pretty. Do I want brown hair or blond hair? The sexy eyes or the vapid ones? Hmm ... now what do I name her? The fun ends a few minutes later when after skipping the opening cinematic (which I've already seen), I pick up my first quest and realize I've done this before. Sure, maybe this time I'm picking up Salvaged Supplies instead of Cactus Apples -- but really, it's always the same. That's why after about 5 minutes of killing eight boars or eight bandits or eight worgen, I bask in the glory of level 2 and log out.

Except for today. Today, I was determined to get my new darling Elyria up to level 12 so I could see all of the new Worgen content and the new Forsaken quests in Silverpine Forest after that. I was really determined this time, and as a result, I made it through something like 42 Smite casts without logging out and got to learn Flash Heal as a result That's when I realized that damn, priests these days have it easy. Flash Heal at level 3? Really? Let me tell you how it used to be.

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Filed under: Priest, (Priest) Spiritual Guidance

Wrath of the Lich King: Priest roundup


Cheer up and be optimistic! Try not to be too worried about the Priest class. True we haven't changed all that much, we are still the most diverse healing class in the game. Even Elizabeth Harper and Phaelia agree that we still remain the best healers (for now). Don't be disheartened! But the challenge starts now. Hitting 80 will be a bit slower for us Holy specced players in comparison to other classes and specs. We can still hold our own against Arthas' minions! So where are we at then?

State of the Game

Talent Trees

General Tips

Having fun is the most important thing you can do. If the quest givers or mobs are overloaded, find a few guildies and lock yourselves into Utgarde Keep for a while.

Filed under: Priest, Expansions, Wrath of the Lich King

Priest changes and glyphs in Wrath beta patch 9014

Last night's Wrath beta patch wasn't a very large one, but it did bring a few changes for just about everyone. Priests had some of the more boring changes, but let's take a look regardless.
  • Holy Nova's mana cost is now 25% of base mana, originally 33% of base mana.
Decent enough change. Holy Nova's mana cost has always been a bit absurd considering how small the numbers it puts out are.
This is another good change, meant to make Imp Inner Fire more accesible to Shadow Priests. Originally, Improved Inner Fire was pitched to swap with Improved Power Word: Shield, but that would cause talent allocation issues for PvP Shadow Priests while fixing it for PvE Shadow Priests. Losing Improved Fortitude in PvE is pretty lame, but probably the better swap in the end.

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Filed under: Priest, Analysis / Opinion, Expansions, Wrath of the Lich King

Skill Mastery: Mind Sear

Mind Sear, one of the new baseline abilities for Priests in Wrath of the Lich King, is an unusual beast. It's a Shadow-based AOE spell, which is fantastic, but it's a little trickier to use than we might like. It looks super cool, so that makes up for some of its issues. Let's ignore the issues for a moment though. Let's take a look at the tooltip, and then I'll explain how the spell works.

Mind Sear Rank 2 - 30 yard range
Costs 28% of base mana - Channeled
Causes an explosion of shadow magic around the enemy target, causing 212 to 228 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.

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Filed under: Priest, Analysis / Opinion, Wrath of the Lich King

Blizzard tosses Priest racials out the window


In an effort to further balance the game, Koraa levitated over to the Priest Beta forums to drop the bomb that Blizzard was canning all Priest racial abilities in an upcoming Beta build. This comes long after Fear Ward, formerly a Dwarf racial ability for Priests, was made baseline and trainable at Level 20. However, Koraa makes a few important points, the most notable being that Desperate Prayer, the Human and Dwarf Priest racial ability, will become the 11-point talent for Holy. Holy Nova, on the other hand, will become baseline. Desperate Prayer will likely be retuned to better fit an 11-point talent (it currently has a 10 minute cooldown).

Koraa adds that the formerly Undead Priest racial Devouring Plague will also become a baseline spell, with a reduced cooldown of 30 seconds (down from 3 minutes) and "greatly reduced" mana cost. The Draenei racial ability Symbol of Hope will be renamed Hymn of Hope and also become a baseline ability, now restoring 5% of total mana every 2 seconds for 8 seconds to the priest's party members. All other racial abilities, from Starshards to Shadowguard, will be removed from the game. Enjoy them now before Patch 3.0 hits!

Filed under: Priest, Talents, Wrath of the Lich King, Forums

Select Priest glyphs changed in latest beta push

Do you remember when the Shadow Priest glyphs made their rounds, and then we all complained a lot and made suggestions as to how they should be fixed? Guess what, guys. They aren't terrible anymore! I know, it's a shock! The updated Shadow Priest glyphs are all pretty much straight buffs, while some of the Holy ones are buffs, and some are fixed balancing issues. Let's take a look, shall we?

Glyph of Lightwell - Increases the amount healed by your Lightwell by 20%.

I've played around with Lightwell on the beta quite a bit, actually, and its current incarnation is fantastic. The HoT rarely breaks, and my guildies are generally intelligent enough to know when to use it. At level 77 in full level 70 gear, each tick of LIghtwell currently heals for around 2,200. Each tick healing for 2600-2700 with this glyph is pretty amazing, considering it's a "set it and forget it" heal.

Glyph of Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed per tick by 40%.

Sounds good to me. It will be a little more mana intensive to keep the HoT on a tank, but strong HoTs are priceless.

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Filed under: Priest, Analysis / Opinion, Expansions, Wrath of the Lich King

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