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Posts with tag Holy-Paladin

An introduction to the holy paladin's healset

Seasoned paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine, now with a strong hint of holy. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Some say that hell is other people. Still others claim that hell is repetition. As for myself, I ask, why not both? I recognize now that resolving to level this paladin solely through the Dungeon Finder was a decision fueled by the type of naïveté only afforded to the impetuous. "Surely it can't be that bad," I assured myself as I began my journey at the eager level of 15. Now, fifty five levels later, I can only shake my head at my own hubris and rock myself to sleep at night.

Granted, I may be waxing a bit melodramatic here, but don't judge me until you have spent as long as I have "randomly" queuing into the same section of Blackrock Depths.

There is a silver lining to all this, however; repetition, although tedious, helps reinforce muscle memory. I could map out every Clique binding I have while mumbling in my sleep. One thing that I made sure to do while making my way up the leveling ladder was to really get to know my heals: how they functioned and in what situations they would be most useful. Therefore, this week I'd like to touch on those most important of abilities to the holy flavor of paladin, our heals.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

So you want to be a holy paladin


Seasoned paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

On a clear day, just after the sun has set and there is no moon in the sky, if you are very, very lucky you can just make out the approach of Warlords of Draenor. People with expensive telescopes and bucket hats will insist that it's Mercury, but I've learned to never trust anyone wearing a safari vest.

Let's address the question that is undoubtedly burning in your mind: should I use the "boost a character to level 90" feature on a paladin? Well that's a very good question, thank you for asking it. If you don't already have a paladin at max level and want one, Warlords provides a great opportunity to hit the ground running with your new favorite class.

Personally, I'm not entirely sure what I will boost. One thing I've always wanted to try was a holy paladin, which would seem to be an easy option given that my protection offspec saw about as much use as Denver's offensive line during the Super Bowl. But just jumping into a completely new role with mostly new abilities never appealed to me, especially if that first jump happened during raid time. I like to be able to prepare for my inevitable failure so that I can write up a short list of excuses why I Beaconed a hunter pet and healed only myself for four consecutive attempts.

Scenarios like that are why I try to learn a class from the ground up. Not everyone is like this though; many people prefer to go on the internet and read about these things. Therefore, as I'm leveling I'll recount what I've learned - my triumphs, my mistakes, my body count – in the hopes that should you choose to exalt one of the Light's blessed warriors out of the dregs of the single digits to the heights of the nonagenarians, you might find the transition just a tiny bit easier.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Resto druids vs. the world 2: War harder

Resto druids vs the world, round two War harder TUE
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we may hate numbers, but oh, they add so much to our lives.

Story time!

I first got a lesson on how to read healing meters while raiding Serpentshrine Cavern. One of our healers, an otherwise very competent holy priest, consistently ran OOM early on Morogrim Tidewalker and was next to useless during the final phase of the fight. The head of the heal team took an hour to look over the logs, and decided to give me a lesson on how to read them while doing so. It quickly became apparent that the priest was unwittingly covering for a resto shaman, who not only wasn't pulling his weight, but also seemed to take an unusual amount of damage.

"Why aren't you doing anything during the add phases?" asked the head, a paladin.

"Because our off-tank can't hold aggro for s$#t and I'm tired of dying to murlocs."

This was actually true. Our head healer pondered for a moment. "Can't you just Chain Heal after he's already gotten all the murlocs?"

"No, I die that way too. And we have to save BoP for the clothies who have to AOE the murlocs." Also true.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Resto druids vs. the world: Healer balance in tier 14

Resto druids vs the world Healer balance in tier 14
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Today, it isn't enough that mistweavers are taking our gear -- now they're taking our jobs.

The beginning of an expansion is usually a bad time to write deep, meaningful, and typically pompous posts on the "state of the class" and whither the druid and all that crap. For that matter, the beginning of Mists of Pandaria struck me as an especially bad time, because so much of what we were used to in WoW got changed and sent everyone scrambling. Toss in a brand-new hybrid class (the monk), and you've got the perfect storm of elements that make evaluating healer performance a dicey proposition at best. I poured myself a nice cocoa, kept an eye on World of Logs and Raidbots, and watched as the numbers rolled in and a legion of holy priests tore their garments and cried out in despair.

Given that patch 5.1's now live, it seems an appropriate time to swirl that cocoa, take a look at how healers did in tier 14, and ask what's likely to change. As of now, it seems apparent that:
  • Holy priests were actually right.
  • Monks kicked your dog, seduced your mom, stole your XBox, and drove off in your car.
  • Paladins are still topping the charts on certain encounters, but they're no longer dominating all of them.
  • Shaman have improved a lot from their lackluster performance in Dragon Soul.
  • Resto druids are back in same boat we were in at the beginning of Cataclysm, and it's not a very nice boat.
Just for fun, here's a Shifting I wrote almost a year ago on healer balance in Dragon Soul, if you'd like to see how classes fared in the last tier of raid content.

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Filed under: Druid, Analysis / Opinion, Raiding, (Druid) Shifting Perspectives

The return of the Shockadin!

Don't denounce the shockadin spec too much ANY
I think the leveling is too easy now, so I end up leveling my characters in otherwise suboptimal ways. I quested as arcane rather than as frost. I'd not learn flying until I absolutely had to. I'd do only orange quests.

I also leveled my paladin as a shockadin all the way to 85.

Mists of Pandaria comes along, and I figured, why let the 5 levels to 90 stop me? Guilded paladins had told me I should go retribution, that the pre-MoP shockadin excitement wasn't going to pan out. But then I happened upon the "Not Mad, Just Disappointed" shockadin spec by Catulla of Flavor Text Lore.

I've styled my paladin in this flavor of shockadin, and I've been having a blast. I don't have the holydin expertise to comment on whether shockadin really could be viable for Challenge Modes or PvP. However, I highly suggest trying this out if all you want is a little healer-spec mob-killing action.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Paladin, Mists of Pandaria

How should classes be balanced?

Ghostcrawler comments on raid stacking and balancing
If you've visited the official beta forums lately, there've been lots of complaints about how powerful monk (and paladin, to a lesser extent) healing currently is in the Mists of Pandaria beta. A good blog post from Beruthiel, an expert druid healer, indicated that she was never able to beat a monk or paladin healer, no matter how hard she tried.

On Sunday, one player went so far to began discussing what specs his raiding guild was planning to "bench" for Mists of Pandaria, which triggered a response from Ghostcrawler last night.

Ghostcrawler
Quote:

When I'm being outhealed by a factor of two by any Joe Schmoe paladin or monk who happens to wander into a raid...I'm sorry, but skill is simply not going to overcome that.

It's probably not possible to overcome that much of a difference. Fortunately, you don't have to, because paladins and monks both had some egregious bugs that inflated their healing. We actually hotfixed those bugs but then a new build broke them again. Until you get a new build or we hotfix the issues again, you are probably better off comparing druid, priest and shaman healing. I apologize for any inconvenience.

Overall, I would recommend not deciding who you're going to bench based on beta testing until we are very close to ship. It's not a great strategy to try to get your character buffed either. :)


This is an absolutely key thing to remember -- enough so that it's worth a reminder. For those who haven't been around for an expansion launch before, there will likely be heaps of balancing hotfixes that go out at the same time patch 5.0 is released. I distinctly remember my feral druid topping DPS meters in ICC, hitting rock bottom as soon as 4.0.6 was released, then coming back up to mid-pack after a slew of hotfixes a few days later. The developers are still prioritizing testing mechanics, not balancing numbers; if you're in the beta, you should be doing the same.

From there, the discussion took a turn from raid balancing to raid stacking, in reference to Paragon's bringing 11 druids to their world-first heroic Nefarian kill.

Ghostcrawler
Quote:

Also one thing to consider is that benching and stacking of classes in the top guilds has less to do with SimCraft numbers and more of certain mechanics being very powerful on certain fights.
Case in point: Paragon's 11 Druids on their first Heroic Nefarian kill.

Agreed. Remember guilds in those world first situations are doing content very undergeared compared to what we expect because they are skipping the weeks of farming. In those situations players have to resort to some unusual strategies to make up the difference. In general (though not always depending on what they feel like they have to do) those type of machinations are fun for the guilds in questions and very few players are affected overall.

When we see widespread stacking, that crosses the line. In retrospect, the dependence on quick burst for a fight like Spine might cross the line. Overall, we didn't see a ton of stacking or sitting for the Cataclysm raids and we'll try to do even better for the new content.


In situations like this, it's important to consider the game developers' perspective. They have to ensure content is balanced for all levels of skill, not just those on the top end, while still creating encounters that are varied and entertaining. For the most part, I think they do a pretty good job, and it's always refreshing to see when they admit mistakes in their design.

What's your take on the matter? Should Blizzard balance classes based around their theoretical maximum performance, or should they balance around what the average class member can typically accomplish?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Ghostcrawler on holy paladins in Mists of Pandaria

Holy paladins have some questions as to where their healing is going in Mists of Pandaria -- and Ghostcrawler, like the last son of Krypton, has burst onto the scene to answer them. Yes, that's what Superman does: He bursts through stone walls and answers questions about holy paladins.

Dr. Street (that's his secret identity -- shh, don't tell anyone) offers details on paladin healing and mana cost, why certain abilities like Holy Radiance were nerfed, and the critical chance of Holy Shock. It seems that paladin healing is intended to be balanced around its many mana-discounted or outright free effects. While if a paladin and another healer both just stood there and cast their cheapest heal, the paladin would indeed run out of mana sooner, the design of the class is intended so that they won't do that, so design has to be balanced around those free heals. I won't pretend to be an expert, but the premise seems logical enough.

Ghostcrawler also mentions specifically that the Holy Radiance and Holy Shock spells are being looked at and could be adjusted if they're underperforming. You'll find the entire post reproduced here after the break, so you paladin healers (or any healers who are interested) can take a look and see what you think.

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Filed under: Paladin, Analysis / Opinion, News items, Mists of Pandaria

Click the Lightwell -- no, really ...

Image
I like to think I'm a decent rogue. My DPS is pretty good, I know my rotation like the back of my hand, and I've got orange weapons with which to stab things. More important than that (to me, anyway) is the fact that I use self-heals almost religiously, without thinking about it. I think a good portion of that comes from having been a healer originally and having an understanding about healing and just how difficult it is. I don't want to make it more difficult; I just want to happily stab things. In order to do that effectively, I need to not die.

That said, I love Lightwell. It's a nice little spell that priests toss on the ground, and you click it to use it. Earlier versions of Lightwell were a little clunky and difficult to use, but today's version is pretty streamlined. I don't lose my target if I click the Lightwell, and I don't have to be on top of the thing to click it. It's a handy little heal to have, much like a Healthstone or even Recuperate. Since I'd rather be using DPS-boosting potions than healing potions, I'll take any little heals I can get.

Oddly enough, not everyone does. And I can't quite figure out why.

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Filed under: Analysis / Opinion

The Light and How to Swing It: Major AoE healing changes in the Mists beta

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Blizzard has been deploying beta patches at a record pace, which has a lot of stale info being bandied about as fact. The official Mists of Pandaria talent calculator is wildly out of date, and much of the commentary made over the past week is now superannuated. The developers haven't been shying away from making major class changes in these early days of the beta, and so everything is still up in the air.

What we do know for sure is that there's work being done to modify our holy AoE arsenals specifically. First, Holy Radiance still generates holy power points for us. The holy power generation mechanic was moved from Tower of Radiance and placed directly onto Holy Radiance itself. Other than that, every other piece of our holy toolkit has been updated, and for the better.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: 4 holy talents I want to see in Mists

hand of freedom
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

When I look at our upcoming talent tree in Mists of Pandaria, I'm not blown away. Repentance and Divine Purpose are nearly identical to the versions in the retribution tree today. Pursuit of Justice and Speed of Light have been edited slightly but fulfill the same general roles. There are definitely some new talents in the mix as well, like Holy Avenger and the new Sanctified Wrath, but many of the choices are simply repeats of existing talents.

I have a few ideas on how to fix that. With equal parts of stealing talents from other classes and coming up with brand new ones, we could liven up our options quite a bit. I want to see more dynamic healing options available, rather than yet another cooldown like Clemency to manage. We spend most of our time in the trenches, pressing Holy Light and Holy Shock until our fingers are numb. Improving holy's style of healing will go a long way toward making the class more exciting to play.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Evaluating Mists of Pandaria talents for holy paladins

paladin talents
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Speculating on talent choices that aren't even being publicly tested yet is risky business. Mists of Pandaria isn't in beta testing yet, which means that everything is still be up in the air. What if holy power gets scrapped between now and then? What if the developers decide that shockadins should actually be viable? There are simply too many unknowns when discussing an upcoming game that hasn't faced any public scrutiny.

At the same time, speculating on talent choices with no empirical evidence whatsoever is also fun, because we get to make it up as we go along. I am already imaging a build with the new Pursuit of Justice, where I stack up 5 holy power points via Boundless Conviction and run around with 60% bonus speed for an entire encounter. Will it work with 5 holy power points, or will the speed boost only count 3 of them? Only time will tell. Or Ghostcrawler. But mostly time.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Evaluating Holy Radiance's fifth tick

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I made a lot of sacrifices to hit the 3,500 haste break point, which grants our Holy Radiance spell a free fifth tick. The truth is that the extra tick wasn't free, and it came at a great cost. The question in my mind was whether or not the cost was worth the benefit, whether or not the fifth tick made up for the losses in other areas. Holy Radiance is a pretty important spell in our arsenal right now, and haste is good generally, and so I figured there was at least a chance that the fifth tick could prove valuable.

I knew I was making sacrifices to get to that haste plateau, but I had no a priori way to quantify exactly how that would affect my overall healing. I just went for it. After last week's full clear of Dragon Soul with my 3,500 haste build, I now have data to parse. I started matching encounters and parts of encounters in apples-to-apples comparisons using CompareBot to evaluate my performance. The results of my experimentation with a 3,500 haste build had me quite intrigued.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: The road to 3,500 haste

haste rating
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I love the stat break points in WoW. The idea is that at certain values of a stat like critical strike rating or haste, your character's power improves dramatically due to some complex interaction. Not ever spell scales linearly, and so as you reach certain thresholds, your potency can vary wildly. Holy Radiance's interaction with haste rating is a perfect example. The haste rating we acquire obviously lowers the spell's base cast time, which is how every spell works.

However, at certain values of haste, we can actually cause Holy Radiance's AoE HoT to proc for an additional tick of healing. The extra tick of healing tacks on an extra 10% to 15% healing to each Holy Radiance we cast, dramatically affecting the spell's potency. The problem is that while the first haste break point for HR is easily achievable at 777 haste rating, the next break point requires nearly 3,500 haste rating to achieve.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

4 major updates for holy paladins in Mists of Pandaria

Execution Sentence
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Blizzard recently promised to release a flurry of Mists of Pandaria information in March, but apparently it's opened the gates early. The Mists of Pandaria talent calculator and ability list received a massive update this week, giving us new info on the talents and spells that holy paladins can look forward to in Mists. In addition, the Blizzard community managers have been answering questions about the new data at a rapid-fire rate.

Holy paladins have a lot to look forward to in Mists. It's clear that the developers have been looking at our weaknesses as healers, as several of our long-standing issues have been addressed. While we've always had a wide variety of utility abilities, until recently, holy paladins really only had single-target heals at their disposal. With the introduction of the revamped Holy Radiance in late Cataclysm and now the new talent options we'll in Mists, our base healing toolbox is looking more and more complete.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: New tools for evaluating holy paladins

wol parse
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

DPS classes have it easy. Their only goal is to deal more damage than the other guys. Their existence revolves around a single, immutable metric: DPS. There's no ambiguity when comparing two damage classes, as their DPS speaks for itself. As a DPS player's gear and skill improve, it directly increases their damage done, allowing them to evaluate their performance clearly and instantly.

Evaluating a healer is much more difficult. As their group's damage and skill improve, their healing numbers will actually go down. Healers are relied on the most when a raid is attempting a new encounter and gradually become marginalized as the fight moves toward farm status. As a healer, your best HPS performance might be the very first time you down an encounter. If you're killing heroic Ultraxion in four minutes, your raid simply isn't taking enough damage for you to parse highly. In order to properly evaluate a holy paladin's play, you have to dig deeper.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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