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Posts with tag Holy-Power

Stats 101: Your character's resources and attributes

If you've been around the game for a while, you know World of Warcraft's system of resources and attributes so well that it seems like it needs no explanation. However, for players diving into their first MMO or even just switching classes, the basics of WoW's resources and stats -- otherwise known as the jumble of numbers listed on your character sheet (just hit "c" to see what we're talking about) -- may as well be a foreign language.

So if you're trying to get started and you're a little lost as to what all of these numbers mean, how they affect your game, and the kind of gear you should equip to play your best, this guide is for you. Read on and we'll walk you through the numbers in plain English.

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Filed under: WoW Rookie

Raid Rx: The outlook for holy paladins in Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

You know, after reading through and playing around with a holy paladin on the Mists of Pandaria beta, it looks like paladins didn't get a ton groundbreaking class changes. In a way, though, that's a good thing! You still get to keep the same style of play, except you have a few new spells and abilities to really augment your healing even further. You don't even have to learn any new playstyles.

If you're an awesome healer now, then you should have no problems moving into the next expansion at all. The additional AoE helpers are a bonus. Even though Holy Radiance is awesome, it'd be nice to have a few other AoE healing spells for a change.

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Filed under: Paladin, Analysis / Opinion, Mists of Pandaria

The Light and How to Swing It: Holy paladins and holy power

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

When discussing the major changes that paladins saw in Cataclysm, holy power is always at the top of the list. While hunters received their pseudo-energy resource called focus and death knights had their rune system revamped, holy power was easily the most interesting mechanic that was introduced. There's no way to play a holy paladin efficiently without completely adopting holy power. The two holy power releases are both free and flexible. They only cost holy power to use, and they give us a strong instant heal and the only instant AoE heal in our toolbox.

We receive a relatively fixed amount of holy power every minute, with the biggest contributor being Holy Shock. We can only use Holy Shock about 10 times a minute, although a few of our talents help augment that number. The key concept is that holy power is a fixed resource, which means that deciding between Light of Dawn and Word of Glory becomes an important choice.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Addon Spotlight: Grab Bag 3


Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, Grab Bag Part 3: The Search for More Money.

With Cataclysm a mere four days away (and a super-special live WoW Insider Show tomorrow), excitement is at an all-time high. It has been a while since we've had this level of excitement, and believe me, I have not been immune to it. I've been pouring over quest progression, making wish lists for gear in Atlastloot, and just generally anticipating an awesome Cataclysm launch. I still can't believe it's happening so soon.

People seem to enjoy the grab bag Addon Spotlight features, especially when they find something brand new that changes the way they play WoW in some fashion. This week, I've got a diverse grab bag for you. We're going to look at one addon used for interface customization, a pet/mount addon you might not have heard of, and something for you paladins out there.

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Filed under: Add-Ons, AddOn Spotlight

The Light and How to Swing It: BlizzCon paladin info roundup


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com.

So this is pretty much going to be a collection of blurbs from the BlizzCon 2010 class Q&A panel. Some questions that were asked throughout the day were things that have come up in the past, but others had new information that hadn't even hit the beta servers yet. The panel members from left to right consisted of Greg "Ghostcrawler" Street (WoW lead systems designer), Kris Zierhut (WoW senior technical game designer), Owen Landgren (WoW game designer), Ion Hazzikostas (WoW game designer) and Chris Kaleiki (WoW associate game designer).

I went back and tried to do a much more thorough job at transcribing the information than we do in our live blogs (because none of us can type as fast as Ghostcrawler speaks). Also, I've added a "too long didn't read" (TLDR) version of each question at the beginning for those of you who don't read the whole post before commenting. For the rest of you, there is a full transcript as well as links I've found to videos of the panel on YouTube and linked directly to where the question is asked, if you want to actually see what was happening. This isn't official video, so it might get pulled for copyright issues, but until then, it's a great reference.

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Filed under: Paladin, BlizzCon, (Paladin) The Light and How to Swing It

The Light and How to Swing It: How to heal before Cataclysm


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered.

Blizzard's development team really has its hands full. They're working on implementing some of the largest class changes ever introduced, while also trying to maintain some semblance of balance at both level 80 and 85. While a few things have fallen through the cracks (like the DPS of every plate class after the patch initially launched), most players are able to adapt to the changing environment. We've all been busy regemming our gear, reforging to the stats that are the best for us, and ensuring that we've gotten rid of all of the mail healing gear we stole from shaman before patch 4.0.1.

I've covered several of the upcoming holy paladin changes in detail and also talked quite a bit about some of the future healing strategies that we'll be implementing. Unfortunately for us, holy paladins are stuck between a rock and a hard place right now. We're without Holy Light's old potency to carry us, and with Holy Radiance eluding us until level 83, we're in a pretty weak place. We used to have Judgement of Light and a full 100 percent Beacon of Light to carry us on the healing meters. Now, we've got resto druids dropping Efflorescence patches all over the raid while we're praying to hit even a handful of targets with Light of Dawn. What can we do in the meantime to keep us effective while waiting for Cataclysm?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Ret rotation and cooldowns in 4.0.1


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com.

A couple of weeks back, I covered the basics of things that changed for retribution paladins. At the time, I was putting off any information about rotations, because our class has drastically changed and I wasn't sure if there were any more changes coming down along the lines. Now, 4.0.1 is here and locked in.

I'll be honest. Some of you might not like the direction the class has taken. I do ask you all to at least give it a try for a week before getting upset. A lot of classes have been revamped and I expect a lot of class-swapping before the expansion. However, those of you who are looking at these changes and drooling should find much more depth to the class.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Retribution in 4.0.1


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

A couple weeks back, I covered the changes to protection for the 4.0.1 pre-Cataclysm patch that usually goes out a month(ish) or so before release. The point of those patches is so that everyone can play with the new class features and get everything figured out before the chaos that is the actual expansion release. Now it's time to do the same sort of coverage for ret pallies. If you haven't been following the changes thus far, it's going to look odd. There are new class concepts and skill/buff consolidations.

First off, picking your spec now has a lot more meaning from the get-go. You receive most of the passive buffs that you'd have to spend 40 talent points getting in the past for free at level 10 that are responsible for making your chosen spec usable. As an example, you get Sheath of Light, Two-Handed Weapon Specialization and Judgements of the Bold. That provides your attack power-to-spellpower conversion, your weapon damage bonus and your mana regeneration. All of this just for picking the spec. In addition, you get a new attack called Templar's Verdict that we'll get into later.

First off, let's talk about the biggest change to our class in the expansion: holy power.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Protection in patch 4.0.1


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

My fellow tankadins, I know we haven't talked in a while. I've been talking to the ret pallies lately, but I haven't forgotten about you. The main reason is that I kind of swapped over to retribution during that time period where the devs were mucking with Holy Shield so much, and it was a little more consistent to swap over to something else during that time period. I even had my newish tanking gear back on while playing on the beta lately.

However, a lot has changed since we last spoke, and it would behoove us all to get down to business. Tanking as you know it, with our fairly static rotation of 96969, is gone. Divine Plea's refreshing with melee hits is also gone. Also, we now have another resource bar to watch, in addition to mana. Be not afraid. There are answers beyond.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

Cataclysm Beta: The holy power UI


The new paladin combat resource holy power just became significantly easier to track and use in this evening's Cataclysm beta patch. Whereas previously it was simply a buff you had to eyeball along with every other other buff up in the top right of your UI, it now has its own UI element directly beneath the character frame. The holy power gauge starts out as an empty, lifeless shell. As you generate holy power, it lights up in thirds (as you would expect) and glows a bright yellow once you've filled it completely.

I still expect that we will see extensive community modding of this bar once Cataclysm goes live, but it won't be nearly as mandatory as it seemed previously. It was extremely difficult to see holy power as a buff, so this increases its ease of use dramatically. If you want to see how it looks first hand, we have a gallery of the gauge in action below or a video embedded above. Go ahead, pick your poison.

Filed under: Paladin, Cataclysm

The Light and How to Swing It: The ever-changing Holy Shield


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge -- and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

In previous posts, I've talked a bit about holy power. Usually, this was in relation to our retribution and holy brothers and sisters. The main reason behind that is ... well ... protection just didn't fit well with the system yet. Sure, Blizzard has tried a couple of different things, but to be honest, it has felt kludgy and unpolished.

The main reason behind this rough feeling in protection has been Holy Shield. You see, Blizzard hasn't quite decided what it is going to do with the ability yet, so we're kind of stuck. Each patch has a wild redesign to help things fit better into the current mold the developers have for the class, but it just hasn't fallen into place. Some of the problems players have been having include unfamiliarity with the new holy power system, the lack of a proper UI element to keep track of it and figuring out how to manage the new ability rotations.

Let's take a look at how our faithful old companion, Holy Shield, has fared thus far in the beta.

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The Light and How to Swing It: Holy Power hands-on

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how holy power works and what we'll be using it for.

If we look at the resource systems of WoW over its lifetime, it's clear that Blizzard has been trying to diversify the mechanics. We've seen warriors' rage system constantly tweaked, rogue energy regeneration altered in every expansion, and hunters returning to their old focus resource from back in the original beta. The inception of death knights also introduced not one, but two resource systems to the game. Warlocks are even getting a new soul shard system in Cataclysm that will give them a brand new resource bar.

Paladins of all specs have been having problems with their ability usage. Retribution paladins could use a castrandom macro and do nearly full DPS, protection paladins have an incredibly static "969" rotation, and holy paladins have been stuck using nothing but Holy Light since Naxxramas. We needed something to help us break the cycle of repetitive ability usage. The dev team looked at ways to give our class a little more flavor, and came up with the concept of holy power.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Cataclysm Beta: Holy power questions

Holy power is the big conversation topic for paladins right now (well, that and mobility in PvP -- but that's always a topic of conversation for paladins). For those of you who have been out of the loop, Blizzard announced during its last developer chat that for the betterment of the class, paladins would be receiving a new resource called holy power. This would be used in conjunction with mana for a variety of new and existing abilities.

So after having played with holy power on the beta realms, we decided to ask our Twitter followers if they had any questions or concerns about this new system for us to look into.
Soranomaru asks:

"How fast does it accrue? How do you spend it effectively? Is it a mechanic to empower spellcasts or another ressource like mana?"
Short answers: Currently, every 3 seconds for ret, 4 seconds for prot, and 6 seconds for holy due to the abilities and talents they'd be using to earn it. Usually, three points is the most efficient. It's a secondary resource, like runic power is to runes on a death knight, and there are certain abilities that use it and other abilities that have nothing to do with it.

Long answers: Holy power is a secondary resource that you'll have along with your current mana bar. As retribution and protection, you'll be using Crusader Strike to build up your holy power points (HPP). If you're holy, you'll still have access to Crusader Strike, but you will also be using Holy Shock to build up that HPP. The most HPP you can build up at a time is three, so you'll be earning and spending fairly quickly. Some abilities give a flat rate based on how much holy power you put into it (Word of Glory), while others get much more efficient with the more points used (Templar's Verdict).

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Filed under: Paladin, Cataclysm

The Light and How to Swing It: Holy Powah!


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

Well, Chase decided against using "Holy Powah!" as the title for his paladin article on the subject for healadins, so I am selfishly going to grab it.

For those of you who haven't been keeping up with paladins since the Twitter developer chat on Friday, we're getting overhauled yet again and more deeply than ever before. Not only are things being simplified and condensed again like we saw at the beginning of Wrath, but we're getting an additional resource system on top of mana. That's right, additional and on top of mana, which means we're going to be the second (or third?) mana-based class with an extra resource bar to watch.

This new system is called holy power, and no, it isn't referring to a talent in the holy tree that adds crit. It is a mixture of combo points and runic power. This whole conversation is going to take a while (and a couple of blue quotes), so let's continue after the break.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

Patch 3.0.2 primer for Holy Paladins


This was supposed to go up before the servers did, but as you probably already know, Patch 3.0.2 wasn't quite what we all expected. Now that servers are starting to go back up online, I can better write up this handy guide for the brave new world. Let's try to get as much of this right as possible. If you were as excited as I am -- and you should be -- you probably logged on as soon as your Realm went up, picked out all those cool talents you've been drooling over these past months, and went off reveling in your newfound power.

Good for you. Even though Patch 3.0.2 had a few hiccups, most of the important class changes made it through. I had to delete a lot of my macros and change a few. For one thing, Judgement and a Seal can no longer be cast within the same macro. This is because Seals aren't consumed by Judgements anymore, so they now share the same GCD. If you have macros for your Blessings of Freedom, Protection, and Sacrifice, you should edit them to cast Hands instead of Blessings. Lots of little things. I'll probably talk about that in The Light and How to Swing It. For now, we'll take a look at the talent trees and how we'll settle into the 3.0.2 world.

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Filed under: Paladin, Patches, Analysis / Opinion, Talents, Wrath of the Lich King

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