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Posts with tag Honor

Honor gain increased for resource gathering in battlegrounds

There's been a bit of discussion and consternation about how honor gains are working currently. Rygarius posted to clarify how they're working (turns out there was no bonus honor at the beginning of patch 6.0.2, which was later mistakenly hotfixed to apply bonus honor to all battlegrounds, when it was intended for random BG's only) and that fixing the hotfix error was what had caused people to mistakenly think they weren't be awarded the proper honor. In the middle of that discussion, Rygarius shared the following.

Rygarius - What's Going On With Honor?
Wanted to give a heads-up that there's a hotfix being worked on (no ETA but soon without the TM) to increase the amount of Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. We're changing it so Honor is awarded for every 150 resources gathered (up from Honor awarding for every 250 resources gathered).


That's an interesting change and one I approve of - one of the things I dislike about that style of BG is how they can suck you into a prolonged and pointless battle (you know you're going to lose) and people stop even trying to take and hold places. With the resource gain now more strongly tied to honor points, maybe people will be more inclined to do their best.

Filed under: Analysis / Opinion, PvP, Hotfixes, Mists of Pandaria, Warlords of Draenor

Clarification on honor and upcoming PvP changes



Community Manager Lore has posted an update on honor changes that are coming to WoW, and more clarification on what's happening on what's happening at level 100 in PvP.

One thing to note is that Blizzard is clearly making strategic decisions regarding PvP, and there's a renewed interest in making it a more active part of the game. Their designers are quite active on social media and other outlets in making sure that the community's feedback is heard loud and clear.

Lore's full post is as follows:
Blizzard Entertainment
Okay, few updates and some more info:

At level 100, Skirmishes and Battlegrounds will award Strongboxes as the primary reward mechanic. You'll get some Honor from a win, but the contents of the Strongbox will be what you're really interested in. Those are obviously not available at level 90, which is why PvP gearing feels slow right now.

That said, we agree that 18 Honor is too low as a base value for a Skirmish win. We're going to bump that up to 36. That amount will still increase based on how long a match goes, starting at 45 honor past 1 minute and increasing from there. Again, keep in mind that we want shorter matches to give more Honor per time spent, so that players don't feel obligated to drag out Skirmishes for better rewards.

As to why it's not a higher number ("this gear won't matter in a few weeks"), there's a few key points to keep in mind. First off, there's the relationship between Skirmishes and Battlegrounds. Battlegrounds take longer and often have longer queues, which makes them a much larger personal investment to participate in. We want to make sure that extra personal investment feels worthwhile, so we're tuning Skirmish and Battleground rewards so that you earn slightly more Honor per time spent in a Battleground than you would in a Skirmish. If an average Battleground takes 15 minutes, and an average Skirmish only takes 2 or 3, the Battleground should reward significantly more Honor.

Also, keep in mind that there's no weekly cap on Honor gains. It's okay for a rated Arena match to reward 180 Conquest points, because after you get your 10 wins (or reach your catch-up cap), that's it for the week. You might earn Honor a little slower, but you could earn your entire Honor set in just a few days if you really wanted to.

Finally, we don't want to set unrealistic expectations for Warlords and level 100 PvP. We're okay with letting players gear a little bit faster right now in preparation for Warlords, but we don't want you to feel like you've had the rug pulled out from under you once the expansion launches and you start gearing at level 100. We want Skirmishes and Battlegrounds to feel rewarding in the interim period, but we don't want them to be some kind of loot piñata either.

Filed under: News items, PvP

Warlords of Draenor: Call to Arms removed

Way back in 2005, patch 1.7.0 brought with it Battleground Holidays, intended to offer additional rewards to players who participated in particular battlegrounds over a designated weekend -- later renamed the Call to Arms in Wrath of the Lich King. Since then, the familiar sight of representatives from various battlegrounds has been a staple of the Warcraft experience. As new expansions were introduced, new battlegrounds came with them, and were subsequently added to the Call to Arms rotation.

While the thought of getting bonus honor might have been pretty good incentive when the feature was first introduced, as the years have gone on, the Call to Arms weekends have been doing exactly the opposite of what they'd been introduced to accomplish. Unfortunately, some battlegrounds are still perceived as favoring one faction over another -- which means that on Call to Arms weekends, queue times can skyrocket as one side piles on to queue for the additional bonuses, and the other simply avoids the battleground altogether. So what's the solution? Removing the Call to Arms weekends altogether.

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Filed under: PvP, Warlords of Draenor

Honor changes not active until next week [Updated x2]


Last week we learned that honor changes were coming to battlegrounds across WoW. Too little honor was being earned in the multitude of BGs available, and in turn Blizzard decided to significantly adjust the rate at which bonus honor was awarded. For example, where previously you earned bonus honor every 260 points in Eye of the Storm, you'll now receive it every 130 points.

At a small level this won't have a major effect, but when you add up running a few dozens BGs while honor farming, it's going to stack up pretty quickly. This change also seems to be a good way to allow players to catch up and enjoy the expansion's PvP offerings near the end of its run.

However ... not quite yet.

PvP Designer Holinka tweeted that the changes will be coming next week. We'll just have to wait for "moar honor."

Update Part Deux: According to a source of Lore, this actually is happening next week.

Filed under: PvP

Simplify point-based currencies in Warlords

We've covered in the past how the best way to gear for PvP is to grind justice points, and I have recently experienced this - since I wanted to get some pieces of Season 14 for transmog (and to do some PvP on the side, since I like running random BG's) I spent the past couple of days capping honor so that I could pick up several pieces as soon as possible. This led to running dungeons for justice points. Lots of dungeons. And this led me to realize that justice points themselves have a lot of uses - picking up older gear to catch up, converting to honor for PvP gear - but they feel strange and antiquated.

There's literally two ways to get them in the current endgame - run scenarios or dungeons - and they only upgrade blue dungeon gear, so their use as an upgrade currency is fairly limited. While you can in fact also buy them with honor, that would have been self defeating in my case.

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Filed under: Analysis / Opinion, PvP, Raiding, Warlords of Draenor

Does PvP need more queueing options?

WoW Insider received a question to our tip line from a player who's lost their way a little when it comes to PvP:
I greatly enjoyed PvP during Cata, but I just haven't been able to get into it during MoP at all. I'm part of a small guild (4 active players), and none of them enjoy PvP. Since I usually have to go it alone, I have a preference for the larger BGs -- AV and Isle. It's easier to be a part of the crowd where individuals carry less weight, but still feel useful and able to help in the smaller skirmishes along the way.

PvE has several queuing options -- LFR, Flex (with a group), Scenarios, regular dungeons and heroics. There's a size and activity for everyone.

PvP on the other hand has BGs (random or rated) or arena. While not quite adding more options, do you think Blizzard may consider separating out the BGs into different sized-based queues?

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Filed under: Analysis / Opinion, PvP

Why do we still have separate PvP and PvE gear?

While seeking out questions to a Queue I wrote, I was asked by a Twitter follower why we had separate PvE and PvP gear in the first place. A question I love, and that I wouldn't be able to respond to briefly enough for The Queue. I'm not going to go into a complete, exhaustive history of PvP gear. For starters, I didn't play in Classic, so I can't really comment on the gear then, but I gather that there was a lot more overlap between the two.

Then, with Burning Crusade, back in 2006, the combat rating system and Resilience were both introduced, along with arenas. PvP gear was born. It's been through many different iterations since then -- too easy to get, too hard to get, too bad for PvE, too good for PvE, different effects, stat budgets, you name it. But history, while it merits repetition, shouldn't have too much bearing on this question in today's game.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Patch 5.1: Upgrading your gear with valor

Patch 51 Upgrading your gear with valor
What do you do with thousands of Valor points when you already have all the gear that you can buy from the Valor vendors? Coming in with patch 5.1, one of the cool things is the ability to upgrade your own gear. In previous expansions, we'd reach a point where we'd have tons of Valor or Justice points and nothing to buy. Head on over to visit the local ethereals in the major capital cities and look for the item upgrade NPC.

The process for upgrading items is simple. Drag the item you wish to upgrade over to the item slot, then hit the upgrade button. Only items that are 458 ilvl or higher can be upgraded. Blue quality items can be upgraded once for an 8 item level increase for 1500 Justice or Honor points. Epic quality items can be upgraded twice with a 4 item level increase per upgrade for 750 Valor or Conquest points.

Once an item is upgraded, there's no way to get them refunded. Choose them wisely! If you're not sure what to upgrade first, I would suggest focusing on your weapons and trinkets. For most classes, you should notice a slight increase in your character's performance.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items

Quartermasters and where to find them

Quartermasters and where to find them
Okay, if you're running dungeons for justice or valor points, PvPing for honor or conquest, or grinding reputation with one of Pandaria's many factions, one of the questions that you may be asking is where do I go to buy stuff? If you are, then we have a list of vendors for you.
  • First up, the Shado-Pan Quartermaster is Rushi the Fox, at the Shado-Pan Garrison in the Townlong Steppes. He sells a variety of items for justice and valor points.
  • Commander Lo Ping is an all in one Justice Quartermaster selling every faction's justice point gear, at Niuzao Temple also in the Townlong Steppes.
  • Commander Oxheart is a Valor Quartermaster who also sells tier gear for tier tokens at Niuzao Temple in the Townlong Steppes. She's standing right next to Commander Lo Ping, in fact.
  • The Klaxxi Quartermaster is Ambersmith Zikk in Klaxxi'vess, right in the heart of the Dread Wastes.
  • The Golden Lotus Quartermaster is Jaluu the Generous in front of Mogu'shan Palace in the Vale of Eternal Blossoms.
  • The August Celestials have two vendors, one for Horde and one for Alliance. Sage Lotusbloom can be found in the Shrine of Two Moons selling to the Horde, while Sage Whiteheart is to be found in the Shrine of Seven Stars - both are in the Vale of Eternal Blossoms.
  • For PvP vendors, both Horde and Alliance can be found on the Serpent's Spine itself. For Alliance, Honor Quartermaster Hayden Christopher, Conquest Quartermastery Lucan Malory, and Glorious Conquest Quartermaster Ethan Natice are all to be found on the Serpent's Spine in the Valley of the Four Winds. The Horde Quartermasters Lok'Nor Bloodfist (Honor), Doris Chiltonius (Conquest) and Acon Deathwielder (Glorious Conquest) are on the wall between Townlong Steppes and Kun-Lai Summit.
Also remember that during the patch 5.0.5 hotfixes, several reputations has their requirements for various Valor point purchases dropped. The Klaxxi now sell necklaces at honored, the August Celestials sell bracers, the Shado-Pan sell cloaks and the Golden Lotus sell rings, all of which are iLevel 489 epics. So check those vendors in case you may have missed an epic you can pick up.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Incoming hotfix buffs JP gear, nerfs honor point gear

If you thought the item level of endgame PVE gear purchasable with justice points was a little low, Blizzard apparently agrees with you. Bashiok just let the official forums know that a hotfix is incoming, bumping the ilvl 450 PVE rares to 458. Additionally, the hotfix brings down the item level (and rarity color!) of the ilvl 464 epic PVP gear available for honor to 458 and rare.

In conjunction with the hotfix removing the reputation requirements to access the JP gear, it should be considerably less of a hassle -- and involve a lot less PVPing -- to gear up for heroics. The downside is that the PVP gear you probably bought just to cheat the queueing system is a little worse. I can live with that.

The full post from Blizzard is after the cut.

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Filed under: Hotfixes, Mists of Pandaria

The Raid Finder, the Dungeon Finder, point caps and you

I have a theory that either our various caps for justice and valor points are too low, or the amount we get per activity is too high. I'll relate my thinking. I have several level 85 characters I'm running through the Dungeon Finder and Raid Finder tools. Clearing both halves of the Raid Finder Dragon Soul gets me 500 valor; I then run four random heroics, and I'm capped. This means that playing my main any further that week is effectively a waste of time. (I usually cap my valors out before I even raid for a week, which makes raiding just about the gear, but I'm OK with that.)

My problem is, I like my main. I'd play him more if there was anything to do. As it is, I tend to cap out on justice points rather than run on one of my alts, and even then, they usually cap on valors as well. (At least two of them do.) I even sometimes cap on honor, and with the new conquest point gains for Random BGs, I could cap on conquest if I really set my mind to it. And while I understand why we have both weekly and total caps on points, it often feels like I'm being penalized for liking the game and wanting to play it.

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Filed under: Analysis / Opinion, Raiding

Blood Sport: How will patch 4.3 impact PvP?

WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

With patch 4.3 imminent and Arena season 10 due to end Nov. 29, it seems reasonable to assume the patch will appear in early December. While you're racing to get your team into title range, get that last piece of gear, or just running laps of your capital city, you might be thinking forward to the arrival of the patch and wondering what your fate will be in PvP as the nerf bat winds up for another swing. Firstly, let's deal with some housekeeping.

Conquest points, the PvP equivalent of valor points, will now be far, far easier to earn from ordinary Battlegrounds. The first daily Battleground win will now award 100 conquest points, up from 25, and wins after that will award 50 conquest point, up from, well, none! The conquest cap will remain, so while it will still be far quicker to reach it through Arena, it will also be attainable via Battlegrounds of the non-rated variety. This makes it far easier for solo players to build up the resilience numbers people often demand (fairly or otherwise) for access to Arena and Rated Battleground teams or just to gear for Battlegrounds.

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Filed under: PvP, Blood Sport (Arena PvP)

Know Your Lore: Honor, Krom'gar. Never forsake it.


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
I spent a very long time in Northrend, Krom'gar. I learned much about the Horde in that time. While there, a wise old war hero told me something that I would carry with me forever...

"Honor," Krom'gar, "No matter how dire the battle... never forsake it."
The shattering of Azeroth wreaked havoc across the world and destroyed many outposts and important areas to both Alliance and Horde. This destruction prompted an all-out war between the two factions, centered mainly on grabbing as much land as possible -- with the devestation of the shattering, both sides felt the pressure of losing precious resources.

The Stonetalon Mountains, nestled in the heart of western Kalimdor, are one such location that's come under heavy fire from both sides. Formerly home to the Venture Company, the Stonetalon Mountains are now under contention by both sides, in an effort to grab what resources and land are immediately available. For the Alliance, it's a harder fight than previously thought. Not only is the Alliance dealing with Horde forces, they're also dealing with an ancient evil lurking beneath Stonetalon Peak.

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Filed under: Lore, Know your Lore

Blood Sport: Gearing up for arena, Cataclysm edition

Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more.

It's the beginning of a new arena season. Recently hitting 85 myself, I noticed a lack of information about the best ways to acquire PvP gear for my upcoming adventures in Azeroth. Well, I've put together a little guide for you that I hope will aid you in whatever your PvP goals are this season.

Conquest points are the most important type of PvP currency in Cataclysm -- and they're awesome. They're incredibly easy to get, as you only have to win four or five arena games a week to get to the starting cap of 1,343. The average piece of conquest gear is bought for 1,579.4 conquest points, so even if you never break 1,500 rating, you'll be getting a new piece of epic PvP gear almost every week.

Try to save up early for your weapon, offhand, and relic/wand. These three slots are the only pieces of gear that can only be bought with conquest points -- don't make the mistake of buying other stuff with conquest points! You can just get a slightly inferior version of the other pieces via honor, but you might have to wave around that green or blue weapon for a while if you aren't wise about what you buy!

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Tol Barad hotfixed to reward 360 honor on offensive win

After the hotfix last week (rewarding 1,800 honor to the offensive team) aimed to increase Tol Barad changing hands from faction to faction, Blizzard has recanted and lowered the amount of honor gained when the attacking side wins the PvP objective. There was much confusion over why Blizzard would introduce such a huge honor gain for the attackers, as it clearly encouraged players to win-trade Tol Barad back and forth, negating the whole reason for a PvP objective.

However, Blizzard has just changed the amount of honor gained when the attacking side wins Tol Barad to 360 honor, down from 1,800. Let your servers know that the win-trading can stop.

Zarhym -- Tol Barad Honor Change
As you're probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We've just applied a hotfix which has lowered the attacking faction's gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.


In addition, Blizzard is currently working on a fix for what many termed the "Tol Barad Bridge Marathon," where players would run across the Tol Barad northern bridge to enter the zone as the battle was ending to reap the benefits of the victory, even if they were not called to participate in Tol Barad.

Quote:

Whats the word on the bridge exploit?

We're working on a fix for this right now.

Filed under: PvP

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