PvP rank statistics

PlayOn has been collecting some interesting data on PvP in World of Warcraft. And while I'm not sure any of the information provides grounds for conclusion, it's certainly interesting to peek at. Both of these charts take into account sample data from 128,477 unique characters across 5 realms (one RP, two PvE, and two PvP) during one week in October. Above is their chart of average PvP rank for each class -- as you see, shaman takes the top spot and priest the lowest, but there's relatively little difference in rank between the two. (Perhaps suggesting that any class can be competitive with effort? Or simply that more shamans, warriors, and mages PvP?)

Then we have average PvP rank for time played. Unsuprisingly, those attaining rank 13 are nearing 80 hours a week of playtime (for reference, the Daedalus Project suggests the average MMO player spends 20 hours a week in game), while those at rank 14 are dropping closer to 60 hours (possibly a sign of no further play efforts after reaching the maximum rank).
Filed under: Analysis / Opinion, PvP

Joeh asks an interesting question over on livejournal... What are you going to be able to do 
Since my current character-of-choice isn't running in a raiding guild, I've recently turned to PvP as a possible alternative way to acquire new and interesting gear for myself. In my travels through Azeroth's battlegrounds, I've noticed something puzzling about reputation gain in each - some are easier to get than others. Specifically Aterac Valley reputation - which has some simply incredible weapon rewards - seems to come a lot easier than Warsong Gulch or Arathi Basin reputation. So I sat down and decided to do the math and see how it really works out - is AV reputation given out like candy, or am I just imagining things? Read on to find out.
With all the recent news and speculation about coming PvP changes - both in 








