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Posts with tag Hotfixes

Patch 6.0.3 Hotfixes for December 19

A small round of hotfixes have been deployed for the weekend and posted to the official blog. There are only three of them this time around, but players with a Gladiator's Sanctum in their garrison should make a note of the fix applied, in case they were unable to receive new Nemesis quests.

December 19

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Gladiator's Sanctum: Resolved a situation that could cause players to be unable to receive new Nemesis quests.
Quests
  • Frostfire Ridge
    • The Cure: Frostwolf Gladiators can no longer be killed by Alliance players.
UI
  • Guild Bank Money Logs should now be able to correctly display records of transactions greater than 215,000 gold.


Filed under: Hotfixes, Warlords of Draenor

Hotfixes for December 18

Another round of hotfixes has been released this evening. Along with a few class balance changes, here are some highlights:
  • [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
  • Primal Spirits should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
  • World Shrinker's effect is now removed when mounting up.
You can find the full list below.

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Filed under: Hotfixes

Patch 6.0.3 hotfixes for December 16


If you were wondering what happened to that hotfix to reduce the number of Inn quests needed for the level 3 blueprint, it has finally been implemented. I personally recommend doing most of the quests anyway. At least the quests that reward toys and pets. The one reward is the closest you'll get to flying in Draenor in the foreseeable future. Here are some of the highlights:
  • A hotfix in testing from December 11 for the Inn has been implemented. The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Tectus' health has been reduced by about 15% when the raid is scaled to 10 players on Raid Finder, Normal, and Heroic difficulties. As the raid scales up to a maximum of 30 players, Tectus' health for 30 players remains roughly unchanged from before this hotfix.
  • Resolved an issue where having a player join the Dungeon Finder or Raid Finder group just as another player was leaving could cause the button to queue up for additional players to remain greyed out for the rest of the group.
Today is pretty light on the hotfixes. See the rest after the break.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for December 15


Today we have a little more class numbers tuning, along with a bunch of quality of life changes and other miscellaneous bug fixes. Those of you with Barns are going to be very happy. Here are some highlights:
  • Beast mastery and survival hunters, as well as all rogue specs have received buffs.
  • Alliance Tier 3 Garrison: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
  • Barn: Captured beasts can now stack to 20 (up from not being stackable).
  • Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same Battle.net account.
  • Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
  • Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
  • Tome of the Clear Mind now stacks to 200 (up from 20).
See the full list of fixes after the break.

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Filed under: Warlords of Draenor

Hotfix tweets from December 12

The latest round of hotfixes didn't roll out on the official hotfix blog, but resident Blizzard CM Rygarius made a series of tweets on Twitter that outlined the hotfixes with a note that since there is no update to the hotfix blog, he wanted to get the information out before the weekend. On the list are some PvP adjustments, as well as a fix to the transmog armor acquired from the Dwarven Bunker or War Mill.


Read on for more tweets from Rygarius.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for December 11


Another day, another round of major hotfixes. Highlights include:
  • Ghost Wolf modified by Glyph of Ghostly Speed no longer provides a movement speed increase while indoors.
  • Ashran: Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.
  • Based on player feedback, a number of adjustments have been made to Alchemy recipes. Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead. Flask recipes now use more herbs, increasing the number of herbs needed from one type of herb to two.
  • Based on player feedback, a number of adjustments have been made to Jewelcrafting recipes. Tier 1 gem recipes now requires more ore and less herbs. Tier 2 gem recipes will no longer requires herbs and instead require a tier 1 gem.
The full hotfixes after the break.

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Filed under: News items

Upcoming changes to garrison outposts


If you've regretted any of your garrison outpost decisions, it's now going to sting just a little bit less. Instead of costing 10,000 gold to switch outposts, it will soon be reduced to 5,000 gold. The exception is Nagrand where it will only cost 500 gold to switch between the siege tank and mounted combat. Blizzard is also going to allow you to recruit followers from the other outpost (previously this was not possible, even if you switched). These changes won't happen until the next maintenance. Looks like I have yet another reason to get a level 3 Barracks.
Lore
We're planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices. Specifically, these changes will be:
  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower
Note that you will still be unable to change your Garrison Outpost building until you've reached level 100 and earned your current building's zone achievement, at which point the building can be changed by speaking with the outpost's foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they're on their way.

Filed under: Warlords of Draenor

PvP hotfixes for December 11th

Whether you'll be pleased or disappointed by today's PvP hotfixes -- which Nethaera says are coming soon -- likely depends on which class you play. Balance druids, discipline priests, retribution paladins, enhancement shaman, and warriors are all getting tweaks (or, as some might say, nerfs). The exact changes are below.

Nethaera
We wanted to take a moment to update everyone on some of the latest PvP related hotfixes that are incoming which will affect the following specs and classes:

Balance Druid
  • Starfall damage against players is now reduced by 33%.
  • PvP set bonus that grants a charge of Starsurge when Entangling Roots breaks now has a 15 second cooldown.
Discipline Priest
  • Silence now has a 2 second duration (Shadow Silence is unaffected).
Retribution Paladin and Enhancement Shaman
  • The PvP 2 set piece bonus now grants 25% reduction in crowd control effects (down from 50%).
Warriors
  • Glyph of Shield Slam now requires defensive stance.

Filed under: News items, PvP

Patch 6.0.3 hotfixes for December 10


Citizens of Dalaran! Re-enable your sound and listen! Rhonin has finally lost his yelling voice after the millionth hero saved the world from certain destruction. Cold logic deemed your ears not worth saving. Cold logic, however, does not account for the power of hotfixes!
  • Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran.
  • Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.
  • The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
  • Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
  • Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
Check after the break for the rest of today's hotfixes.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for December 9


Do you have a Barn, Dwarven Bunker / War Mill, or Trading Post? If so, you're going to enjoy today's round of hotfixes. Alchemists can also rejoice now that Crystal Vials exist outside of a single vendor in Draenor. Here are some of the highlights:
  • Barn: Increased the drop rates for Savage Blood from work orders.
  • Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
  • Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
  • Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
  • General goods vendors across Draenor now offer Crystal Vials and Enchanting Vellums for sale.
Check out the full list of hotfixes after the break.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for December 8


The most recent batch of hotfixes features a host of class tuning adjustments just in time for the opening of mythic Highmaul. Here are some of the highlights:
  • Frost death knights, mages, shamans, and warriors had several abilities buffed.
  • Marksmanship hunters and windwalker monks received some nerfs.
  • Work orders for the following Horde buildings (Mine, Herb Garden, Goblin Workshop, War Mill, and Trading Post) and Alliance buildings (Dwarven Bunker, Gnomish Gearworks, Trading Post) should now correctly contribute credit towards work order achievements.
  • Gladiator's Sanctum: Work orders were awarding much more gold and items than intended. The amount of items and gold awarded has been reduced to be more comparable to other buildings.
  • Ashran has been re-enabled as a potential daily strategic assault choice.
  • Follower Weapon and Armor enhancements can now stack up to 20.
  • Got My Mind On My Draenor Money now only requires looting 2,500 gold in Draenor (down from 10,000).
The full list of changes after the break.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for December 5

Just in time for the weekend, a new round of hotfixes for patch 6.0.3 have been released to the official blog. There's a little bit of everything in this round of hotfixes, from PvP adjustments to garrison building tweaks, and even a few adjustments to professions as well. Please note that there are a few hotfixes that do require a realm restart to take effect.
  • Players leveling First Aid should note that Antiseptic Bandages no longer require Sea Scorpion Segments to craft.
  • In Ashran, Fangraal, Kronus, and faction Captains now continuously push towards the enemy faction's base.
  • Consuming a Draenor potion, elixir or flask should no longer cause players to break out of stealth.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for December 4

Another day, another round of hotfixes. Today's highlights include:
  • Player pets should now correctly rejoin the player after taking a flight path or using a vehicle.
  • Battleground Flag Carriers should now correctly have a 45-second delay before their location is revealed to the enemy team (was incorrectly revealing their location immediately).
  • Recruit-a-Friend characters should now be correctly receiving a 300% bonus to the experience awarded for completing a Dungeon (was incorrectly awarding 900% instead).
The full hotfixes can be found below. There are a few class balance hotfixes there, so don't miss them!

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Filed under: Hotfixes

Hotfixes for December 3

Another significant round of hotfixes have gone live for Warlords of Draenor. This bunch includes numerous fixes to garrisons, classes, and the newly released Highmaul and world bosses. Some highlights include:
  • Iron Horde Invasion: Made a number of adjustments to make Gold Victory more obtainable.
  • Borrok the Devourer should now drop a Devourer's Gutstone that allows more than one player to loot it.
  • Tarlna the Ageless' Genesis ability now summons a maximum of 15 Giant Lashers and has a increased duration of 12 seconds (up from 6 seconds).
It's worth noting that though there has not been concrete confirmation, there's speculation that Tarlna the Ageless summoning far too many lashers contributed to server instability Tuesday evening.

The full list of hotfixes can be found below.

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Filed under: Hotfixes, Warlords of Draenor

Patch 6.0.2 Hotfixes for December 2


A new round of hot fixes is out for WoD, including some major changes to key garrison buildings (or at least key as in buildings that are wanted). Highlights include:
  • Menagerie Level 3: Reduced the number of pet battle wins needed for the Draenic Pet Battler achievement from 500 to 150.
  • Conquest Garrison Missions have been disabled temporarily from the pool of available missions for players that are eligible to receive them.
  • Molten Core -- Trash mobs like Ancient Core Hounds and Lava Surgers no longer respawn.
  • Conquest Points have been converted into Honor Points before the start of the season.
  • Level-up items created by professions no longer use reagents that required a daily cooldown to create and are no longer soulbound. To compensate for this change, basic reagent requirements have been increased and vendor buyback price for those items have been reduced now that they're less rare.
The full list of changes after the break.

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Filed under: News items

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