- Hunter's tenacity pets saw a couple of fixes.
- Tenacity Pet Specialization: Blood of the Rhino now reduces the pet's physical damage taken by 15% instead of increasing armor by 20%.
- Tenacity Pet Specialization: Great Stamina now increases the pet's health by 60% (up from 12%).
- Priests saw a 15% nerf to Holy Nova's healing, while Divine Star's healing or damage (based on spec) was buffed by 15%
- Fixed an issue where Zidormi may send players to an incorrect phase in the Blasted Lands.
- Once a Challenge Mode has started, characters can no longer change specializations, talents, or glyphs.
Posts with tag Hunter
Betas make players nervous about their class. It happens every time. Blizzard makes changes, often drastically, and for better or worse some people hate the changes. I've been keeping my eye on the beta class forums since the Warlords beta began, and I've seen a lot of unhappiness this time around. The ability pruning that was one of Blizzard's major design goals for classes this year has removed depth from rotations, taken away both utility and cosmetic options, and in some cases radically altered or deleted abilities that players enjoyed. Beta testers have voiced strong opposition to many of the changes.
In ten years, I haven't seen players this up in arms about class issues since classic WoW -- an era when many specs and mechanics were simply broken in PvE, PvP, or both.
This past Friday, something happened that I believed would never again happen in WoW: an in-game class protest. With much more open lines of communication from developers to players in recent years, I thought the game had matured beyond the point where such things would ever be necessary. But here we are, almost ten years after the most famous class protest in WoW's history, and players once again felt the need to gather in Azeroth to voice their complaints.
Filed under: WoW Archivist
As we all know, I don't play a hunter. I am, however, married to a hunter. And this means that despite my utter lack of comprehension about the class, I end up paying attention to it just so I have some idea what we're talking about at any given moment. I should at this point remind you all that I am not the person to complain about if you can't tame snakes.
Luckily for me, Bendak is a master hunter. And this time, he's got a doozy of a post for y'all, namely one on how to tame Gara, the new Warlords of Draenor spirit beast. And man, it's kind of crazy. Kind of really crazy. That's just one of the screenshots he took above. I don't want to put a lot of spoilers here, if you're dying to experience it all yourself, but if you're looking for a fun and interesting write-up that will make the process easier for your hunter, well, look no further than Bendak's post.
Happy taming. No, I really can't get you tameable snakes. Go tame Gara instead. He looks pretty awesome.
Hearthstone unveiled its final class specific Curse of Naxxramas card yesterday, the Hunter beast Webspinner. The 1/1 spider costs one mana, and upon expiring summons a random beast card into your hand. Senior Game Designer Ben Brode explained via Twitter that the range on the text includes any beast card, with the exception of tokens. That rules out the 1/1 hound summoned by the Unleash the Hounds spells. All other beasts (Including hunter legendary King Krush) appear to be fair game.
Webspinner can get any collectible Beast. Everything from King Krush to Captain's Parrot.- Ben Brode (@bdbrode) June 19, 2014
In terms of viability, this card shows promise. The other turn one beasts available to hunter generally serve specific purposes. Stonetusk Boar exists almost exclusively to be used with Hunter's Mark, while Timber Wolf is utilized in conjunction with other beasts already able to attack. Webspinner could be a nice early game tempo play, while retaining value later on in the match because of its ability to provide the user an additional card. If that card ends up being a Savannah Highmane, King Krush, or even Core Hound, it's a great play. Really, so long as it doesn't draw you Captain's Parrot or Angry Chicken, it's a victory.
The hunter set currently sits right in the middle, as expert opinions go. It is nowhere near as crushing as it was prior to the most recent Unleash the Hounds nerf, but it definitely has a place in the metagame, especially against the all powerful Miracle Rogue deck. Webspinner doesn't look like it will unhinge the class again, so much as it will provide another early game option, something the class can definitely use. Moreover, it will provide the class another degree of trickery. After Webspinner dies, opponents will be forced to wonder if you have a giant dinosaur in your hand or not.
Filed under: Hearthstone Insider
Wish they'd stop biting each other and help me kill this thing! #Hunters #StopHittingYourself #3HeadsAreBetter pic.twitter.com/yfh0Lhsabh- Jeremy Feasel (@Muffinus) March 28, 2014
With the September 23 hotfixes, all three hunter specs have been brought up to relevance. In simulations, they are all within a couple percent of each other, but the real question is how do they perform for you in a real world setting? After an expansion of beast mastery and survival (which play very similarly), the jump to marksmanship will be tough for some hunters.
This week, for my very first hunter column, we're going to look at how you can maximize your damage and survivability in the first two wings of Siege of Orgrimmar. Keep in mind that a lot of these are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the first eight bosses. Stock up on some Tomes of the Clear Mind and let's get started.
When I took on the WoW Archivist mantle last year, I wanted to tell some personal stories as well as provide in-depth looks into the game's past. My first column talked about an early but extraordinary world PvP experience. Today I'd like to tell you about my first weeks of WoW in 2004, in a very different Azeroth than our modern version, with a very different incarnation of the hunter class.
A hunter will rise
In December 2004, a hunter stepped forward in Red Cloud Mesa. He was new to the ways of Azeroth, but eager to learn. What followed would be painful. But when the narrator shut up and the hunter proudly accepted his first quest from the Navajo minotaur guy with giant punctuation over his head, this new hunter set forth. He had nothing but a bow and a hope that his trials would forge him into a hero.
He would become a hero, many months and scars later. His first two weeks, however, were marked with terror, failure, and shame in roughly equal parts.
Filed under: WoW Archivist
@SamSykesSwears They were never that interesting IMO. Keep pack as a toggle and lose the rest I say. #notanannouncement - Greg Street (@Ghostcrawler) August 19, 2013
While this is not an announcement of the removal of aspects, it is a reasonable discussion point. There's pack, cheetah, and hawk right now, Aspect of the Fox was removed a little while back in patch 5.1. They were concerned at the time that constant hunter movement would be too strong, but preferred it to aspect twisting, where you would swap between Fox and Hawk to do more serious damage.
The simplification of things like Auras for paladins, totems for shaman, and aspects for hunters seems to be one of the top things on Blizzard's to do list right now, and the question is, are these abilities really interesting enough to warrant being kept? Personally, I always liked them. In the instance of hunters, switching from Fox to Hawk and back again was fun, I liked the additional consideration of paladin Auras along with Seals, although I know from explaining them to people that they were confusing.
Is this dumbing down? If so, is it really a bad thing? Or is it simply reducing unnecessary bloat? Is it really that interesting a gameplay decision to set an aspect any more, or is leaving Pack active just another way to justify yelling at hunters?
Filed under: Hunter
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@Divine_Namjoo We agree. I'm not sure that design angle has payed out well.- Greg Street (@Ghostcrawler) July 16, 2013
The abilities are particularly problematic in PvP, where players can chain several attacks or crowd control abilities together within a short period of time. What do you think? Do cooldown resetting abilities belong in the game? Are they overpowered?
Filed under: News items
Or not, as I'll argue we warlocks have our own style of play.
The damage dealing game isn't just about turning a mob down to 0 points at the end of the night, but about using the mob's health bar to vault over cooldown or resource barriers. Turning a warlock into a sitting duck in PvE requires either getting rid of all the mob health bars or getting rid of the warlock, which is usually accomplished by movement or threat of certain death. This struggle against being useless is what makes choices in a damage dealer's arsenal meaningful.
If you're still not sure what WoW class you want to play, allow us to take this opportunity to introduce you to the noble hunter. Hunters are one of the most commonly recommended classes for new players to the game, and with good reason. Compared to other classes, many of which have the ability to fill multiple game roles, hunters have a single, straightforward function in any situation: to do damage with ranged weapons. And with the power of their pets to protect them, hunters have very high survivability when soloing, which secures their place the top of new player recommendation lists.
But don't start thinking that this means hunters are a simple class: while the basics are easy to pick up, there's a lot of depth to hunter gameplay (and a world of difference between playing with a good hunter and a not so good hunter). Hunters have a number of crowd control options and access to traps, both of which require strategic thinking to use well. And, further, while pets can make the life of a hunter much easier, controlling them can be a challenge that adds complexity to the game.
So while many people would tell you hunters are a great class for newbies because they're easy, we'll just say that they're a great class for newbies because they're easy to get started with. If we've piqued your interest, read on to see more about what the hunter has to offer in World of Warcraft -- and whether it may just be the perfect class for you.
The launch of WoW was a magical time -- everyone who played the game back then would agree. The concept of questing rather than grinding was fresh and exciting. The world felt immense, full of secrets and adventures.
Classes, on the other hand, were very raw compared to today. While many players yearn to play on vanilla-only servers, I doubt that most of those players would prefer their class to return to its vanilla version. Though some were better than others, every class had its problems. In this column, I'd like to highlight the biggest aggravation, as I see it, with each of the original eight classes -- and how Blizzard has since fixed every one of those issues.
Filed under: WoW Archivist
The video isn't too complex, but the song should warm the hearts of our many hunter readers out there, and remind them how awesome their class is. It may also make the rest of us envious that our own communities don't have multiple theme songs (I guess rogues do, actually).
This collaboration is two years in the making. I remember at WoW Insider's BlizzCon 2012 party, Frostheim ran up to me with a big grin on his face and said he'd just recorded one of our notable guests (Aron Eisenburg? Felicia Day, perhaps?) saying, "hunters are just awesome!" To find out who it was, check out the video.
Oh, and don't forget to heal hunter pets!
Filed under: WoW Moviewatch
So why are we telling you about it again? Well, Kalliope over at Petopia has done a truly fantastic forum post that serves as a guide to hunting down these beasts of mystery. Kalliope has done a pet-by-pet guide showing you what tracks you're looking for, where the tames are likely to be roaming in Pandaria, and the family and names for each tame.
Not only that, but Kalliope has a host of great tips for would-be owners of these beasts. The full tip list, after the jump.
Filed under: Mists of Pandaria