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Posts with tag Icebound-Fortitude

Lichborne: Survivability for the DPS death knight

Lichborne Survivability for the DPS death knight
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Death knights have long been notorious for their insane survivability since they were first introduced. Over the years, a lot of it has been nerfed, but a lot remains. While blood knight survivability feels somewhat obvious, it's a little harder to see what unholy and frost death knights have going for them. Today, we're going to examine how DPS death knights can use their skills to stay alive when the heat is on.

Anti-Magic Shell

Anti-Magic Shell remains one of the most versatile and underrated tools in our arsenal. By absorbing most of the magical damage from a massive magical attack, it allows us to stay in position longer than other classes, and save ourselves from own mistakes in some cases.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Stupid death knight tricks on the Isle of Thunder

Lichborne Stupid death knight tricks on the Isle of Thunder
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.

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Filed under: Death Knight, (Death Knight) Lichborne

Death knight glyph changes in patch 5.0.4

Glyphs in Patch 504 Death Knights
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for death knights. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

There are no brand new death knight glyphs.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Death Knight, Mists of Pandaria

Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne More death knight glyphs in Mists of Pandaria and Patch 504 TUESDAY 14TH
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs.

The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne Death knight glyphs in Mists of Pandaria and patch 504
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way.

With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: 5 common death knight mistakes

A blood elf death knight outside molten core
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

A guide that tells you how to play is pretty helpful, don't get me wrong. But just reading that and following along often isn't enough. Sometimes, we make mistakes anyway. If it were simple as reading a guide, we'd all be in heroic raid groups never doing any less than 40,000 DPS on Madness of Deathwing and/or never dying due to our constant chain of Blood Shields while tanking. But human error will always enter into things.

Of course, realizing what mistakes you're making and getting them fixed is easier said than done, especially when they're being yelled at you by an irate guild leader or that especially grumpy member of your Raid Finder group. This week, we'll look at some of the most common mistakes death knights make and offer some short and sweet commonsense tips to avoiding them.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: You can tank your way to level 70 as a death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

I've actually seen more than a few questions lately about tanking as a lowbie death knight. People want to know if it's possible, how to gear, and if there's any special tips or tricks you should watch out for. Combine this with Alison Robert's resurrection of her lowbie tank project, and I have to admit, lowbie tanking has been on my mind. There's no denying that tanking at level 60 is an entirely different beast than tanking at level 85, but there are enough similarities that practicing at 60 can help you develop a lot of the tools you'll need to soldier through those level 85 heroic PuGs on the way to those Satchels of Exotic Mysteries.

This week, we'll take a look at the average level 58 death knight (58 being the level your average death knight is upon leaving the starting experience), and figure what you can do to get in gear and get yourself tanking all the way through to level 70.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: A death knight DPS guide to staying alive in PvE

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

I know it's probably a bit weird to be talking about PvE DPS when the big story for PvE is the new cool stuff we can get by tanking -- but by now, the shine is probably off the apple for many Call to Arms participants. With bugs preventing us from getting bags and DPSers who refuse to follow kill orders or use crowd control, many have decided even the chance at a cool new pet isn't enough.

That's why, for everyone who's gone back to DPS and for everyone who never stopped DPSing, I want to offer a few quick tips for surviving in PvE. Maybe you're dealing with an inexperienced Call to Arms tank; maybe you're still working on recognizing your own threat levels. But whatever the reason, DPSers do die from time to time, and in Cataclysm, they seem to die faster and easier. Many of these tips will be death knight-specific, and some will be a bit more general.

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Filed under: Death Knight, (Death Knight) Lichborne

Looking at death knight changes testing in PTR Patch 4.0.6

There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out.

Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.

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Filed under: News items, Death Knight

Patch 3.3.3 PTR: Build 11643 notes

MMO Champion's got the goods on an upcoming build of patch 3.3.3.

Mounts and pets

But first, check out Lil' XT! Doesn't your Lil' KT want a lil' company? No idea where this lil' guy will come from as of yet, but it could be a future purchasable pet joining the likes of the Pandaren Monk and Lil' KT!

Both the Celestial Steed and X-53 Touring Rocket (screenshot) now have their own spells and have 310% flying speed.

Icecrown Citadel

There's been some issues with absorption effects like Power Word: Shield not benefiting from the raid buffs that Wrynn and Hellscream provide. That will be addressed shortly with patch 3.3.3.
Glyph changes

These changes could be temporary and could be reversed at any time. They're not in the official notes.

Death Knights

Priests
Rogues


Other changes

Warlocks
  • Dark Pact now has a 100 yards range (up from 30 yards) and ignores the line of sight.

Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: Priest, Rogue, Warlock, Analysis / Opinion, News items, Death Knight

Lichborne: What Cataclysm might mean for Death Knights

Worgen Death Knight concept fanart
Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top?


We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information.

New Races


The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills.

Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away.

As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

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Filed under: Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne, Cataclysm, Worgen, Goblin

Lichborne: Patch 3.2 Death Knight changes in-depth

See how nerfed I am?
Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb.

On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let's take a deep look at the changes and see what they'll mean for us going forward into Patch 3.2.

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Filed under: Patches, Analysis / Opinion, News items, Classes, Talents, Death Knight, (Death Knight) Lichborne

Glyph of Icebound Fortitude bug fix incoming

Tanking Death Knights, don't buy those Glyphs of Icebound Fortitude just yet. The glyph is meant to make Icebound Fortitude a little more potent in PvP, where a DK is unlikely to have much defense on. But apparently (and this is news to me), there was a bug where it was giving benefits even to def-capped DKs, and thus many people were picking it up for PvE use.

As always happened eventually, Blizzard has spotted the bug, and they're going to be hotfixing it soon. The glyph will still keep its intended effect; PvP DKs will not see a change, most likely. But now I'm curious: what was the glyph doing for tanks? Was it adding 10% onto IBF at all times, or something?

Filed under: Death Knight, Inscription

Are Death Knights autowin in PvP?


Here's a question I'm sure a lot of players have asked themselves when faced against those dreaded Death Knights. Critical QQ wrote an interesting post in his blog theorizing that the side with the most number of Death Knights will win. Think Ret Paladin during the first week or so of Patch 3.0. He posits that Death Knights are such a powerful PvP class that they tend to turn the tide of a battle. To a degree, it's actually true. The very first Arena Master was a Death Knight.

The blog post plays out several scenarios where Death Knights make a difference but doesn't get into too much detail. But the point he makes is clear, and some of you might have actually felt it whenever you played some Battlegrounds -- whichever side has the most Death Knights wins. I've never actually stopped to figure out the ratio of Death Knights in all my Battlegrounds games, but there's no question a Death Knight is a force to be reckoned with in PvP. But are they unbeatable?

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Filed under: Analysis / Opinion, PvP, Death Knight

Patch 3.0.8: Analysis of Death Knight changes


Well, I don't know about the rest of you guys, but I'm certainly having fun playing my death knight. I can solo a lot of the more difficult quests in the game; my Blood self-healing along with my glyphed Death Strike keeps me topped off and out of danger almost all the time; and I bring desirable buffs to parties and raids.

I keep thinking to myself, "Something has to change! I can't have this much fun all the time!"

Well, guess what, WoW community? You've gone and done it. You've gotten us buffed. Great. Just great.

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Filed under: Patches, Analysis / Opinion, PvP, Raiding, Classes, Talents, Buffs, Death Knight, Wrath of the Lich King

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