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Posts with tag Immolate

Blood Pact: Destruction 101 at 90 in the end of Mists

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill mentions in a quick announcer voice that green fire spells are sold separately.

So, you just boosted to 90 on your warlock and...now what? This whole pet deal is bananas to you and maybe you've heard that destruction (often abbreviated as "destro") -- is a simple spec, so you figure you'll try that one out first. but where do you start? And how can you learn without embarrassing yourself?

Let's start, shall we?

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Framing a fighter jet's power

Blood Pact Framing a fighter jet's power MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill extends her thanks to her guildmate @FinalflameWoW for his 'copter flying.

I started part one as an introduction, to set everything up. While "yaw" (keybinds and macros) and "pitch" (procs and cooldowns display) are important parts of a UI, you can't start doing your damage dealing job without a health bar to take down. So this week, we're going to look at all kinds of health bars you can find on a warlock's UI.

You can see all my unit frames in action here in the full version of the header image. Remember: I'm using the addons I use as examples, because it's easiest to draw from what I know. You can be an accomplished DPSer with minimal addons on a mostly default interface, if you so wish.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Taking care of your DoTs

Blood Pact Taking care of your DoTs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill admits to problems with DoT clipping (*gasp*) and finds a way to fix it.

Every warlock has at least one damage over time effect to take care of. Destruction has Immolate. Demonologists flip between Corruption and Doom (Metamorphosis), though I suppose you could count Shadowflame off Hand of Gul'dan as one. Affliction is the "DoT spec," starring Agony, Corruption, Unstable Affliction, with appearances of Haunt.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Vault's end with multitarget magic

Blood Pact Vault's end with multitarget magic MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill continues on with Mogu'shan Vaults while hunting pets in old raids.

I thought maybe I'd goofed, that I'd mis-timed the first two-thirds of Mogu'shan Vaults and would need to interrupt to make a fun post about Black Temple and some new warlock lore. Sadly, the felfire questline got postponed for a little while.

Oh well. In the meantime we can alternate between old raids and new as a warlock. First, let's finish up Mogu'shan Vaults with two complex-to-explain but simple-to-do fights.

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Filed under: Warlock, Raiding, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Newbie tips for destruction warlocks

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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. Today, Megan O'Neill is still breaking for beta, and in the meantime, brush-fires up on her flame-flinging techniques.

Destruction has evolved a lot since the one-button Shadow Bolt days of The Burning Crusade. Now in Cataclysm, destro has a convoluted cast rotation, still retains shadow DoTs despite being the master of fire, and has a clunky buff mechanic to boot. While skilled warlocks can pull off amazing numbers with their fantastical weaving of spells, the clunkiness of the spec is still present for beginners.

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Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Patch 3.3.3 raid build roundup

Each week Dominic Hobbs brings you Blood Pact. "Ah, a most excellent recovery. The blood will suppress the Doomguard's magical defenses" ~ Daio the Decrepit

It's been a few months since we did a roundup of the raiding builds and how the current game mechanics impact their relative DPS. With the patch 3.3.3 changes becoming public there are a couple of interesting warlock changes that are worth having a closer look at. Back in November with the coming of patch 3.3 we saw destruction lose its crown as "the best by far." Before then it was simply hard to justify any other spec unless you were giving the Demonic Pact buff to the raid, and doing so came at a personal DPS cost, so wasn't very popular.

While we've been raiding Icecrown Citadel affliction and destruction have been pretty even in their competitiveness, with demonology still trailing along behind like a wheezy fat-kid -- you still want him with you cos he has all the sweeties, but he's not one of the cool-gang. Well, times are a-changin', that kid is growing up into a real power-house.

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Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact

Blood Pact: Spelling test


With a flash of flame and a gout of smoke, Blood Pact appears again! It demands that columnist Nick Whelan make a sacrifice! Either he must write on a relatively simple subject this week, or be doomed to perform poorly during his finals! Left with no other recourse, Whelan submits to the will of the column.

Spells are the essence of playing a Warlock. Just about every part of playing the game, save role playing, has spell casting as a central feature for us. Fighting for control of Arathi Basin, dueling on matters of honor with some upstart Mage, questing and leveling, or any instance from assailing Defias scum in The Deadmines, to unlocking the secrets of Azeroth in Ulduar. Without spells the only things a Warlock could do would be run, jump, and weakly bonk our foes with our staffs. And there just aren't enough platforming sections in WoW to make that kind of thing fun.

Depending on our spec and in-game vocation, different Warlocks focus on different spells. And the decision of which spells to focus on is based on numbers. Such as the time required to cast the spell, potential damage output the spell has, or the amount of time that the spell will allow us to reign destruction on our foes while they run around screaming in abject terror. Understanding the mechanical uses of spells is essential if we're to be effective Warlocks. But as I've said in the past: Rain of Fire isn't just an area of effect spell channeled over 10 seconds which causes 2-3k non-crit damage every 2 seconds to enemies within a 15 yard radius--it's fireballs falling out of the sky!

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Filed under: Warlock, RP, (Warlock) Blood Pact

Blood Pact: Raiding as Affliction


I'm stubborn. I am. Even though Blizzard have themselves admitted that Affliction's rotation just might be a little too complex, I insist on sticking with it. Partially because it's fun and partially because it really does give the highest returns once our gear gets up to par. My gear is slowly starting to improve, and one Valorous Plagueheart piece away from the 4-piece Life Tap spirit bonus which should help quite a bit. The new Ritual of Summoning -- which some of my guildies have dubbed the TV from Hell -- has impressed everyone and I feel somewhat useful again. Specially if people die during the run to Loatheb's room.

Let's for a moment forget that Survival Hunters are in the equation. We do this for our sanity. For now, let's focus on getting our own performance up to par. The spec I use for raids is a 53/ 0/ 18 as opposed to the more popular 56/ 0/ 15, but I've found it gives tremendous returns with just a few talent points allocated in some talents. It's been difficult, but it's slowly becoming rewarding. I say slowly because it must be noted that some classes scale better and faster with gear and the raid. Let's take a quick look at the build right after the jump.

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Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact

Blood Pact: Destruction, my guilty pleasure


If you've been reading my Blood Pact posts in the past, you might already be of the idea that I'm not a big fan of Destruction. I'll be the first to admit that it just doesn't suit my playing style. I really enjoy DoTs because I like being able to move around, which is why I was a huge fan of SL/SL before Patch 3.0.2 broke it. I like Demonology, too, because it takes a bit of strategy to play well if you choose to go the route of utility. But I've never liked Destruction. Spamming nukes and not having a pet out -- I raided with 0/21/40 before Echoes of Doom -- didn't feel right. I felt like a Mage in Warlock's clothing.

But let's get this out of the way before I get (Shadow)flamed. I understand that some of you enjoy Destruction. I know that some of you like playing with Fire and Shadow. That's cool. I want to play with it, too. So I did. This whole week, all I did was muck around with a full Destruction build that went all the way up to Chaos Bolt, casting alien-like nukes, jets of fire, and burning things up. So how did it go? I surprised myself... because I actually had fun.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact

Blood Pact: Destruction in Wrath Beta


And then there's Destruction. I'll be honest and admit I was never a huge fan of Destruction. Spamming Shadow Bolts and -- this was what made it oddest for me -- having no pet out didn't feel right at all. I believe that Warlocks are a pet class, and sacrificing our pet for more DPS throughout entire encounters was off, even if it was the infernal thing to do RP-wise. The classic 0/21/40 raiding build essentially made our demons a 6 second cast buff.

Things are going to be somewhat different in Wrath of the Lich King, although Destruction is still pretty much the tree for blowing up things into oblivion. A lot of the talents incentivize mixing up spells and steer away from chain casting Shadow Bolt. A talent deep in the tree also rewards keeping a pet out. The tree is essentially a crit tree, the tree to make things go boom, although Blizzard clearly wants Destruction Warlocks to throw other things into the mix.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

New Warlock glyphs found in Wrath Beta build 8820

Man, still no stealth warlock abilities. As Inscription is slowly built into a viable trade skill, Blizzard sneaks more and more glyph data onto the Beta server, even if none of it is directly available thus far. This build, MMO Champion discovered a nice selection of Warlock glyphs, and I have to say that most of them look pretty sweet. Of course, it's hard to say for sure on how good some of them are until we know for sure if PvE damage rotations besides Shadow Bolt spam will be viable in Wrath's endgame, but I'll assume they will be, for the most part.

Let's check them out after the break.

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Filed under: Warlock, Analysis / Opinion, Expansions, Wrath of the Lich King, Inscription

Warlock talent changes added to official talent calculators

For every major class mechanic overhaul in the Wrath Beta, there's also a few minor tweaks for other classes as Blizzard works on perfecting the new talents and class balance for release. Today, it's the Warlocks' turn. MMO-Champion has discovered a few changes to the official talent calculator for the Warlock. Check it out after the jump.

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Filed under: Warlock, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King

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