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Posts with tag Improved-Judgements

The Light and How to Swing It: Deciphering holy paladin talents

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any comments or awesome holy paladin screenshots you have.

I was planning to talk about how Conviction was broken and only affected self-healing, but Blizzard's crew has hotfixed that bug already. Conviction now grants the proper healing bonus when we heal anyone. The end result is that our healing done is going to go up significantly. I'm actually wondering whether or not we're going to see a nerf because of it. A 9% boost to healing done is certainly enough to throw off whatever balance we had achieved with the other healing classes' performance.

Between the first time I heard of the Conviction issue and the recent hotfix, I have respecced about a dozen times. There are so many viable talent options available for our final flex points that I simply can't decide what I want to pick up. I couldn't even make up my mind when I had three free talent points after dropping Conviction from my build. I love the flexibility that we have when speccing our holy paladins.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: On gap-closers and empty GCDs

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.

For a couple of weeks on the beta forums, PvP paladins were constantly asking for a gap-closer -- all of this in the middle of the new holy power implementation. The developers did listen to the requests, and with some of our hybridness cut out, our prayers have been answered somewhat in the recent beta builds.

On a completely unrelated note, not pressing buttons isn't fun. Having a global cooldown with absolutely nothing to do is so foreign to me as a paladin that when it's happening on the beta, I'm convinced I'm not seeing a button. We'll touch on that a bit later. Onto the article!

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: The low level tank part 2


With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. This week he's trying to help those of you crazy enough to tank Gnomergon when it's still a level appropriate instance.

We're doing a much longer than expected series of articles on the low level dungeon runners now that the new cross-realm Dungeon Finder is up and running. This is part two of our series on the low level tank. Last week we talked about the basics of threat, avoidance, mitigation, and what stats to be on the lookout for when choosing gear.

We did promise to get into talents and skills this week, but that would have ended up being three pages long. So we're going to leave skills until next week and just concentrate on talents this time around. If you're extremely new, take a look at this nice article explaining talents for new players. If you've got that down, let's start move on to more paladin specific info.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It

Patch 3.0.2 primer for Retribution Paladins


Let's face it. Retribution blows.

Blows things up, that is. Out of all the trees -- and I mean all including the other classes -- no tree got more love than Retribution in the Echoes of Doom patch. For many of us, it's been a long time coming. No other class spec has been the butt of more jokes and the target of such derision as Retribution. Not anymore. Not in Patch 3.0.2 and the days leading up to Wrath of the Lich King. Retribution deals so much pain that we've sent the rest of player base running to Ghostcrawler crying for a nerf. And we're getting nerfed. To the ground.

Don't panic. The changes are really, mostly aimed at PvP Paladins -- okay, that's me -- but will largely leave Paladin PvE damage output the same. That's excellent news. Because I've grown accustomed to the idea that quite a lot of you guys prefer PvE to PvP, we'll take a look at a PvE Retribution build that will make you the darling of your Heroic runs and more than welcome in raids. Let's bring on the pain after the jump.

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Filed under: Paladin, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

The Light and How to Swing It: The shocking truth in Beta


Ok. So Paladins rock in Beta. There are a whole slew of abilities and talents that make life a whole lot easier and a lot more fun. One popular request on the comments has been to test drive the new Wrath Shockadin, with improvements like a 6 second Holy Shock and ranged judgements from Enlightened Judgements, it really does seem like the spec has finally come into its own.

Of course, what looks good on paper doesn't necessarily translate into actual gameplay. With the reshuffle of talents and the consolidation of spell and melee crit, what used to be a fringe off-spec with a loyal following might actually turn into the spec of choice... for healing Paladins. Before anything, though, let's make one thing clear -- this is Beta, so everything we'll be taking a look at today might (and is likely to) change by the time Wrath of the Lich King is live.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Wrath of the Lich King

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