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Posts with tag Infested-Corpse

Lichborne: State of the Death Knight

Welcome to Lichborne, WoW Insider's newest class column. Every week in Lichborne, Daniel Whitcomb will explore the ins and outs of Blizzard's newest class, the Death Knight.

It's Wrath of the Lich King Beta time, and finally time to meet the new Death Knight class. Unfortunately, we can't really guarantee you'll be meeting the same class that you'll see in the live game, per se. It's not that the class isn't shaping up well or isn't quite distinctive, it's more that there's just so much that's changing.

The next build that's scheduled to hit the Beta servers is a perfect example. Not only will talent trees be changing extensively, with some talents becoming baseline and some baseline abilities becoming talents, some talents switching tiers, and others even switching trees, but the very way we inflict and stack diseases will be getting some tweaking as well. In addition, many of the Death Knight's baseline abilities, especially related to disease and damage rotations, are changing as well.

So with all these changes, what can you say about a class that's changing drastically on a weekly basis, and may look completely different from how it does now by the time Wrath goes live? Is it really possible to speak about an overarching unifying theory of Death Knights?

Well, let's try. Welcome to the first annual State of the Death Knight address.

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Filed under: Analysis / Opinion, Expansions, Talents, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Breakfast Topic: New Wrath talents


It's definitely too early to tell, but since some of you lucky readers actually got into the Beta after Blizzard sent out invites yesterday, I might as well ask -- what new talents stand out for you? Even if you didn't get into the Beta (or haven't yet... don't give up hope!), I'm pretty sure you've read up on the new talents and gotten excited about some of them. I know I'm pretty stoked, specially since Paladins got so much love. Matthew geekasmed all over Titan's Grip so much that he wrote an entire Warrior column dedicating his undying love for it. Then there's Christian, who thinks Frostfire Bolt can change everything.

Personally, I'm really excited about The Art of War, just because of the name (it's one of my favorite books, after all). It's also currently bugged in Beta, with crazy reports of over 20k damage on a Judgement. It'll be fixed pretty soon, of course, but I can't help but geek out over that. The Death Knight talent Infested Corpse looks particularly gruesome! And then I want to spec for Haunt to complement SL/SL. If you haven't looked at the new talents yet, you can check them out over at Wowhead's talent calculators or Blizzard's official one. Did anything catch your eye?

Filed under: Analysis / Opinion, Breakfast Topics, Wrath of the Lich King

Death Knight Gameplay Movies: Frost and more Blood leveling

We bought you Jadefury's Unholy and Blood Death Knight game play videos yesterday, and now he's released another batch. This time, his Death Knight is a bit higher level, and he puts two new talent builds through their paces.

In the video above, he focuses on the Frost tree. You can see the control that Frost provides specifically - the freezing effects actually seem to last a remarkably long time, certainly long enough to set up a nice chain of abilities and spells for maximum damage. A Hungering Cold followed by a Deathchill and finished up with a Howling Blast can be particularly devastating. Jadefury also points out that if you have any lingering diseases on any of your targets, you can use Blood Boil to quickly wipe them out, doing extra damage and making them susceptible to being frozen again.

Frost, reports Jadefury, is probably the least solo-friendly build. Because you need to go very deep into the frost tree to get all the abilities you need for maximum control and damage, You can't get the self-sustainability talents in the Blood tree such as Vendetta. That said, Frost should still be amazing for groups, since you'll be able to provide some very passable crowd control and damage, and I myself am still looking forward to seeing what a good Frost Mage/Death Knight team can do in PvP.

Now that his Death Knight is a bit higher level, Jadefury also released a second Blood tree video that showcases a higher level build.

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Filed under: Analysis / Opinion, Machinima, News items, Expansions, Leveling, Talents, Death Knight, Wrath of the Lich King

Death Knight Gameplay Movies: Unholy and Blood trees


Jadefury, also known as Leiah, writer of the World of Feedback blog, has fast become one of the most recognizable names in Deathknighting of those following the Wrath Beta. Among his contributions have been 2 videos that showcase the leveling playstyle of Unholy and Blood trees. They're definitely worth a watch for anyone who's seriously thinking of playing a Death Knight in Wrath of the Lich King.

The Unholy video, shown above, uses this spec. It actually relies quite heavily on two Blood talents: Butchery and Vendetta. Those 2 talents provide the Death Knight with health and runic power after every mob death, which helps power Corpse Explosions and allows the Death Knight to stand up to lots of monsters at once. Jadefury also shows the power of Death and Decay, Lichborne, and Bone Armor, and even throws in an exploding Ghoul or two, following it all up with a showcase of the awesome Death Gate animation.

I have to admit that I have some concern that this style of AE farming won't be viable for Death Knights everywhere, since in this video, he relied extensively on getting Runic Power via Vendetta due to quick kills on the low HP slimes in the Pools of Aggonar. On the other hand, it looks like a lot of fun, and solidifies my personal resolve to try an Unholy build first.

After the break, we'll watch the Blood video.

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Filed under: Analysis / Opinion, Machinima, Expansions, Leveling, Death Knight, Wrath of the Lich King

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