We have seen and heard a ton of information on questing, dungeons, and even Pet Battles in the Mists of Pandaria
beta, but one thing that has been absent thus far is also one of the things I'm most excited about -- scenarios. From what information we received at BlizzCon
, we know that Blizzard intends for scenarios to be phased and quest-like in their presentation. They could be used to move stories forward, with players interacting with non-player heroes directly and even fighting alongside them in important battles.
An idea for this new game mode that I have been tossing back and forth with a few friends is creating a series of how-to scenarios that introduces the player to the aspects of group play. Meloree at Sacred Duty
has suggested this as a prerequisite to entering the Dungeon Finder, but I think even having the option would improve grouping experiences dramatically. Tanks could enter dungeons and raids with a better grasp on basics like threat, positioning, and proactive cooldown usage. Healers could learn mana management, throughput efficiency, and this fabled triage model that we keep hearing so much about. Damage dealers could become familiar with high-movement fights, interrupting, and burn phase cooldown maximization.
Clearly, this seems to be well within Blizzard's capabilities to produce. We already see NPCs that tank, heal, and DPS in the game in various quests. In my opinion, there are only a couple of things that may stand in the way:
Is this something the designers can do easily and quickly, or would a significant amount of resources need to be allotted to the development of this idea?
Would players react positively to such tools being made available to them? Would they feel pressured or upset if they failed to complete the scenarios in their chosen role?
What do you think? Is this something you would use? Would this help the dungeon running and raiding experiences, or is the potential for disaster too great here?
Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria