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Posts with tag Intel

ESL Arena tournament Finals kicks off in Germany


The Intel Extreme Masters World of Warcraft Arena tournament will be culminating at the CeBit in Hanover, Germany from March 3rd to 8th, featuring the European Continental Finals as well as the Global Finals, which will determine the overall winner of the 3v3 Arena tournament. The event closes the third season of a globe-hopping event that spanned Dubai to Chengdu to Los Angeles, and a total of $280,000 in prizes is ready for the taking.

The event in Hannover is significant in that it will be the first Level 80 tournament on the pro level, with special rules changes to reduce the effects of RNG. One example is banning speccing into talents like Hunters' T.N.T., Mages' Impact, or Priests' Blackout. ESL has also elected to exclude the new Arena maps -- the gimmicky Dalaran Sewer and Orgrimmar Arena -- from the tournament. This should make the competition notably different from live realms.

The Electronic Sports League will feature live streaming videos of the matches throughout the event, with live commentary from the ESL hosts. Archives of matches throughout the tournament can also be viewed on the site or on youtube, even including popular clips outside of matches such as Swarm's infamous nerdrage breakdown. The program can be viewed through the ESL TV, as well as the live stream of all the matches. All games will be broadcast in English.

Filed under: Events, News items, PvP, Arena

College Gaming League 3v3 Arena Tournament


Blizzard announced that World of Warcraft 3v3 Arenas are part of the new College Gaming League, the first official amateur league partner of the Championship Gaming Series. The Dell-spearheaded venture works with Intel and Microsoft to offer educational discounts and PC bundles for students, faculty and staff at numerous partner schools all over the United States. Students and faculty at Dell University partner schools can register and receive benefits like special offers on games and systems, access to public game servers, and compete in tournaments.

Among the tournaments -- which include Xbox 360 and PC games -- is the World of Warcraft 3v3 Arena competition. Registration began last August 21 and closes on September 11, while the official matches span from September 15 to October 5. Loot up for grabs are three Alienware m15x notebooks as Grand Prizes, three Microsoft Zune players as First Prizes, and three $50 Dell gift cards for the runners-up. It's an underwhelming selection past the Grand Prizes, to be sure, but registration is free and members can participate in other tournaments with a host of other prizes to be won. Initiatives like these certainly give students something to while away their time... after they've submitted those term papers, of course.

Filed under: Blizzard, News items, Arena

Intel technology research may lead to mobile WoW

The idea of mobile MMORPGs has come up before. Blizzard is on board with the idea of a mobile WoW interface of some sort, and have even hired mobile engineers and designers. Second Life has started down the path too. Still, for all the promise of being able to run Deadmines while you're stuck in the back of a car on a cross country drive, or churning out Netherweave Bags while you're waiting at the clinic for your semi-annual medical checkup, it seems like there's hurdles yet to overcome. The biggest one, of course, is getting a mobile device to pack enough power to render WoW's graphics and keep track of all the information that WoW needs to run.

Luckily, it looks like Intel and Comverse are on the case for us. The two companies have worked together to create a 3D streaming system that compiles and renders all the graphics and data of an MMORPG on a central server, then sends it to the mobile device. You can read their researcher's post about it on the Intel blog site. You can also see the process demonstrated with Second Life in the video above, although there's not really a good shot of the mobile device screen to show us how well it actually works, unfortunately.

Still, if they can get the technology working feasibly, it should definitely put us one giant step closer to a relatively full fledged mobile WoW client. When the day comes that we can grind dailies on our iPhones, it may be that we'll have Intel to thank.

[Thanks to Bitterzoet for the tip!]

Filed under: News items, Hardware

WoW Universal Binary for Mac is FAST

This is much better. After this morning's patch, the new, universal binary version of WoW running on my 17-inch iMac Core Duo is very speedy. I'm seeing between 50 and 60 frames per second consistently. That's on a 1.83Ghz Core Duo with 2GBs of RAM and 128MB of VRAM.

Who says a Mac isn't a gaming machine?

ps—I'm in the Royal Quarter of the UC on Akama if anyone wants to come sign the charter.

Filed under: Odds and ends

Universal version of Mac WoW in a few weeks!

This is simply incredible news for those of us playing WoW on a Mac. Yesterday, Apple announced the release of the first Macs to use Intel chips. To get full speed and compatibility out of applications that run in Mac OS X on Intel-based Macs, programs need to be recompiled to run natively on the Intel processors. Apple's coding tools allow for a program to be coded as a "universal" application which means that the "universal binary" will contain executable code for both architectures in one package, and then will run the PPC code on the PPC processor or the Intel code on the Intel processor, depending on which is in your Mac.

Blizzard has said in this forum post to expect the universal binary of World of Warcraft for the Mac by the end of January, probably in patch v1.9.3. This is really amazing! Even if this date slips by a few weeks, it won't be too bad since most people won't even get an Intel Mac until February. Go Blizzard, you guys rock! Now, just fix the crazy login times. :D

Filed under: Blizzard, News items

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