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Posts with tag Jaina-Proudmoore

Know Your Lore: The immeasurable sorrow of Jaina Proudmoore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What do you do when you've lost everything -- your friends, your family, your home, even the essence of what made you ... well, you? Jaina Proudmoore has undergone this transformation in Mists of Pandaria, and come out the other side a drastically changed woman as a result. After the successful defeat of Deathwing in Cataclysm, Jaina and her coastal city were the unfortunate target of the very faction she's spent years of her life trying to unsuccessfully champion. In the end, Jaina lost everything.

But where does that leave a leader, a diplomat, an advisor, a friend? It's an arguably dark place, but it's also arguable that this was just the character development Jaina needed. As a character, Jaina hadn't really had a lot of progression in her personality since she was introduced all the way back in Warcraft III. Wrath of the Lich King saw the beginnings of what would ultimately be a push into a dark place from which no one, not even a Proudmoore, could emerge unscathed.

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Filed under: Lore, Know your Lore

Hearthstone heroes ranked not by power, but by lore

Hearthstone news site Liquidhearth posted a pretty interesting rank list yesterday. The site primarily focuses on the game-related side of Hearthstone -- arenas, deck builds, card abilities and the like -- however, this particular article looks at not the individual cards, but the heroes featured on Hearthstone's nine available decks. The list is laid out and ranked not by the relative power of the class deck, but by the place they stand in Warcraft lore.

Each hero is given a brief descriptive summary detailing their place in Warcraft's history, and each rank is justified by one of three panelists quizzed for the column. What makes it interesting is that from a Hearthstone standpoint, the order isn't really quite where I think it should be. Mage decks, for example, are absolutely devastating if they get the right cards -- and I've had my cards thrown right back at me by more than one incredibly clever set of combos from a priest deck. The rogue deck is particularly devastating when used correctly as well.

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Filed under: Lore, Hearthstone Insider

Know Your Lore: Khadgar, Archmage of the Kirin Tor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What do you do when your life is stripped away? Khadgar is an Archmage of the Kirin Tor -- one of the members of the Council of Six, and a powerful mage in his own right. Ancient and wizened, in his lifetime Khadgar has confronted the shadow of Sargeras, faced the orc legions that poured through the Dark Portal, seen Draenor shattered into a wasteland, and even confronted Deathwing himself and survived. And after all that was said and done, he was the first human to reach out and connect with the enigmatic naaru, bringing A'dal and his forces to Outland.

And he's done all of this by age forty-four.

Forty-four? Yes. There's much more to Khadgar than his appearance might suggest. Although his body may be ancient and wizened, there is nothing stopping what is still a fairly young and incredibly intelligent mind. But Khadgar may not be where he expected to be when, at age 17, he was asked to apprentice to the most unlikely tutor in the Eastern Kingdoms. His name was Medivh.

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Filed under: Lore, Know your Lore

The Queue: Is Jaina evil?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Let's find out!

wi1dfire_b1ue asked:

Do you think Jaina has already crossed into villain status, and would that answer change based on faction? I mostly think no, she's not there yet, but that Blood Elves are going to look at her as the human that broke the last link the old Elf kingdom had with the human kingdoms (which conveniently, would ignore the sins of their former prince).

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Filed under: Analysis / Opinion, The Queue

Know Your Lore, Tinfoil Hat Edition: Alternate Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Warlords of Draenor takes place in an alternate, splinter reality in which Garrosh Hellscream has gone back in time and prevented the leaders of the old orc clans from drinking the Blood of Mannoroth. In this version of reality, several events have changed dramatically -- leading players to ask many, many questions about alternate Azeroth, how its history has been altered, and how that changes the Azeroth we know and love today. The answer is very simple: it doesn't. Not in the slightest. That alternate Azeroth, and whatever future it may hold, has no bearing on Warlords of Draenor at all. We won't be exploring that world, and our Azeroth remains unchanged.

However, people still continue to ask. So we're going to take a little trip into that alternate reality and explore what that version of Azeroth would theoretically look like without the Dark Portal. We're going to explore this alternate world, take a look at what likely never came to pass, and what happened as a result. And then we're going to quietly put all of that away, because this is all information and events that we are not going to see in Warlords of Draenor. But it'll be nice to get it out of our systems, won't it?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Pandaria's mark on Warcraft lore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A little over two years ago, Mists of Pandaria was officially announced as the next expansion at BlizzCon to the puzzlement of many players. The idea of an expansion built around the pandaren race was a polarizing one -- some people loved the idea, and some were less than enthused. Although the pandaren were included in game lore as early as Warcraft III, there were those that scoffed at the idea of an expansion built around a race of giant talking bears, saying that they had no place in Warcraft at all. A year later, Mists was officially launched, and a little over a year after that, the events of Mists of Pandaria are wrapping up in a suitably dramatic conclusion.

And to the delight of many, myself included, this expansion has been anything but lighthearted and silly. Mists of Pandaria wasn't just a random expansion about giant talking bears, it was a revolution in the way that story and gameplay intertwine. While it may have had its faltering moments -- the inclusion of enough daily quests to make players dizzy among them -- the story took a life of its own, and the tale it told has definitely left its mark on future lore to come. Let's be clear, here: For a continent left cloaked in Mists for thousands of years, Pandaria has managed to work its way into the face of Warcraft lore in a manner that won't be forgotten, and has given us enough material to spur the story of the game for quite some time.

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Filed under: Lore, Know your Lore

Exclusive first look at Christie Golden's new novel, War Crimes

Christie Golden, author of a substantial amount of Warcraft novels including The Shattering, Tides of War, Lord of the Clans and Rise of the Horde, recently announced a new novel to add to the list, and we have all the details. Titled War Crimes, the new novel features an all-star cast of nearly every important figure from both the Alliance and Horde, and tells an interesting, new kind of story the likes of which we haven't seen from Blizzard before.

The brutal siege of Orgrimmar is over. Garrosh Hellscream, the most infamous orc on Azeroth, now sits in chains. His tyrannical leadership of the Horde has been ended by his many enemies, and he must answer for his crimes.

Renowned leaders from across the world gather in Pandaria to witness Garrosh's trial. Visions of his past atrocities are presented in vivid detail for all to see. But as history is revisited, old grievances and bitter memories come back into the light, and those in attendance begin to wonder if anyone among them is truly innocent. Mounting tensions and rising enmity steer the court to the brink of chaos... as the world waits with bated breath for the verdict on the war crimes of Garrosh Hellscream.

If you think a novel about a courtroom trial is going to be a dull affair, think again -- War Crimes isn't just a story about a trial, nor is it just another story about Garrosh Hellscream. In fact, it's anything but another Garrosh Hellscream novel. We were thrilled to get an exclusive interview with Christie at BlizzCon 2013 about her new title, a gigantic cast that includes some unexpected faces in the spotlight, and what we can expect to see -- as well as information on the book's release.

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Filed under: Blizzard, News items, Lore

Blizzcon 2013: Iconic Characters of Warcraft

Voice Actor Stage
The Voice Actor Stage is a new addition this year at BlizzCon, and I certainly hope it becomes a staple. I sat down for the 3:00 - 4:00 panel "Iconic Characters of Warcraft" which, as the name implies, featured the voice actors for several of the most influential WoW characters in the Mists of Pandaria expansion. Our esteemed guests were:
  • Keone Young, voice of Chen Stormstout
  • James Sie, voice of Taran Zhu
  • Patrick Seitz, voice of Garrosh Hellscream
  • Aaron Phillips, voice of Wrathion
  • Josh Keaton, voice of Anduin Wrynn
  • Laura Bailey, voice of Jaina Proudmoore
In addition, the panel was hosted by Andrea Toyias, Casting and Voice Over Director at Blizzard, and two writers whose names were announced but unfortunately not written on the projector.

Andrea hosted the panel by asking each of the actors, one by one, a series of questions about the characters they voiced -- how they saw that character, how they got into the appropriate headspace to play that character, and so on. Each answer was unique and very interesting. Keone Young spoke about how his experience growing up on Hawai'i, before and during its annexation by the United States, influenced the way he perceived the struggles of the pandaren people, and also how his knowledge of the Hawai'ian patois informed his development of Chen's unique accent.

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Filed under: Blizzard, Interviews, BlizzCon

Know Your Lore: The fate of Garrosh Hellscream

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In a recent edition of The Queue, one of our readers asked a question regarding the fate of Garrosh Hellscream in patch 5.4. It was a question that many players have actually been asking ever since Garrosh's fate was revealed. In the interests of avoiding spoilers, I won't mention that fate here, but be forewarned that this edition of Know Your Lore is chock full of spoilers for patch 5.4 that discuss the situation in full.

Garrosh Hellscream's journey began as leader-in-training for a remote, tiny village in Outland. Clouded with shame over his father's misdeeds, Garrosh was listless, depressed, and convinced that he was destined to lead his people down the same dark path that his father had. In the years following his introduction, Garrosh has discovered his father's heroic sacrifice, strove to live up to his name, eagerly sought to strengthen the Horde, and then promptly fulfilled his own sad vision of the future, leading his "True Horde" down a path of darkness that eerily echoed the familiar refrain of the Old Horde from so long ago.

Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

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Filed under: Lore, Know your Lore

Know Your Lore: The future of the Horde

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It's been an interesting couple of expansions for the Horde. Cataclysm saw Warchief Thrall step down from the leadership role that players were accustomed to, and appoint Garrosh Hellscream as Warchief in his stead. Mists of Pandaria saw Hellscream take that leadership role to an extreme that resulted in all-out war between Alliance and Horde, with the pandaren and the continent of Pandaria unceremoniously chucked into the middle of it all. Hellscream's reign has been brought to an end in patch 5.4 -- but where does this leave the Horde?

Warchief Hellscream's notorious visions of a new future ended up dividing the Horde, and his caustic treatment of the non-orc races drove a wedge into the faction that ultimately culminated in the events of 5.4. The end of his stint as Warchief brought about a new leader ... but what comes after the dust has settled? Will the Horde recover from the damage done by Hellscream? And what does the future of the Horde hold, now that Hellscream's reign is over?

Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

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Filed under: Lore, Know your Lore

Siege of Orgrimmar and the world of the idea

Siege of Orgrimmar and the ideas we experience in World of Warcraft
Last night while raiding Orgrimmar, specifically while coming into the gates of the city past the Iron Juggernaut, I had this intense feeling of recognition layered with the discontinuity changes bring. It's a similar feeling to when you go back to the city or town you grew up in after a few years. Things have changed, but you still recognize most of it - tiny flashes of memory jump out, saying (in this case) "Hey, remember hovering over Grommash Hold in your flying mount waiting for raid" and then "This was always my favorite Auction House, I wonder if I left anything up before I switched factions" but at the same time the cages and wandering Kor'kron mobs lent a surreal air to the whole experience.

I'd spent the whole night distracted anyway by the little touches of the raid so far - the fight with the Fallen Protectors started a chain of thought that stayed with me. These people were dead because, in part, of actions I'd taken while I was playing as Horde. After all, I stood next to Garrosh in the Shrine of Two Moons as he said that he would learn from the mogu. I helped him steal the Divine Bell from Darnassus. I watched him use it on Ichi, discarding a loyal servant like a broken toy when it didn't work. And more of course - I served Hellscream in breaching the Jade Forest, bringing the war that my faction was waging to foreign shores, and disrupted the cycle of rebirth for the Jade Serpent, loosing the Sha upon the forest. I snuck into Theramore and freed the Horde agent who helped keep Alliance civilians in the city for the bomb to destroy.

Now of course, I didn't actually do any of those things because it is a game. Garrosh Hellscream is a voice actor's craft and a mass of pixels reading lines written by Blizzard's team of writers. What I find interesting, and overlooked at times by players like myself, is the opportunity to muse on the ideas presented to us by the game. What would it be like to return to Orgrimmar as a soldier invading it? What would it feel like to bear a certain responsibility for the ruin of a peaceful valley, the destruction of people who had only sought to protect their home? To see a beautiful land scarred by a monstrous act, and know that the act couldn't have happened without your assistance, however small, and however deeply you regretted it? For me, part of the fun of playing the game is in thinking differently than I usually do, to explore the ideas presented by the story as I move through it. I mean, at one point we actually have to kill pride. That's the subtext leaping forth from the head of the text, that is.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Dear Jaina Proudmoore

Dear Jaina
Dear Jaina,

I'm not in the habit of writing letters to fictional characters, but in the face of what we've all seen yesterday, it seemed like as good a time as any to start. Look, I realize this is going to be hard to accept, but your fate isn't exactly in your hands. What you want, and what you'll get, are two entirely different things -- and it might not be fair. It might not be particularly right. It certainly isn't going to feel very good, but the influence you hold only goes so far. And in this case, you can't exactly order around a king.

But let's look beyond that for a second, all right? Because honestly, you seem to be more than a little irritated, justified or not. And I remember who you used to be, a long time ago. I remember a lady who was a bastion of rational thinking, one who looked before she leapt, made sound judgments, and realized that in this big, wide, crazy world of Azeroth, things aren't always black and white, good and evil. Sometimes, most of the time in fact, they lay somewhere in between.

So I'm wondering, Lady Proudmoore -- who are you?

This post contains huge spoilers for patch 5.4, including the end cinematic for the Siege of Orgrimmar. Reader beware!

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Filed under: Analysis / Opinion, Lore

Know Your Lore: The mysterious disappearance of Varian Wrynn

Know Your Lore The mysterious disappearance of Varian Wrynn
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As a leader of the kingdom of Stormwind, Varian Wrynn's track record leaves much to be desired. Swayed by tragedy and the sneaky, manipulative claws of a particularly clever black dragon, Varian was completely out of the picture in vanilla, at which point the surrounding human territories began a decline from which they have yet to fully recover. Varian returned in Wrath, and promptly began the campaign to wipe out the Lich King, sending his best soldiers north.

While the campaign in Northrend was successful, we also saw the beginnings of the clashes between Varian and the Horde -- clashes that would continue in Cataclysm, and ramp up with alarming speed in Mists of Pandaria. Or ... that's what we thought we'd see. In truth, Varian's spent much more of this expansion absent than he has being a driving force for the Alliance. Where has Varian been, and what has he been doing?

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Filed under: Lore, Know your Lore

Know Your Lore: A Precarious Position Part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There will be spoilers for patch 5.4 in this post

Part one covered the Horde, and part two covered the humans, dwarves, night elves and worgen of the Alliance. But what about the gnomes, draenei, and neutral factions? What about the pandaren, so new to both Horde and Alliance? How could these figures react to the new status quo (whatever it will be) and will they be a force to stabilize relations between the Alliance and the Horde, or will they make the situation more volatile?

Both the draenei and the gnomes have an outsider's perspective in their own way - the gnomes missed the entirety of the Third War due to problems at home (problems they are still attempting to fix) and while the draenei have experienced much suffering at the hands of the orcish Horde they are dedicated to the Prophet Velen's vision of the mortal races coming together to oppose the Burning Legion. Although both races sent observers to Pandaria during Varian Wrynn's Operation: Shieldwall, their leadership has not been very involved in this latest struggle with the other faction. Individual members of these races have, but not the groups as a whole.

So what, then, is their perspective after the siege of Orgrimmar?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

The Queue: Presidential material

The Queue Presidential material
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Saints Row IV's Inauguration Station (standalone character creator) released yesterday. That game's content isn't exactly safe for a site that attempts to be family friendly, but I vibrate with excitement nonetheless.

Magruun asked:

What is the difference between this Connected realm thing that was announced this week and the Virtual realms from a while back? to me they sound like the same thing.

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Filed under: Analysis / Opinion, The Queue

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