Every week, Shifting Perspectives examines issues affecting druids and those who group with them.
Today we gingerly step back into battlegrounds and discover that the world can be a very unfriendly place.
I love writing this column, but there's one thing that bugs me about it -- the druid class is tailor-made to defeat a sole writer's efforts to cover everything she can. No matter how hard I try, I'm never going to cover each spec and playstyle with up-to-the-minute and in-depth experience, because it would require the simultaneous mastery of ranged DPS PvE, ranged DPS PvP, tanking, off-tanking, melee DPS PvE, melee DPS PvP, healing PvE,
and healing PvP. Even with all that, I'd be leaving out all the hybrid and kooky specs people dream up. This has been getting to me lately.
Consequently I thought that, before we get to some end-of-year and
patch 3.3 business, it might be a good idea to spend some time on topics that -- to be frank -- I haven't been that great about covering. Balance as a whole needs some love and so do our kitties, but before I do that, I'd like to address a topic that, in contrast to Balance and Cat, I've been
willfully ignoring -- PvP. It occurred to me that roughly a year after
Wrath's launch, it might be a good idea to pop back into battlegrounds and see how the class' most common PvP spec (Restoration) is faring in combat these days, so I dumped badges and gold into a PvP set and went for broke.
And, well...a lot's changed.
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Filed under: Druid, Analysis / Opinion, PvP, Features, (Druid) Shifting Perspectives, Battlegrounds