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Posts with tag Kalecgos

Dawn of the Aspects Part IV preview

Aspects
For all you lore fans out there, Dawn of the Aspects Part IV will be available in five days, on May 20th. To tide us over, community manager Bashiok has posted a preview on the story forum, featuring our fearless dragon quintet facing an undead menace. I don't want to spoil too much for those who are waiting to read the whole thing once it's all finished, but as the penultimate addition to the story, there's some name dropping that might come as a surprise if you haven't been following along. The excerpt hints at some tense situations for the soon-to-be Aspects, and Ysera, in particular, plays an important part in this scene. There are even a few hints that she might have some kind of hidden, unexpected power, but we all know that's because Ysera is the best Aspect anyway. The position of my druid as my perpetual main has in no way influenced my opinion on this matter.

Make sure to check out WoW Insiders' reviews of the previous parts of Dawn of the Aspects. The full part four preview is the break, and keep your eyes peeled for Dawn of the Aspects Part IV.

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Filed under: News items, Lore

Know Your Lore: Anveena Teague and the Sunwell

Know Your Lore Anveena Teague and the Sunwell
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Those who travel to Sunwell Plateau may have seen her -- the inexplicable human girl trapped in a bubble above the Sunwell itself, even as demons channel dark energies below. Her story is a sad one, one of the more poignant tales in Warcraft's history, but it's by and large unknown to many who play. Which is kind of a pity, when you think about it -- Anveena Teague is one of those clear in-game representations of when written material and game content collide with little success. Despite her story being told in the manga series The Sunwell Trilogy, that story never really made it into the game in any capacity.

It also means that every time myself, one of my guildmates, or simply random people that follow me over on Twitter head into Sunwell Plateau, I'm asked who that girl the bubble is, where she came from, and why she's there. And since we have yet to address Anveena's full story in Know Your Lore, I thought it was high time she was featured in a column of her own. So we're taking a break from Pandaria this week, and instead turning our attention back in time to the days of Lordaeron's fall, the days when draconic intervention was a far more common occurrence, the days when the Scourge marched en masse over the land, to a quiet little hamlet known as Tarren Mill.

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Filed under: Lore, Know your Lore

Review of Dawn of the Aspects, part three by Richard A. Knaak

Review of Dawn of the Aspects, part three by Richard A Knaak
The action in Dawn of the Aspects heated up exponentially in part two of the series by Richard A. Knaak -- and part three only continues to both clarify and confuse in the most brain-bending, delightful way.

The third installment of Dawn of the Aspects, released Monday, continues to explore the purpose of the mysterious artifact Kalegos uncovered back in part one. It seems as though the visions Kalec has been experiencing are growing far more intense, enough to make the former Aspect question the reality of the future we're currently living in. More importantly, there are some important and thoroughly bizarre revelations that may actually shed some light on the Aspects as they turned out in present day.

Although the installments continue to be slightly confusing, we're beginning to get a grasp on just what this story is all about. And as mentioned in our last review, it's becoming far more clear that what happened in the past is apparently not only relevant, but incredibly important to the events of present day. Dawn of the Aspects is, so far, proving to be a delightful mystery of a book, not quite like anything we've seen come before.

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Filed under: Analysis / Opinion, Blizzard, Lore

Review of Dawn of the Aspects, part two by Richard A. Knaak

Review of Dawn of the Aspects, part two by Richard A Knaak
Things have just gotten incredibly weird.

The second installment of Dawn of the Aspects has just been released to an assortment of retailers, ready to be downloaded to the e-reader of your choice. The novel, written by Richard Knaak, continues to explore the events at the dawn of time, before the Age of Dragons began. As Kalecgos continues his descent into the mad visions bestowed upon him by an ancient artifact, he begins to discover more and more unsettling facts about the formation of dragonkind. But will Kalecgos be able to divine what these visions are trying to teach, or will he be swallowed into the past for good?

In our review of part one, we touched on the somewhat convoluted nature of the story, with the hopes that part two would begin to make things slightly more clear. Yet that question of the purpose of dragons on Azeroth, their origin, and what they should do now that the Age of Mortals has begun is still left unanswered. And despite the novel's focus on events long past, it's beginning to become more clear that Kalecgos' visions, mad as they are, definitely have more than a little relevance to present-day.

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Filed under: Analysis / Opinion, Blizzard, Lore

Review of Dawn of the Aspects, part one by Richard A. Knaak

Review of Dawn of the Aspects, part one by Richard A Knaak
Everything we know about the formation of the Aspects is wrong. Well, not wrong -- but so far from what is truth that the reality of the situation is a dizzying puzzle that has only begun to be addressed. Dawn of the Aspects is a puzzle within a puzzle within a puzzle, and part one of the tale has only just begun to unravel these pieces into what will hopefully be a coherent whole by the end of the story.

While we've had hints and suggestions as to how the Aspects and the varying dragonflights came to be, it's never been truly defined. And when we made our trip to Northrend in Wrath of the Lich King, the proto-drakes found roaming the peaks and valleys of the continent were an intriguing puzzle. How did dragonkind make that leap from proto-drake to dragon? Who was Galakrond, and how did his existence tie into the existing dragonflights? Was he the father of all dragonkind in a literal sense, or in a far more figurative fashion?

Perhaps most importantly, at the dawn of the Age of Mortals, does any of this information really matter at all? If you're at all interested in the history of Azeroth, the answer is a resounding yes.

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Filed under: Analysis / Opinion, Blizzard, Lore

Blizzard releases excerpt from upcoming Dawn of the Aspects

Blizzard releases excerpt from upcoming Dawn of the Aspects
If you're curious about the upcoming novel Dawn of the Aspects, Blizzard has just released an excerpt on its official site. The book, which will release part 1 on February 19, follows Kalegos on a journey to the past -- specifically, to the days before the Aspects were Aspects, and Galakrond still flew the skies of Northrend. It's a tale about the creation of the Aspects, and the history of dragonkind.

More importantly, while Kalecgos is observing events of the past, he's doing so from the standpoint of the future -- the days after Deathwing's defeat. While the ending of Dragon Soul was definitely interesting, it raised far more questions than it answered. What happens to the dragonflights, not that they've lost their powers? What purpose do they serve in the world, and how can they continue to make a difference in this so-called Age of Mortals?

Richard Knaak is an excellent choice for the novel, especially given his history with writing nearly every prior tale involving the Aspects and their history. The excerpt shown on Blizzard's official site is interesting, and even the small piece that we're shown holds valuable information regarding Galakrond, his history, and how it compares to the history we've been told so far. Suffice it to say, not everything is exactly as it has seemed, and the miniseries may clear up a giant chunk of Azeroth's history that to date has been left unexplained.

Head to the official site to read the excerpt, and don't forget to get your copy of the ebook when it releases on February 19.


Filed under: News items, Lore

Dawn of the Aspects Part 1 to release February 2013

Dawn of the Aspects Part 1 to release February 2013
Part one of World of Warcraft: Dawn of the Aspects will see its release a little later than previous reported at NYCC last year. Simon & Schuster currently has the release date set for February 19, 2013. Unlike previous Warcraft novels, Dawn of the Aspects will be released in parts as an ebook rather than a print novel. Part one will be available for $1.99, with four more parts to follow over the coming year. And for those that can't wait, we've got an exclusive look at the full cover for the upcoming novel after the break.

Penned by Richard Knaak, Dawn of the Aspects explores the relationship between the proto-drakes of Northrend and the Aspects of here and now. Even though Deathwing has been taken care of and the Hour of Twilight has been halted, the question of what comes next for the Dragon Aspects is still unanswered. With their powers expended, how can any of the Aspects, or even dragonkind for that matter, hope to still make a difference in the world?

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Filed under: News items, Lore

Know Your Lore: 5 must-do Horde zones to complete before Mists

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Cataclysm wasn't just about Deathwing, the Aspects and the Dragon Soul. It also contained a huge chunk of new lore information in the 1-to-60 zones that were revamped with the expansion's launch. Some of these areas have a lot to do with Deathwing's story, but some of them contain little stories of their own, stories that haven't been fully completed, plot elements that we may see pop up again in Mists. The revamp set out to breathe some new life into these 1-to-60 leveling zones, and it accomplished that in a major, major way.

I keep repeating myself in Know Your Lore posts and suggesting that people go play through those level 1-to-60 zones that were added in Cataclysm. But it occurred to me that while there are some really amazing zones out there, most people have no idea where to start or which ones they should really be playing through. Which zones are the best in terms of lore? Which ones are the most fun? Which ones may contain elements we may see addressed again in the upcoming expansion? Which ones absolutely should not be missed?

Let's make it a little easier for you.

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Filed under: Lore, Know your Lore

Know Your Lore: Cataclysm for Dummies, Act II

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So, Act I of our Cataclysm for Dummies guide went over the basics of Cataclysm -- how it came to be, just who that Deathwing guy is, anyway, and why he's so annoyed with the world in general. We also found out why we're going to all those new level 80 to 85 zones and, more importantly, why we're wandering around in three different raids in three completely different locations around the world. If you made it through the basics, congratulations! You're caught up through patch 4.0.

But we're in patch 4.3, aren't we? And you've probably still got questions. Questions like: What's up with the troll dungeons -- didn't we kill those guys already? And why did we have to go fight Ragnaros again? Why is Thrall friendly as all get-out with the Dragon Aspects? Why do we have to do all this silly time travel? The good news is, by the time you're done reading this guide, you'll totally understand what Cataclysm is all about.

Please note: There are spoilers here for the novel Thrall: Twilight of the Aspects. If you're still planning on reading it, you may want to do so before you hit this recap.

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Filed under: Lore, Know your Lore

Know Your Lore: The top 10 lore reveals of Cataclysm, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for every single Cataclysm raid and zone to be found here.

On the whole, Cataclysm has revealed a great deal of lore for the Warcraft universe. We've been to all four of the elemental planes and destabilized two of them by destroying the elemental lords who were effectively the dictatorial forces of their respective elementals. As of this writing, only Therazane remains as undisputed master of her elemental plane. (Indeed, with the destruction of Deathwing, she's actually in a stronger place than she was.) We've seen the Twilight's Hammer cult rise to world-shaking prominence and played a role in setting them back by destroying Cho'gall. We've finally managed to balk them on the eve of their Old God masters' final triumph by destroying Deathwing just as he was about to unleash an even more destructive assault on Azeroth than his first.

The Dragon Aspects lost their immortality just after we discovered that there were actually safeguards in place to appoint new ones. We discovered the secret land of Uldum and its Titanic ruins, and we prevented the activation of the Halls of Origination at Deathwing's behest and discovered the connection between the Qiraji and Uldum. We also saw the war between the Alliance and Horde begin lurching toward a new phase. We discovered the fate of Gilneas and the Gilneans, saw tantalizing hints as to the development of the goblin people and their mysterious kajamite, and even more. It's been an eventful expansion in terms of what it established. For the next couple of weeks, I'm going to talk about where Cataclysm took us and what we discovered.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

The Light and How to Swing It: Blinding Ultraxion with the Holy Light

ultraxion
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

As the fifth boss of Dragon Soul, Ultraxion is the gateway boss to pursuing Deathwing and stopping the second cataclysm. While Thrall and the dragon aspects are busy with the Dragon Soul itself, we're tasked with defending Wyrmrest Temple from Ultraxion's assaults. Simple, right?

Ultraxion is an incredibly simple fight for tanks and damage dealers. In fact, it's already being called the Patchwerk-fight of this tier. Aside from a few extra button presses, non-healers are simply tasked with bringing Ultraxion down as quickly as possible. Healers, on the other hand, play a very special role in this fight. We're fighting against rapidly increasing AoE damage to the raid, and the aspects themselves step in to help us accomplish our task. Ultraxion is the healer-centric fight of this tier, like Baleroc and Chimaeron before him.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Blizzard short stories continue with "Charge of the Aspects"

Blizzard's run of short stories continues not with another highlighted leader but with an event: the release of patch 4.3. Charge of the Aspects picks up on the slopes of Hyjal, where the Cenarion Circle and Earthen Ring seek to heal the earth after Ragnaros' defeat. Though Ragnaros has fallen, something must be done to put an end to Deathwing's reign of terror and to prevent the horrors of the Hour of Twilight that threatens us all. The story highlights the Aspect's decision to use the Dragon Soul against Deathwing and where Thrall fits into the plan.

The story was written by Matt Burns, the author who gave us the excellent leader short story The Council of the Three Hammers: Fire and Iron earlier this year. Council was a well-written and gripping tale, and Charge of the Aspects follows in its footsteps. In particular, the plight of Nozdormu as he struggles with his duty and the grim nature of his fate is fascinating. The story also gives us a brief glimpse into the mind of a maddened Deathwing and just what he thinks of the Titans' charge.

Check out the story on the official site. If you have any questions about the new heroics or how they came to pass, this sets them up quite nicely.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Lore, Cataclysm

WoW Insider reviews Christie Golden's Thrall: Twilight of the Aspects

Just under 10 years ago, on Oct. 1, 2001, a novel was released as a new addition to the Warcraft universe that would change the history and lore of the games forever. Lord of the Clans outlined the history and childhood of a young orc named Thrall. Son of Durotan and Draka, the former slave would break free from his imprisonment at the hands of Aedelas Blackmoore, step forward to unite the shattered and lethargic clans of the orcs, and lead the Horde in a manner that none that had played the original Warcraft games could possibly comprehend at that point in time.

Almost a year later, Warcraft III: Reign of Chaos was released, and that orc's journey from the beleaguered, Scourge-ridden lands of the Eastern Kingdoms to the dusty and barren shores of Kalimdor was told in a tale that captured the hearts of players. No longer simply a character in a novel, Thrall's travels and ultimate triumph, united with the night elves and humans at the peaks of Mount Hyjal and working as one to defeat Archimonde, would forever seal his place as true Warchief of the Horde.

It is only appropriate then that the latest novel written for the Warcraft franchise, detailing the further journeys of Thrall, be undertaken by the woman who started it all -- Christie Golden. Not just an author with a host of Warcraft novels under her belt, Golden is the voice of the former Warchief, the author who gave him a life of his own. Thrall: Twilight of the Aspects continues the journey that Thrall began nearly 10 years ago -- and what a journey it is.

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Filed under: Lore, Cataclysm

Know Your Lore: The Sources of Magic, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where does magic come from?

Specifically, in the Warcraft universe, where does it come from? That's actually a complex question, because there are many different kinds of magic practiced in the setting as a whole. We know of the nature magic of the druids and the elemental magic of the shaman (and that these two disparate types of magic often seem to relate to each other while remaining discrete; we know of the fel magic practiced by warlocks and the Burning Legion, and the pure arcane arts of mages. There's also the Holy Light as demonstrated by priests and paladins, the shadowy magics also tapped by some kinds of priests and warlocks as well, and even the raw necromantic power that seems unique to the Scourge, some Forsaken, and death knights. All of these different kinds of magic are magic, and yet each seems to draw from its own source.

Just on Azeroth, we have seen many kinds of magical power and many focusing points, or fonts, of various kinds of power. Several have descended from one another, while still others have intruded due to the interference of various entities. One thing is clear, that there are many paths to power beyond that inherent to the average denizen of the world.

What, therefore, are these sources of magic?

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Win a WoW TCG War of the Elements Epic Collection from WoW Insider

The World of Warcraft Trading Card Game's Worldbreaker block continues this month with War of the Elements, bringing the four Elemental Lords, two dragon aspects, more worgen and goblin characters, and all-new loot into play. Today, Cryptozoic Entertainment releases the War of the Elements Epic Collection, a premium package containing:
  • 6 War of the Elements booster packs
  • 1 War of the Elements playmat and deckbox
  • Collectible storage box with class dividers
  • 1 Landro's Lichling loot card
  • War of the Elements visual pocket guide
  • 5 random foil War of the Elements heroes
And Cryptozoic has given us 12 of them to give away to our readers! For a chance to win a War of the Elements Epic Collection, all you have to do is comment on this post between now and Friday, May 13 at 11:59 p.m. EST. When the contest ends, we'll choose 12 winners at random.

There are some rules, of course: you must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You may only enter once; multiple entries will disqualify you. And you must have a valid email address attached to your commenting profile, or we won't be able to get hold of you if you win. Full giveaway rules are here.

Be sure to follow the WoW TCG on Twitter and become a fan on Facebook!

Filed under: WoW TCG

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