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Posts with tag Kalimdor

Know Your Lore: Is Garrosh Hellscream corrupt?

Know Your Lore Is Garrosh Hellscream corrupt
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As the expansion rolls on, we are lurching towards something that we've known was coming since the beta for Mists of Pandaria -- Garrosh Hellscream's downfall and the Siege of Orgrimmar. Yet what we didn't know that day that were were informed of the expansions focus, is just how the new Warchief's reign would end. And as the patches have continued to roll out, we have more of an idea and a solid picture of both the Alliance and the Horde's place in this conflict. Make no mistake, Hellscream has made far too many enemies in his short reign, both within and without.

Yet there are those who point out Garrosh's actions and the possibility that his actions may not be under his control. That perhaps he's been corrupted by the Sha while searching for power in Pandaria. Or perhaps the bones of Mannoroth that Garrosh uses as his throne still have some vestige of darkness that lingers within. Or that perhaps the Old Gods have been slowly leeching their influence into Garrosh. Regardless of the methods behind it, there are plenty of people all wondering the same thing -- is Garrosh Hellscream corrupt? Are we going to fight the Warchief, only to discover a far greater horror waiting for us?

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Filed under: Lore, Know your Lore

Kalimdor completely recreated in Minecraft

Ragnaros and Deathwing in Minecraft? Yeah, that's pretty cool ... but how about all of freaking Kalimdor in Minecraft? Last night on reddit, RamsesA (Rumsey on the Minecraft forums) showed off his to-scale map of Kalimdor rendered entirely in Minecraft blocks. According to Rumsey, the recreation took him a total of two weeks to complete, from the moment of inspiration to the completion of the project.

This wasn't all done with the base tools available in Minecraft, however. Rumsey needed to use mods for Minecraft that allowed him to build beyond the native height limit of 128 blocks. The continent was not created block by block by hand, either. Rumsey developed custom software to use in mapping out his recreation. Still, this is damn cool. Faulting him for using these tools is like faulting someone for separating their LEGOs using this thing or one of these instead of their teeth.

In collaboration with the Cursecraft project, Rumsey does hope to recreate all of the World of Warcraft in Minecraft one day, including instances and raids. Kalimdor is only the beginning of this architectural endeavor.

We've included a few sampler images of his Kalimdor recreation in the gallery below, but you can view all of them over in his Minecraft forum thread. The limited block options available makes some of the coloration a little abstract at times, but that's nothing a custom texture pack couldn't fix.


Filed under: Analysis / Opinion, Arts and Crafts

5 creepy Kalimdor lairs for roleplaying villains

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

One of the common themes in Warcraft is that if you're a villain, you've gotta have a hangout. Whether it's Illidan's retreat in The Black Temple, the Lich King's frozen Icecrown Citadel, or even places like The Deadmines where Vanessa VanCleef works on her diabolical schemes, every villain in Warcraft has some kind of lair to call home. Usually these lairs are either dungeons or instances that we as players must clear out in the name of good, but sometimes they can be as simple as the cave that the Gneech calls home.

If you're roleplaying a villain, no doubt you have plenty of evil schemes under your hat. But does your villain have a suitably villainous lair to call home? If you're roleplaying a villain who's trying to blend in to the scenery, perhaps you don't need a sanctuary to call your own. Maybe hiding in plain sight is working better for you. But if you're the leader of an evil organization or simply looking for someplace to roost while pondering how exactly you're going to conquer the rest of the world, perhaps one of these five Kalimdor locations will work for you.

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Filed under: All the World's a Stage (Roleplaying)

5 Kalimdor getaways for vacationing roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Last week we took a look at five great cities for roleplay -- but what if your character is looking for someplace away from all the hustle and bustle of a big city? After all, many characters have just spent a terribly long time fighting back Deathwing and the assorted enemies of the Twilight's Hammer. Maybe your character would just like to get away from it all and take a well-deserved vacation. The Shattering and subsequent land grabs have guaranteed that there's conflict around every corner in Kalimdor, so where's a character supposed to go to get away?

Everyone knows about Gallywix's Pleasure Palace up in Azshara. With its relaxing pool complete with golf course and bar, it's a swank little vacation spot for roleplayers -- well, for Horde roleplayers, that is. The place is tended by goblins affiliated with the Bilgewater Cartel, which doesn't quite work for Alliance players. So why don't we play travel agent and take a look at five locations that are accessible and open to either side of the faction coin in the quiet corners of Kalimdor, far away from conflict and the rigors of war.

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Filed under: All the World's a Stage (Roleplaying)

First chapter of new Wolfheart novel free to read

Varian Wrynn
The Sept. 13 publication date of Wolfheart, the newest WoW novel written by Richard Knaak, draws ever closer. We know surprisingly little about it at the moment. We know that it will take place on Kalimdor but will focus on King Varian Wrynn and his relationship with the wolf spirit Goldrinn and the new members of the Alliance, the Worgen. If you're eager for more information though, you're in luck. Shelfari, a book wiki run by Amazon.com, has the first chapter of the book available to read.

Click here for your free sample chapter and choose the Read First Chapter Free button below the picture of the book cover on the left side of the page. You'll be able to read the first chapter, as well as the chapter titles for the book (by pushing the back arrow on the pages). There are going to be a lot of spoilers in both the chapter names and the chapter itself, of course, so read at your own risk. For a quick (spoiler-filled) summary and a discussion of the possibilities, check after the break.

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Filed under: News items, Lore, Worgen

Know Your Lore: The struggle for Southern Barrens

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

All they needed was a supply route. With the abdication of Warchief Thrall and the rise of the new Warchief, Garrosh Hellscream, suddenly the Alliance discovered what it meant to have a true orc at the helm of the Horde -- a merciless killer who held no particular love or wish for understanding and peace. Suddenly, the days of mild skirmishes were over, and the attacks in Ashenvale and Stonetalon had begun in earnest as the Horde moved from quietly settling the land and using its resources to taking it by force.

The night elves struggled to fight back, but the remote location, so far away from the human settlements of Northwatch Hold and Theramore, left only one route for the Theramore forces to take in order to get those supplies delivered. It was one that took them straight through the heart of Horde territory -- the harsh, expansive desert of The Barrens. And so the Alliance came up with a plan: A road was to be constructed. With a road, the Alliance could easily transport caravans and troops to defend those caravans and help their allies defend against the crippling attacks.

It was just a simple road.

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Filed under: Lore, Know your Lore

Know Your Lore: The peculiar tale of the Headless Horseman


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Prepare yourselves, the bells have tolled!
Shelter your weak, your young and your old!
Each of you shall pay the final sum -- CRY for mercy!
The reckoning has come!
He was introduced with Patch 2.2.2 in 2007, his gruesome shade sending players frantically scurrying for water buckets to put out buildings he'd set on fire. The Headless Horseman has been around ever since, providing a fun holiday break from the usual Warcraft grind -- but few people knew the origins of the new boss. Other than a brief note by the orphan matron who begs players to put out the fires, the character of the Headless Horseman seemed to have little story behind him.

The Warcraft Legends manga series introduced a story about the fearsome rhyming foe in issue number 5 released in September of 2009. Though the Horseman's story had been fairly short until that point, the manga told the whole tale of the Horseman's origins, why he haunts the streets setting buildings ablaze -- and why he prefers to speak in those peculiar poems rather than simply saying what's on his mind. It's a sad story, taking place before the fall of Lordaeron, and it begins with a paladin named Sir Thomas Thomson.

Please note: The following post contains spoilers for Warcraft Legends Vol. 5. If you wish to remain unspoiled, run away little girl! Run away ...

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Filed under: Lore, Know your Lore

Cataclysm Beta: New loading screen gallery

A new build of the Cataclysm beta just dropped, and with the update came a makeover for the loading screens for all four continents. They now feature the faction leaders for Eastern Kingdoms and Kalimdor, Maiev and Akama for Outland, and the most recent Lich King in Northrend.

Check out the gallery below.

Filed under: Cataclysm

The loose ends of Arko'narin

As the years have passed in the World of Warcraft, I find myself meeting more and more players who have no idea what I'm talking about when I mention some memorable quest or tiny hideaway in a level 50 zone. This is by no means unexpected in a game as old as WoW, but I find it quite tragic that those near and dear to me are missing out on things that once captivated me. So what do I do? Well, I grab my semi-interested guildmate and whisk him away on a field trip; I take on the role of an Azerothian tour guide. Sometimes I even wear a funny hat.

I really enjoy the concept behind achievements like The Loremaster and World Explorer. It has a very "go see and experience the world for yourself" feel to it that I can agree with. The problem is I think those achievements are a bit overwhelming for the average person, myself included. I really can't imagine actively going out and doing the hundreds of "gather 10 berries/feathers/saliva samples" quests for fun. What I'd really like to see is an achievement system that focuses more on quality than quantity: Loremaster Lite, for example, or World Explorer's Top 20 spots. Kind of like Blizzard's way of saying, "Hey, here is the stuff we are most proud of. Go see it."

Blizzard is busy, though. But hey! I'm here, and I even have a funny hat to wear in real life! It's not an explorer hat; it's a squid hat. (It looks like a squid is eating my head when I wear it.) As I sit here, allowing my brains to be munched on by this crocheted Cthulhu, I have to wonder: are all those things I love about the old world going to exist once Cataclysm comes out?

Suddenly I'm stricken with worry. What if I never get to see those things again? Worse, what if some people never see them at all?! So today I'm going to remedy this anxiety with one tiny step in the direction of furthering Azerothian awareness, and I'm going to start with the beautiful night elf warrior, Arko'narin.

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Filed under: Analysis / Opinion

The Queue: Naptime


Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'm going to kick off today's edition of The Queue with a question for you, the reader. It's a gravely important question, so read carefully! What should I order from the local Chinese joint for dinner tonight? Should I go with my usual, shameful choice of orange chicken? Or should I go a spicier route and go for the Kung Pao? Heck, maybe I should bring a little variety to the table with a Pu Pu Platter? Help me, WoW.com!

Sindrow asked...

"Remember how faction switching caused all AT progress to be wiped? Is it safe to say that race change will not have similar effects, since everything is occurring within the same faction? Can you guys think of *any* negative result of a race change?"

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Filed under: Analysis / Opinion, The Queue, Cataclysm

Flying in old-world Azeroth


One of players' most frequently asked questions since BC emerged has been when -- or if -- Blizzard plans to make flying mounts usable in classic Azeroth. It's an attractive proposition due to the sheer size of Kalimdor and the Eastern Kingdoms, and how convenient it would be to take a fast flyer to places that aren't well-served by flight paths. CM's and developers have said that the programming and time required to "retrofit" the old world to be usable by flying mounts isn't worth it, and that they'd rather spend developmental resources on new content.

A player who got irritated with all the begging -- and someone who I can only assume has access to GM powers on a private server -- decided to take an aerial tour of several zones in Azeroth in December 2007 to document the territory Blizzard would have to redesign in order to make flying mounts feasible. It's a really interesting look at how Blizzard exploited perspective and line-of-sight in order to make buildings and zones appear bigger and more built-up than they actually are, and there are a few places in the video that I haven't seen even on websites dedicated to the "secret places" of Azeroth. I'm not sure why this video hasn't popped up previously but it doesn't seem to be tagged or categorized in any way, so that might be why. Check it out; flying in Azeroth would be great to see these things, but there's no denying Blizz would have a lot of work to do.

Filed under: Machinima, Odds and ends

Ask a Lore Nerd: Speculative speculation

Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today's edition of Ask a Lore Nerd is a bit heavy on the speculation side, so be warned before you start reading. We've had a lot of questions recently that we don't yet have answers to, but are asked frequently enough that I suppose I should see what I can say!

vyx asked...

"Okay, so speaking of life and death, this has bugged me for a while -- how do we explain the fact that some characters (Horde and Alliance legends for example) have died, but yet every Priest, Pally, Shammy and Druid can rez people anytime they want?

I realize it's a game and it wouldn't be so much fun if you died and then had to reroll a level 1, but there needs to be some type of lore explanation as to why people can be rezzed, but also can 'really die.' Are we supposed to just not worry about this or is there an explanation?"

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Ask a Beta Tester: Raid zones, plot, and more on phasing

I decided to do something a little different with the image above for today's Ask a Beta Tester. Instead of beating you over the head with another of my awesome Dalaran screenshots, I've plugged in some music you can listen to while you read, if you'd like. Just hit play, and get in a Wrath kind of mood.

Milkgas asked quite a few question, but many of them involve story spoilers that I don't think readers would appreciate seeing in this particular column. What I don't answer, you can truck over to Ask a Lore Nerd and I'll squeeze them in on the bottom behind my usual "spoilers be here, yarrrr" line. We can definitely hit a few of them though.

Has there been any hints in the quest text of either the Uldum or the Karazhan Basement as a raid or dungeon in this expansion or the next?

Nothing that I've seen! We'll have Ulduar as a raid zone in Northrend, so to me that seems like a definite no on Uldum. I don't think they would put two Titan raids in one expansion, unless Uldum turned out to be a 5 man dungeon. We've seen nothing about the rest of Karazhan.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King

Know Your Lore: Living Relics of the Barrens


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too!

Most of us probably know the Barrens as the far, far too big and empty zone that we all spent too long running through. I know I do. You whippersnappers these days and your three flight paths. In my day, we had one and we ran to Ratchet on foot every single time. You kids nowadays have it easy. All of that aside, though, did you know it was originally a lush forest, some of which was part of the ancient Kaldorei territory?

It used to be a much more peaceful (and tolerable) place than it is now. Of course, we're talking ten thousand years ago. That place totally sucks now. Don't get all sentimental on me and pretend it's deep and meaningful and spiritual to quest there or something. It's horrible. Let's learn about it anyway, because learning is fun! ...Right?

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Filed under: Horde, Dwarves, Orcs, Tauren, Analysis / Opinion, Lore, Know your Lore

Ask a Lore Nerd: Now now, there's enough Light for everybody


Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Aydinn of Cenarion Circle
wrote in to ask...

My question is (which may seem obvious to some), who is the goblin statue at Booty Bay? Why does he deserve a statue?

Answer: Thanks for writing in! Good to hear from people from my home server. That statue on Janeiro Isle might be of Baron Revilgaz, the overseer and top dog of Booty Bay. He deserves a statue because... he wanted a statue, and he's freaking Baron Revilgaz. He runs the show. Really, though, it's kind of a generic Goblinoid figure so it could be nobody at all.

At one time, it was a statue of a Human Priest. It's a nod to a really cool landmark here in the real world. It's based on Christ the Redeemer, a statue found in Rio de Janeiro, Brazil. You may recognize it from an episode of Lupin III. Eh? No? ...oh. Oh well. It's a pretty awesome sight to see in real life regardless of whether you put faith in what it represents or not. The in-game model was likely changed from a Human to a Goblin to back away from the religious overtones while keeping the reference, and Goblins fit the area better anyway.

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Filed under: Undead, Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

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