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Know Your Lore: The tangled web of future lore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoiler warning: There are spoilers for the novel Wolfheart in this post, as well as brief spoilers for Mists of Pandaria.

Lore and story writing can be an incredibly tricky thing. The trickiness is only amplified when you're dealing with a story as large as that of Warcraft. This is a universe that spans four original games and six expansions from 1994 until now. In other words, if Warcraft were a baby when it was born, it'd be a legal adult this year -- pretty crazy to think about. What's even crazier is trying to keep track of the myriad convoluted storylines that have come to pass since Orcs and Humans was released.

As of right now, we know that Cataclysm introduced a lot of different lore threads that have not and will not be resolved by Cataclysm's end. And we also know that there is plenty of new lore coming up in Mists of Pandaria. But as new lore, Mists doesn't really address those threads left behind in Cataclysm, at least not in the first iteration of the new expansion. This may change as patches are added later on down the road -- or we may be on our way to setting up for a shift in story that Mists needs to bridge.

So why don't we take a little peek at those stories left unaddressed and try to sort out what is yet to come?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Scholomance revisited

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

On a lone island located in the middle of Darrowmere Lake it sits, the remnants of the keep of Caer Darrow. The history of this isle dates all the way back to the high elves of Quel'Danas, who used the site as the location of one of many runestones the quel'dorei used. But the history of this isle has been lost in the face of far more recent history -- the history of the noble Barov family and their downfall, the history of a school dedicated to horrors the rest of Azeroth would rather forget.

During the Second War, the ancient site was invaded by the Horde, who took the runestone and broke it into pieces that were taken to create Altars of Storms. And some time after that, the Barov line came to own the property, as well as several others across Lordaeron. The Barovs, however, were not content with their mass amounts of land -- they wanted to make sure they held that land and their fortune for as long as possible. And so they struck a deal with a powerful mage, one who could easily give them all they asked and more ... for a price.

The mage's name was Kel'Thuzad.

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Filed under: Lore, Know your Lore

Lichborne: The future of Death Knight lore in Cataclysm

With Patch 3.2 now live, and Death Knights probably the most extensively changed class, at least in terms of the Frost and Unholy trees, we've all been waited with bated breath to see exactly how things are shaking down. The answer from my point of view, is simply that life goes on. Death Knight tanks are still tanking, Death Knight DPSers are still DPSing. Anecdotally, I've been having great success and have been churning out respectable DPS as Unholy on a few heroic dungeon marathons since the path dropped, and while I definitely miss Unholy Blight, I've adjusted to tanking without it too.

We may need a few more weeks and a few more parses to see where things truly sit, but I stand by most of what I've written on the subject lately. We could use a few tweaks (I'm still wondering if we'll see a Scourge Strike buff before Cataclysm, but I'm hopeful), but we'll be fine. That said, since we'll still be waiting a few weeks, I thought it might be fun to do some speculation about the next expansion. And I don't mean new talents, new levels, new skills, that sort of thing. What I've been thinking about lately is the lore.

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Filed under: Analysis / Opinion, Lore, RP, Death Knight, (Death Knight) Lichborne

Patch 3.2 PTR Tier 9 set names


Even though Blizzard already said that they'd be introducing a whole new set (or sets) of tier gear, it's still a little overwhelming to see information for Tier 9 gear considering that Tier 8-8.5 has only recently been unleashed with Patch 3.1 and Ulduar. Still, Patch 3.2 looks like some ways off and we can't get too excited about the Call of the Crusade just yet.

As soon as the PTR went live yesterday, Alex and Adam scrambled to put together a whopper gallery of Tier 9 gear which might've overwhelmed the whole lot of us who were all too eager to find out what goodies are in store with the new patch. While a lot of things can still change now until the patch goes live, we do know a few things. Check out the Tier 9 sets in the gallery below, which has been re-organized by class and spec (because we love you all that much), and let's take a look at the Tier 9 sets after the jump.

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Filed under: Patches, Items, Lore

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