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The Art of War(craft): Outdoor PvP, part II - an Outlandish war


Last time, we went over Blizzard's initial attempts at implementing outdoor PvP and found that while the implementation of World PvP objectives in the Eastern Plaguelands and Silithus were teh suck far from stellar, they provided key learnings upon which future zones were built. The battle rages on in The Burning Crusade where four out of the seven zones in Outlands have World PvP objectives. Some work better than others, having quests that lead players to the objectives, while some are just plain confusing.

Similar to the World PvP objectives in Azeroth, all four provide zone-wide buffs for your faction when completed. The buffs in all the zones provide an unimaginative 5% increase to damage, with the exception of the Blessing of Auchindoun, which also adds a 5% increase to experience gain and allows Spirit Shards to drop from Auchindoun instance bosses. The World PvP in Outlands are situated in the hearts of the zones, almost central to the maps, making each objective harder to ignore. As the world beckons for war, let's examine what each specific zone has to offer and how best to achieve each objective.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

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