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Posts with tag Leader

Faction leader short stories continue with Sylvanas Windrunner

The leader short stories continue with Sylvanas' own tale of vengeance, loss, and coming to terms with the death of Arthas in Edge of Night. Finally, we get to see Sylvanas ascend the Frozen Throne and come face to face with the broken and empty armor of the former Lich King, her pact with the Val'kyr, and the war front in Gilneas. There are lots of unexpected twists and turns, especially involving Sylvanas' pact with the Val'kyr, that may not be exactly how we imagined things had actually commenced between the former allies of the Lich King and the leader of the Forsaken.

Personally, I think this is one of the strongest leader short stories, delving into answerable questions and giving us real, solid lore to fill in the holes in the story. Seeing Sylvanas' grief and lack of focus after Arthas' death was something I had hoped would be addressed, as well as the Val'kyr, both of which were discussed and explained. Check out the story, written by non other than Dave "Fargo" Kosak, and marvel at a new chapter in the Dark Lady's story.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

Tyrande Whisperwind leader story up on official site

The night elves have taken a beating in Cataclysm, even with their role in adding the worgen of Gilneas to the Alliance. The Horde has attacked them in Ashenvale, disasters have wiped out their settlements in Darkshore, Azshara is lost and Feralas in danger of being lost as well. What is Tyrande Whisperwind, high priestess of Elune and leader of the kaldorei, doing about all of this? Well, in Seeds of Faith, you'll get your chance to find out.

Disaster after disaster besets the night elves. With news from all over their ancient lands coming back and the tides of war turning against them, can Tyrande afford to let her personal feelings overwhelm her leadership? And what of the fate of Shandris Feathermoon? These questions are answered in the short story by Valerie Waltrous, available now on the official site.

Filed under: Blizzard, Lore, Cataclysm

Blood Sport: Finding your PVP playstyle in arena

Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport.

I've found one of the most common excuses for not having an arena team is conflicting playstyles with past teammates. While often times these excuses are not really the problem (far too many arena players are self-centered and unreceptive to criticism), playstyle differences can be a factor in not meshing well with certain players.

I'd like to provide you with a few common playstyle differences, my take on which side of the spectrum is generally more popular, which side is generally better, and what I tend toward.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Baine Bloodhoof leader short story now available

The tauren have witnessed great change within their own society and culture with the coming of the cataclysm, from political upheaval and great sadness to unbearable loss. With the death of Cairne Bloodhoof, the tauren people turned to his son, Baine, with reverence and hope that he would lead in his father's footsteps and be as great a high chieftain. With the ascension of Garrosh Hellscream to warchief and the bonds that held the orcs and the tauren together stretching thinner, Baine must work through his troubles and the troubles of the tauren people and help hold the Horde together.

Baine Bloodhoof: As Our Fathers Before Us by Stevie Nix (not Stevie Nicks) begins with Durotar in dire straights. The goblins, now fully members of the Horde, have gummed up the Southfury river and made the water undrinkable. Garrosh has come to Mulgore to work with the tauren to begin water shipments to Durotar of fresh, clean water. Attacks on these water caravans, now frequent, pose a huge threat to the survivability of Orgrimmar. Hamuul Runetotem does not let his emotions get in the way as he confides in Baine that his love for Garrosh is lax. Baine insists that despite Garrosh's foolishness, the tauren are to remain as members of the Horde, just as his father had wanted.

Check out the full story, Baine Bloodhoof: As Our Fathers Before Us, for some intriguing and action-packed new lore about our favorite tauren's son and his rise to chieftain.

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Filed under: Lore, Cataclysm

Blizzard's short story series continues with Vol'jin: The Judgment

Patch 4.1 is all trolls, trolls, trolls. You know what? I love the trolls. With the emergence of the Zandalari trolls as stewards of a new troll empire, the rearming of the Gurubashi and Amani tribes, and Vol'jin's staunch opposition to the direction of the troll peoples of Azeroth, we've got a lot on our plate in terms of lore.

Blizzard's leader short story series continues with "The Judgment," written by Brian Kindregan, which chronicles Vol'jin from his years as a young, would-be shadow hunter to his exodus with the orcs across the sea. The series has been a success with WoW lore buffs, adding to the various faction leaders' histories and canon. Hit the jump for a spoiler-filled summary, and be sure to read the whole ordeal.

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Filed under: Lore, Cataclysm

Breakfast Topic: What makes a great raid leader?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Raids are a tricky thing. You have to have good tanking, healing, and DPS in the right proportions, people who listen and prepare and pay attention. You have to get those people online and motivated at the same time, and you have to be able to learn from your mistakes and change your strategy for the better. Most important of all, I think, you need a great raid leader.

When I first joined a raiding guild in BC, I was thrilled with the raid leader. He was Australian, so it was great listening to his accent over Ventrilo. I remember him as being very cool-headed and completely on top of what was going on each pull. If we wiped, he'd tell us what had gone wrong and what we were going to do to fix it, and he led us to many victories. He played a tank, a tiny gnome warrior with a shield nearly as big as he was, but he had alts of almost every class and he knew all their abilities perfectly. When he eventually decided to leave WoW due to real-life issues just at the start of Ulduar, the guild tried to go on without him, but it just wasn't the same. I eventually left and went through a few guilds with mediocre raid leaders before finally founding my own. Now I'm once again lucky enough to have a great raid leader, a paladin tank who studies the fights, analyzes the data, keeps his cool and quarterbacks our raids to victory.

What are the qualities that you look for in a great raid leader? Do you need someone calm and relaxed, or does a fiery raid leader push your performance to the next level? Is raid role (tank, healer, DPS) a factor in a leader's quality?

Filed under: Breakfast Topics, Guest Posts

Dungeon Finder tricks and tips

When we last talked about this on the podcast, I said we'd basically have to wait and see how it all worked, but now that players have had their hands on the Dungeon Finder out on the live realms for a while, they're learning a few more tricks and tips about how to use it. As Rohan brings up over on the WoW Ladies LJ, it's easy enough to keep a good player once you've found them through the system: as long as none of you drop group once you're done with an instance, you can go back in and run as many as you want. Unfortunately, you can't friend them yet (hopefully that will show up whenever Battle.net functionality does), but the comments on that post point out that if you both sign up for an unpopular instance at the same time, chances are good you'll end up in the same group together (of course, that requires coordination, but maybe you can set up a time out of game).

More tips and tricks for the new system after the break.

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Filed under: Tips, Tricks, Fan stuff, Odds and ends, Blizzard, Instances, Wrath of the Lich King

Dungeon Finder reactions from players

The long-awaited Dungeon Finder is finally out on the servers, and people have had a few days with it now, so let's jump in and gauge some early reactions. Overall, it seems to be a big hit -- tanks and healers are jumping into groups right away, and while we've heard of longer waits for DPS, it doesn't seem bad at all. While of course the initial flood of people brought instance servers down (I'd expect to see the same thing happen during peak time this weekend), everything seems to be working well since then: disenchanters are correctly dropping items out, loot is getting distributed correctly, and groups are doing what they were always supposed to do: rake in the badges and rewards for players.

Hots and Dots actually has a long take on the Dungeon Finder, including "15 Things You Should Know," like that tanks and healers are still as important as ever (if you sign up for DPS and another role, you likely won't be doing DPS), and that we're finding out very quickly just how skilled or knowledgeable people really are ("the Party Leader will be forced to confess midway [through] that they actually know nothing about the instance").

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Filed under: Patches, Analysis / Opinion, Blizzard, Raiding, Leveling

We have a Tabard: To 25-mans, and beyond!

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?

If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

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Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

From our readers: Guild Retention

We get lots of email from our readers trying to find their way though WoW. I'd like to take a moment to answer a question about membership retention. This also builds on a previous response regarding the trials and tribulations of starting a guild.

Hi I been reading your posts and listening to the podcast and you recently made a new guild. I have a guild with around 140 members and we do some raiding weekly but every time I log off, it seems that people start arguing, and drama just starts building up. I went away for a couple days and when I come back from my vacation, Alot of people have left the guild. Maybe 10-15 people. Now they are stealing my members and have made a new guild. Do you have tips on member retaining and stuff like that, would be cool if you can do a post on that kind of stuff and how you work that out, thanks

Hello reader,

Thank you for the email. One of the hardest things I've noticed about a guild is dealing with a certain amount of churn. Acceptance is the first step. People leave for all kinds of reasons. There will be those that come and go. The stronger you make your core, the stronger you make your guild.

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Filed under: Analysis / Opinion, Tips, How-tos, Guilds, Raiding

Guild leader wins Oscar

I didn't have any interest in watching the Oscars last night (so no, I didn't get to see Wolverine singing and dancing), but there was one piece of WoW-related news to come out of the big event. Steve Preeg is a visual effects artist who's worked on films like the Lord of the Rings trilogy and I, Robot, and last night, he won an Oscar for his team's work on The Curious Case of Benjamin Button. And that's not his only achievement: he's also done everything but Sarth 3D with the guild he leads.

Yup, we've heard from one of his guildies that Preeg is a guild leader in the game -- he plays a Combat Rogue with 450 Enchanting and Inscription, and runs a progression guild that's downed everything but the big black dragon and his three companions. he's even done all of the holiday events so far (though he's rolling with the "Champion of the Frozen Wastes" title).

So he's picked up some excellent loot, both in and out of game (Oscars are epic at least -- the drop rate is pretty low). Congrats to Preeg and his team on the Oscar, and to his guild, good luck with Sarth 3D. Maybe if Anne Hathaway showed up for that you'd have him down by now.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Instances, Raiding, Achievements

Officers' Quarters: Three questions for Wrath raiders


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

With Wrath nearly in our hands, it's time for us as officers to go over a mental checklist and make sure we're adequately prepared for this expansion. (Please no Illidan jokes -- poor Arthas has no catchphrase and it only makes him angrier.)

I can't possibly tell you what should be on that checklist -- it all depends on the type of guild you run and what your guild's goals are. You do have goals, right?

However, here are three questions that you should start thinking about -- if you haven't already . . .

1. How will you distribute BOE raid drops?

Epic BOE raid drops aren't new. World bosses in Outland had their loot changed to BOE to encourage guilds to go after them. But it's been a long time since most guilds have had to deal with them on a regular basis -- not since Molten Core, if memory serves. They weren't too difficult to manage back then. With 40 people tagging along, odds are someone in the raid wanted whatever dropped. If not, the drops were all class-specific, so the number of people who could request them was relatively small.

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Filed under: Officers' Quarters (Guild Leadership)

Forum post of the day: I'm just not that into you

Tymestryker of Aerie Peak is frustrated because players are leaving his guild. Despite his loyalty to the guild and the effort he's put into the guild, he's facing some significant churn. His guild, though apparently a friendly, social place lacks in endgame experience. He seems to be taking it personally that people are leaving for guilds in endgame progression. He feels that others should share his loyalty.

Many responders pointed out that heart only goes so far in World of Warcraft, but there's a lot more to the game. Most successful guilds have a purpose, maybe doing regular raids or being the best they can be at PvP. Some suggested that the original poster chose not to take the situation personally.

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Filed under: Fan stuff, Guilds, Forums, Forum Post of the Day

When to kick


Sometimes as tank, you're asked to be party leader in order to mark targets for CC, establish a kill order, and so on. One of the problems of this position is, at times, you're forced to use it to remove problem members of a party, especially when it's a pick up group. I don't do all that many PuG's for this and other reasons, but Monday I made an exception on my tauren warrior for an old friend who has just started playing again. She wanted to finally finish Black Morass for her (now unnecessary) Karazhan key, and I decided that completing content instead of skipping it warranted some help. Plus, like I said, she's a friend, and a good player. We formed up a group... myself as tank, her as hunter DPS, another old friend as priest healing, a warlock to help with both main and add DPS thanks to those wonderful DoTs, and a fury warrior to be main add killer.

Unfortunately, the fury warrior came with enough baggage to crush ten porters.

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Filed under: Analysis / Opinion, WoW Social Conventions, Odds and ends, Instances, Quests

All hail Thrall: Supreme Leader of Azeroth


As promised, we now announce the Supreme Leader of Azeroth. And the Winner is- Thrall! Thrall carried a lead throughout the election and ended the race with 55.3 percent of the both, more than either of the Alliance candidates combined. Lady Jaina Proudmore finished the race in second place with 34.3 percent of the vote. King Magni Bronzebeard was disappointed in his 10.4% share of the vote, and has promised a better showing in future elections.


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Filed under: Polls, Analysis / Opinion, Factions, NPCs

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