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Posts with tag Leather

It's time for spring cleaning!

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Void storage was an amazing addition to WoW, as far as I'm concerned. I've gone from having absolutely no bag space to having about 20 slots free (give or take 10) at a time. As you can see from the screenshot above, however, I could use more space. It's not a major concern right now, mind you, but we're about to head into a new expansion, which means even more stuff to gather and squirrel away for a rainy day.

While you might be spending your days dawdling in Dragon Soul or messing around with dungeons, the subject of an upcoming expansion is actually one you might want to turn your attention to. A new expansion isn't just more levels to play -- it's more items to collect, a new market of trade goods to delve into, and a host of game changes you may want to prepare for. Prepare for? Yes, absolutely. After playing through three separate expansions myself, I can tell you with certainty that preparing for an expansion before it's released will save you a lot of headaches in the long run.

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Filed under: Analysis / Opinion, Mists of Pandaria

Gold Capped: The downside of hoarding


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in-game, check in here every Thursday, and email Basil with your comments, questions or hate mail!

In the beginning of an expansion, a lot of people tend to hoard goods for later. A herbalist friend of mine gathered his heart out for the first two days of Cataclysm and managed to produce something like 50 stacks of herbs. His plan for it was to use some of it on maxing out alchemy and then hold onto the rest so he could level inscription at some future point. We started talking, and it became apparent that he was aware that the price of herbs was high and would likely be much lower in a couple of weeks.

This is not unique. Most people who end up with enough gatherable materials that they have to decide what to do with apparently default to hoarding it for future use instead of using it immediately or selling it -- even if they know that the value of their mats will be lower by the time they use it.

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Encrypted Text: Pre-raid gear for Cataclysm rogues


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you have.

Let's be honest here, rogues don't really need a leveling guide. We simply continue to exist, as we always have, leaving a trail of the dead in our wake. We're trained killing machines who also have the ability to Stealth around to avoid detection. With Recuperate, we never need to stop and eat, and with Deadly Momentum, we never need to stop and Recuperate. Basically, if you want to level your rogue from 80 to 85, just find any new zone and start killing anything in sight.

After questing your way through Cataclysm's new content, you've reached level 85. Unfortunately for you, much of your old gear is now quite out of date. Think of Azeroth as a giant piñata filled with loot, and then imagine Deathwing's entrance into the world ripping a hole in said piñata the size of the Maelstrom. There are reputation vendors dying to give out new leather gear to anyone loyal to their cause, and new dungeon bosses mean new dungeon drops. The best part of all this new gear is that with the new armor specialization system, hunters and warriors will finally stop rolling on our leather.

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Filed under: Rogue, (Rogue) Encrypted Text

The Light and How to Swing It: Wearing metal dresses

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss what's in store for our precious plate dresses in a post-mastery world.

If you've been following along with Blizzard's release schedule for holy paladin information, it's clear that there are going to be some serious changes. Imagine if you rounded up the four healer classes of WoW side by side, in terms of playstyle and capability. I am certain that paladins would stand out in the lineup. Trying to normalize us into the universal healthcare -- I mean, universal healing system is going to be a difficult task. Because of this, it's not a surprise that the other three healer classes received their talent previews this week, while paladins are left wondering what's in store.

The previews for the other classes show us that Blizzard intends to make nearly all caster gear come with spirit, while adding talents for the DPS casters to convert spirit to hit. I remember the complaints when healing power and spell damage were merged into spellpower, but I can say now that I think it was a great change. Not having to shard a piece of cloth gear with hit on it because none of the healers needed it will be a welcome change as well. All casters will be able to share gear with their fellow cloth/leather/mail wearers. The question is: Where does this leave holy paladins? We're still stuck sporting plate armor, and there are no other casters around to use the same gear.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Time Is Money: Felwood's wildlife


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money.

Today, I'm going to talk to you about a way to make money skinning in Felwood, although similarly leveled zones work as well. This can be done with higher level characters or those who are at-level (50-60), although it moves more quickly if you have a character capable of chain pulling without having to stop to eat or drink or run back to your corpse all the time.

If you don't have a skinner that is a high enough level, you really should get one. Leather sells consistently well, and is very easily gathered. In fact, you could get one today! Create a Death Knight, train skinning, and go on a rampage, starting with a low level starter zone and working your way up.

Now that we've settled that, let's get down to the particulars.

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Filed under: Analysis / Opinion, Time Is Money

Breakfast Topic: Your favorite routes


Vince sent us this tip from Just my Two Copper: a quick Cobalt circuit in case you're a high level miner and want to spend a few minutes making some ingame money. Truth is, everyone has this various routes that they take in game, whether they be your recent run of dailies, a gathering run (I used to know the Swamp of Sorrows by heart when I was leveling up Herbalism, and even now I've got my own places to go in Sholazar to pick up as much leather as possible), or even a run around to see if you can find some of the rare spawns (the Time-Lost Proto Drake or maybe the spirit beast).

What are some of your favorite, most ingrained (in your mind), or most profitable runs in game? They aren't really a trade secret -- AHs tend to change from server to server, and even if a certain ore or item comes into demand, it's usually because no one wants to farm it, not because it's not out there to find. But we do get set in our patterns -- what are some of yours?

Filed under: Items, Analysis / Opinion, Tips, Odds and ends, Breakfast Topics, Making money

All the World's a Stage: So you want to be a Leatherworker

This installment of All the World's a Stage is the thirty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.

At the outset of this series on how to roleplay one's professions, Leatherworking struck me as the most difficult profession to write about, even more than skinning, herbalism, or mining. This was in spite of (and in fact maybe because of) the fact that it was the first profession I ever chose in WoW. My very first character, who was a druid, wanted to choose leatherworking in order in order to make her own armor as well as prevent the dead bodies of all those animals she had to kill during her quests from going to waste.

At that time I didn't know a whole lot about roleplaying, or how to play the game, and I knew even less about the background lore behind everything I was seeing. I originally roleplayed with my friends that my night elf had been born in Darnassus, only later to find out that would have made her about 3 years old -- a fact none of us had known, because WoW was our first exposure to the lore of Azeroth. This was actually my inspiration for writing these articles, so that our readers wouldn't have to go read pages and pages of books and websites or play old and (to me anyway) less enjoyable games.

As I played the game more and more, the leatherworking armor seemed less and less useful and seemed more and more difficult to make. I also started imagining what skinning all those animals and then stitching together parts of their dead bodies would actually feel like, and suddenly I felt more like a kind of Dr. Frankenstein than a peaceful druid. It turns out, however, that I knew as little about leatherworking back then as I did about the game itself.

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Filed under: Druid, Hunter, Rogue, Shaman, Leatherworking, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Naxxramas gear by type


Tobold has a post up with an interesting analysis of all the epic loot that drops in the ten-man version of Naxxramas, broken down by armor type and by broad stat type (tank, melee, caster). At the top of this post is a chart I made from his armor type breakdown ("Other" is anything that's not cloth, leather, mail, or plate, i.e. weapons, off-hands, shields, jewelry, and cloaks). As Tobold mentions, this confirms that there is significantly more plate than anything else, about 50% more, even though there are the same number of plate classes as cloth classes. My guess is that this is because they expected an influx of DKs bumping up the plate numbers.

As far as stat types, leather and mail are both split half-and-half for caster vs melee. This is a little iffy. In both cases, there are two caster specs (Balance and Resto Druid, Elemental and Resto Shaman) out of six total specs (Druids and Rogues, Shamans and Hunters), so it seems a 33/66 split would make more sense, but maybe they just wanted to keep it simple.

The case that really bothers me is plate, which is split evenly between caster, tank, and DPS (see right). The only plate spec that wants caster gear is the Holy Paladin. That's one of three specs from one of three plate-wearing classes, and yet it gets a third of the plate gear. I'm sorry, my plate-clad healing brethren, but that's just not an equitable proportion. Mostly it just means that our prot pallies have full healing sets and we're still disenchanting a good chunk of the plate every week. Here's hoping we see less caster leather, mail, and especially plate in Ulduar.

Filed under: Items, Analysis / Opinion, Raiding

The best place to get Frostweave


We've already heard about some great spots for Leather and Chilled Meat farming in Northrend, but Just My Two Copper found a great Frostweave spot -- just to the right of Freya's Avatar over in Sholazar Basin, there's a spawning spot for Bonescythe Ravagers that just can't be cleared out no matter how fast you are. I went over there myself, and Markco is right: every time you down all of these guys, another one pops up, and they drop Frostweave and greens pretty often (in about five minutes of farming, I picked up about 10 Frostweave -- and I'm not even a Tailor -- and a lockbox, too).

He says nerf is incoming, and I believe it: there's supposed to be a little battle there going on between Freya's flowers and the undead, and that's probably why they all keep popping up so quickly. But until Blizzard decides to spoil the fun, if you need Frostweave, that appears to be the place to go.

Filed under: Tailoring, Analysis / Opinion, Tips, Tricks, Fan stuff, Virtual selves, Odds and ends, Economy, Making money, Wrath of the Lich King

Time is Money: Selling your quest rewards

Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Today, I'm going to help you make the most out of your questing experience. The most gold, that is! Quests often reward hard-working Azerothians with items that are useless to them.

The items are usually peddled off to a vendor at a price of their choosing.

When given a choice of rewards, how do you decide which item to select? Some players pick at random, or because the item has an interesting name or looks cool. Some think that they have figured out the rules, and always pick plate over mail and weaponry over armor.

What the average citizen doesn't know is that there's a complex, hidden system. It's practically a Goblin-Vendor cover-up, but I'm here to end all that.

Goblin Rules of Acquisition, subsection K4, under the heading, Quest Rewards.

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Filed under: Items, Tips, Tricks, Economy, Quests, Features, Making money, Time Is Money

Phat Loot Phriday: Titan-forged Leather Helm of Triumph


We don't usually cover PvP items that much (for a number of reasons), but when you compare cost vs. reward, this helm is one of the best.

Name: Titan-forged Leather Helm of Triumph (Wowhead, Thottbot, Armory)
Type: Epic Leather Helm (see below)
Armor: 458
Abilities:
  • +73 Agility, +103 Stamina
  • A meta and a red socket, with a socket bonus of +8 crit rating

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Filed under: Druid, Items, Analysis / Opinion, How-tos, Odds and ends, PvP, Phat Loot Phriday, Battlegrounds

Ask WoW Insider: The new look of Northrend

Most of the time here on Ask WoW Insider, we ask ethical questions of you, the readers, or sometimes we'll ask what you think of certain game mechanics. But this time, we've got an aesthetic question instead, from reader Lindelan.

Let me say first that Wrath is awesome!! I LOVE it! One of my favorite things is the way they designed the new armor. That being said, one thing that has absolutely started to drive me crazy is the lack of diversity in armor! I can understand having the same models while leveling, however the fact that level 80 blues look just like the blues I got at 71 is just plain lazy! Has anyone else noticed this, and do you guys think Blizzard will step it up in the future?

Lindelan


This is an interesting issue -- Blizzard got some flak in Outland for the gear being a bit too colorful. "Clown" was a word that was used pretty often, thanks to all the glowing and neon extras that came on our gear last expansion. And in Northrend, we fortunately haven't had that problem: the gear looks a little more badass, made up of dark steel and leather with pointy and ragged spikes on it.

But have we gone too far the other way? Does all of the gear look the same now? Personally, I just miss my Hunter's mail kilt from the Argent Dawn world event rewards, but I think the gear has been much better looking in Northrend. I'm just happy none of it is pink, so if I have to choose between dark blue or straight black, that's a choice I'm happy to make. What do you think?

Previously on Ask WoW Insider...

Filed under: Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, Death Knight, Wrath of the Lich King

Encrypted Text: Emblem of Heroism rewards for Rogues

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about Heroic gear available in Northrend.

So, I have been hearing that many of you have put in the time and effort to level your Rogues to 80. Congratulations to all of you who have the perseverance and dedication to stick it out and focus on the goal! You do us Rogues proud. It takes a special kind of player to pull those all-nighters on the road to Icecrown. Unfortunately, I'm not one of those players.

I've been leveling casually through Northrend, exhausting every single quest in a given zone before moving on to the next. In addition, I've been focusing on leveling my tradeskills to 450 and also helping my friends and family as they quest as well, with a little bit of World PvP mixed in when the opportunity presents itself.

However, that hasn't stopped me from looking ahead at all of the "badge reward" gear available for us in Dalaran. I guess we should start calling it "emblem gear" or something, but it just doesn't roll of the tongue. Whatever you call it, I've compiled a list of the 5/10 man loot that is of interest to us subtle shadows. Read on for the details.

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Filed under: Rogue, Items, Features, Guides, (Rogue) Encrypted Text, Wrath of the Lich King

Totem Talk: Why cloth and leather?


I still remember hitting 40 on each of my shamans. In each of their cases I'd been running Scarlet Monastery non-stop collecting the mail pieces that dropped off of each of the bosses, and I'd managed to acquire the helmet, shoulder, legs and chestplate before I dinged on my draenei. (I didn't do as well on my orc, I only got the helmet.) When I hit 40 and trained to wear mail, I was ecstatic. No more leather, I swore then and there. No more rogue squishiness without rogue stealth! I went forth to level through the 40's and 50's thrilled with my new gear (I wore that shoulder for a very long time, at least into the mid 50's) and eager to sing the praises of mail. Sure, it's not plate, but it's the second highest armor available, and if you're a shaman you can even equip a shield and get even more armor if you're a healer or ranged DPS, making you even less squishy in those roles.

In short, I love mail for my shaman, and my other shaman. I don't like wearing cloth, or leather armor for elemental or enhancement. (In fact, I really don't recommend wearing cloth for enhancement.) Sometimes, however, you will end up stepping down your gear to leather or even cloth for a variety of reasons. Before we attempt to work up a comprehensive 'this is the leather/cloth gear you want for this role' post, let's discuss the reasons you may find yourself turning to those kinds of armor over mail.

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Filed under: Shaman, Analysis / Opinion, Instances, (Shaman) Totem Talk

Brutal Gladiator's Wildhide


The Brutal Gladiator's Wildhide is the armor set for Balance Druids. It is a wyrmhide, or leather armor usable only by Druids and is usually matched with Guardian's Wyrmhide armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Wyrmhide Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The PvP-oriented bonus of Cyclone cast time reduction is the same for the Brutal Gladiator's Kodohide Gloves. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
354 Armor (+25)
+47 Stamina (+4)
+28 Intellect (+4)
+16 Spell Critical (+4)
+22 Resilience (+0)
+49 Spell Damage / Healing (+6)
6 Mana / 5 Secs (+2 / 5)
Reduces the cast time of Cyclone by .1 secs.
Classes: Druid
WoW Insider says: These gloves are low-cost and have no rating requirements, and the high Stamina and good +Healing make it making it one of the best Season 4 purchases, specially for starting Arena players.


Brutal Gladiator's Wyrmhide Legguards
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, even for Moonkin Druids. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The legguards have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
492 Armor (+35)
+65 Stamina (+7)
+40 Intellect (+5)
+27 Spell Critical (+5)
+31 Resilience (+0)
+67 Spell Damage / Healing (+5)
11 Mana / 5 Secs (+2 / 5)
Classes: Druid
WoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworkingenchants. Even then, the low ratings requirement for these legguards make it very appealing for all the stats it gives, including a 1.72% spell crit from the +Intellect and +Spell Crit Rating.


Brutal Gladiator's Wyrmhide Tunic

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent in item level to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The tunic has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
541 Armor (+40)
+62 Stamina (+7)
+33 Intellect (+5)
+18 Spell Critical (+5)
+27 Resilience (+0)
+59 Spell Damage / Healing (+6)
7 Mana / 5 Secs (+2 / 5)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: Although 1600 personal rating might be restrictive to some beginning Moonkin Druids, the chest piece is worth the grind because it's a decent upgrade over its Season 3 counterpart. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Wyrmhide Helm
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Moonkin Druids, although not very popular in Arenas, can manage 1700 for this helm, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
447 Armor (+32)
+65 Stamina (+7)
+35 Intellect (+6)
+22 Spell Critical
+28 Resilience (+0)
+59 Spell Damage / Healing (+13 / +5)
8 Mana / 5 Secs (+3 / 5)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: The spell crit on this helm isn't quite as good as on the legguards, but Meta and Yellow Sockets give enough options for customization to make it a worthy purchase.


Brutal Gladiator's Wyrmhide Spaulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. It's not certain we'll see many Moonkin Druids sport these. It is the cheapest item after the gloves, but it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
416 Armor (+30)
+49 Stamina (+6)
+24 Intellect (+4)
+13 Spell Critical (+8)
+22 Resilience (+0)
+41 Spell Damage / Healing (+5)
5 Mana / 5 Secs (+2 / 5)

Socket Bonus: +3 Resilience Rating
Classes: Druid
WoW Insider says: Brutal Gladiator Shoulders are peacock gear. The stats for the Wyrmhide shoulders are so minimal to even warrant a 2200 personal ratings tag outside of showing off.
Guardian's Wyrmhide Belt
Because it is a visual match for the Brutal Gladiator's Wildhide, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
322 Armor (+22)
+49 Stamina (+6)
+35 Intellect (+5)
+26 Resilience (+0)
+44 Spell Damage / Healing (+4)
11 Mana / 5 Secs (+2 / 5)
Classes: Rogue, Druid
WoW Insider says: Even though it has no spell crit, this belt has a low Honor cost and is ratings-free. It's a must have item for all aspiring Moonkins, definitely the best Season 4 purchase even for players who have no intention of stepping into Arenas.


Guardian's Wyrmhide Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves or robes, most players feel that there's little urgency to get them. A 1575 personal ratings requirement also requires decent performance in Arenas. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
253 (+17)
+35 Stamina (+4)
+23 Intellect (+3)
+18 Resilience (+0)
+27 Spell Damage / Healing (+4)
8 Mana / 5 Secs (+1 / 5)

Socket Bonus: +2 Resilience Rating
Classes: Rogue, Druid
WoW Insider says: The great thing about these bracers are the Red Socket as opposed to the typical Yellow Socket for bracers, although the upgrade from last season's version is very moderate. If a Moonkin can manage 1575 and spare the dirt cheap 11,794 Honor, why not?


Guardian's Wyrmhide Boots

The most visually important match of all Guardian items -- although it won't be seen on Tauren feet, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The slippers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
385 Armor (+28)
+49 Stamina (+6)
+35 Intellect (+5)
+26 Resilience (+0)
+44 Spell Damage / Healing(+4)
11 Mana / 5 Secs (+2 / 5)
Classes: Rogue, Druid
WoW Insider says: 1700 is the highest personal ratings requirement outside of the weapons and shoulders, and might be a challenge for Moonkins only starting to do Arenas. A decent item, to be sure, but players looking for more spell crit for more burst should look at better raid drops if they can manage it.



Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Filed under: Druid, Items, Analysis / Opinion, PvP, Guides, Battlegrounds, Arena

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