Blizzard has filed an opposition
in Valve's ongoing trademark application to trademark the word DOTA
, an acronym for the Defense of the Ancients
map made popular through Warcraft III'
s custom map scene. DOTA
was responsible for a good portion of Warcraft III
's success and widespread competitive play, and the community has been calling the genre DOTA
for many years before Valve began development of DOTA 2.
Valve hired on DOTA
developer Icefrog to develop a new DOTA
product from the ground up in house. Other DOTA
developers went off to form Riot Games, which makes the incredibly popular League of Legends
. And even as Riot tries to shift the nomenclature from DOTA
, the community that started it all is still winning out. Even Valve head honcho Gabe Newell said he didn't like the DOTA
acronym, instead substituting ARTS
, or Action Real Time Strategy, in its place.
Filing an opposition does not necessarily mean that Blizzard wants to trademark DOTA
-- it doesn't. Rather, an opposition makes light of information otherwise not seen and shows that there is more at stake and more people and parties have a stake in the word DOTA
as being a community-owned term.
Valve and Gabe Newell responded to Blizzard's opposition
by stating that the game being developed was a true sequel to DOTA
and rightfully should have the moniker trademarked. However, the DOTA
genre is still very much a term used to describe the three-lane tower setup of the classic DOTA
Blizzard will be releasing its own Blizzard DOTA
game in the future through its brand new Battle.net Arcade system.