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Posts with tag Lei-Shen

Patch 5.2 hotfixes for April 29th and 30th, nerf to Lei Shen

Throne of Thunder
There were a few hotfixes posted earlier this week, on both Monday and Tuesday. On the 29th, both Glorious Conquest Quartermasters took leave from the game for a while. Daxxarri explains in a forum thread that, because Glorious Conquest gear is changing from ilevel 512 to 496, they wanted to remove the vendors before players purchased gear that would end up being a lower ilevel than they bought it for. The change is too big to be implemented via hotfix, so the vendors will be returning with the next major content patch.

The hotfix for yesterday was a nerf to the Lei Shen encounter in the Throne of Thunder for Raid Finder groups. Lei Shen's overall hit points have been reduced by 10%, and the Static Shock effect from the North Conduit now deals only 300,000 damage at zero energy, down from 650,000. That's a big change, and hopefully will make that encounter a little simpler for struggling Raid Finder groups.

Filed under: News items, Hotfixes, Mists of Pandaria

Throne of Thunder: Pinnacle of Storms Raid Finder bosses in 5 seconds

Throne of Thunder Pinnacle of Storms Raid Finder bosses in 5 seconds
Huzzah! Pinnacle of Storms, the final wing of Throne of Thunder Raid Finder, is open this week, and that means you're almost done. If you're just venturing into ToT Raid Finder, we recommend you head over to our 5-second guides for the first, second, and third wings. This wing is mostly downhill in terms of difficulty, especially after the Durumu pre-nerfed maze business, but can still prove to be a challenge to Raid Finder champions clueless on strategy. And just for you, we've put together a quick guide for the final wing. We accept cookies and high fives. (Thanks Zhonya for the help!)

Iron Qon

Tank swap at two stacks of Impale. Stay off of fire, ice, or lightning lines on the ground throughout the fight, reposition the boss as needed. During the lightning phase, move out of and away from tornadoes once sucked in. Move the boss to the back of the room. Stay spread out during lightning phase. During ice phase, move to hit the boss on his unshielded sides. Stack in his final phase for healing.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Pinnacle of Storms is now open in Raid Finder

If you're looking for something to do in WoW tonight you're in luck because the Pinnacle of Storms wing of Throne of Thunder has just opened in the raid finder. If you haven't kept up with the story of patch 5.2's massive Throne of Thunder raid, this wing will pit you against Iron Qon, the Twin Consorts, and even Lei Shen, the Thunder King himself. If you need some help figuring out these fights, check out our PTR guides to Iron Qon, the Twin Consorts, and Lei Shen as well as Icy Veins strategy guides for Iron Qon, Twin Consorts, and Lei Shen.

Good luck and happy raiding!

Filed under: News items

DREAM Paragon take world first Heroic Lei Shen

DREAM Paragon take world first Heroic Lei Shen
All-Finnish guild DREAM Paragon have done it again, taking down Heroic Lei Shen late last night in EU time, before their 10- and 25-man rivals, to add yet another world first to their long list.

It's taken almost two weeks for Paragon to get this far, with Method and Blood Legion hot on their heels, along with Eksorsus and Moonz, the only other 10-man guild in the top ten, although they skipped Dark Animus the first time around.

Paragon have been leading the pack throughout the race, with the 25-man versions of both Dark Animus and Twin Consorts needing either "tuning" or flat out nerfs for the 25-man guilds to get past them. Paragon took down the Twin Consorts on March 17th, three days before either Method or Blood Legion, so it's taken Paragon a full week to get Lei Shen dispatched. Blizzard has said all along that Lei Shen was a very difficult fight, and we're just now seeing the extent of that. It'll be interesting to see if the 25m version of Lei Shen remains unchanged through the upcoming raid reset.

Paragon now move on to Ra-Den, they'll be the first players in the world to see this top-secret boss in action, but we wouldn't expect them to be free and easy with the details until he's down. They've only got 30 tries to get past him, but they're in a good position, given that they've taken out Lei Shen just before a reset. Unless the other guilds can catch up today/tomorrow (raids reset on a Tuesday night in the EU), they'll have a full week with only 30 attempts on Ra-Den to play with.

Filed under: News items, Raiding

Know Your Lore: The history and origins of the mogu

Know Your Lore The history and origins of the mogu
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night.

Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire.

But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture.

Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

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Filed under: Lore, Know your Lore

Lichborne: Patch 5.2 loot for death knights, part 3

Lichborne Patch 52 loot for death knights, Part 3
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

This week, we'll face down the final few bosses of Throne of Thunder to see what loot they have. After that, we'll take a look at our valor point offerings and the world bosses of patch 5.2 for their loot. This will round out our look at patch 5.2's loot, and as with the last 2 weeks, the same disclaimers apply. Since this is based on PTR information, drops can change. In addition, this preview focuses on normal gear, so your gearing priorities may change if you get thunderforged gear or heroic gear.

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Filed under: Death Knight, (Death Knight) Lichborne

Blood Pact: Thundering on and on about raid gear in patch 5.2

Blood Pact Thundering on and on about raid gear in patch 52 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill maybe decides that commenter-suggested Zul'duar is the better name than Thund'uar for the troll-like Ulduar raid instance, Throne of Thunder.

I mentioned last week that I'd discuss the changes for warlocks while listing out loot in the new raid instance. I may have fibbed a little. I tried to slide in patch change discussion without it reading like I shoved two posts into the space of one, and I miserably failed.

You can read the latest patch notes for yourself, but the PvE DPS gist is that affliction's petless power days are diminished if not over and demonology might be the new top dog. PvP warlocks might be more interested in Blood Fear's metamorphosis from an offensive fear to the Nature's Grasp-like Blood Horror and Soul Leech's change from a trickle heal to a stacking shield.

Regarding of whether you chase Conquest or Valor Points, we warlocks will have a major problem in patch 5.2. I'm not talking about the endless debates of whether fire should be green or whether warlocks should always have a minion at their side.

I'm talking about the removal of the imp ability Blood Pact, due to Dark Intent gaining the 10% Stamina buff to its effect. Future warlocks will wonder what this column is named for!

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 5.2 and beyond with Dave Kosak

Patch 52 and beyond with Dave Kosak
Hot on the heels of the official patch 5.2 trailer, we had the opportunity to sit down and speak with one of the developers behind it all. While chatting with Lead Quest Designer Dave Kosak about patch 5.2 and its development, one thing became incredibly clear -- 5.2 is definitely not just a raid and a few dailies. There is far, far more to be seen and experienced in the new patch.

Read on for some of the details behind the trailer released earlier today, the story in the new patch, daily quest development, scenarios, and even a few hints at what's in store for patch 5.3.

Please note: There are a couple of minor spoilers for 5.2 content in the interview. Nothing huge, we promise!

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Filed under: Interviews, Mists of Pandaria

Patch 5.2: The Thunder King official trailer

We may not have gotten a trailer for patch 5.1, but we've certainly got a good one for patch 5.2! In a departure from earlier trailers, the trailer for 5.2 skips the narration and instead features some eloquent poetry courtesy of Lorewalker Cho. The trailer comes hot on the heels of the release candidate on the 5.2 PTR, suggesting that perhaps we should be expecting that patch next week. Pull on your troll-killing boots and prepare for a raid the likes of which we haven't seen since Ulduar. The Thunder King comes!

I'm awfully excited for this patch, and even more excited to see a new trailer from Blizzard. We haven't had a proper patch trailer since patch 4.3 -- and this particular trailer is a vast, vast improvement from the Hour of Twilight trailer in Cataclysm. What do you guys think? Are you ready for patch 5.2?


Filed under: News items, Mists of Pandaria

Ra-den encounter features a return of limited attempts

Raden encounter features a return of limited attempts
The Throne of Thunder has been compared to Ulduar in more ways than one -- the size and scope of the dungeon, the multitude of boss encounters, and even the thematic elements of the dungeon itself. But it looks like there is one more comparison to add to the pile. Ra-den, the bonus boss unlocked only upon defeating Lei-Shen on heroic mode, has a mechanic to limit the number of times he can be engaged in any given week.

Those that remember Algalon remember the one hour limit on attempting the boss. One careless pull, one wipe, one disconnect could potentially ruin a guild's chances for downing the boss in a lockout period. But Ra-den isn't limited by a time clock; instead, he's simply limited by the number of attempts a guild can make. Screenshots have shown that number to be 30, however keep in mind that the number of attempts, and even the limited nature of the encounter, can be changed at any time. Patch 5.2 is still on the PTR, after all.

Blue poster and Game Designer Watcher had some words of wisdom to share following the unplanned discovery of Ra-den's limited attempts on the PTR.

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Filed under: News items, Raiding, Mists of Pandaria

Know Your Lore: The Zandalari

Know Your Lore The Zandalari SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are the first of the troll Empires, the first of the troll tribes, and in fact, the first of trolls as a cohesive race. The Zandalari have seen it all, from the very dawn of civilization to the evolution of the night elves to the Sundering to countless wars to present day. They have been watching both the culture and the assorted tribes of trolls splinter further and further, into smaller and smaller tribes. They have been watching as their race continues down the slow path towards eventual extinction, with little choice in the matter.

The Zandalari are tired of watching. As some of the first known intelligent races on Azeroth, they have seen it all, from vast troll Empires to splintered sub-groups. They are not about to walk that path to extinction quietly. After all, there's another, far more ingenious option available. And although their first plan may have failed, their second plan is far more likely to succeed, given the strength of their allies of old. In patch 5.2, we're about to face off with the Zandalari for the second time -- the first being the revamp of Zul'Gurub and Zul'Aman in Cataclysm.

But who are the Zandalari? Why should we care about this random group of trolls over any other?

Please note: This post contains some spoilers for patch 5.2 content.

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Filed under: Lore, Know your Lore

Patch 5.2 PTR: Introduction to Thunder Isle

Patch 52 PTR Introduction to Thunder Isle
With patch 5.2 slowly getting closer to a release on live servers, a minor quest has been added for both factions to help send players to the Isle of the Thunder King. You'll see a quest discovery on the side where you'll be summoned.

Your help is needed.

Warning: Spoilers for patch 5.2 content incoming! Don't hit the link if you don't want to know what happens or why the Alliance and Horde are here!

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.2 PTR: Additional Wrathion quest sound files

Spoilers Additional Wrathion quest sound files
Spoiler Alert: Adriacraft has been back with more of their datamined audio files, and wow, these ones have some spoilers in them. If you don't want to have spoilers about Wrathion's questline, or anything else for that matter, definitely don't watch the video, or hit the break to read any more of this post.

Final Warning: Spoilers after the break. Really big spoilers. Do not hit the link below if you don't want to know.

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Filed under: Lore, Mists of Pandaria

Patch 5.2 PTR: Shocking raid preview of Lei Shen

Patch 52 PTR 1 on 1 with Lei Shen
This is it.

This is the final battle of the Throne of Thunder (excluding Ra-Den, of course). It's just going to be you and your party against Lei Shen. I'm telling you, this guy has many different ways to fry your raid. I haven't taken on a boss this technically complex since lady Vashj or even Yogg-Saron. Lei Shen has multiple phases along with intermissions in between them.

Read on about the different ways you can wipe!

Read more →

Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Patch 5.2 PTR: Jin'rokh and Lei Shen raid testing announced

Patch 52 PTR Jin'rokh and Lei Shen raid testing announced
We are in for a treat. The testing schedule Jin'rokh the Breaker and Lei Shen have been announced. Jin'rokh is currently the first boss of the instance while Lei Shen is the last boss. Not sure what the relation is between Jin'rokh the Breaker and Jin'rohk, The Great Apocalypse (if there is one). As always, your gear levels won't matter for the purposes of the PTR. What you're wearing will scale up accordingly to help with testing. Here's how to get into the Throne of Thunder. For previous bosses tested, you can check out Olivia's take on Horridon or my impressions of both Horridon and Iron Qon.

Raid Testing Schedule - January 25
On Friday, January 25, we will be testing two more raid encounters in the Throne of Thunder.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Jin'rokh the Breaker - 10 Player Normal
10:30 PST (13:30 EST, 19:30 CET)

Lei Shen - 10 Player Normal
16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. This is particularly true for these early tests as we are still nailing down overall patch stability. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?

A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes.


Filed under: News items, Mists of Pandaria

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