Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag Level

Breakfast Topic: The leveling games we play

We've leveled a lot of characters in our day -- and I do mean a lot. So many, in fact, that leveling new ones can be such a snooze that we have to invent new challenges to make it interesting. So we create things like the Ironman Challenge, where death means you have to reroll. Perhaps to spice things up you're considering leveling your next alt purely through PvP, healing, or even daily quests.

Tell us, readers, are you playing any leveling games? I am personally considering leveling a new priest purely through healing dungeons for a change of pace... though we'll see how long it lasts before it just starts driving me nuts.

Filed under: Breakfast Topics

WoW Moviewatch: Level

Gigi's back! Letomi and Gigi teamed up to perform Level, a parody of the song Hello. Khallys created the machinima. While part of me feels wistful that Gigi's return isn't the herald of a new age of belf rap, I enjoyed Level on its own right.

Khallys put together an astounding music video for the song. Frenetic and fast-paced, the video adds visual flair to a somewhat repetitive song. I hope this means we'll be seeing more from Gigi and Letomi. The time is ripe for some panda music!

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Breakfast Topic: Back to Hellfire

Image
So I'm back on Outland, leveling up a blood DK on Hellfire Peninsula. Why? Well, partially because that's how I learn how classes work. I haven't played blood this expansion, and it's easier for me to grasp how the spec has changed by leveling up with it rather than just picking up one of my other DKs and starting at 80 or 85. I even deleted a DK to roll this one.

But another reason is because I really like Hellfire Peninsula, now that I can fly around on it. I enjoy the Hellfire Citadel instances (tanked two today), and I go without heirlooms just so I can actually get upgrades from them. I even like seeking out and finding little quest hubs here and there, scattered about the zone.

Now, I didn't like Hellfire when I first went there in 2007. And I didn't like taking alts there during Wrath of the Lich King. But time has mellowed me on the zone. For one thing, it's some of the oldest questing content left in the game, and nostalgia has painted it with a rosy patina. I like catching up with Arator or seeing what Nazgrel is up to. And also, there's a touch of revenge in there now that I can easily solo Overlord. (I did actually manage to solo Arazzius on a level 63 DK when Wrath first came out, but now it's easy.) Plus, with transmog, you can't tell what a clown suit I'm wearing in that picture. It's awesome, really.

So how about you? Any zone you like against the consensus of the playerbase and perhaps all common sense?

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Analysis / Opinion, Breakfast Topics, The Burning Crusade, Death Knight

Breakfast Topic: Would you play WoW if it had no levels?

Recruit-A-Friend
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

A recent discussion in The Queue brought up the idea that perhaps WoW's Recruit-A-Friend could have been done differently. The point of RAF's bonus XP is to help you friend get to the max level as fast as possible to play with you. This is essentially so that they can experience endgame content, as opposed to leveling content. Unfortunately, WoW as an RPG relies on story for raids to be meaningful as anything other than a loot grind. Players who level too quickly may miss out on lore. In addition, quick leveling also means less time learning character skills needed to raid, and we've all seen the guy who bought a level 85 warrior but still didn't know how to taunt.

But what if leveling speed isn't RAF's problem? What if the problem is the concept of levels themselves? If you want to play Mario Kart with a friend, you just jump in. Skill becomes the only barrier, and fun gameplay mechanics take over the grind. It also makes it a lot easier to close the gap between you and your friend in a fun way. The same goes for most FPS, RTS and fighter games ... Only RPGs put this artificial barrier in place.

However, removing level would affect other areas of gameplay. Quests could be lore- and appearance-centric, rather than grind- and gear-centric. Since all players are at the same level, queues for instanced content would go down and it would be easier to get bodies for raids. The rest of the game world would also be easier to expand and utilize, since developers wouldn't need to worry about sheltering level 15s against level 80s. It would, though, make alts more common, which may be problematic in gear acquisition for people's mains for those who raid.

Would you play a WoW without levels, or is there something about levels that is still needed?

Filed under: Breakfast Topics, Guest Posts

Cataclysm Beta: New level up UI video


One of my favorite user interface changes in Cataclysm are the new level up features. A huge complaint over WoW's lifetime has been that players must go back to a trainer to see if they had learned any new skills or ranks of skills, or check a website such as WoWhead to find out their skills. Not anymore!

We previously gave you a peek at the new changes to the level up notifications. The new level up interface announces bold and clear your level, and then gives a list above your character of the new skills, talent points and other relevant information. Since skill ranks are gone, you won't have to worry about training those over your leveling experience, and new abilities will come more spaced out.

Take a look at the video we have captured for you guys, and marvel at how a nice, neat, new UI change can make all the difference in the leveling game. Notice how the game now alerts you to your new level, abilities gained at that level, features unlocked like battlegrounds and your new talent points. Cataclysm is really shaping up to be an awesome expansion, and adding even more polish to an already smooth experience.

If you're looking for more content like the video above, WoW.com has an ever-growing YouTube channel with lots of great content from Cataclysm and more! Subscribe for all of the latest videos. It's getting exciting around here with tons of information about the new expansion all over the place, and we don't want you to miss a minute of it!

Filed under: Cataclysm

Patch 3.3 PTR: Slight leveling Priest buffs


So we got some patch 3.3 PTR notes and information on our hands. Let's talk about these buffs. Do they help us do our job in some way? Well, no not really. We're not getting any spell power buffs or mana buffs or anything remotely useful. Instead, we get this:

Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.

How's that, eh? This was a much needed buff for the Priest class. Now I can finally become a battle priest and not be completely handicapped if I have to resort to hand to hand combat!

Read more →

Filed under: Priest, Patches, Leveling, Wrath of the Lich King

Scattered Shots: So you want to be a Hunter - Part 2 Levels 1-9


Welcome back to the Scattered Shots, So you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter.

Hail fellow Hunters! Welcome to Part 2 of So you want to be a Hunter. We started off in Part 1 by reviewing racials and their impact on the Hunter class. It was interesting to hear everyone's thoughts and preferences on the best race to play. Although many seemed to prefer Orcs and Trolls for the Horde and Dwarves and Night Elves for Alliance, there were a few that spoke up for the Draenei and Tauren as well.

This week we'll be reviewing what to expect as you level your Hunter from 1-9. Yes, we'll eventually get all the way to Level 80, just not today. No, this isn't a speed leveling guide. However, I will provide some tips on how to make leveling less of a grind.

Just to make sure we're all on the same page here's some guidelines for using this guide.

  • So you want to be a Hunter is for the new player and/or a new Hunter.
  • This guide is not a "How-to get to 80 in less than 3 days" leveling guide. It's more of a "What to expect as you level" guide.
  • Except where highlighted, this guide does not take into account Recruit a Friend or heirloom bonuses.
  • Since most players tend to level by themselves, all talent build suggestions will focus on a solo leveling/grinding build.
  • This guide focuses on the leveling the PvE Hunter. We will discuss PvP and raiding in other guides.

Before we discuss how to level our Hunter, it might be a good idea to review the role a Hunter plays and the talent trees that help us accomplish it.

Read more →

Filed under: Hunter, Leveling, (Hunter) Scattered Shots

The Queue: There is a Cow Level


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

There is no cow level.

Repeat that three times.

But if I was designing WoW I'd make sure there'd be some kind of cow level. After all who doesn't want to slaughter some bovines from hell?

Osul asked...

"What's a good reputation to grind for a newly 80 Ret Paladin?"

Read more →

Filed under: Paladin, Analysis / Opinion, Blizzard, Features, Lore, Leveling, Inscription, The Queue

Potion tips for the uninitiated

Tanking Tips has a good (you guessed it) tip for potting up before a raid. They say that you can't use two potions in combat -- or can you? Any potion that relies on a proc to get used up (like an Indestructible Potion) can be downed early, then let the two minute cooldown on potions pass, and then you can drink another potion during the fight. Good deal.

You could say that only the highest level raiders are going to be that worried about making sure that they have every single buff they can have, but even as a casual raider, I've found a lot of use in buffing as many ways as possible. Unlike the really epic guys (who use food, potions, and elixirs to beef up their already awesome gear), I tend to use potions and food to cover my weaknesses. For instance, I don't have as much +hit on my gear as I should have, so I specifically carry around hit food at all times, and I can see the results in my DPS. Even if you don't have the best gear, using the right potions and food buffs at the right times can help you drop bosses and win fights you normally wouldn't.

Of course, that seems obvious to min-maxers, but many raiders with less experience don't realize how much of a difference the right pots and food can make on the raiding game. Lots of these buffs are cheap to buy (and even cheaper to farm if you've got the professions), so if you're raiding with regularity, definitely take a look at your stats and see if you can't throw a few temp buffs in the mix.

Filed under: Alchemy, Items, Analysis / Opinion, Tips, Odds and ends, Raiding

Poll: Are you level 80 yet?

With the news last week that the majority of players are not level 80, and that Ghostcrawler considers you to be "hard core" (more or less) if you're at 80 already, the question that's come to my mind is: exactly how many people reading WoW Insider have hit the level cap already?

I've only got one of my toons at 80. I suspect it's going to take over a year to get them all up to max level again. Not complaining, I just don't have the stomach to power level all my alts up like that so quickly. After playing the game since release I managed to get nearly every class to 70 before the release of Wrath, but that took...well...years.

Gotta space it out and everything.

But in our completely non-scientific and totally truthiness-ey poll, let us know. Are you level 80 yet?

What level is your main?
Less than 701797 (4.8%)
70 - 735256 (14.1%)
741922 (5.2%)
751950 (5.2%)
761677 (4.5%)
77 - 795039 (13.6%)
8016917 (45.5%)
Cow1299 (3.5%)
I have multiple toons at 801308 (3.5%)

Filed under: Polls, Leveling

Spiritual Guidance: Level 5 to 20

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. For the next few weeks (unless it's something game breaking), Matt will do his best to guide you through the Priest leveling process!

Wrath is almost upon us. As a result, you may have decided that you have nothing better to do then to roll a Priest! A quick glance at the WI leveling guides shows completed class guides for every almost every other class but Priests!

This must be changed. The countdown has begun.

Read more →

Filed under: Human, Night Elves, Dwarves, Undead, Trolls, Priest, How-tos, Draenei, Leveling, Talents, (Priest) Spiritual Guidance

The joy of grinding

I couldn't agree more with Mystic Chicanery -- despite the fact that most players consider the "level grind" to be the most boring part of the game, a stodgy run towards the much more interesting endgame, I've found that I tend to invest myself more in my character while actually leveling up, strangely enough, and it seems to me that endgame is the much more boring part of the equation. While leveling, you get a constant meter (literally) of how much your character is progressing, but after 70, progression becomes much more nebulous, and you have to do a lot more poking around for things like enchants and gems.

Of course, the main complaint with the level grind isn't doing it the first time, it's doing it again and again, and thankfully, as Mystic notes, will bring us ten brand new levels to roll through. But maybe I have a bad memory, because even when I do hit 70 with a character, going back to the beginning with a new class or a new faction is a new experience. And Wrathgoing through the same content a second time makes it faster and more interesting to me -- I already know where the hard quest targets are, and I can catch up on lore or secrets that I may have missed.

Each to their own, of course -- maybe you've already leveled all nine classes to 70 and couldn't imagine going back and running through Stranglethorn Vale or Hellfire Peninsula one more time. But I've found that I almost prefer the leveling "grind" -- it seems more core to me, improving the character constantly with an XP meter, than the current method at endgame of raiding your way through the instances for gear upgrades.

Filed under: Analysis / Opinion, Blizzard, Expansions, Leveling, Wrath of the Lich King

Kaplan announces Outlands leveling to be shortened

Jeff Kaplan, the lead game designer, posted in the forums under his username Tigole that Blizzard will be speeding up leveling in the 60 to 70 bracket just as they sped up the 20 to 60 bracket. This has long been rumored and it's great to see this get implemented.

Initial reports tell us the amount of experience points necessary to progress to each level has been decreased by 30% (for the 60 to 70 range only). Additional posters are reporting that mobs which give 500xp on the live server are now giving 600xp on the beta server. There doesn't seem to be any increase in the XP rewarded by quests yet, but this might be a future change.

Kaplan asks everyone to provide feedback on the change (if you're in the beta), and it looks like they've got his ear for the time being. So if you're in the beta and want to weigh in on the subject, now's the time.

Many thanks to the various users who submitted this news tip.

Filed under: News items, Leveling, Wrath of the Lich King

Midsummer Fire Festival level guide


You don't have to be level 70 to get in on most of the fun for this year's Midsummer Fire Festival. Here is a guide to the minimum levels required (as stated by Kisirani) and recommended for each of the quests:
  • Torch Tossing and Torch Catching have no minimum level requirement. Because you complete these quests in the safety of a capital city, any level is appropriate.
  • Honoring the flames has no minimum level requirement. Unless you are 50+, however, the recommended level is the same as the level of the area you can comfortably hunt in.
  • Desecrating flames also has no minimum level requirement, but considering it flags you for PvP even on a PvE server, do so at your own risk if you are low level.
  • Incense for the Festival Scorchlings also has no minimum level and any level is recommended.
  • Unusual Activitiy requires level 16, but I wouldn't recommend lower than 20 given that you have to fight level 20 and 21 cultists and the area is rotten with level 20 Naga.
  • A Thief's Reward or stealing the flames in the other faction's capital cities required a minimum level of 50, but if the flame is at all defended, it's best to be level 70.
  • Lord Ahune requires a minimum level of 65. Slave Pens is where he resides, so any level above the minimum that you feel comfortable in that instance is recommended. Edited to add: Upon further review, the recommended level to complete this quest is 70 and it is easier if the 70s in your group are well-geared.
These quests give a lot of experience if you are below 70 and a lot of money if you aren't. Regardless of the rewards, however, these quests are a fresh infusion of fun during this period of pre-expansion blahs. So if you haven't tried them yet, what are you waiting for?
The Midsummer Fire Festival is upon us! Check out WoW Insider's complete quest guide to collect those Burning Blossoms as well as our guide on how to spend them. Also, don't forget to eyeball our screenshot gallery of Midsummer events. Finally, find out how to kill Lord Ahune, and check out our break down of his loot table.

Filed under: Analysis / Opinion, Events, Quests, Guides, Forums

Scattered Shots: Leveling 20-30


Scattered Shots = hunter stuff

Two weeks ago we covered some of the new abilities you get from levels 10 to 20 while you progress as a hunter, as well as how to use them to keep your skills sharp. The journey from 20 to 30 is a bit less topsy-turvy. At level 20, of course, you get to start playing with Aspect of the Cheetah and Freezing Trap, which can be a lot of fun, but other than that the new skills you get don't totally change the way you play until you get to level 30 and learn Feign Death. Nonetheless, they deserve a mention.

If you're following the Beast Mastery talent path I laid out last week, then reaching level 20 doesn't give you any super-exciting new abilities either. Your pet will be able to run a bit faster, and will start doing more damage. Once you get the hang of using your Freezing Trap for crowd control, it's pretty much just a straight shot till you reach 30. It may feel a little boring sometimes, but it's really better than a lot of classes have it -- often many classes feel that the 20s are the levels at which the going seems roughest and the class seems weakest because it still lacks a major portion of its abilities. For hunters, it's just more of the same stuff we've been doing up till now.

Read more →

Filed under: Hunter, PvP, Leveling, (Hunter) Scattered Shots

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories