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Posts with tag Low-level-balance

Interview: Technical Game Designer Chadd "Celestalon" Nervig talks Warlords of Draenor

I was lucky enough to head over to Blizzard Campus this week to talk to Technical Game Designer Chadd "Celestalon" Nervig. Chadd is a huge part of the class design team, key to a lot of the changes we saw in the recent Warlords of Draenor patch notes, which is just what we discussed. We were also joined by Senior Community Representatives Zarhym and Lore. You can also find a much-abbreviated summary on Wowhead.

Olivia: First up, is there anything you really wanted to clarify and get out there?

Celestalon: I've tweeted about pretty much everything. This was the first version of the patch notes, there have been more changes since then, those patch notes are about a week old or so?

Zarhym: Yeah it's like, tons of changes. [Rygarius] said he had a huge list of changes.

Celestalon: There's another five thousand words that aren't up there yet, which [Rygarius] is working on now.

There have been different amounts of patch notes released for different classes. Paladins have been complaining that they haven't got enough, rogues have been really happy that not much has changed. Is it safe to assume there's more to come? This is just step one?

There's definitely more coming. Like, for example, paladins had relatively few patch notes, and a lot of that is we were relatively happy with how things played out, at least for ret and prot, with the exception of a few things we can solve with tuning – changing numbers. So a lot of what you see in the patch notes now is what we call design changes, so the mechanics that we want to change so we can get to some design that we like.

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Filed under: Interviews, Warlords of Draenor

Blizzard takes a new look at low-level class balance

Blizzard takes a new look at lowlevel class balance
We've all heard complaints about how, as new talents and abilities are added to the game, low level character balance (especially in PvP) gets thrown out of whack. Now Blizzard has thrown open the forums to discussing the issue, as CM Kaivax posts a forum thread asking for feedback on which talents, abilities and classes need rebalancing attention. Holy paladins in low level PvP come up a lot for whatever reason.

It's a very active thread, too, with several responses over the course of its existence discussing low level PvP as well as itemization and what's wrong with fury warriors. (That last bit may have caught my attention, not gonna lie.) So if you have some opinions that you can back up with reasonable arguments, head on over to the thread and give Blizzard a sense of what you're seeing in game.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Warrior, Analysis / Opinion, Mists of Pandaria

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