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Posts with tag MMR

The Colosseum: A basic guide to the Arena rating system


The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, Furious, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player.

When our new PvP guru C. Christian Moore wrote about a team skyrocketing to a 3206 team rating, a commenter pointed out to our staff that all the various language, acronyms, and "points" involved in the Arena can be somewhat confusing. It can be hard to figure out what the heck we're talking about.

I think that probably makes sense when you consider there's probably about ten different kinds of "points," three different ratings, a few different ranks, and two different kinds of spendable currency. (While I'm not looking to delve into all the Battleground dynamics here, you have to keep in mind that Honor Points do have a pretty real effect on the Arena.)

So, this time in your neighborhood Colosseum, we're going to take a break to enjoy a basic guide to the Arena rating system, and try to clarify the difference between Team rating, Personal rating, and Matchmaking rating. Check it out behind the cut.

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Filed under: Analysis / Opinion, Arena, The Colosseum

2v2 team hits 3206 team rating, 3585 personal rating


A 2v2 team on US-Ruin has somehow achieved an unheard-of 3206 team rating. Paper Cut Your Eyelids' team leader is Cäke, a Blood Elf Priest in three-piece Deadly, one-piece Furious Gladiator gear. His Orc partner, Kwamo, a nearly full Furious Assassination Rogue, has somehow amassed a 3585 personal rating on the curiously successful team. This is pretty amazing when you consider the highest 2v2 team last season was rated below 3000.

Red flags are going up over this one, folks.

The team has a strangely unimpressive win ratio of 82-71. If each of their losses brought the team down 0 points, (which we know is untrue from their match history), each of their wins would average out to slightly greater than ~39 points per win. As they are nearly 400 team rating above the next highest team on the battlegroup, one would assume their gains would decrease dramatically the higher they ascend.

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Filed under: Bugs, PvP, Wrath of the Lich King, Arena

Arena teams hit 3k


A pair of 3v3 teams from the US Bloodlust Battlegroup -- aka BG9 and reputed to be the best US Battlegroup -- recently hit the 3000 rating, the hard cap for Arena ratings. A few other teams following closely behind at 2953 and 2949, making it likely that they, too, will hit 3000 before Season 6 is over. This has caused a bit of a stir in the Arena community, although it's not entirely unexpected considering all the changes that had been made to the Arena system since the launch of Wrath of the Lich King. In fact, some had predicted that this season would see teams hit 3k legitimately (unscrupulous win-traders have hit the ceiling before).

The two teams, big furious joke and sup fresh our turn baby, an RLS (Rogue, Warlock, Shaman) and a RetPR (Retribution Paladin, Priest, Rogue) respectively, are composed of members who have performed consistently well through different Arena seasons. The Rogue of big furious joke, Nutzz, is rumored to be the legendary Neilyo, who grew to infamy with his popular series of PvP videos. Its Shaman, Douja, formerly played pro for Team Pandemic. The other team's Paladin, Euneek, topped his Battlegroup last season using the Holyplay (Ret Pally, Priest, Shaman) comp. None of these guys are slouches and aren't likely to have win traded the way teams in the past have in order to reach the hard cap.

Their recent achievement has brought the current Arena system under scrutiny, as Blizzard has stated before that they never intended for players to reach the rating ceiling. Considering the system has undergone numerous changes in the past few seasons, it's not unreasonable to think that it's due for another overhaul. Regardless of the system, a 3k rating is an incredible achievement. Congratulations on jobs well done.

[Thanks to cigarillo for the heads up!]

Filed under: PvP, Arena

New Arena matchmaking system FAQ


This will be like beating on a dead horse or something since Blizzard keeps making posts about it, but Aratil put up a comprehensive FAQ about the new and mysterious Arena matchmaking system. This is probably the most enlightening post of all, and should clear up many questions players have about their ratings versus their performance. It explains why some teams are experiencing drops in personal and team ratings even when they sport winning records.

In a nutshell, the system is continuously trying to place players and teams in the bracket. This means a 50% win ratio, where teams are fighting other teams of equal skill (and thus have an even chance to win or lose). If players get winning records but still drop in ratings, it means that they are beating far inferior teams and the system will adjust their Matchmaking Ratings or MMR to the appropriate level. It is by far the best post about the subject, answering important concerns clearly and without any smoke and mirrors. The way Aratil explains it shows how the new system is superior to the old one. If you're going to read just one post about the new system (and there's a lot), this should be it.

Filed under: Blizzard, PvP, Arena

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