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Posts with tag Making-money

Breakfast Topic: What is WoW's most lucrative profession?

I've asked a version of this question previously in a Breakfast Topic when I was curious about which class had the easiest time making gold. There didn't seem to be much of a consensus in the comments, which is a good thing. No one class seemed to have an overwhelming advantage when it came to piling up a boatload of gold. But since Cataclysm launched, it's a question I've occasionally pondered whenever I hear someone grouse about the expense of gemming a tier set or enchanting a new weapon. One of the players in question was a max-level jewelcrafter, which threw me for a moment.

"Shouldn't you be making money hand over fist on the Auction House?" I asked.

"You can," he said. "But a lot of it just pays back the expense of leveling JC in the first place or recouping the cost of buying ore and gems."

I'm curious. For all those of you out there who have two primary professions or just a host of alts with different trade skills, which one has earned you the most?

What is WoW's most lucrative profession?
Alchemy952 (13.1%)
Blacksmithing256 (3.5%)
Enchanting1292 (17.8%)
Engineering225 (3.1%)
Inscription1185 (16.3%)
Jewelcrafting2980 (41.1%)
Leatherworking165 (2.3%)
Tailoring193 (2.7%)

Filed under: Breakfast Topics

Gold Capped: Epic gems must be in patch 4.3

loot box epic gems
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Now that we know that patch 4.3 will be the final Cataclysm content patch and contain the means with which to kill Deathwing, we know beyond reasonable doubt that epic gems will be released in that patch.

It's unreasonably doubtful that Blizzard would introduce epic gems before 4.3, and aside from not introducing epic gems at all, that's the only option that would lead to my prediction being wrong. That said, there's tons of stuff we don't know about how this will work. Here's a big one: Where will epic gems come from? If we knew that, intelligent auctioneers would start stockpiling ages before the patch in preparation.

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Breakfast Topic: The best and worst classes for gold

I started leveling a worgen rogue on the beta servers to get a better feel for the Alliance's leveling experience in Cataclysm, and it's my first time playing that class for any real length of time. After being introduced to the pleasures of Pick Pocket, the hostile inhabitants of the Redridge Mountains and Duskwood found themselves being relieved of their wallets with cheerful regularity.

While the money-per-hour from pickpocketing isn't great, it still got me to thinking -- if you leave the auction house out of the equation (class obviously doesn't matter there), are rogues the best class to play if you care about making money? If they're not, which class has it easiest if you're interested in accruing a nest egg? Someone's mechanics or advantages have to be the best for a would-be millionaire, even if the vast majority of income in the game really doesn't have anything to do with what you play.

Then again, the issue has a flip side. During The Burning Crusade, I would've said that protection warriors and paladins were at the greatest possible disadvantage for saving gold. High repair bills, terrible farming capacity, food, water, reagent and respec costs added up quickly for plate tanks. And until very recently, hunters were literally obligated to pay for every shot or arrow they fired. Someone's gotta have it best -- but someone has it worst, too. Which class gets soaked the most these days?

Filed under: Breakfast Topics

Breakfast Topic: AH undercutting = bargain shopping

I, Robin Torres, would like to state clearly and for the record that as a casual player, I am all for the price undercutting wars going on between the AH PvP types. What is AH PvP? It's the sub-game that is played in the auction house among players fighting to make the most money they can while trying to drive other players out of their markets. It can be vicious and lead to tons of trade chat drama, but oh, I love it so.

It's not that I am all for people being mean to each other. Oh, no. I'm on record for being very much against that. But I think that players' trying to undercut each other on my local AH leads to a big win for me and my crafting alts: bargain prices. Whether it is just a casual player's using Auctioneer carelessly and selling stuff at accidentally low prices or a big war between mat vendors, if I time my purchases correctly, I win -- and honestly, so does everyone else trying to buy the affected items. This, of course, mirrors real life. When stores have price-cutting wars, observant consumers win. Duh.

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Filed under: Economy, Breakfast Topics

The OverAchiever: 5 lucrative achievements

Last week we discussed a set of achievements likely to drive the average player to the poorhouse. This week, in the spirit of consoling people who may not necessarily have a Traveler's Tundra Mammoth in their immediate future, I'd like to present a series of 5 achievements where at least one of the following is true:
  • They're an unusual means of making gold in a way people wouldn't necessarily expect, or:
  • It would be almost impossible not to make a pile of gold while doing them.
Now, a disclaimer; the most obvious picks here would be achievements like Got My Mind On My Money or The Bread Winner, but they're more a record of your previous looting and questing rather than being something you really have to go for consciously. I'm on the lookout for slightly more interesting ways to grow rich from achievements that are not so directly concerned with moneymaking:

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Filed under: Achievements, The Overachiever

Cashing in at the Darkmoon Faire


I just posted a little while back that the Darkmoon Faire needed a change, but apparently there's still some benefit to be had over there -- Valdesta of WoWGrrl has found at least one way to keep the Faire interesting. She's been keeping a character over there, apparently, and periodically checking in on what the vendors have. They sell not only little pets and miscellaneous items like the Heavy Leather Ball (which often sell for a tidy profit on the AH, since people aren't always aware that the Faire vendors sell them), but there are also vendors there who sell profession items like herbs, motes, eternals, leathers, and so on.

And as anyone who's ever levelled a profession knows, those are often worth their weight in gold, not just on the AH, but in terms of leveling up your own alt professions as well. As Valdesta says, it's worth camping an alt over there just to check in during raiding downtime or on a flight path with your other character, for the same reason you should always check and see just what other vendors around the world might have for sale -- sure, you won't make much with just one buy, but over time, picking up cheap crafting mats from the DF can lead to some solid profits on the AH.

Filed under: Herbalism, Alchemy, Leatherworking, Items, Tips, How-tos, Virtual selves, Odds and ends, Making money

Wikia turns a profit, thanks in part to WoWWiki


Wikia has been doing a little bit of press lately -- they're the for-profit company that has spun off of the non-profit Wikimedia Foundation that runs the huge Wikipedia website. Wikia has announced, as reported in the Wall Street Journal and elsewhere, that they've hit profit early. While they didn't expect to actually make any money running ads next to user-generated content until next year, they've actually made some money this year already. They credit the growth of all of their miniwiki sites, which has expanded greatly over the last year.

So why are we reporting all of this here? You may have already guessed: one of their largest sites, if not the largest, is the World of Warcraft-related wiki, WoWWiki (which we definitely read and use here at WoW.com all the time). WoWWiki is mentioned in a few reports as having 70,000 pages (almost 1/3 more than the next-biggest site in the network, a cooking wiki). In fact, at least one reports credits WoWWiki, along with the Twilight-related wiki, for the growth entirely. We're not sure how much of a part they actually played in the new reported profits, but they are definitely growing, and are a terrific resource for those of us in the WoW community.

Filed under: Fan stuff, Odds and ends, Lore, NPCs, Making money

Activision conference call: WoW still at 11.5 million subscribers

The OC Register has a great breakdown of what Activision said on their earnings conference call today. Perhaps the biggest WoW-related stat to come out of the call is that the number of subscribers to the game has apparently leveled off: they're holding steady at 11.5 million. Which is nothing to cough at, but it's what we were told four months ago, and if, as Ghostcrawler claimed, the numbers are still going up, then they're going up very, very slowly. Morhaime says that numbers are growing everywhere, but that China will be a main focus of growth this year as Wrath of the Lich King releases there soon.

In non-WoW Blizzard news, the Starcraft 2 beta will start this summer and will be the "final" phase of development for that game. The new Battle.net interface will be tested then as well, so keep an eye out for that. And Blizzard expects big things there in China also -- NetEase, the company that will now be handling Wrath's launch, is already set up to run both Diablo III and Starcraft 2 out there, so it'll all be under one umbrella.

In short, there's no really bad news from Blizzard, but no really great news either -- the best news to come out of the call is that even in the slow economy lately, Blizzard is holding steady. Not a bad thing at all, but we probably won't see any spikes in player interest in Blizzard or WoW until they announce what's next on the content plate, whether that be at BlizzCon or before.

Filed under: Analysis / Opinion, Blizzard, News items, Expansions

ATVI is a "conviction buy"

Well, The9 is going down in flames, but if you're looking to make some money in the stock market lately, you could do like BRK and buy some stock in Activision-Blizzard. Goldman Sachs has upgraded ATVI to "buy," and even marked them out as a "conviction buy" -- while the stock price is almost $11 right now (it jumped up about .75 on this news this morning), GS says it's headed to $14 eventually. "Conviction buy" just means that the wily traders at Goldman Sachs expect the stock to outperform in the future -- Activision is already saying it will do well, but GS thinks it'll do even better.

Medievaldragon over at WorldofWar.net points out that there may still be trouble ahead: while Blizzard has gone with Netease for their service in China, they still have to make it past the Chinese government's approval process, and there may actually be service outages if things aren't approved quickly. But that won't affect Activision's business very much, and given that the company still has a bright future (even in a harsh economy), picking up a few shares is probably a relatively good investment.

Please note: I am not a financial expert, and none of this should be taken as serious financial advice. You invest in the stock market and any other financial institution at your own risk. If you're getting stock tips from WoW Insider, it's probably better to keep your money in your pocket. AH tips, on the other hand...

Filed under: Odds and ends, Blizzard, Economy

Study: MMOs bringing in $1.4 billion a year

If America's bankers want to get back into Moneytown, apparently they could do a lot worse than designing a hit MMO -- a study by a group named Screen Digest says that the MMO market is hotter than ever. After dropping down to a total of $701 million in 2008, games like World of Warcraft are seeing their revenues rise again, up to a total of $1.4 billion. And not surprisingly, WoW is still leading the charge -- while their overall market share is dropping very slightly, from 60% of the market down to around 58%, they're still making more money than ever. And while other games are picking up some numbers, according to Screen Digest, they're not really stealing players from Azeroth -- they're actually pulling new MMO players in.

Which is understandable -- during times of economic downturn, online games like MMOs are actually positioned to do very well. Why spend $15 on one night at the movies when you can spend it on a whole month of entertainment? World of Warcraft may have brought the MMO monster to the surface, but according to numbers like these, this is a game genre that's going to be extremely popular (and profitable) for a long time to come.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Economy, Making money

WoW Insider Show Episode 80: Listen to your mom

We had a little bit of everything on this week's WoW Insider Show. We got down and dirty with Ulduar details, as Michael Sacco walked us through all of fhe bosses he'd done so far on the PTR. Turpster and I got a little silly for the fans (unfortunately, the song is stlll yet to come, but I'll reiterate: it'll be worth the wait), we told a kid how important it is to stay in school, and we even snuck in some good advice on how to make some money fast ingame.

You can listen to last week's show, as always, on any or all of the links below, and be sure to send us an email at theshow@wow.com if you've got any feedback you'd like to share. Don't forget, too, that there is no show next Saturday -- instead, we're going to be recording the podcast live on Wednesday night at 9pm EST over on the Ustream page, so if you've never had the chance to hear the show before, this'll be your opportunity to tune in and listen live. We'll return back to our normal time on Saturday, March 21st.

In the meantime, enjoy the show.

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[Ustream] Listen to the unedited recording in Ustream.
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[MP3] Download the MP3 directly.

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Filed under: Analysis / Opinion, Tips, Podcasts, Podcasting, Odds and ends, News items, Raiding, Bosses, Making money, WoW Insider Show

Time is Money: Selling your quest rewards

Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Today, I'm going to help you make the most out of your questing experience. The most gold, that is! Quests often reward hard-working Azerothians with items that are useless to them.

The items are usually peddled off to a vendor at a price of their choosing.

When given a choice of rewards, how do you decide which item to select? Some players pick at random, or because the item has an interesting name or looks cool. Some think that they have figured out the rules, and always pick plate over mail and weaponry over armor.

What the average citizen doesn't know is that there's a complex, hidden system. It's practically a Goblin-Vendor cover-up, but I'm here to end all that.

Goblin Rules of Acquisition, subsection K4, under the heading, Quest Rewards.

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Filed under: Items, Tips, Tricks, Economy, Quests, Features, Making money, Time Is Money

10 things I learned from a destitute alt on an RP realm

I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past.

Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.

So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

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Filed under: Herbalism, Mining, Skinning, Cooking, How-tos, Economy, Humor, Making money, Mounts, Alts

Insider Trader: Finding your niche

Insider Trader is your inside line on making, selling, buying and using player-made products.

In the World of Warcraft, just as in real life, your professional duties seem to extend beyond your job title. Perhaps most of your guild can cook, but are they all farming and contributing raid food? Which guildmate is the go-to-person for enchants, and who is donating materials instead of selling them on the Auction House for personal gain?

Don't get me wrong, here. Personal gain is a perfectly legitimate pursuit. We all have to support ourselves, and we all have expenses as well as things that we simply want. Still, there is a difference between someone who has maximized a skill and someone who really works it.

What is your niche? Are you the master of profits, a provider, or someone who brings the goods that no one else can? Today I'll be talking about how we practice our professions, and the roles and styles that we can adopt to enrich our in-game professional experiences.

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Filed under: Tips, Economy, Features, Making money, Insider Trader (Professions)

The value of questing after level 80

I'm always amazed when people hit 80 and then start wondering how to make gold. Sure, there are all kinds of money tricks floating around (playing the AH is always fun, and everyone has their own tips they've picked up), but quite frankly, the easiest and most reliable way to pick up a ton of money at level 80 is just to do what you've been doing: go quest. Blizzard has made it so that there's no way you've hit all the quests in Northrend when you've reached the highest level, so odds are that you've got at least one (if not two or three) untouched zones of quests to do. And as folks have discovered on the forums, there's a ton of money to be made there.

Given that after level 80, experience turns into gold, the return on time invested with leftover questing is awesome. You can pick up over three thousand gold easily just by clearing out the zones you haven't hit hard, and by vendoring off the quest rewards that you get for completing the quests, you can pick up even more. Sure, some folks will have AH schemes that will bring in more money, but Blizzard has done their darndest to make sure there's money in them there questgivers, so if you're slouching around at 80 wondering what to do, go finish up your quests.

And of course if you really have finished up all of the quests in the game (and seen all the amazing storylines and character development that go along with doing so), then there's always daily quests to work on. While they won't pay out quite as much as one-time quests, when you break down the time you invest versus the gold you get out of it, they're often the best way to cash in your playtime as well.

Filed under: Analysis / Opinion, Tips, Economy, Leveling, Factions, Guides, Making money, Wrath of the Lich King

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