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Posts with tag Malchezaar

Know Your Lore: The Eredar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

On Argus, Mac'Aree was the most sacred of our cities. Would you believe me if I told you that the walkways were lined with precious minerals? That the rivers glittered even in complete darkness? I long for those days... How long has it been? A thousand years? Ten-thousand?
-- Jessera of Mac'Aree

Many peoples have had a golden age. The ancient kaldorei on Azeroth had one, over ten thousand years ago, when their mastery of the magic of the Well of Eternity made them effectively the most powerful people in Azeroth. Before that, the mogu ruled a nation carves from slave labor while the ancient trolls of Zandalar held their empire. These events are distant to us, the long past.

The eredar had already had at least two golden ages before any of this had ever happened. Over twenty five thousand years ago, on the planet Argus, a people worked wonders so profound and magnificent that they drew the attention of a power beyond anything they could have imagined. Everything they were up until that point, their ancient and magnificent works, their intelligence and magical acumen, it is all long lost now. Then, they were the eredar, one people. Now, they are two - draenei, exiles, and man'ari, what we today simply call by the name of that long vanished people. Be not mistaken, however - the eredar of today are the twisted, corrupted, magically powerful but spiritually debased remnant of that people, just as the draenei are the last remnant of what they were before their fall.

But fall they did. Who were the eredar, and who are they now?

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King

Know Your Lore: Karazhan and why we went there

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So the other day on Twitter someone asked me "Why were we in Karazhan, anyway" and since it's a question I've been asked before, I thought I'd address it. The primary reason we went to Karazhan was to kill a whole lot of guilds that were trying to transition to 25 man raiding from the 40 man of Classic by forcing them to run a 10 man instance and two 25 man instances at the same time. Ha. I kid, because I'm still bitter.

The question can actually be answered in several ways. We went to Karazhan because the Kirin Tor were investigating the tower and asked Khadgar for help. They had noticed that, decades after Medivh's death, some new malevolent force was infesting the tower (and since it sits on a ley line nexus, that concerned them) and as we investigated we discover the horrible truth. The Burning Legion has infested Karazhan and seeks control over the powerful arcane secrets held within, and they must be stopped.

But why did Prince Malchezaar lead his Legion forces to Karazhan in the first place? Well, for that, we have to talk about Medivh.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Ask a Lore Nerd: Nagapalooza

Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Thanks to the overwhelming popularity of Ask a Lore Nerd's first installment, we are now a weekly feature! I hope you enjoy it, because it's here to stay. This week we're fielding a large number of questions from a few contributors. A number of you have taken full advantage of this opportunity and posted an avalanche of questions. Good! That's what I like to see! Let's jump right into it, shall we?

Matt said: Not a lore question, but lore speculation. Blizzard hinted at a major event would cause the uneasy-peace of Horde and Alliance become not on uneasy. What could cause tensions to rise? Also in the real world alliances crumble, and are reformed. What races of the Horde and Alliance do you see possibly switching sides?

Answer: From what I understand, Garrosh Hellscream will be following in his father's footsteps and the good ol' Orcish bloodlust will color his actions in Northrend. Additionally, I'd be willing to bet the Alliance is mighty nervous about the Forsaken's new plagues, considering they had been thoroughly tested on Alliance citizens in the past. The Lich King may also play a substantial role in the rising tensions, playing the two factions off of one another. As far as switching sides, I don't see it happening. If anything, factions would splinter further but not switch sides. The Forsaken and Blood Elves might go off on their own. The Night Elves might go off on their own. Pretty unlikely in both cases.

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Filed under: Analysis / Opinion, Raiding, Lore, Bosses, Ask a Lore Nerd

Breakfast Topic: Where have you taken your orphan?

Ok, admit it. Dornaa and Salandria are pretty cute. They say the darndest things and they are so tiny and they are like little bundles of irrepressible energy and now I want kids of my own, damn it. But seriously, If you're like me, you've probably kept your orphan whistle a little longer than you had to and took your orphan around a few extra places.

Auchindoun? The Dark Portal? Pff, c'mon kid. I'll show you some real fun. How about Karazhan? That was actually a lot of fun, although fighting Prince Malchezaar was sort of creepy, since Dornaa was staring at me through the whole fight as I stood with my back against the wall, tanking him. She looked sort of accusing. You don't suppose Mal was her dear uncle before the whole Eredar corruption thing, maybe? Unfortunately, I don't think you're allowed to take your orphan into the arenas, but I may have to take her for a tour of scenic Alterac Valley before the whistle disappears.

Seriously, I don't care how awesome Willy is, I just want to adopt Dornaa and keep her forever. She can keep Archmage Vargoth company on all my boss kills.

I know I'm not the only one who's done this. Orphan tours are probably some of the most random fun you can have in World of Warcraft with an annual event, I think. Where have you taken your orphan?

Filed under: Events, Breakfast Topics, Quests

One Boss Leaves: Malchezaar vs. Hakkar

Two bosses entered, but now one will leave. In last week's edition of our fantasy deathmatch series, we considered a fight between Karazahn's Prince Malchezaar vs. Hakkar the Soulflayer. Though the fight was relatively close, with fairly even argument for either side in both our comments and our poll, Hakkar has emerged victorious in the end. Why? Hakkar's supporters cite his Blood Siphon ability as a killer -- he could simply keep himself healed up while Malchezaar pummeled away at him (since without adds, there would be no way for Malchezaar to poison himself). However, a number of readers point out that Malchezaar's infernal adds aren't targetable by abilities, and that Hakkar could only siphon from Malchezzar, something they believe could be DPS'd through.

But at the end of the day -- Hakkar had the votes and moves on to our next round. Be sure to check back later today for another episode of Two Bosses Enter!

Filed under: Two Bosses Enter

Two Bosses Enter: Prince Malchezaar vs. Hakkar the Soulflayer

Two bosses enter... but only one will get to leave in our series of fantasy deathmatches. Over at WoW Insider HQ, we've selected some of the most dangerous bosses to be found in the World of Warcraft today, and now we're pitting them against one another in a fight to the death where only one can be champion. And the best part of all this fun? You get to pick our winner! That's right -- after reading up on each boss, your votes and comments will determine who goes on to the next round and whose lifeless body gets a victory screenshot.

This week we're looking at Prince Malchezaar from Karazhan and Hakkar the Soulflayer from Zul'Gurub -- and before you balk that Karazhan and its inhabitants are much more difficult than those in the lower-level Zul'Gurub, I must remind you that the rules of our little game mean we attempt to consider these bosses on equal footing. That means they're both going into this fight with approximately the same level, health, and damage ability -- what we're debating here is how they fight, not which one has the most hit points.

If we've piqued your interest, keep reading for a rundown of each bosses' mad fighting skillz!

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Filed under: Two Bosses Enter

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