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Posts with tag Mark-of-Honor

The Queue: Questions, comments, complaints...



Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft.
Allison Robert is your hostess today.

I have absolutely no idea what the hell the above video is about, but have been required to place it there on threat of firing by Alex Ziebart. Questions, comments, complaints? Send them to him!

Pyril asks...


(On the faction champions fight in Trial of the Crusader): Why would Blizzard force PvE players to basically learn PvP skill sets now, when they've been so good about keeping them seperate to this point? Any chance the encounter will be reworked? GC has said he doesn't want to force raids to bring certain classes, but if you don't to this encounter it's a 3 hour wipe fest.

Is the encounter likely to be changed? No, at least not its basic mechanics. Blizzard fielded similar complaints concerning the Priestess Delrissa fight in Magisters' Terrace, which could be an incredibly ugly experience on heroic if you didn't have CC or weren't well-geared. But are aspects of the encounter likely to be nerfed, or at least tweaked? Maybe, maybe not. It'll depend on how much trouble Blizzard sees people having with the fight.

What's certain is that the Faction Champs encounter is a very common target for complaints right now. Some of this is the result of players still gearing up, but others are voiced by people who intensely dislike the arenaesque feel of it all, or who run a raid setup that's less-than-ideal for whatever champion comp they get that week. I think you're entirely correct in saying that the fight becomes significantly more difficult (or at least more gear-dependent) if you're running a raid with limited options for purging/dispelling the mobs' buffs or keeping their healers locked down, and it's probably that aspect of it that Blizzard's keeping an eye on.

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Filed under: Analysis / Opinion, Features, The Queue

The OverAchiever: Master of Arathi Basin


It's the Arathi Basin Call to Arms holiday once again, and The OverAchiever is here to help guide you through the Master of Arathi Basin Achievement, which is required for the Battlemaster meta-Achievement. You should be playing quite a bit of Arathi Basin this weekend considering it's one of the most fun and balanced Battlegrounds, so why not grab some Achievements while you're at it? Speaking of Achievements, one of the requirements for I Pitied the Fool is to hop into Arathi Basin and visit the Blacksmith, so head over to a Battlemaster and queue up!

Arathi Basin Veteran

Win 100 games. Like all the Veteran Achievements, this is just a matter of time. The hardest part is slogging through all the losing games.
Difficulty: Moderate

Arathi Basin Perfection
Win 2000 to 0. In the one hundred games you're supposed to win with the previous Achievement, you're quite certain to have one of these. However, if you want a little strategy thrown in, the best tactic would be to send teams of five to the Lumber Mill, Blacksmith, and Mine, with one to tag the node nearest your spawn point and any team that finds no resistance to head straight to the Farm or Stables. Essentially, the idea is to prevent any flag from being captured, as all it takes is ten seconds for it to tick for 10. Because it takes ten seconds to tag a flag, that's ten seconds too late.
Difficulty: Moderate

Me and the Cappin' Makin' it Happen
Take 50 flags. This is easy, and again just a matter of time. It's quite possible to have a lot of flag tags in one game -- you're not required to capture the flag you've tagged for it to count for the Achievement. In a worst case scenario, simply be the first to take the nearest node (Farm or Stables) in fifty games.
Difficulty: Easy

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Filed under: Analysis / Opinion, PvP, Guides, Battlegrounds, Achievements, The Overachiever

Warsong Gulch revisited


Blizzard poster Slorkuz gave a lot of effort in a post made the other day discussing Warsong Gulch, one of the game's first Battlegrounds. In a long post, he details his experiences with common tactics such as flag room defense, 10-man offense, half and half (5 on offense and 5 on defense), and the most common tactic that all players are familiar with -- the "kill anything on sight" strategy.

It's a rather hefty post and should help a lot of players decide on what tactic to employ when running WSG premades (as you can't obviously expect PUG groups to follow any real strategy with coordination). Slorkuz explains that Warsong Gulch is a Battleground where team composition is critical, something that holds true here more than other Battlegrounds (or as in the case of Alterac Valley, not true at all). With such a small team, having no form of crowd control or healing can and usually ends in a loss.

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Filed under: Analysis / Opinion, Blizzard, PvP, Battlegrounds

The economy of Honor


Honor is currently capped at 75,000, a legacy from The Burning Crusade when the most expensive Honor item was a little over half that number. There's a sensible rationale behind the Honor cap, which is in place to curb stockpiling of the currency for future, unreleased rewards. Honor as a currency, unlike badges or emblems, is the same across the board. Players can start accumulating Honor starting at Level 1, while players must be Level 70 to obtain Badges of Justice or Level 80 to collect Emblems of Heroism, Valor, and in Patch 3.1, Conquest.

This works to prevent players from purchasing on-level epics as soon as or even before they ding 80. At most a player can purchase one or two pieces before using up his or her Honor. Emblems work in reverse. It's impossible to obtain emblems below the appropriate level, but there is no upper limit to the number of emblems you can store. Unlike badge gear from The Burning Crusade, where higher tier items for more badges were made available later in the expansion, Blizzard has created different tiers of gear for different emblems. This means it's unlikely that there will be new items available for Emblems of Heroism or Valor.

This means you won't progress gearwise just doing the same thing over and over. In order to get better gear, players will need to raid. In contrast, because Honor is the single currency a singular currency across all levels for PvP gear, Blizzard is constrained as to how to limit accessibility to better gear. They do this by putting a ratings requirement on the best PvP items, requiring successful participation in Arena play. Arenas are to PvP are what raids are to PvE. It's not a perfect system, but it will do for now. But what happens when players reach the Honor cap and have every item they need or want?

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Filed under: Analysis / Opinion, PvP, Battlegrounds

New items show up in Patch 3.0.8


While we've gotten a glimpse of the two new Kirin-Tor rings that Adam gushed about, more items have shown up on the PTR for Patch 3.0.8, such as the promised Sigils for Death Knights. One, in particular, is the much-needed tanking Sigil. Death Knights, who have no shields for mitigation, thirst mightily for Defense, many even going to the point of looking for Burning Crusade enchants such the Enchant Bracer - Major Defense. The Sigil of the Unfaltering Knight should help relieve that need, and is available for fifteen Emblems of Heroism.

Notable changes include the availability of rare Northrend gems from pimp daddy Harold Winston in Dalaran, purchaseable with ten Emblems of Heroism. PvP gear will finally become available with 3.0.8, as well. Savage, Hateful, and Deadly Gladiator gear purchaseable from various sources, from the Arena vendors in Dalaran to the Honor vendors in capital cities. More interestingly, new boots and helm pieces, as well as trinkets will be available in Wintergrasp for Wintergrasp Marks of Honor. Prior to 3.0.8, the Marks were purely cosmetic, but the new patch will allow players to buy account-bound Honor as well as gear. A comprehensive list of the items can be viewed over at World of Raids and MMO Champion,

Filed under: Patches, Items, News items

PvP all day, everyday: Concerted Efforts (A) or For Great Honor (H)

It's back! Perhaps of all the new daily quests that have arrived with the goodness-filled Patch 2.4, arguably the most confusing and mysterious one is the repeatable quest called For Great Honor for the Horde and Concerted Efforts for the Alliance. It is a dinosaur quest from the days of the old Honor system but made its stealthy return last Tuesday with a few tweaks. It was so stealthy that it didn't even make it into the official patch notes. It is also not searchable in wowhead through filters (e.g. added in Patch 2.4, PvP, etc.) or by name (e.g. "For Great Honor"). The references to the quest in thottbot or allakhazam both refer to the old repeatable quest albeit the quest description themselves have been updated to include the new requirement -- an additional Mark of Honor from Eye of the Storm.

Unlike the old quest, the new and improved For Great Honor -- which probably has the same ID tag (confusing poor old wowhead) as the original quest -- does not give any reputation for old world Battlegrounds. Players grinding Battlegrounds rep for the Conqueror or Justicar titles are flat of luck and must do it the hard way aside from being crazy for trying (yeah, okay, I'm one of those people). The very first time players complete the quest, it awards 11g 99s and 314 Honor points at Level 70. Subsequent turn-ins will only award the 314 Honor.

Because of the removal of diminishing returns to Honorable Kills, Honor points are available for use immediately, making this quest the most efficient way to earn additional Honor. Because it is repeatable and not a daily quest, players with stacks of 100 Marks of Honor from all Battlegrounds can accrue 31,400 Honor points right away. Of course, it is possible to earn more Honor from more turn-ins. Winning in all four Battlegrounds, for example, can give an additional 942 Honor from Mark of Honor turn-ins. For the many players who have full unusable stacks of these items, it's an excellent way to free up space and gain Honor points at the same time. Needless to say... make sure to save some Marks for those welfare epics! On a final note, try to complete this quest in the less populated cities such as the Exodar or Thunder Bluff, specially if you're turning in a whopping 100 times. Less populated cities will have less lag and less chances of players zoning in from Arenas or Battlegrounds to get in the clickable way of your turn-ins.

Filed under: Patches, Analysis / Opinion, PvP, Quests, Battlegrounds

To shop with honor

Although Patch 2.3 arrived two weeks ago, it isn't until today that Arena Season 3 will make its official debut. Just like in fashion, the styles of the previous Seasons will go on sale for low, low prices. In fact, in true Filene's Basement style, the items from Season 1 will become purchasable with Honor and Marks of Honor. The once-shiny gear from Season 2 are being taken off the racks to make way for the latest Vengeful Gladiator's fashions, complemented by Vindicator's accessories. Some players looking ahead have already saved up on the maximum Honor of 75,000 and maximum Arena Points of 5,000 in preparation for the new Season. I think I have an idea of how my wife feels when Mango goes on sale and a new line comes in. It's kind of like the World of Warcraft equivalent of Black Friday.

How about you? What's on your Honor shopping list? Will you be buying Season 1 gear or spend it on the new Vindicator items? Will you be buying armor or weapons? Are you trooping over to the Hall of Legends or the Champion's Hall before you head over to Area 52 (with branches now open in Nagrand and Blade's Edge!)? Choices, choices.

Filed under: Items, Analysis / Opinion, PvP

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