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Posts with tag Medivh

Know Your Lore: The Dark Portal

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Dark Portal is the symbol of the Warcraft universe. It was the loading screen for the original game, for the Burning Crusade expansion, and it will be again for the new Warlords of Draenor expansion as well. When we think of the orcish Horde pouring into Azeroth to murder and plunder, it's the Dark Portal they used to get there - when the Alliance Expedition returned the favor and took the fight to Draenor, it was the Dark Portal that allowed them to do so. The Dark Portal nearly destroyed Azeroth when Ner'zhul ripped Draenor apart into Outland, and we used it to travel to that same Outland to do battle with Illidan Stormrage.

Yet for all we know about it, there's much we don't - was it Medivh or his dark corrupter Sargeras who actually instructed Gul'dan on how to build it? How does it function, what magics sustain it, and how does Warlords tease us with the possibility that there could be many methods to power such a doorway between worlds? Why did Ner'zhul's attempt to open more portals like it destroy his Draenor, and could the same fate befall the one we're traveling to - or worse, our own Azeroth? How dangerous is it to tamper with space and, now, time in this way?

Let us pursue the history of the Dark Portal for some answers. There will be spoilers for Warlords of Draenor in the post to follow.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Who I want to see in Warlords of Draenor: Medivh

That's right. We're getting serious now.

Why do I want to see Medivh in Warlords? More importantly, how could I get to see Medivh in Warlords? Well, there's several ways this could happen. First off, we'd have to ask ourselves which Medivh would we even get to see - if there's an alternate Draenor with an Iron Horde that wants to invade our Azeroth, then by definition there's an alternate Azeroth that's going without its usual serving of orc invasion. And on that Azeroth there should be a Medivh - the guy who in our timeline built the Dark Portal and shared with Gul'dan the secret to creating one. And that Medivh should still contain within him the essence of Sargeras, the great big baddie above all others, the guy who signs Kil'jaeden's checks.

So I'd like to see what that Medivh is up to. Is he wondering where that army of orcs he was expecting had gotten off to? It's possible that he simply has no idea what Kil'jaeden was up to - Medivh originally discovered Gul'dan while searching the universe for a means to destroy humanity, as he believed (thanks to the presence of Sargeras in his mind) that doing so would help him learn mystical knowledge more effectively. In our timeline, he found Gul'dan after the Horde had destroyed the draenei and conquered their world, and were now finding themselves in a world poisoned by the fel energies they'd unleashed to earn their victory.

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Filed under: Analysis / Opinion, Lore, Warlords of Draenor

Ben Foster playing Medivh in Warcraft movie

IGN spoke with actor Ben Foster about his role in the upcoming Warcraft film, and Foster revealed that he's playing none other than Medivh, the last Guardian of Tirisfal, opener of the Dark Portal, and later savior of the world. From the interview, it seems as though the story for the film -- which has never really been properly revealed -- may be a little more clear. According to Foster, "He came up in a time protecting an area, and the way he protected this area was through magic. As peace returned to this land he took a break. He hung up his staff, so to speak, or let his guns get dusty. We meet him as his friends are returning asking for his help in a battle."

If Medivh's friends are asking for help regarding a certain portal to another world, we could be looking at a modified retelling of Warcraft: Orcs and Humans, one created with a proper cinematic twist. It would certainly be a nice counterpoint to Warlords of Draenor, which is sending players to explore an alternate version of Draenor. Needless to say, Medivh's confirmed appearance, and confirmed actor in the film are a nice surprise -- head to IGN for more from Foster and his role in the Warcraft movie, hitting theaters in 2016.

Filed under: News items, Warcraft Movie

Know Your Lore, Tinfoil Hat Edition: The whereabouts of Medivh

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
As for me, I came back to ensure that there would be a future, to teach the world that it no longer needed Guardians. The hope for future generations has always resided in mortal hands. And now that my task is done, I will take my place amongst the legends of the past.

Medivh, former Guardian of Azeroth, had a tough life to put it mildly. Born to a mother who had him solely to insure that her powers passed on to someone of her choosing, Medivh was promptly left to be raised by his father, Stormwind's court conjurer Nielas Aran. When he reached the age of fourteen, Medivh came into the powers he'd inherited -- and promptly killed his father when those powers were unleashed, sinking into a twenty-year coma from which he eventually awakened, now in his mid-30's and a fully grown man.

Yet that wasn't all that he had to contend with. He also carried within himself the spirit of Sargeras, fallen Titan and leader of the Burning Legion. Sargeras used Medivh as if he were a puppet, orchestrating the opening of the Dark Portal and unleashing the orc Horde on Azeroth. He was ultimately stopped when his plans were uncovered and he was confronted by Garona, Anduin Lothar, and his apprentice, Khadgar -- and lost his head in the process. Oddly enough, Medivh came back years later to orchestrate the unification of orc, human and night elf troops to defeat Archimonde at Hyjal, before disappearing for good. Or what seemed like it was for good.

But have we really seen the last of Medivh?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: 5 influential moments in Warcraft lore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The lore of Warcraft isn't exactly the easiest thing in the world to follow. It's not a straight line of cause and effect that you can simply trace from beginning to end. It's an endless chain of events intertwined with each other in a ball that is so tightly wound together, it's almost impossible to untangle and pick apart. This is a large part of the reason why it's so hard to answer a seemingly simple question, "I want to try and get into Warcraft lore, so where do I start?"

That said, there are several standout moments in lore, moments that have influenced far more than one character's development or one chain of story progression. While the following list isn't every moment, it contains some of the most influential, those events in history that have shaped the world of Warcraft and will continue to shape it for years to come.

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Filed under: Lore, Know your Lore

Know Your Lore: Gul'dan, the soul of evil

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Every villain in the Warcraft universe has a story behind why exactly they're a villain. For some, it was the corruption of the Old Gods that slowly drove them mad. For others, it was the promise of great power by agents of the Burning Legion. But it's rare that we see a villain that is simply a villain without any kind of outside influence. Garrosh Hellscream is one of the better villains in Warcraft solely because he does evil things, but doesn't believe that they are evil -- instead, he believes that they are simply the right thing to do.

But before Garrosh Hellscream was an orc who pretty much represented pure, unmitigated evil in its most concentrated form. He knew the corruption of his entire race was at stake, and he went ahead and traded it for the one thing he craved above all else -- power. Gul'dan may not have come from bloodlines that boasted glory, but he was ridiculously intelligent, cunning, and cruel. To Gul'dan, it wasn't about performing evil deeds. It was about amassing as much power and prestige as he could -- and the rest of the world could burn, for all he cared.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Khadgar, Archmage of the Kirin Tor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What do you do when your life is stripped away? Khadgar is an Archmage of the Kirin Tor -- one of the members of the Council of Six, and a powerful mage in his own right. Ancient and wizened, in his lifetime Khadgar has confronted the shadow of Sargeras, faced the orc legions that poured through the Dark Portal, seen Draenor shattered into a wasteland, and even confronted Deathwing himself and survived. And after all that was said and done, he was the first human to reach out and connect with the enigmatic naaru, bringing A'dal and his forces to Outland.

And he's done all of this by age forty-four.

Forty-four? Yes. There's much more to Khadgar than his appearance might suggest. Although his body may be ancient and wizened, there is nothing stopping what is still a fairly young and incredibly intelligent mind. But Khadgar may not be where he expected to be when, at age 17, he was asked to apprentice to the most unlikely tutor in the Eastern Kingdoms. His name was Medivh.

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Filed under: Lore, Know your Lore

WoW Archivist: The curse of Karazhan

Karazhan Tower
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Something has been afoot in Karazhan of late. First, dataminers noticed that Karazhan had been renamed Medivh's Big Birthday Bash on the PTR. In the rechristened raid, objects such as cobwebs and skeletons had disappeared. Then a later build renamed it Karazhan 2: Eclectic Boogaloo. Senior game designer Jonathan Craft tweeted that fellow designer Dave Maldonado was responsible. Maldonado later said that nothing is happening. It turned out to be a test to see if a phased quest could be set there, but sadly it didn't work.

Many players would be excited to return to Karazhan, and it would make sense to do this in Warlords of Draenor. After all, Karazhan is from the same expansion that took us to the shattered remnants of Draenor back in 2007. Hopefully Blizzard will find a way to feature some Karazhan-based content during the next expansion.

Karazhan remains one of Blizzard's most popular raid zones, and for good reason. But did it succeed too well for WoW's own good? Let's look back at what Karazhan offered us in its prime and how it impacted raid design in future expansions.

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Filed under: WoW Archivist

Know Your Lore, Tinfoil Hat Edition: Alternate Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Warlords of Draenor takes place in an alternate, splinter reality in which Garrosh Hellscream has gone back in time and prevented the leaders of the old orc clans from drinking the Blood of Mannoroth. In this version of reality, several events have changed dramatically -- leading players to ask many, many questions about alternate Azeroth, how its history has been altered, and how that changes the Azeroth we know and love today. The answer is very simple: it doesn't. Not in the slightest. That alternate Azeroth, and whatever future it may hold, has no bearing on Warlords of Draenor at all. We won't be exploring that world, and our Azeroth remains unchanged.

However, people still continue to ask. So we're going to take a little trip into that alternate reality and explore what that version of Azeroth would theoretically look like without the Dark Portal. We're going to explore this alternate world, take a look at what likely never came to pass, and what happened as a result. And then we're going to quietly put all of that away, because this is all information and events that we are not going to see in Warlords of Draenor. But it'll be nice to get it out of our systems, won't it?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Who we will and won't see in Warlords of Draenor

Warlords of Draenor, the next WoW expansion, comes complete with a storyline that has players asking plenty of questions. Featuring an all-star cast of previous RTS characters, Warlords delves into an alternate version of reality, a version in which the orc chieftains never drank the Blood of Mannoroth, instead choosing to band together in the Iron Horde. In this version of reality -- a splinter of reality that shouldn't really exist -- the orcs and draenei are still at war, and that entire splinter of reality is being connected to our own via the Dark Portal.

This has been raising all kinds of questions regarding who exactly we'll see on the other side of that portal. What about Azeroth, in that version of reality? What about Deathwing and his kin? What about the Velen leading the draenei at that point in time, what about younger Garrosh? Will there be duplicates of orcs who have since made their homes on Azeroth, after traveling through the Dark Portal? Will the Alliance Expedition be stranded on this version of Draenor? Just who are we going to see over there, and who won't be making an appearance?

While we don't have all the answers, we have more than enough to start filling in the blanks.

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Filed under: Lore, Warlords of Draenor

What's going on with Karazhan?

It's no secret that I love Karazhan. Making its debut in Burning Crusade, Karazhan was and still is, to me, the perfect raid. The sheer scope of the instance and the variety of bosses within it were more than enough to keep my raid guild at the time happily occupied. But for myself, it wasn't just the raid, it was the story behind it. I spent most of vanilla plaintively wondering when we'd see Medivh's tower open for visitors ... and I wasn't disappointed in the slightest with what we eventually saw inside.

On the 5.4.2 PTR, Karazhan is in the middle of what seems to be not a revamp, but a restoration. Mobs aren't changing, neither are bosses. But the cobwebs, the overturned chairs, the randomly placed skeletons of the dead are all being quietly swept away. One has to wonder ... what's up with that? What's going on with the tower of Karazhan, and why the sudden makeover now? Rather than indulge in yet another speculative edition of Know Your Lore, let's just take a quick look at the possibilities.

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Filed under: Analysis / Opinion, Lore

Know Your Lore, Tinfoil Hat Edition: Timelines, timeways, and Karazhan

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What is time, in Warcraft? Is it a straightforward line, or a tapestry of events that can be changed or altered with a simple pluck of a thread? While the bronze dragonflight may be masters of the various pathways of time, we mortal players are most definitely not. We've been sent through the pathways of the Caverns of Time on more than one occasion, but always at the behest of the bronze flight, to complete the tasks they have set and keep the timelines pristine.

But this mysterious maze of time wasn't left unexplored prior to our travels through Tanaris. Obviously the bronze dragonflight has been up to a great deal over the thousands of years that it has existed -- Nozdormu's long absence predated even our first journeys through the Caverns of Time. And for one player in the next expansion, time had absolutely nothing to do with the dragonflights, and much more to do with the mysterious home of his enigmatic master, Medivh. So how does it all weave together?

More importantly, when is time travel not really time travel at all, as the developers seemed to be so insistent on saying at BlizzCon?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains a small amount of speculation on datamined material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The History of Draenor

Adam's project
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It may not be Azeroth, but it's got a history just as rich and just as convoluted. In the Warcraft universe, the planet Draenor plays a secondary role to Azeroth in terms of storyline -- consider it something like a sister planet, one whose history is irrevocably entwined with Azeroth's. Although these days Draenor exists as a mere shell of what it once was, Draenor, its inhabitants, and its fate are all one of the most significant pieces of Warcraft lore out there. After all, if there were no Draenor, there would be no First or Second wars. There would be no Horde.

Why is this planet so important? It certainly didn't have very much to do with the original inhabitants. In fact, Draenor would have likely lived on in obscurity were it not for the strange, peaceful settlers from another world. Peaceful they may have been, but they had a history they could not escape -- a past that forever linked them with the Burning Legion ... and the Burning Legion knows little of forgiveness or mercy for those that incur its wrath.

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Filed under: Lore, Know your Lore

Dear Jaina Proudmoore

Dear Jaina
Dear Jaina,

I'm not in the habit of writing letters to fictional characters, but in the face of what we've all seen yesterday, it seemed like as good a time as any to start. Look, I realize this is going to be hard to accept, but your fate isn't exactly in your hands. What you want, and what you'll get, are two entirely different things -- and it might not be fair. It might not be particularly right. It certainly isn't going to feel very good, but the influence you hold only goes so far. And in this case, you can't exactly order around a king.

But let's look beyond that for a second, all right? Because honestly, you seem to be more than a little irritated, justified or not. And I remember who you used to be, a long time ago. I remember a lady who was a bastion of rational thinking, one who looked before she leapt, made sound judgments, and realized that in this big, wide, crazy world of Azeroth, things aren't always black and white, good and evil. Sometimes, most of the time in fact, they lay somewhere in between.

So I'm wondering, Lady Proudmoore -- who are you?

This post contains huge spoilers for patch 5.4, including the end cinematic for the Siege of Orgrimmar. Reader beware!

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Filed under: Analysis / Opinion, Lore

What If: Shadows of the Assassin

What If Shadows of the Assassin
When we last left off with the what-if challenges, Rossi wrote up a perfectly delightful idea for the premise of Shandris Feathermoon being a main antagonist for an expansion, then left me with the notorious half-orc assassin Garona Halforcen for my next challenge. One would think it'd be easy enough to build an expansion around someone who makes a habit of stabbing people, but Garona has essentially been a non-entity since we last saw her, briefly, in the Twilight Highlands.

Her absence from the final fight with Cho'gall was noticeable. One would think that she'd be more than happy to pitch in and help defeat the creature that had been controlling her the majority of her life, forcing her to do things that colored her fate in such a way that she's been forced into hiding. Yet ... Garona wasn't there. In fact, she's all but disappeared. Which makes one wonder ... how much of Garona is, in fact, Garona -- and what would she do if given the unique opportunity to change her fate?

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Filed under: Analysis / Opinion, Lore

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