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Posts with tag Mogushan-Vaults

The Azeroth Ethicist: Is it cheating to trick the LFR loot system?

The Azeroth Ethicist Is gaming the LFR loot system cheating
Before I write anything else here, the issue to be discussed in this article will no longer exist in patch 5.3 if the changes announced in the PTR patch notes from May 22 survive. For the record, I think this is one of the best changes to come along in a while, as it should reduce queue times for the Raid Finder significantly, while also being a great quality-of-life bonus for anyone trying to gear an offspec. However, it's still a problem at the moment.

After reaching level 90, I ran heroic after heroic obsessively in order to scrape the ilevel needed to enter the Raid Finder. After a few drops and the generosity of a guild leatherworker, I cheerfully queued as a tank for Vaults, and then went off to do dailies, figuring that the wait might be a little longer than normal given the popularity of new raid content, but it probably wouldn't be too bad.

30 minutes later, I shrugged and thought to myself, "Well, everybody's running LFR now."

52 minutes later, it occurred to me while yanking pink turnips out of the ground that I had been a little overoptimistic about wait times. Oh well. The farm wasn't going to tend itself.

An hour and 20 minutes later, I tabbed out of the game to check the forums, wondering if others were complaining about queue times, or if I'd just had a stroke of really bad luck.

Nope. Wait times for tanks through LFR, as a legion of enraged forum posters screamed, were through the roof at the beginning of the expansion. Right now, it seems like DPS players are getting the lion's share of agony. Rather than wait it out, many -- perhaps most -- tank players chose to exploit a loophole that allowed them to get a raid more quickly on a less easily-filled role.

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Filed under: Analysis / Opinion

All current raids to be nerfed by 10% with Patch 5.2

All current raids nerfed by 10%
Bashiok posted late last night on the US forums, highlighting a change in the recent patch 5.2 notes. The addition is as follows:

Blizzard
On Normal and Heroic mode, zone-wide auras have been activated in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.


Bashiok adds to his post, explaining how, in Mists, Blizzard is essentially trying to strike a happy medium between previous expansions' attitudes to gear progression. Cataclysm's gearing model devalued old content progression too quickly, allowing players to effectively jump straight into the current raids, while previous expansions had been criticized for their linearity.

Mists retains an element of that linear nature, with Bashiok saying that new characters will have to go through Mogushan Vaults, Heart of Fear and Terrace of Endless Spring, but that drop rates will be increased and the content made easier. He does note, however, that this 10% nerf is currently slated as a one-time reduction, rather than step one of a set of progressive nerfs.

What do you think of this? Hit the break for Bashiok's full post, explaining the philosophy behind the changes.

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Filed under: Raiding, Mists of Pandaria

Dev Watercooler: Watcher on encounter tuning

Dev Watercooler Watcher on encounter tuning
While it isn't quite the PvP watercooler post that some of you have been looking for, Ion "Watcher" Hazzikostas, the Lead Encounter Designer for the World of Warcraft team, published a blog post earlier today regarding encounter mechanics. It offers excellent insight behind various decisions to nerf or buff bosses. He went on to deliver the reasoning behind hotfixes to Heroic Gara'jal earlier in the expansion and how the Ring of Frost talent for mages made Heroic Will of the Emperor easy.

In addition, Ion covered:
  • Creative use of ingame mechanics vs exploits
  • Adjusting the difficulty of encounters
  • Unintended strategies
  • How mages make life difficult for encounter designers
Read on after the cut to see the full post!

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Filed under: Raiding, Mists of Pandaria

Level 80 paladin solos some Mogu'shan Vaults bosses, gets Vengeance hotfixed


A great video is making the rounds right now of an exceptional player using some unintended consequences to solo multiple bosses in Mogu'shan Vaults -- and as a protection-specced paladin no less! He apparently downed Stone Guard, Feng, and Elegon before Blizzard caught wind of the escapade. You can see a video of the Elegon kill above.

How he pulled this off was by taking advantage of a series of design choices that Blizzard made, combining them all into a hilarious example of the law of unintended consequences in action.

To reach a decent item level, the paladin equipped various bind on equip rares that drop in Mists zones which all had a required character level of only 80. And because he was only level 80, he was avoiding the combat ratings drop-offs for levels 81 and 86 that a normal character wearing those pieces would be subjected too. This would allow him to get an insane amount of secondary stats like haste (I've seen that he had 95%!) and mastery (88%, apparently).

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Filed under: News items

Raid Finder drop rate will increase in patch 5.2

50 Raid Finder drop rate will increase in 52
Blizzard Lead Systems Designer Greg "Ghostcrawler" Street tweeted today regarding raid finder loot drops.


As the OP opined, this will be welcome news indeed for players worried about gearing alts after the appearance of patch 5.2. The introduction of the new raid tier so soon after the current tier likely leaves many players worried about the time investment required to catch up to a relevant gear level.

Given Blizzard's desire not to introduce new 5-man content at this stage in the gearing curve, the main gear progression will continue to be via raid finder, requiring players leveling alts for 5.2 raiding to gear up through 5.0's raid finder. The increased drop rate will, therefore, surely be welcomed. Nonetheless, it seems likely that a new 90 will have to work their way through gearing via the three current raids before being able to progress too quickly into the 5.2 tier. This seems a fairly high demand, given how easily players were able to gear alts in Cataclysm. Is the contrast between this expansion and the last too great?

With 5.2, Blizzard have certainly hinted that alt catch-up will be on the table. What else could the be doing to help players progress several characters without spoiling the fun of those who only want a main?

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Raiding, Mists of Pandaria

Totem Talk: Healing Gara'jal and Spirit Kings

Totem Talk Healing Gara'jal and Spirit Kings Tues
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how.

Mogu'shan Vaults starts out with a bang. By bang, however, I mean that the first two fights are all about execution to get past then successfully. Your raid group will have to work in concert in order to make it to the next set of bosses. The third and fourth boss of Vaults doesn't shy away from the execution standpoint, and it is safe to say that while there are certainly some DPS and healing thresholds you need to meet, that the entire zone really is about execution.

Gara'jal the Spirit Binder and The Spirit Kings are fun fights, that have a lot going on in them. Whether it is multiple planes of existence or multiple long dead kings, you can be sure that there is enough going on to keep you on your toes and keep you busy.

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Filed under: Shaman, (Shaman) Totem Talk

The Light and How to Swing It: Thank the Light, encounters are interesting to tank again

The Light and How to Swing It Talents and glyphs for tanking Mogu'shan Vaults
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Nearly a year ago, I wrote a column bemoaning the current state of tanking in Cataclysm and specifically how terribly boring the encounters were to tank. It was a common complaint throughout Firelands that only got worse in the doldrums of Dragon Soul. The majority of fights in those two raids were soul-suckingly droll when it came to tanking them, and the most pessimistic of us saw the repetition of the boring tank encounter model in DS as a terrifying new trend in encounter design.

Combine that with the recent removal of threat and you had some serious tank ennui. I closed out the column with a similar sentiment and down-cast eyes as Mists loomed ahead. The prevailing fear was that the trend would continue and fights would get easier and more boring to tank with every successive raid tier.

However, 11 months and an expansion later, I'm happy to report that the trend that I and many others had feared was arrested in this first burst of raid content. In Mists of Pandaria, especially in Mogu'shan Vaults, the game took a huge leap forward with regards to making encounters that are not only interesting to tank, but all fun and engaging as well.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Talents and glyphs for tanking Mogu'shan Vaults

The Light and How to Swing It Talents and glyphs for tanking Mogu'shan Vaults
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

My brawny colleague Dan Desmond covered this topic for his two-handed cohort earlier this week, but I think it's also worth exploring for all the tankadins out there. Namely, what talents and glyphs can be utilized to make tanking the first raid of tier 14 a little easier?

Sure the new hotness is Heart of Fear and Terrace of Endless Spring (and I'll get to those!), but I expect that the vast majority of players are still actively working on clearing Mogu'shan Vaults, or are slogging through it weekly in LFR for precious, precious VP. Even if you've been doing this place ad nauseam for the last few weeks, there are always little tweaks that can be made to get the job done faster with less damage taken!

For reference, these are the base talents and glyphs I go with. So any suggestions I make will be what deviates from those. Especially with regards to Glyph of the Battle Healer, you should make sure to have that up at all times and should be actively tanking with Seal of Insight. It can make a noticeable difference in your survivability, and can pay some dividends for the survivability of your melee colleagues.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Stabbing your way through Mogu'shan Vaults

elegon rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The tier 14 raiding system is a new experiment by Blizzard. I actually see Mists' first batch of raid content as three sub-tiers underneath the tier 14 umbrella. Mogu'shan Vaults is the introductory raid that can be done in mostly blue gear. The Heart of Fear requires purple-equipped raiders and a skilled roster. Finally, the upcoming Terrace of Endless Spring will be a challenge even on normal difficulty. The early heroic bosses have already been toppled, while I expect it will be weeks before we see the difficult Terrace cleared on heroic.

Everybody has to start somewhere, and chances are that you're starting in Mogu'shan Vaults. If you're equipped with a mix of heroic blues and an epic item here or there, you'll be fine in MV. Rogues are performing quite well in MV, in spite of being a melee class. We have several tricks that allow us to maximize our damage against the first six bosses that we face in Pandaria.

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Filed under: Rogue, (Rogue) Encrypted Text

Raid Rx: Healing through Gara'jal and Spirit Kings

Raid Rx Garajal and Spirit Kings
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests.

A few weeks ago, Joe wrote a piece about personal survivability on my blog. After healing some raid finder and pug runs, I wanted to help echo his sentiment. Whenever there's a new expansion, there's always additional abilities, bosses, and so forth. There's new players picking up the game and old players returning. It bears some reminding that you absolutely should help look after yourself.

Your class has talents that helps you live.

Use them!

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Filed under: Raid Rx (Raid Healing), Raid Guides

Top guild Method discuss their World First

Top guild Method discuss their World First
Top EU guild Method came from behind to beat the US guilds' head start and take the World First 25-Man Will of the Emperor by 12 hours before any other guild.

Three of Method's raiders answered our questions about their World Firsts.

What's your role in Method?
Artzie: I play shadow priest.
Vailaine: Also shadow priest.
Treckie: I'm one of the two main tanks in Method, I play protection paladin.


What did Method do in the way of planning?
Artzie: We had a basic plan that included everyone having at least a second character levelled to 90 before we start clearing normal modes, so that we could create as many raid groups as possible. Other than that, our goal was to become #1 in this progress, we'd do anything we can for that.

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Filed under: Raiding, Mists of Pandaria

Blood Pact: Looking for loot in tier 14 raids

Blood Pact Looking for loot in tier 14 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wishes she has a sorcerer's apprentice to run Simulation Craft over and over again with different reforges.

Loot lists are about as boring to write as they are to read, but they're helpful for when you're staring down a 20-second timer on the EPGP window and you're not sure what GP-spending button you'd like to hit.

After we get done with the tier 14 gear, we should be set to talk about cooler things, like whether capping hit makes sense or particular boss strategies.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Know Your Lore: 5 frequently asked Mists lore questions

Know Your Lore Mists lore and you SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Mists of Pandaria contains an utter truckload of new lore. Pandaria has been hidden behind mists for ten thousand years and the elusive pandaren were little more than a myth to most, a rare sighting to others. Because of this, there was little to no record of anything related to the lost continent of Pandaria or its history. And because of that, Pandaria is packed with tons of new stories and information regarding the continent and the races that live upon it.

Even to someone familiar with lore, that overload of information can be a little overwhelming. We're all starting out at the same point in Pandaria, a point where we know nothing at all. So I find myself frequently getting asked questions about what's going on in this strange new world, and why we're doing what we're doing. As I answered the questions to various friends and guildmates, I thought perhaps I should share the answers to the most frequently asked of these questions with you all.

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Filed under: Lore, Know your Lore

Raid Rx: Healing through Feng

Raid Rx
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests.

We'll get into healing tips for Feng momentarily but I wanted to examine the state of raiding healers.

It's been a couple of weeks since Mogu'shan Vaults opened up for raids. We've got another week and a few days to go before Heart of Fear and Terrace of Endless Springs open. A quick cursory glance at the preferred healers show that monks are the class to be right now. They appear to be dominating at the 25 level while in normal 10s, we're seeing additional representation from shaman and paladins. Priests have received some minor hotfixes. Prayer of Healing and Prayer of Mending was buffed by an additional 25% not too long ago.

5.1 is introducing another set of changes to priests:
No additional healing changes have been announced for the other classes yes, but I'd expect some more tweaks coming down the road.

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Filed under: Raiding, Raid Rx (Raid Healing), Raid Guides

What item level do I need for Raid Finder?

What ilvl do I need for LFR
It's a good question, which has been coming up a lot lately, simply because there's quite a lot of confusion surrounding these numbers. At first, it was stated that the item level for Raid Finder was 463, meaning that a would be raider would have to gear entirely with heroic dungeon items or better.

This item level was revised downwards to 460, for the first half of Mogu'shan Vaults, the first Raid Finder instance to open, and this is where the confusion starts. Rumors have abounded that the item level required for the second half of the Mogu'shan Vaults raid finder was 470, so Community Manager Crithto has stepped in to clarify:

Crithto

The second half of Mogu'shan Vaults is the same as the first half. The required item level players must have is 460.

Once Heart of Fear and Terrace of Endless Spring open up, they will have a required item level of 470, with both raid dungeons dropping improved gear.


To recap Raid Finder item levels:
  • First half of Mogushan Vaults: 460 ilevel required
  • Second half of Mogushan Vaults: 460 ilevel required
  • Heart of Fear: 470 ilevel required
  • Terrace of Endless Spring: 470 ilevel required

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

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