We're all talking about
garrisons these days. Whether it's how they're going to work, where they're going to be, or what we're going to do with them they're the big new feature for
Warlords of Draenor and we're all constantly worrying at the bone to try and squeeze more information out of them. It's understandable. Players have wanted something akin to player housing for years, and the garrison goes beyond that - it's effectively your own fortified town. It brings back memories for players of old school pen and paper RPG's like me of hitting the end of the expert levels in D&D and getting a dominion.
We've recently
found out that the garrison will be heavily integrated into the leveling experience, requiring it to have a stable location (Frostfire Ridge for Horde, Shadowmoon Valley for Alliance) and that
there will be specific racial-themed buildings for the professions section of your garrison. There's even going to be
group content for garrisons. Mumper has even assured us that
the garrison will not be required to level. Meanwhile, Muffinus has asked players who, out of the entire
World of Warcraft,
would they want as a follower - I'm personally pulling for Rexxar and Marhsall Windsor. Yes, I know.
What this all means is in flux, of course, as
Mumper himself acknowledges - design is iterative, and changes happen. We're still waiting for more details, but what I wanted to talk about now is how the garrison is shaping up to become one of those rare things, a feature that can completely transform your playing experience in fundamental ways, yet not directly.
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Filed under: Analysis / Opinion, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor