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Posts with tag Naga

Breakfast Topic: Which playable race would you like to see come to WoW?

Those players who dreamed of a future in which they could be naga had their dreams realized and crushed in less than a day because of foreign language interviews with Ghostcrawler. But instead of being disappointed in what we won't have let's talk about what races we want to see made playable in the next expansion and beyond.

Personally, I'm holding out for murlocs. Perhaps that MRGRGL sound we've been terrified of hearing for so long was actually a friendly greeting, a request for a hug or even just a handshake. Perhaps making them a playable race would be the first step towards reaching out in friendship to our semi-aquatic neighbors. Come on, Ghostcrawler, if you can't give us naga, surely you can make murlocs happen, right?

But that's probably a long shot. What do you think, readers? Which playable race is going to be headed to WoW next?

Filed under: Breakfast Topics

WoW Archivist: Vanilla WoW's most hidden quest line

Faldir's Cove
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

The southern coast of Arathi Highlands is mountainous and all but impassable. Most players leveling through the zone in vanilla never bothered to explore beyond the steep ridges. Yet if you were curious, you might have discovered a tucked-away area known as Faldir's Cove. To find it, you either had to swim along the coast or discover a small cave tucked away in the hills southeast of Stromgarde. The area wasn't labeled on the map, and no NPC sent you there. Explorers were rewarded with perhaps the least-known quest chain in vanilla.

Other secret quests such as Message in a Bottle were "hidden" in plain sight in high-traffic areas. You were bound to notice The Matron Protectorate if you ran Blackrock Spire enough -- or someone would helpfully point it out to you while you were grouped. The only one that might be more obscure was Sully Balloo's Letter, but that wasn't really a line of quests, and you didn't do anything but talk to some NPCs. Therefore, I give the title of most hidden quest line to Faldir's Cove.

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Filed under: WoW Archivist

Know Your Lore: Cataclysm lore for Dummies, Act I

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you.

But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you.

Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.

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Filed under: Lore, Know your Lore

Know Your Lore: The top 10 lore reveals of Cataclysm, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for every single Cataclysm raid and zone to be found here.

On the whole, Cataclysm has revealed a great deal of lore for the Warcraft universe. We've been to all four of the elemental planes and destabilized two of them by destroying the elemental lords who were effectively the dictatorial forces of their respective elementals. As of this writing, only Therazane remains as undisputed master of her elemental plane. (Indeed, with the destruction of Deathwing, she's actually in a stronger place than she was.) We've seen the Twilight's Hammer cult rise to world-shaking prominence and played a role in setting them back by destroying Cho'gall. We've finally managed to balk them on the eve of their Old God masters' final triumph by destroying Deathwing just as he was about to unleash an even more destructive assault on Azeroth than his first.

The Dragon Aspects lost their immortality just after we discovered that there were actually safeguards in place to appoint new ones. We discovered the secret land of Uldum and its Titanic ruins, and we prevented the activation of the Halls of Origination at Deathwing's behest and discovered the connection between the Qiraji and Uldum. We also saw the war between the Alliance and Horde begin lurching toward a new phase. We discovered the fate of Gilneas and the Gilneans, saw tantalizing hints as to the development of the goblin people and their mysterious kajamite, and even more. It's been an eventful expansion in terms of what it established. For the next couple of weeks, I'm going to talk about where Cataclysm took us and what we discovered.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Reviewing the Razer Nostromo: A comfortable place to rest your hand

Back in July, I featured a submission on Reader UI of the Week from reader Steppinrazor which featured a dual-peripheral setup of the Razer Naga MMO mouse and the Razer Nostromo. The Razer Nostromo is a peripheral that acts as a keyboard for input commands, with buttons for clicking, a D-pad, a scrollwheel, and much more. In my discussion of Steppinrazor's UI, I made note that I was not privy to the Nostromo, having never had the pleasure of resting my fingers on its keys. Now, however, I've spent considerable time with the Nostromo and can tell you my story. Here is my review of the Razer Nostromo.

The Razer Nostromo features:
  • Ergonomic form factor and tournament-grade layout
  • 16 fully programmable Hyperesponse keys
  • Programmable eight-way directional thumb pad and scroll wheel (can be used as keys)
  • Instantaneous switching between eight key maps
  • Unlimited macro lengths (this is really cool)
  • Storage of up to 20 different game profiles
  • Adjustable soft-touch wrist pad for exceptional comfort
  • Backlit keypad and scroll wheel for total control, even in dark conditions
  • Enhanced Razer configurator software
  • Works with Mac or PC

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Filed under: Analysis / Opinion, Hardware

WoW TCG: Aftermath: Throne of the Tides adds monsters to the mix

As the Worldbreaker series comes to an end, we now turn to the aftermath of Deathwing's destructive awakening into Azeroth and the continued battle against the elements and the Twilight Hammer Cult. The newest WoW TCG expansion, Aftermath: Throne of the Tides, puts players in control of murloc, naga, and ogre heroes as exciting new additions to the WoW TCG hero lineup.

Playing as some of the more monstrous races in the World of Warcraft universe is pretty cool, with all new keywords and abilities to take advantage of during gameplay. In addition, Throne of the Tides has been built from the ground up to be a smoother draft and sealed play experience, preparing even the newest players for fun, engaging tournament play. Read on to learn about the Epic Collection and the new in-game goodies that await TCG fans.

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Filed under: WoW TCG

The Queue: Waking flames

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

My plea for rain on Monday actually worked. Who knew I held that kind of power? Except it's still hot as heck, and I demand more. Give me your rain, people. All of it.

Marco asked:

The Flamewalkers in the Firelands resemble the naga quite a bit. Is there any natural link between the 2 races? Are they related in some way? Or did blizzard take the easy way and model them after the naga's skeleton and design to save time?

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Filed under: The Queue

Reader UI of the Week: Peripherals take center stage with Steppinrazor's UI

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

Reader UI of the Week is an interesting experience for me. There are moments of awe, moments of sadness, and (more than you probably would guess) moments of utter perplexity. Today's submission from Steppinrazor features a peripheral that many players have been asking me to do a spotlight on: the Razer Nostromo. Once developed by Belkin, the Razer version is the updated model, still created in partnership with Belkin but featuring spiffy new features.

Many people ask me about peripherals like the Razer Nostromo, and while I would love to have an answer for them about the usefulness of something like the Nostromo, I can't give the best account. I'm a keyboard and mouse guy, through and through. However, there is nothing on the books that says I can't bring in someone who seems to know what he's doing with a peripheral as versatile as the Nostromo.

If you've got an interesting UI setup that features peripherals out of the keyboard-and-mouse box, let's see them! Email your UI along with an explanation of your addons, setup, and other details to readerui@wowinsider.com. The community will love you for it, I promise.

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Filed under: Add-Ons, Reader UI of the Week

Cataclysm Post-Mortem: Vashj'ir

Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine (in our own opinions and words) what worked and what didn't work in terms of story, quests, and overall feel for the zones and the cool moments that dotted the landscape. Join us for a discussion about Cataclysm's new level 80 to 85 content and what made the cut as the most compelling experiences.

The Sunken City of Vashj'ir lies off the coast of Stormwind, with pieces of the forgotten land rising up from the waves after the devastation of the cataclysm and Deathwing's sundering of Azeroth. The Alliance scrambles to secure this territory so close to their shores to prevent any malicious entities from causing more havoc on their shores. The Horde, seeing a golden opportunity for a land grab so close to the human capital, has sent its navy in full force to take the now surfaced islands of Vashj'ir. Little does either faction know that a war rages in the very heart of the sunken city between the Lady Naz'jar and her army of naga aided by the Old Gods and the kvaldir. Lady Naz'jar's ultimate goal -- enter the Abyssal Maw, home of the water elemental lord Neptulon, and seize his power for her naga army.

Vashj'ir's story

Mathew: Before we begin, I have a confession to make. I finally finished Vashj'ir, from start to finish, only recently for this article. Zones that are built in such a way, as to emphasize the 3D space of the water, etc, are one of those things that occasionally bugs me. It's not that I didn't want to participate in Vashj'ir -- quite the contrary. I just had no reason to go here since Hyjal was so straightforward and had my flying mount ready to go from the get-go. Also, Vashj'ir was notably bottle-necked in beta, as many players streamed in and getting out of that initial sunken ship was a rough ride. Now that I had the zone to myself, it was a much better experience.

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Filed under: Cataclysm

Left-handed Razer Naga in the works?

Let's face it -- the Razer Naga is sort of iconic now as the mouse of MMOs and WoW players alike. One of the biggest concerns about the Naga is that it is functionally only available to right-handed players, because the number pad interface on the mouse is controlled with the right thumb. Some lefties have come up with interesting ways of using a right-handed Naga, but the problem still exists.

Razer has offered up a left-handed version of its Deathadder mouse, but MMO players have been without a left-handed option ever since the Naga released. As many people in the community (including myself) would tell you, the Naga is a powerful tool, much like the other MMO-centric mice out there.

So why talk about this? It looks like Razer is entertaining the thought of creating a left-handed version of its popular MMO mouse. On its Facebook page, CEO Min-Liang Tan posted a faux propaganda poster and description soliciting comments from left-handed raiders to make this happen.

The biggest downside to gaming mice is that they are not very good at being universally acceptable products for both righties and lefties. Inclusion is essential, and good tools for gaming are important, especially to WoW players. Let's hope this happens.

Filed under: Hardware

Reviewing the Razer Anansi MMO keyboard: A tricky little spider

Razer has very graciously sent me one of its Anansi MMO keyboards to review for you fine people. My previous experience with Razer products has been positive, mostly because its MMO-centric wares fit well into my own MMO-centric lifestyle. I face this simple fact every day -- I play a lot of games. In fact, I play a lot of World of Warcraft. When you play a game this much, you get the tools made for it.

How about some features in convenient bullet point form?

The Razer Anansi MMO-Gaming Keyboard:
  • 7 thumb modifier keys
  • 100+ programmable keys
  • One-button profile switching (awesome for backlighting your Alliance characters blue and Horde characters red ...)
  • Five additional macro buttons
  • Media keys
  • Gaming mode option

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Filed under: Analysis / Opinion, Hardware

Know Your Lore: Interbellum part 1 - Forcing Fate's Hand

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you began playing World of Warcraft when the game came out, then you played through a period of interbellum. The Third War ended four years before World of Warcraft started, and the mortal races that banded together on the slopes of Mount Hyjal to defeat the Burning Legion were now beginning to approach a war footing once more.

We talked before about the Third War (in two parts, in fact), and in the next few weeks, we'll talk about the period between the Third War and the original story of WoW, the events of the 1-60 game that was remodeled in Cataclysm. Why did the people of Azeroth turn away from the unity established in the fight against the Burning Legion? Why did the former high elves turn away from their once-allies? Why did Illidan raise the naga? How did Arthas Menethil transition from a death knight into possibly the most powerful mortal-born entity ever to exist on the face of Azeroth? These were the times that blasted souls.

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Filed under: Analysis / Opinion, Lore, Know your Lore

12 Days of Winter Veil Giveaway Day 1: Razer Naga gaming mouse

12 Days of Winter Veil is underway here at WoW Insider. That means 12 days of giveaways, from loot codes to literature and gaming mice to graphics cards. Even if you've been a good goblin or a naughty night elf, there's a chance that WoW Insider has a holiday gift for you this season.

Next on the Winter Veil giveaway list is the Razer Naga, a 17-button MMO gaming mouse. This mouse works with both PC and Macs and includes WoW addons plus a customizable interface. And don't forget the keymapping for the side buttons.

To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Thursday, Dec, 23, 2010. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Make sure your email address is up to date, because that's how we'll get hold of you. We will pick one winner randomly. Official rules here.

Don't forget to check back every day through Jan. 2, 2011 for new contests celebrating the 12 Days of Winter Veil!

EDIT: Contest closed. Thanks and good luck to all who entered!

Filed under: Contests

New hints of Old Gods in Vashj'ir

Note: This post contains spoilers. If you read this post, you may be mildly spoiled.

The Old Gods are legendary parts of WoW. You've got C'Thun hanging out in southern Azeroth, whose unblinking eye stares balefully across the world. Those of us who were part of the Northrend expedition certainly encountered Yogg-Saron. Heck, many of us got so familiar with Yogg-Saron that we made armor out of his blood and danced around Icecrown Citadel in our favorite made-from-death-god prom outfits.

The Old Gods are a defining part of the World of Warcraft experience. They are unmistakeably influenced by the Lovecraft mythos, wherein ancient gods from the stars balefully disregard the lives of humans. (Remind you of a certain heavenly-bodied heroic boss fight?) An equally important part of the mythos, however, is the unknowable, abyssal fathoms of the ocean's deeps. This is a world where humans can not tread, where light does not shine, and where we can not know what exists.

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Filed under: Cataclysm

Know Your Lore: Look to the seas -- the mists of the Kvaldir


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They come from the depths of the oceans, bringing with them a mysterious mist that clouds the senses. And when they die, they don't perish so much as dissolve into sand, making one wonder what exactly holds these creatures together. What is it about them that brings the ethereal fog? Are the Kvaldir the bringers of the mist, or are they merely slaves to it, cursed to emerge from the sea only when the mist is present?

Not much is known about the Kvaldir other than their appearance in Wrath of the Lich King and their upcoming appearance in Cataclysm. What we do know is that they are somehow related to the vrykul, and they seem to hold no love for any of the races above the sea. In Cataclysm, it is made absolutely clear that they hold no love for anything below the ocean waters, either. They are the apparent enemy of all they encounter ... but who is it that they serve? What exactly is the motive of the Kvaldir?

WARNING: The following post contains spoilers for the upcoming Cataclysm expansion. If you wish to remain spoiler-free, do not continue.

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Filed under: Lore, Know your Lore

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