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Posts with tag Nature-Resistance

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 3.3 PTR: Craftable nature resist gear

The patch 3.3 PTR is up (as you must have noticed if you're reading the same site I'm writing on), and among other things, it contains a battery of crafted gear that confers nature resistance for users of the various armor classes. There's leg and foot wear for all armor types, in various versions where appropriate (like DPS/tanking/spell for plate).

This is a pretty good sign that we're going to want/need nature resist somewhere in Icecrown Citadel. The mats list is another hint in that direction, calling as it does for Icecrown Thing of Crafting Things [PH]. It's a good thing they put "PH" there, or I might not have known the name was a placeholder.

But seriously folks, get ready to craft another set of resistance gear. I'm not particularly jazzed about this myself - I mostly raid as a druid these days, and we have little enough bag space as it is - but I guess it's one way to make sure players don't consume the content too quickly (if they have to stock up on Things of Crafting Things from earlier bosses first). Still seems like a silly hoop to make us jump through.

Filed under: Patches, Items, Raiding

New racial abilities for Wrath


It looks like Blizzard isn't done tinkering with everything for Wrath of the Lich King. This time, they've turned their attention to racial abilities, which many have pointed out to be imbalanced. Kalgan dropped by the forums to answer a good question regarding the Orc racial Hardiness, which grants a passive 15% resistance to stuns. It's been nerfed a long way from its original 25% resistance, but the poster made a good point about the game's direction towards reduced durations instead of resistances.

Kalgan responds by saying that Hardiness was being changed into exactly that -- an effect duration reduction of 15%. He also goes over all the other racials, some of which were changed, others of which were buffed, and yet a few others of which were inevitably nerfed. The changes should make it into the next Beta push. Check after the break to see the complete list. [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.]

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Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Blizzard, Draenei, Blood Elves, Wrath of the Lich King

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